Card Set Submission: Celestial Universe [CUE] [Finalized]

Post cards you would like to see in the PCG here.
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Zeronex
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Card Set Submission: Celestial Universe [CUE] [Finalized]

Post by Zeronex » Wed Sep 22, 2010 12:00 am

Card Name: The Celestial Being - Void
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to its owner's Graveyard to send all cards in your opponent's hand to the Graveyard. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Endless
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. During either player's turn, you can return 1 removed from play Field Spell card to its owner's Graveyard to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Oblivion
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell Card to its owner's Graveyard to destroy all cards your opponent controls. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: Aias The Celestial Aegis
Card Type: Monster/Effect
Attribute: Earth
Type: Fairy
Level: 4
ATK/DEF: 500/2000
Card Text: If you control a face-up Field Spell card and no Effect Monsters, you can Special Summon this card from your hand. This card is unaffected by the effects of Field Spell Cards. As long as this card is face-up on the field, "Celestial Gate" Field Spell Cards cannot be destroyed and new Field Spell Cards cannot be activated except for "Celestial Gate" Field Spell Cards.

Card Name: Astra The Celestial Armament
Card Type: Monster/Effect
Attribute: Wind
Type: Fairy
Level: 4
ATK/DEF: 1700/900
Card Text: While you control this face-up card, you are unaffected by the effects of Field Spell Cards. If you control a face-up Field Spell card, when this card attacks an opponent's monster, this card gains ATK equal to half the ATK of the monster it is battling, until the End Phase.

Card Name: Shadow Runner
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 3
ATK/DEF: 200/1900
Card Text: This card does not take any Battle Damage, and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

Card Name: Terra Archfiend
Card Type: Monster/Effect
Attribute: Earth
Type: Fiend
Level: 4
ATK/DEF: 1600/1600
Card Text: If you control a face-up Field Spell card, you can Special Summon this card from your hand.

Card Name: Golden Scarab of the Stars
Card Type: Monster/Effect/Tuner
Attribute: Light
Type: Insect
Level: 1
ATK/DEF: 100/1300
Card Text: FLIP: Reduce the Level of all monsters your opponent controls by 2 until the End Phase. Special Summon 1 Monster from either Graveyard whose Level is equal to the total Levels reduced.

Card Name: The Interstellar Voyager
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 5
ATK/DEF: 1900/300
Card Text: If you control a face-up Field Spell Card and no monsters, you can Normal Summon this card without Tributing. If you control a face-up Field Spell Card, this card gains 300 ATK.

Card Name: Panda the Don
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 3
ATK/DEF: 500/500
Card Text: When this card is Summoned, your opponent select 1 monster they control and switches control with this monster. You cannot conduct your Battle Phase the turn this effect is activated. Negate this effect if there is no face-up Field Spell card.

Card Name: Howling Skull
Card Type: Monster/Effect/Tuner
Attribute: Fire
Type: Dragon
Level: 1
ATK/DEF: 100/100
Card Text: When a Dragon-Type Monster is Special Summoned, you can Special Summon this removed from play card.

Card Name: Shadowroid
Card Type: Monster/Effect/Tuner
Attribute: Dark
Type: Machine
Level: 4
ATK/DEF: 1500/200
Card Text: While you have less cards in your hand than your opponent, this card can attack directly

Card Name: The Seventh Celestial Gate
Card Type: Spell/Field
Card Text: This card can only be activated if you have 6 Field Spell Cards removed from play. When this card is activated, send all face-up monsters on the field to the Graveyard. Then, you can Special Summon 1 "The Celestial Being" monster from your hand, Deck, or Graveyard. Once per turn, during either player's turn, if a face-up "The Celestial Being" monster would be destroyed, it is not destroyed. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.

Card Name: Celestial Gate - Sunfall
Card Type: Spell/Field
Card Text: During each End Phase, the player that controls the monster with the highest ATK on the field loses Life Points equal to half the ATK or DEF of that monster, whichever is higher. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 "Celestial Gate" Field Spell card except "Celestial Gate - Sunfall" from their Deck to their hand.

Card Name: Celestial Gate - Utopia
Card Type: Spell/Field
Card Text: During both player's Battle Phase, face-up monsters with an ATK of 1500 or more are changed to Defense Position. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 "Celestial Gate" Field Spell card except "Celestial Gate - Utopia" from their Deck to their hand.

Card Name: Celestial Gate - Matrix
Card Type: Spell/Field
Card Text: During each Standby Phase, Special Summon 1 "Nelo Token" (Machine-Type/DARK/Level 4/ATK 1900/DEF 1200), on the field of the player who controls less monsters, in Attack Position. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Matrix' from their Deck to their hand. The "Nelo Token" cannot be used as a Synchro Material Monster.

Card Name: Celestial Gate - Cereneria
Card Type: Spell/Field
Card Text: During both players' Draw Phase, the player that controls less total cards on the field and in their hand discards 1 random card and draws 2 cards. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Cereneria' from their Deck to their hand.

Card Name: Celestial Gate - Avesta
Card Type: Spell/Field
Card Text: When a monster is destroyed by battle, during the next Main Phase 2, Special Summon 1 "Avenger Token" (Fiend-Type/Light/Level 3/ATK ?/DEF ?). Its ATK and DEF are each equal to half the Battle Damage taken during that turn. The "Avenger Token" cannot be Tributed. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Avesta' from their Deck to their hand.

Card Name: Celestial Gate - Hyperion
Card Type: Spell/Field
Card Text: During the beginning of both player Main Phase 1, halve the ATK of all face-up monsters that have been involved in damage calculation until the End Phase of this turn. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Hyperion' from the deck to their hand.

Card Name: Stellar Blessing
Card Type: Spell
Card Text: Select 1 Field Spell Card you control. Pay 1000 Life Points and Draw 1 card. Then, destroy the selected Field Spell Card.

Card Name: Stellar Material
Card Type: Spell/Quick-Play
Card Text: Select 1 Field Spell Card you control. Discard 1 card and Special Summon 1 "Materia Token" (Fairy-Type/Light/Level 5/ATK 2000/DEF 0). Then, destroy the selected Field Spell Card. The "Materia Token" cannot be Tributed or used as a Synchro Material Monster.

Card Name: The Celestial Constellation
Card Type: Spell/Continuous
Card Text: Select and remove from play 3 different Field Spell cards in your Deck. During your opponent's End Phase, place 1 Constellation Counter on this card. You can remove 2 Constellation Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from field by your opponent's card effect, Special Summon 1 "The Celestial Token" (Fairy-Type/Light/Level 4/ATK 1900/DEF 1900) for each of your removed from play Field Spell cards.

Card Name: Cosmic Wave of Oblivion
Card Type: Trap
Card Text: Activate only if you have 3 or more removed from play Field Spell Cards. Destroy all Set cards on the field. If you control a face-up "Celestial Gate" Field Spell Card, this card can be activated from your hand.

Card Name: Constellation - Void
Card Type: Trap/Continuous
Card Text: You can only activate this card if 3 or more of your Field Spell Cards are removed from play. Once per turn during either player's turn, each time your opponent Special Summons a monster(s), your opponent discards 1 random card. When this set card is destroyed, add 1 of your removed from play Field Spells to your hand.

Card Name: Endless Truth
Card Type: Trap/Counter
Card Text: Pay 500 Life Points and return 1 of your removed from play Field Spell Cards to your Graveyard. Negate the activation of a Spell / Trap Card / Normal Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

Card Name: Tactics of the Token Tactician
Card Type: Trap
Card Text: Special Summon 1 "Tactician Token" (Warrior-Type/Light/Level 1/ATK 0/DEF 0). The "Tactician Token" cannot be used as a Synchro Material Monster. If this set card is destroyed by your opponent's card effect and you control a face-up Field Spell Card, you can remove this card from play to add 1 Spell Card that Special Summons Token(s) from your Graveyard to your hand.

Card Name: Bamboozle Snare
Card Type: Trap
Card Text: When an Effect Monster(s) is Summoned, halve its ATK. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, Special Summon 1 "Bamboozle Token" (Plant-Type/Wind/Level 4/ATK 1800/DEF 0).

Card Name: Token Gunpowder
Card Type: Trap
Card Text: Equip this card to a Token you control as an Equip Spell Card. It gains 500 ATK and DEF. When this Set card is destroyed by your opponent's card effect, you can select and destroy cards on the field, up to the number of "Token" monsters you control.

Card Name: The Shadow of Doom
Card Type: Trap/Continuous
Card Text: All Field Spell Cards are negated. Send this card you control to the Graveyard during your opponent's 2nd End Phase after this card's activation.

Card Name: Revenge of the Borderless Unit
Card Type: Trap/Continuous
Card Text: When a "Token" monster(s) on your side of the field is destroyed, return 1 card your opponent control to the owner hand.

Card Name: Celestial Terraform
Card Type: Trap/Counter
Card Text: Activate only when an opponent's monster declares an attack. Negate the attack. Then, select 1 'Celestial Gate' Field Spell Card from your Deck and activate it.

Card Name: Token of Disappreciation
Card Type: Trap/Counter
Card Text: Destroy 1 Token you control to negate the Summon of a monster and return it to its owner's hand. Then, Special Summon 1 ""Disappreciation Token (Fiend-Type/Earth/Level 5/ATK 1000/DEF 1000) in Attack Position to your opponent side of the field. The Token cannot be Tributed or used as a Synchro Material Monster.
Last edited by Zeronex on Fri Oct 29, 2010 6:24 am, edited 20 times in total.
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Re: Card Set Submission: Celestial Universe [CUE]

Post by Arrowblaze » Wed Sep 22, 2010 1:58 am

All very random and splashable.

And, Golden Scarab of the Star is very high stats for a Level 1. Add Tuner + a almost confirm +1... No.

Change the Stats to something like 400/100 or 100/300. And make it when it is Normal Summoned only for the effect.

Howling Skull, on the other hand, is really useless.
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Re: Card Set Submission: Celestial Universe [CUE]

Post by Aleva » Wed Sep 22, 2010 3:07 am

Golden Scarab is broken no matter what stats it has, since you can do it more than once a turn.

AB, its good that we're making splashable cards. We need at least a few of them in PCG anyway...

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Re: Card Set Submission: Celestial Universe [CUE]

Post by Zeronex » Thu Sep 23, 2010 12:40 am

Sorry, Golden Scarab supposed to be a Flip-effect monster.

Oh and added the other Celestial Gates.
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Re: Card Set Submission: Celestial Universe [CUE]

Post by Zeronex » Thu Sep 23, 2010 10:43 pm

Updated and finalized.

Howling Skull isn't that useless. It's a tuner at least. :o
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Arrowblaze » Thu Sep 23, 2010 11:47 pm

Zeronex wrote:Card Name: The Celestial Being - Void
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to send all the cards in your opponent hand to the graveyard hand. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Endless
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Seventh Celestial Gate" . There can only be 1 face-up "The Celestial Being" monster on the field. During either player turn, you can return 1 removed from play Field Spell card to your graveyard to negate the activation of a Spell/Trap/Monster card effect and destroy it. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Oblivion
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to destroy all cards your opponent control. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: Aias The Celestial Aegis
Card Type: Monster/Effect
Attribute: Earth
Type: Fairy
Level: 4
ATK/DEF: 500/2000
Card Text: If there is a face-up Field Spell card on the field, you can Special Summon this card from your hand. This card is unaffected by the effects of Field Spell Card. As long as this card is face-up on the field, 'Celestial Gate' Field Spell Card cannot be destroyed. Also, a new Field Spell Card cannot be activated except 'Celestial Gate' Field Spell Card.
Contradictory card. From what I see, you WANT your Field Spells to be destroyed so you can speed up the Special Summoning condition of the 4000 beaters. So why make them indestructable?

Card Name: Astra The Celestial Armament
Card Type: Monster/Effect
Attribute: Wind
Type: Fairy
Level: 4
ATK/DEF: 1700/900
Card Text: You are unaffected by the effects of Field Spell Card. If you control a face-up Field Spell card, when this card attack, this gain ATK equal to half the ATK of the opponent's monster it is battling, until the End Phase.

Card Name: Shadow Runner
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 3
ATK/DEF: 200/1900
Card Text: This card does not take any Battle Damage, and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

Card Name: Terra Archfiend
Card Type: Monster/Effect
Attribute: Earth
Type: Fiend
Level: 4
ATK/DEF: 1600/1600
Card Text: If there is a face-up Field Spell card on the field, you can Special Summon this card from your hand.

Card Name: Golden Scarab of the Stars
Card Type: Monster/Effect/Tuner
Attribute: Light
Type: Insect
Level: 1
ATK/DEF: 100/1900
Card Text: FLIP: Reduce the Level of all of your opponent Monster(s) by 2 until the End Phase and Special Summon 1 Monster from either Graveyard equal to the total Levels reduced.
Reduce the stats. Level 1 TUNER with a good effect shouldn't also have good stats.

Card Name: The Interstellar Voyager
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 5
ATK/DEF: 1900/300
Card Text: If there is a face-up Field Spell card on the field, and you control no monster, you can Normal Summon this card without Tributing. If you control the Field Spell card, this card gain 500 ATK.
Wut? A 2400 beater just Normal Summonable like that?

Card Name: Panda the Don
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 3
ATK/DEF: 500/500
Card Text: When this card is Summoned, your opponent select 1 monster they control and switches control with this monster. You cannot conduct your Battle Phase the turn this effect is activated. Negate this effect if there is no face-up Field Spell card.

Card Name: Howling Skull
Card Type: Monster/Effect/Tuner
Attribute: Fire
Type: Dragon
Level: 1
ATK/DEF: 100/100
Card Text: When a Dragon-type Monster(s) is Special Summoned, you can Special Summon this card from your Removed From Play zone.

Card Name: Shadowroid
Card Type: Monster/Effect/Tuner
Attribute: Dark
Type: Machine
Level: 4
ATK/DEF: 1500/200
Card Text: While you have less number of cards in your hand then your opponent, this card can attack your opponent directly.

Card Name: The Seventh Celestial Gate
Card Type: Spell/Field
Card Text: This card can only be activated if you have at least 6 Field Spell Card in your removed from play zone. When this card is activated, send all other face-up monsters on the field to the Graveyard. Then, Special Summon 1 'The Celestial Being' from your hand, deck or Graveyard. Once per turn, during either player turn, if "The Celestial Being" monster you control that would be destroyed by battle or your opponent card effect, it is not destroyed. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.

Card Name: Celestial Gate - Sunfall
Card Type: Spell/Field
Card Text: During both player End Phase, the player that control monster with the highest ATK point lose Life Point equal to the ATK or DEF of that monster, whichever is higher. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Sunfall' from the deck to their hand.
Half. Not the full ATK or DEF.

Card Name: Celestial Gate - Utopia
Card Type: Spell/Field
Card Text: Neither player can conduct Battle Phase. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Utopia' from the deck to their hand.
BS. A Continuous Threathening Roar + gain advantage when destroyed? I know the last sentence is part of the archetype, but The neither player can conduct Battle Phase is ridiculous. Make it that only Level 6 and higher cannot attack.

Card Name: Celestial Gate - Matrix
Card Type: Spell/Field
Card Text: During each players Standby Phase, Special Summon 1 "Nelo Token" (Machine-Type/DARK/Level 4/ATK 1900/DEF 1200) to the player that control the least number of monster side of the field, in Attack Position. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Matrix' from the deck to their hand.

Card Name: Celestial Gate - Cereneria
Card Type: Spell/Field
Card Text: During both player Draw Phase, the player that control the least number of card in hand and on field discard 1 card at random and draw 2 card. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Cereneria' from the deck to their hand.

Card Name: Celestial Gate - Avesta
Card Type: Spell/Field
Card Text: When a monster is destroyed by battle, during the respective player Main Phase 2, Special Summon 1 "Avenger Token" (Fiend-Type/Light/Level 3/ATK ?/DEF ?) Its ATK and DEF are each equal to the half of the amount of battle damage taken during that turn. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Avesta' from the deck to their hand.

Card Name: Celestial Gate - Hyperion
Card Type: Spell/Field
Card Text: During the beginning of both player Main Phase 1, destroy all face-up monsters that have been involved in damage calculation. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Hyperion' from the deck to their hand.
A even more ridiculous Ancient Forest? No.

Card Name: Stellar Blessing
Card Type: Spell
Card Text: Select 1 Field Spell Card you control. Pay 1000 Life Points and Draw 2 card. Then, destroy the selected Field Spell Card.
No. No +1 from a draw card. Since you would be -1 by activating the Draw Spell, -1 from destroying the Field Spell, +2 by drawing, and +1 by adding 1 Field Spell from Deck to Hand. Make it Draw 1 card and it's fine.

Card Name: Stellar Material
Card Type: Spell/Quick-Play
Card Text: Select 1 Field Spell Card you control. Discard 1 card and Special Summon 1 "Materia Token" (Fairy-Type/Light/Level 6/ATK 2500/DEF 0). Then, destroy the selected Field Spell Card. The "Materia Token" cannot be used as a Tribute and Synchro Material Monster.
Lower the ATK to 2000 since your getting a +0 SS for nothing.

Card Name: The Celestial Constellation
Card Type: Spell/Continuous
Card Text: Select and remove from play 6 Field Spell card from your deck. During your opponent's End Phase, place 1 Constellation Counter on this card. You can remove 2 Constellation Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from field by your opponent card effect, Special Summon "The Celestial Token" (Fairy-Type/Light/Level 4/ATK 1900/DEF 1900) up to the number of Field Spell card in your removed from play zone.
This needs a real nerf BADLY. Fulfiling the condition of your 4000 beater single handedly, thinning your deck by 6, and potentially floods field with Tokens when your opponent even so much as TOUCHES the Spell. All in 1 card. Right...

Card Name: Cosmic Wave of Oblivion
Card Type: Trap
Card Text: This card can only be activated if the you have 3 or more Field Spell Card in your removed from play zone. Destroy all Set cards on the field. When there is a face-up 'Celestial Gate' Field Spell Card, this card can be activated from your hand.
Cool new Delta Crow.

Card Name: Constellation - Void
Card Type: Trap/Continuous
Card Text: Each time your opponent Special Summon a monster(s), your opponent select 1 random card in their hand and send it to the graveyard. This effect can only be activated when you have 2 or more Field Spell Card in your removed from play zone. When this set card is destroyed by a card effect, add 1 Field Spell Card from your removed from play zone to your hand.
1 sided Summoning Curse? No. Make it both players and it's fine.

Card Name: Endless Truth
Card Type: Trap/Counter
Card Text: Return 1 removed from play Field Spell Card in your removed from play zone to your graveyard. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.

Card Name: Tactics of the Token Tactician
Card Type: Trap
Card Text: Special Summon 1 "Tactician Token" (Warrior-Type/Light/Level 1/ATK 0/DEF 0). The "Tactician Token" cannot be used as a Synchro Material Monster. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, you can remove from play this card to add 1 Spell Card that involves the Special Summoning of Token(s) from your Graveyard to your hand.

Card Name: Bamboozle Snare
Card Type: Trap
Card Text: When an Effect Monster(s) is Summoned, halve its attack. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, Special Summon 1 "Bamboozle Token" (Plant-Type/Wind/Level 4/ATK 1800/DEF 0).

Card Name: Token Gunpowder
Card Type: Trap
Card Text: Equip this card to a "Token" monster you control as an Equip Card. It gains 500 ATK and DEF. When this card is Set card is destroyed by your opponent card effect, you can select and destroy cards on the field, up to the number of "Token" monsters you control.

Card Name: The Shadow of Doom
Card Type: Trap/Continuous
Card Text: Negate the effect of face-up Field Spell card. Send this card to the graveyard during the 2nd End Phase of your opponent turn.

Card Name: Revenge of the Borderless Unit
Card Type: Trap/Continuous
Card Text: When a "Token" monster(s) on your side of the field is destroyed and sent to the Graveyard, return 1 card your opponent control to the owner hand.
Tokens cannot be sent to the Graveyard, they just disappear when removed from the field. Remove the "and sent to the graveyard" and it's fine.

Card Name: Celestial Terraform
Card Type: Trap/Counter
Card Text: Activate only when an opponent's monster declares an attack. Negate the attack. Then, select 1 Field Spell Card from your Deck and activate it.

Card Name: Token of Disappreciation
Card Type: Trap/Counter
Card Text: Activate by destroy 1 "Token" monster. Negate the Summon of a monster, and return it to the owner hand. Then, Special Summon 1 "Disappreciation Token (Fiend-Type/Earth/Level 5/ATK 1000/DEF 1000) in Attack Position to your side of the field.
Wait wut? You respawn the token that you sacrificed for the Trap's effect?
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Zeronex » Fri Sep 24, 2010 3:25 am

Arrowblaze wrote:
Zeronex wrote:Card Name: The Celestial Being - Void
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to send all the cards in your opponent hand to the graveyard hand. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Endless
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Seventh Celestial Gate" . There can only be 1 face-up "The Celestial Being" monster on the field. During either player turn, you can return 1 removed from play Field Spell card to your graveyard to negate the activation of a Spell/Trap/Monster card effect and destroy it. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Oblivion
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to destroy all cards your opponent control. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: Aias The Celestial Aegis
Card Type: Monster/Effect
Attribute: Earth
Type: Fairy
Level: 4
ATK/DEF: 500/2000
Card Text: If there is a face-up Field Spell card on the field, you can Special Summon this card from your hand. This card is unaffected by the effects of Field Spell Card. As long as this card is face-up on the field, 'Celestial Gate' Field Spell Card cannot be destroyed. Also, a new Field Spell Card cannot be activated except 'Celestial Gate' Field Spell Card.
Contradictory card. From what I see, you WANT your Field Spells to be destroyed so you can speed up the Special Summoning condition of the 4000 beaters. So why make them indestructible?

So that there the playstyle of The Celestials will be more diverse.

Card Name: Astra The Celestial Armament
Card Type: Monster/Effect
Attribute: Wind
Type: Fairy
Level: 4
ATK/DEF: 1700/900
Card Text: You are unaffected by the effects of Field Spell Card. If you control a face-up Field Spell card, when this card attack, this gain ATK equal to half the ATK of the opponent's monster it is battling, until the End Phase.

Card Name: Shadow Runner
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 3
ATK/DEF: 200/1900
Card Text: This card does not take any Battle Damage, and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

Card Name: Terra Archfiend
Card Type: Monster/Effect
Attribute: Earth
Type: Fiend
Level: 4
ATK/DEF: 1600/1600
Card Text: If there is a face-up Field Spell card on the field, you can Special Summon this card from your hand.

Card Name: Golden Scarab of the Stars
Card Type: Monster/Effect/Tuner
Attribute: Light
Type: Insect
Level: 1
ATK/DEF: 100/1500
Card Text: FLIP: Reduce the Level of all of your opponent Monster(s) by 2 until the End Phase and Special Summon 1 Monster from either Graveyard equal to the total Levels reduced.
Reduce the stats. Level 1 TUNER with a good effect shouldn't also have good stats.

Would 1500 DEF suffice?

Card Name: The Interstellar Voyager
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 5
ATK/DEF: 1900/300
Card Text: If there is a face-up Field Spell card on the field, and you control no monster, you can Normal Summon this card without Tributing. If you control the Field Spell card, this card gain 300 ATK.
Wut? A 2400 beater just Normal Summonable like that?

:o 2200 then?

Card Name: Panda the Don
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 3
ATK/DEF: 500/500
Card Text: When this card is Summoned, your opponent select 1 monster they control and switches control with this monster. You cannot conduct your Battle Phase the turn this effect is activated. Negate this effect if there is no face-up Field Spell card.

Card Name: Howling Skull
Card Type: Monster/Effect/Tuner
Attribute: Fire
Type: Dragon
Level: 1
ATK/DEF: 100/100
Card Text: When a Dragon-type Monster(s) is Special Summoned, you can Special Summon this card from your Removed From Play zone.

Card Name: Shadowroid
Card Type: Monster/Effect/Tuner
Attribute: Dark
Type: Machine
Level: 4
ATK/DEF: 1500/200
Card Text: While you have less number of cards in your hand then your opponent, this card can attack your opponent directly.

Card Name: The Seventh Celestial Gate
Card Type: Spell/Field
Card Text: This card can only be activated if you have at least 6 Field Spell Card in your removed from play zone. When this card is activated, send all other face-up monsters on the field to the Graveyard. Then, Special Summon 1 'The Celestial Being' from your hand, deck or Graveyard. Once per turn, during either player turn, if "The Celestial Being" monster you control that would be destroyed by battle or your opponent card effect, it is not destroyed. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.

Card Name: Celestial Gate - Sunfall
Card Type: Spell/Field
Card Text: During both player End Phase, the player that control monster with the highest ATK point lose Life Point equal to half the ATK or DEF of that monster, whichever is higher. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Sunfall' from the deck to their hand.
Half. Not the full ATK or DEF.

Will do.

Card Name: Celestial Gate - Utopia
Card Type: Spell/Field
Card Text: During both player Battle Phase, face-up monsters with an ATK of 1500 or more on the field are changed to Defense Position. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Utopia' from the deck to their hand.
BS. A Continuous Threathening Roar + gain advantage when destroyed? I know the last sentence is part of the archetype, but The neither player can conduct Battle Phase is ridiculous. Make it that only Level 6 and higher cannot attack.

Better?

Card Name: Celestial Gate - Matrix
Card Type: Spell/Field
Card Text: During each players Standby Phase, Special Summon 1 "Nelo Token" (Machine-Type/DARK/Level 4/ATK 1900/DEF 1200) to the player that control the least number of monster side of the field, in Attack Position. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Matrix' from the deck to their hand.

Card Name: Celestial Gate - Cereneria
Card Type: Spell/Field
Card Text: During both player Draw Phase, the player that control the least number of card in hand and on field discard 1 card at random and draw 2 card. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Cereneria' from the deck to their hand.

Card Name: Celestial Gate - Avesta
Card Type: Spell/Field
Card Text: When a monster is destroyed by battle, during the respective player Main Phase 2, Special Summon 1 "Avenger Token" (Fiend-Type/Light/Level 3/ATK ?/DEF ?) Its ATK and DEF are each equal to the half of the amount of battle damage taken during that turn. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Avesta' from the deck to their hand.

Card Name: Celestial Gate - Hyperion
Card Type: Spell/Field
Card Text: During the beginning of both player Main Phase 1, halve the ATK of all face-up monsters that have been involved in damage calculation until the End Phase of this turn. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Hyperion' from the deck to their hand.
A even more ridiculous Ancient Forest? No.

That will do I hope.

Card Name: Stellar Blessing
Card Type: Spell
Card Text: Select 1 Field Spell Card you control. Pay 1000 Life Points and Draw 1 card. Then, destroy the selected Field Spell Card.
No. No +1 from a draw card. Since you would be -1 by activating the Draw Spell, -1 from destroying the Field Spell, +2 by drawing, and +1 by adding 1 Field Spell from Deck to Hand. Make it Draw 1 card and it's fine.

Done

Card Name: Stellar Material
Card Type: Spell/Quick-Play
Card Text: Select 1 Field Spell Card you control. Discard 1 card and Special Summon 1 "Materia Token" (Fairy-Type/Light/Level 5/ATK 2000/DEF 0). Then, destroy the selected Field Spell Card. The "Materia Token" cannot be used as a Tribute and Synchro Material Monster.
Lower the ATK to 2000 since your getting a +0 SS for nothing.

Done

Card Name: The Celestial Constellation
Card Type: Spell/Continuous
Card Text: Select and remove from play 3 different Field Spell cards from your deck. During your opponent's End Phase, place 1 Constellation Counter on this card. You can remove 2 Constellation Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from field by your opponent card effect, Special Summon "The Celestial Token" (Fairy-Type/Light/Level 4/ATK 1900/DEF 1900) up to the number of Field Spell card in your removed from play zone.
This needs a real nerf BADLY. Fulfiling the condition of your 4000 beater single handedly, thinning your deck by 6, and potentially floods field with Tokens when your opponent even so much as TOUCHES the Spell. All in 1 card. Right...

:o Future Fusion can thin a deck by 5 cards. Better?

Card Name: Cosmic Wave of Oblivion
Card Type: Trap
Card Text: This card can only be activated if the you have 3 or more Field Spell Card in your removed from play zone. Destroy all Set cards on the field. When there is a face-up 'Celestial Gate' Field Spell Card, this card can be activated from your hand.
Cool new Delta Crow.

I was inspired by it. No good?

Card Name: Constellation - Void
Card Type: Trap/Continuous
Card Text: Once per turn during either players turn, each time your opponent Special Summon a monster(s), your opponent select 1 random card in their hand and send it to the graveyard. This effect can only be activated when you have 3 or more different Field Spell Card in your removed from play zone. When this set card is destroyed by a card effect, add 1 Field Spell Card from your removed from play zone to your hand.
1 sided Summoning Curse? No. Make it both players and it's fine.

What if I water it down to once per turn and make it more situational?

Card Name: Endless Truth
Card Type: Trap/Counter
Card Text: Return 1 removed from play Field Spell Card in your removed from play zone to your graveyard. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.

Card Name: Tactics of the Token Tactician
Card Type: Trap
Card Text: Special Summon 1 "Tactician Token" (Warrior-Type/Light/Level 1/ATK 0/DEF 0). The "Tactician Token" cannot be used as a Synchro Material Monster. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, you can remove from play this card to add 1 Spell Card that involves the Special Summoning of Token(s) from your Graveyard to your hand.

Card Name: Bamboozle Snare
Card Type: Trap
Card Text: When an Effect Monster(s) is Summoned, halve its attack. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, Special Summon 1 "Bamboozle Token" (Plant-Type/Wind/Level 4/ATK 1800/DEF 0).

Card Name: Token Gunpowder
Card Type: Trap
Card Text: Equip this card to a "Token" monster you control as an Equip Card. It gains 500 ATK and DEF. When this card is Set card is destroyed by your opponent card effect, you can select and destroy cards on the field, up to the number of "Token" monsters you control.

Card Name: The Shadow of Doom
Card Type: Trap/Continuous
Card Text: Negate the effect of face-up Field Spell card. Send this card to the graveyard during the 2nd End Phase of your opponent turn.

Card Name: Revenge of the Borderless Unit
Card Type: Trap/Continuous
Card Text: When a "Token" monster(s) on your side of the field is destroyed, return 1 card your opponent control to the owner hand.
Tokens cannot be sent to the Graveyard, they just disappear when removed from the field. Remove the "and sent to the graveyard" and it's fine.

Done.

Card Name: Celestial Terraform
Card Type: Trap/Counter
Card Text: Activate only when an opponent's monster declares an attack. Negate the attack. Then, select 1 Field Spell Card from your Deck and activate it.

Card Name: Token of Disappreciation
Card Type: Trap/Counter
Card Text: Activate by destroying 1 "Token" monster. Negate the Summon of a monster, and return it to the owner hand. Then, Special Summon 1 "Disappreciation Token (Fiend-Type/Earth/Level 5/ATK 1000/DEF 1000) in Attack Position to your opponent side of the field. The Token cannot be Tributed for Tribute and Synchro Material Monster.
Wait wut? You respawn the token that you sacrificed for the Trap's effect?

Changed it to Ojama Trio-esque. Better?
Can I have the Attribute and Type of my big beaters to Divine-Beast? I choose Fairy because they're next to Divine-Beast in term of status, at least in my PoV.
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Arrowblaze
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Arrowblaze » Fri Sep 24, 2010 3:32 am

Everything is ok. Btw, About the Future Fusion thing:
It's not imported.
It doesn't give you ridiculous advantage when removed.
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Zeronex » Fri Sep 24, 2010 3:45 am

Eh, good point.
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Aleva » Sat Sep 25, 2010 12:07 am

Card Name: The Celestial Being - Void
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to send all the cards in your opponent hand to the graveyard hand. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Endless
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Seventh Celestial Gate" . There can only be 1 face-up "The Celestial Being" monster on the field. During either player turn, you can return 1 removed from play Field Spell card to your graveyard to negate the activation of a Spell/Trap/Monster card effect and destroy it. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Oblivion
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to destroy all cards your opponent control. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Do all three return their cards to GY?

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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Zeronex » Sat Sep 25, 2010 9:01 am

Aleva wrote:
Card Name: The Celestial Being - Void
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to its owner Graveyard to send all the cards in your opponent hand to the graveyard hand. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Endless
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Seventh Celestial Gate" . There can only be 1 face-up "The Celestial Being" monster on the field. During either player turn, you can return 1 removed from play Field Spell card to its owner Graveyardto negate the activation of a Spell/Trap/Monster card effect and destroy it. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Card Name: The Celestial Being - Oblivion
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell to its owner Graveyard card to destroy all cards your opponent control. If there is no face-up Field Spell Card on the field, the effect of this card is negated.

Do all three return their cards to GY?
It supposed to, thanks for pointing that out.
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Aleva » Sun Sep 26, 2010 9:59 pm

You should really update the OP with fixes...
Zeronex wrote:Card Name: The Celestial Being - Void
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell card to its owner Graveyard to send all the cards in your opponent hand to the graveyard hand. If there is no face-up Field Spell Card on the field, the effect of this card is negated.
Considering the 7th Celestial Gate would be annoying as hell to use... I'll see. These are all bosses though, so they should be limited anyway.

Card Name: The Celestial Being - Endless
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "The Seventh Celestial Gate" . There can only be 1 face-up "The Celestial Being" monster on the field. During either player turn, you can return 1 removed from play Field Spell card to its owner Graveyardto negate the activation of a Spell/Trap/Monster card effect and destroy it. If there is no face-up Field Spell Card on the field, the effect of this card is negated.
This one's fine, not as broken as the other one.

Card Name: The Celestial Being - Oblivion
Card Type: Monster/Effect
Attribute: Light
Type: Fairy
Level: 12
ATK/DEF: 4000/4000
Card Text: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Seventh Celestial Gate". There can only be 1 face-up "The Celestial Being" monster on the field. Once per turn, you can return 1 removed from play Field Spell to its owner Graveyard card to destroy all cards your opponent control. If there is no face-up Field Spell Card on the field, the effect of this card is negated.
Yeah, same.

Card Name: Aias The Celestial Aegis
Card Type: Monster/Effect
Attribute: Earth
Type: Fairy
Level: 4
ATK/DEF: 500/2000
Card Text: If there is a face-up Field Spell card on the field, you can Special Summon this card from your hand. This card is unaffected by the effects of Field Spell Card. As long as this card is face-up on the field, 'Celestial Gate' Field Spell Card cannot be destroyed. Also, a new Field Spell Card cannot be activated except 'Celestial Gate' Field Spell Card.
Why don't you make it so that all "Celestial Gate" field spells are RFPd after being destroyed? The stats and effect right now... I'm just worried about Synchro abuse with the easy SS.

Card Name: Astra The Celestial Armament
Card Type: Monster/Effect
Attribute: Wind
Type: Fairy
Level: 4
ATK/DEF: 1700/900
Card Text: You are unaffected by the effects of Field Spell Card. If you control a face-up Field Spell card, when this card attack, this gain ATK equal to half the ATK of the opponent's monster it is battling, until the End Phase.
Yeah, pretty meh. Looks fine.

Card Name: Shadow Runner
Card Type: Monster/Effect
Attribute: Dark
Type: Fiend
Level: 3
ATK/DEF: 200/1900
Card Text: This card does not take any Battle Damage, and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)
Wow... that's pretty massive DEF for a level 3, and it can wall the majority of monsters.

Card Name: Terra Archfiend
Card Type: Monster/Effect
Attribute: Earth
Type: Fiend
Level: 4
ATK/DEF: 1600/1600
Card Text: If there is a face-up Field Spell card on the field, you can Special Summon this card from your hand.
Once again, worried about easy Synchro abuse.

Card Name: Golden Scarab of the Stars
Card Type: Monster/Effect/Tuner
Attribute: Light
Type: Insect
Level: 1
ATK/DEF: 100/1900
Card Text: FLIP: Reduce the Level of all of your opponent Monster(s) by 2 until the End Phase and Special Summon 1 Monster from either Graveyard equal to the total Levels reduced.
Just drop the DEF?

Card Name: The Interstellar Voyager
Card Type: Monster/Effect
Attribute: Dark
Type: Spellcaster
Level: 5
ATK/DEF: 1900/300
Card Text: If there is a face-up Field Spell card on the field, and you control no monster, you can Normal Summon this card without Tributing. If you control the Field Spell card, this card gain 500 ATK.
Hmm... 2100 ATK, I think.

Card Name: Panda the Don
Card Type: Monster/Effect
Attribute: Earth
Type: Beast
Level: 3
ATK/DEF: 500/500
Card Text: When this card is Summoned, your opponent select 1 monster they control and switches control with this monster. You cannot conduct your Battle Phase the turn this effect is activated. Negate this effect if there is no face-up Field Spell card.
Lol. Awesome.

Card Name: Howling Skull
Card Type: Monster/Effect/Tuner
Attribute: Fire
Type: Dragon
Level: 1
ATK/DEF: 100/100
Card Text: When a Dragon-type Monster(s) is Special Summoned, you can Special Summon this card from your Removed From Play zone.
Once again... easy Synchroing, but no REDMD in PCG... so we'll see.

Card Name: Shadowroid
Card Type: Monster/Effect/Tuner
Attribute: Dark
Type: Machine
Level: 4
ATK/DEF: 1500/200
Card Text: While you have less number of cards in your hand then your opponent, this card can attack your opponent directly.
Cool.

Card Name: The Seventh Celestial Gate
Card Type: Spell/Field
Card Text: This card can only be activated if you have at least 6 Field Spell Card in your removed from play zone. When this card is activated, send all other face-up monsters on the field to the Graveyard. Then, Special Summon 1 'The Celestial Being' from your hand, deck or Graveyard. Once per turn, during either player turn, if "The Celestial Being" monster you control that would be destroyed by battle or your opponent card effect, it is not destroyed. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
Considering it'll be a dead card till you get 6, it'll be fine... Just, not sure Mystic will accept a Field Spell that only affects one monster. (Look at what happened in HVOR in the complete sets).

Card Name: Celestial Gate - Sunfall
Card Type: Spell/Field
Card Text: During both player End Phase, the player that control monster with the highest ATK point lose Life Point equal to the ATK or DEF of that monster, whichever is higher. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Sunfall' from the deck to their hand.
Lose half the ATK/DEF... you could OTK them by boosting their ATK to 8000, or just deal a fatal 4000-6000 hit in one turn. Halve the damage.

Card Name: Celestial Gate - Utopia
Card Type: Spell/Field
Card Text: Neither player can conduct Battle Phase. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Utopia' from the deck to their hand.
No way. NERF NERF.

Card Name: Celestial Gate - Matrix
Card Type: Spell/Field
Card Text: During each players Standby Phase, Special Summon 1 "Nelo Token" (Machine-Type/DARK/Level 4/ATK 1900/DEF 1200) to the player that control the least number of monster side of the field, in Attack Position. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Matrix' from the deck to their hand.
Once again... easy Synchroing, then just destroy it and you get a new Field Spell. Make the token unable to be used in a Synchro Summon.

Card Name: Celestial Gate - Cereneria
Card Type: Spell/Field
Card Text: During both player Draw Phase, the player that control the least number of card in hand and on field discard 1 card at random and draw 2 card. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Cereneria' from the deck to their hand.
Since you don't choose what do discard, OK, i guess.

Card Name: Celestial Gate - Avesta
Card Type: Spell/Field
Card Text: When a monster is destroyed by battle, during the respective player Main Phase 2, Special Summon 1 "Avenger Token" (Fiend-Type/Light/Level 3/ATK ?/DEF ?) Its ATK and DEF are each equal to the half of the amount of battle damage taken during that turn. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Avesta' from the deck to their hand.
Once per turn.

Card Name: Celestial Gate - Hyperion
Card Type: Spell/Field
Card Text: During the beginning of both player Main Phase 1, destroy all face-up monsters that have been involved in damage calculation. When this card is destroyed by a card effect, remove it from play and the controller of this card can add 1 'Celestial Gate' Field Spell card except 'Celestial Gate - Hyperion' from the deck to their hand.
Involved in Damage Calculation since when?

Card Name: Stellar Blessing
Card Type: Spell
Card Text: Select 1 Field Spell Card you control. Pay 1000 Life Points and Draw 2 card. Then, destroy the selected Field Spell Card.
Draw 1 card.

Card Name: Stellar Material
Card Type: Spell/Quick-Play
Card Text: Select 1 Field Spell Card you control. Discard 1 card and Special Summon 1 "Materia Token" (Fairy-Type/Light/Level 6/ATK 2500/DEF 0). Then, destroy the selected Field Spell Card. The "Materia Token" cannot be used as a Tribute and Synchro Material Monster.
Fine.

Card Name: The Celestial Constellation
Card Type: Spell/Continuous
Card Text: Select and remove from play 6 Field Spell card from your deck. During your opponent's End Phase, place 1 Constellation Counter on this card. You can remove 2 Constellation Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from field by your opponent card effect, Special Summon "The Celestial Token" (Fairy-Type/Light/Level 4/ATK 1900/DEF 1900) up to the number of Field Spell card in your removed from play zone.
No way. 7th Celestia Gate Abuse to hell.

Card Name: Cosmic Wave of Oblivion
Card Type: Trap
Card Text: This card can only be activated if the you have 3 or more Field Spell Card in your removed from play zone. Destroy all Set cards on the field. When there is a face-up 'Celestial Gate' Field Spell Card, this card can be activated from your hand.
I like this one.

Card Name: Constellation - Void
Card Type: Trap/Continuous
Card Text: Each time your opponent Special Summon a monster(s), your opponent select 1 random card in their hand and send it to the graveyard. This effect can only be activated when you have 2 or more Field Spell Card in your removed from play zone. When this set card is destroyed by a card effect, add 1 Field Spell Card from your removed from play zone to your hand.
No way... you want to lock their whole Special Summons?

Card Name: Endless Truth
Card Type: Trap/Counter
Card Text: Return 1 removed from play Field Spell Card in your removed from play zone to your graveyard. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
Free +1. No.

Card Name: Tactics of the Token Tactician
Card Type: Trap
Card Text: Special Summon 1 "Tactician Token" (Warrior-Type/Light/Level 1/ATK 0/DEF 0). The "Tactician Token" cannot be used as a Synchro Material Monster. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, you can remove from play this card to add 1 Spell Card that involves the Special Summoning of Token(s) from your Graveyard to your hand.
I have no idea how to word that properly... and I don't really like it anyway, tbh.

Card Name: Bamboozle Snare
Card Type: Trap
Card Text: When an Effect Monster(s) is Summoned, halve its attack. If this Set card is destroyed by your opponent card effect and you control a face-up Field Spell Card, Special Summon 1 "Bamboozle Token" (Plant-Type/Wind/Level 4/ATK 1800/DEF 0).
Why do you keep making cards that have an effect when destroyed...? Its alright, though.

Card Name: Token Gunpowder
Card Type: Trap
Card Text: Equip this card to a "Token" monster you control as an Equip Card. It gains 500 ATK and DEF. When this card is Set card is destroyed by your opponent card effect, you can select and destroy cards on the field, up to the number of "Token" monsters you control.
Hm..... pretty situational, but still, a massive effect. Not sure.

Card Name: The Shadow of Doom
Card Type: Trap/Continuous
Card Text: Negate the effect of face-up Field Spell card. Send this card to the graveyard during the 2nd End Phase of your opponent turn.
Why would you negate your own field Spells?

Card Name: Revenge of the Borderless Unit
Card Type: Trap/Continuous
Card Text: When a "Token" monster(s) on your side of the field is destroyed and sent to the Graveyard, return 1 card your opponent control to the owner hand.
AB fixed this one already...

Card Name: Celestial Terraform
Card Type: Trap/Counter
Card Text: Activate only when an opponent's monster declares an attack. Negate the attack. Then, select 1 Field Spell Card from your Deck and activate it.
Celestial Gate Field Spells only...

Card Name: Token of Disappreciation
Card Type: Trap/Counter
Card Text: Activate by destroy 1 "Token" monster. Negate the Summon of a monster, and return it to the owner hand. Then, Special Summon 1 "Disappreciation Token (Fiend-Type/Earth/Level 5/ATK 1000/DEF 1000) in Attack Position to your side of the field.
Your new effect is fine.

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Zeronex
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Zeronex » Sun Sep 26, 2010 10:29 pm

My bad. :o

Updated

Aias The Celestial Aegis - The Celestial Gate field spells are RFPd when it is destroyed. Maybe if I change the wording into "If you control a face-up Field Spell card"?

Shadow Runner - Kinda a replacement for Spirit Reaper. Limit it maybe?

Terra Archfiend - Change it to same wording as Aias?

Golden Scarab of the Stars - Changed it to 1500

The Interstellar Voyager - Done

The Seventh Celestial Gate - I'll change it wording so it affect both player. Remember Dragon Canyon in Dragunity Drive affect the controller of the card only.
Card Name: The Seventh Celestial Gate
Card Type: Spell/Field
Card Text: This card can only be activated if you have at least 6 Field Spell Card in your removed from play zone. When this card is activated, send all other face-up monsters on the field to the Graveyard. Then, the controller of this card can Special Summon 1 'The Celestial Being' from the respective player hand, deck or Graveyard. Once per turn, during either player turn, if a face-up "The Celestial Being" monster would be destroyed by battle or a card effect, it is not destroyed. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
Celestial Gates - All are fixed, save for a few.

Celestial Gate - Matrix - Will do

Celestial Gate - Avesta - Will do

Stellar Blessing - Done

The Celestial Constellation - Nerfed

Constellation - Void - Nerfed

Endless Truth - How about if I add "pay 500 Life Points"? Returning the Field Spell card to graveyard is a -1 for the Celestial, since you need them in RFP zone to SS the beasticks.

Tactics of the Token Tactician - Let it how it is then? Its pretty situational, given that the opponent need to destroy it.

The Shadow of Doom - Because I can? :lol: Nah, it's just so that other deck could have answer for The Celestial.

Celestial Terraform - Will do.

Done editing.
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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Aleva » Wed Sep 29, 2010 9:53 pm

For Aias, maybe make it Celestial Field Spells only? A free Level 4 Special Summon from hand that can be splashed into any Field Spell Deck... not sure I like it that way.

For Shadow Runner, just drop the DEF to, say... 1500? Or yeah, it could just get limited.

Terra Archfiend is the same as Aias. But I guess Field Spells could use some general support. I just don't want too many free SSs from hand. So it should be fine if its the only one.

Golden Scarab, maybe 1300. If they have 3 or 4 monsters, you could potentially reborn a Synchro AND keep the Tuner.

Seventh Celestial - Yeah, alright. The 6 RFPd Field Spell balances it out anyway... it'll be a bad draw more often than not.

Endless Truth - Yeah, sorry, didn't really read properly. Should be fine. RFPd Field Spells will usually only be Celestial Gates anyway.

Tactic of the Token Tactician - It is pretty situational, and balanced, I guess. I just don't like it cause I don't know how to write it out with proper OCG.

The Shadow of Doom - Well, if you want to design a card perfectly to counter your own deck... go for it.

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Re: Card Set Submission: Celestial Universe [CUE] [Finalize

Post by Zeronex » Wed Sep 29, 2010 11:47 pm

Aleva wrote:For Aias, maybe make it Celestial Field Spells only? A free Level 4 Special Summon from hand that can be splashed into any Field Spell Deck... not sure I like it that way. I'll change the wording to "and control no Set or face-up Effect Monsters. I think it'll be less abuseable.

For Shadow Runner, just drop the DEF to, say... 1500? Or yeah, it could just get limited. Limit it is fine.

Terra Archfiend is the same as Aias. But I guess Field Spells could use some general support. I just don't want too many free SSs from hand. So it should be fine if its the only one.

Golden Scarab, maybe 1300. If they have 3 or 4 monsters, you could potentially reborn a Synchro AND keep the Tuner. Sounds good to me

Seventh Celestial - Yeah, alright. The 6 RFPd Field Spell balances it out anyway... it'll be a bad draw more often than not.

Endless Truth - Yeah, sorry, didn't really read properly. Should be fine. RFPd Field Spells will usually only be Celestial Gates anyway.

Tactic of the Token Tactician - It is pretty situational, and balanced, I guess. I just don't like it cause I don't know how to write it out with proper OCG.

The Shadow of Doom - Well, if you want to design a card perfectly to counter your own deck... go for it. Eh, I doubt people would run it. Konami made D.D. Fortress. No one used it against LS. :D
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