bricemck wrote:what should I take out for this stuff?
You will find, with the significantly greater number of effective cards in the PCG, card selection is not so straightforward for Spellcasters anymore. You'll need to play around with it, but something like:
2-3 Forceful Conjurer
1-2 Vanguard of the Citadel
3 Wizard's Burial
And obviously, squeeze in a few copies of the Extra Deck stuff.
Light's End is great because it doesn't impact the flow of the deck at all but can open great flexibility (it effectively turns Night's End Sorcerer into a Level 2/3 monster) as well as card advantage possibilities (free RFP special summon, combos amazingly with Allure and Chaos Sorcerer if played correctly). Kinetic is just a complete nuisance to deal with since it's biggest weakness is field clearance like JD. It can literally give you control of your field.
There are obvious things to take out: Apprentice is not as necessary as before, it only searches Night's End anyway. 1-2 copies should suffice, if even. Terraforming is inferior to monster searchers, as has always been the case. Spell Power Grasp is now obsolete, Wizard's Burial is much more efficient (better draw power, no chance of multiple-copies that result in dead draws, throws monsters in the Grave for fuel, etc etc).
But yeah, there's no set formula for this. You need to play around and see what works for you. If you can find time, look through other completed sets too. You may just find some gems.