Stardust Dragon - War of the Ancients

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Zanrith
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Stardust Dragon - War of the Ancients

Post by Zanrith » Wed Aug 28, 2013 8:03 pm

Spoiler:
Angel of Summoning Light :light:
:star: :star: :star: :star:
[Fairy/Effect]
Once Per Turn, During your turn, You can discard one card, Target one Light normal monster in your graveyard, Special Summon it, then send the top card from your deck to the graveyard. You cannot activate any other effects during the same turn you use this effect. You cannot special summon from your extra deck with any monsters summoned with this card's effect.
ATK/400 DEF/1800

Angel of Summoning Darkness :dark:
:star: :star: :star: :star:
[Fiend/Effect]
Once Per Turn, During your turn, You can discard one card, Target one Dark normal monster in your graveyard, Special Summon it, then send the top card from your deck to the graveyard. You cannot activate any other effects during the same turn you use this effect. You cannot special summon from your extra deck with any monsters summoned with this card's effect.
ATK/1800 DEF/400
Spoiler:
Arcana World :spell: :sField:
If a Light monster is Normal Summoned to your side of the field, inflict 600 points of damage to your opponent. Once per turn, during your opponent's turn, this card cannot be targeted with an effect. If this card would be destroyed, you can tribute one Light monster, and inflict damage equal to that monster's ATK to both players, then banish this card.

Return from the Void :trap: :sContinuous:
You can only activate this card when a Dark monster is sent to your graveyard. During each standby phase, place one counter on this card. You can remove counters from this card, special summon one Dark monster from your graveyard whose ATK is equal to or less than the number of counters on this card x300. If you do not control a face-up Dark monster, this face-up card is banished, and you take 500 damage for each counter on this card.
My first attempt to create cards for the revolution. I will add archetype specific cards one I have time to create an archetype. Let me know how good/bad I did, thanks.
Last edited by Zanrith on Sat Sep 21, 2013 12:03 am, edited 5 times in total.
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Promo06
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Re: Stardust Dragon - War of the Ancients

Post by Promo06 » Wed Aug 28, 2013 11:15 pm

Return from the Void and Arcana world are both underpowered.

For the Angels, you may want to make them level 4 or lower normal monsters.

Otherwise you can abuse Stranger's Thought Police Deck
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Re: Stardust Dragon - War of the Ancients

Post by Zanrith » Thu Aug 29, 2013 12:14 am

Promo06 wrote:Return from the Void and Arcana world are both underpowered.
I fixed the numbers, Arcana now deals 600 instead of 300, and Void is at a multiple of 300, not 100. I was actually going for underpowered becasue I didn't want to make broken cards or anything.
Promo06 wrote:For the Angels, you may want to make them level 4 or lower normal monsters.
Otherwise you can abuse Stranger's Thought Police Deck
Thanks for telling me, I edited them.
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The Stranger
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Re: Stardust Dragon - War of the Ancients

Post by The Stranger » Thu Aug 29, 2013 12:15 am

Going to basically agree with promo for void and arcana world.
On the angels... you could go two ways with it. You could either go full synchro/xyz functionality and limit it to level 4 or lower, or you could make it a sort of puppet master by taking away the ability to use the monster for xyz/synchro/fusion summons and take away their ability to have multiple summoned monsters at the same time. The situation that it's in, though, where you can do both of these things perfectly well and in a splashable way... that's too much.
Don't worry about thought police, by the way. Their main card is skill drain as a field spell.

edit: And then I was ninja'd.
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Zanrith
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Re: Stardust Dragon - War of the Ancients

Post by Zanrith » Thu Aug 29, 2013 12:20 am

The Stranger wrote:Going to basically agree with promo for void and arcana world.
On the angels... you could go two ways with it. You could either go full synchro/xyz functionality and limit it to level 4 or lower, or you could make it a sort of puppet master by taking away the ability to use the monster for xyz/synchro/fusion summons and take away their ability to have multiple summoned monsters at the same time. The situation that it's in, though, where you can do both of these things perfectly well and in a splashable way... that's too much.
Don't worry about thought police, by the way. Their main card is skill drain as a field spell.

edit: And then I was ninja'd.
Hey, That's actually a better idea then changing the levels of the cards themselves, making an xyz restriction on the cards.
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Re: Stardust Dragon - War of the Ancients

Post by dedoombringer » Thu Aug 29, 2013 1:57 pm

Looking good, now keep going

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Re: Stardust Dragon - War of the Ancients

Post by dedoombringer » Fri Sep 06, 2013 4:05 pm

One approval on these cards, now he needs a second guy's.

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Re: Stardust Dragon - War of the Ancients

Post by Promo06 » Fri Sep 06, 2013 5:10 pm

So no one else has issues that Angel of Summoning Darkness is a free Gustav that can attack on the turn it's summoned?

This just seems to promote OTKs.
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Re: Stardust Dragon - War of the Ancients

Post by Phazed » Fri Sep 06, 2013 7:05 pm

How is it a free Gustav if it says: You cannot special summon from your extra deck with any monsters summoned with this card's effect.
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Re: Stardust Dragon - War of the Ancients

Post by Zanrith » Fri Sep 06, 2013 7:55 pm

I'm pretty much ready for submission, I doubt I will bother making more this set, I just don't have the time.
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Re: Stardust Dragon - War of the Ancients

Post by dedoombringer » Fri Sep 06, 2013 9:26 pm

You need to address all concerns before they get submitted, I see what Promo said and I have to agree about angels , right now they bring back bosses which we are avoiding in Revolution

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Re: Stardust Dragon - War of the Ancients

Post by Zanrith » Tue Sep 10, 2013 11:50 pm

I'm still confused on how the angels are overpowered, they prevent special summons from the extra deck with the monsters and also prevent the other effects of monsters.
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Re: Stardust Dragon - War of the Ancients

Post by dedoombringer » Wed Sep 11, 2013 10:49 am

They drop any monster including level 5+ which is something we are avoiding. The higher level monsters are supposed to be an accomplishment not just dump/return.

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Re: Stardust Dragon - War of the Ancients

Post by dedoombringer » Fri Sep 20, 2013 3:28 pm

For your angels you can remove the normal monster part but it needs a level 4 or lower clause so boss monsters can't be summoned. Everything else is fine.

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Re: Stardust Dragon - War of the Ancients

Post by Phazed » Fri Sep 20, 2013 7:16 pm

dedoombringer wrote:For your angels you can remove the normal monster part but it needs a level 4 or lower clause so boss monsters can't be summoned. Everything else is fine.
Agreeing with this.

Also, you can either do:
Target 1 Level 4 Normal Monster, but don't make it so that you can't activate any effects for the rest of the turn.
or
Target 1 Level 4 Monster, and keep the part where you can't activate any effects for the rest of the turn.
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