Phazed - War of the Ancients

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Phazed
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Phazed - War of the Ancients

Post by Phazed » Thu Aug 29, 2013 12:59 am

Spoiler:
Masked Macromancer
DARK
Level 3
Spellcaster/Effect
1300/800
You can banish 1 "Macromancer" monster from your Graveyard; Add 1 "Ominous" Spell Card to your hand. You can only activate the effect of "Masked Macromancer" once per turn.

Shunned Macromancer
DARK
Level 4
Spellcaster/Effect
700/1800
When this card is Normal Summoned: You can target 1 "Ominous" Spell Card in your Graveyard; Special Summon that target in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 4/ATK 200/DEF 1600). It cannot be used as a Synchro Material Monster or as an Xyz Material for an Xyz Summon during the turn it is Special Summoned by this effect.

Malicious Macromancer
DARK
Level 8
Spellcaster/Effect
2650/1200
1 "Macromancer" Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can send 1 "Ominous" Spell Card from your Deck to your Graveyard. You can only control 1 face-up "Malicious Macromancer".

Maniacal Macromancer
DARK
Rank 4
Spellcaster/Effect
2450/1300
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 2 "Ominous" Spell Cards in your Graveyard and 1 card on the field; Shuffle the first 2 targets into the deck, and if you do, destroy the third target.

Ominous Calling
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can add 1 "Macromancer" monster from your Deck to your hand. You can only activate the effect of "Ominous Calling" once per turn.

----------

Corrupted Seraph Azlett
DARK
Level 3
Fairy/Effect
300/1900
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal Summoned or flipped face-up; You can choose 1 "Corrupted Seraph" monster from your Deck and place it on top of your Deck.

Corrupted Seraph Raftet
DARK
Level 4
Fairy/Effect
1900/300
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal Summoned: You can draw 1 card, then reveal it. If that card is a "Corrupted Seraph" monster other than "Corrupted Seraph Raftet"; Special Summon it in face-up Attack Position. It cannot attack this turn.

Corrupted Seraph Jelgar
DARK
Level 5
Fairy/Effect
2100/700
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal or Special Summoned: You can reveal the top 2 cards of your Deck; Target and destroy Spell/Trap Cards up to the number of revealed "Corrupted Seraph" monsters.

Corrupted Seraph Korvux
DARK
Level 9
Fairy/Effect
2600/200
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Special Summoned: You can reveal the top 3 cards of your Deck; Activate 1 or more of these effects, depending on the number of "Corrupted Seraph" monsters revealed.
1 or more: Target and banish 1 card your opponent controls.
2 or more: Return 1 random card from your opponent's hand to the top of their Deck.
3: This card cannot be targeted by card effects.

Valhalla in Shadows
Spell / Field
As long as this card remains face-up on the field, all "Corrupted Seraph" monsters remain face-up on the field and do not have to return to the top of the Deck during the End Phase. During your Standby Phase: Draw 1 card, then return 1 card in your hand to the top of the Deck.
Spoiler:
Reanimated Macromancer
DARK
Level 4
Zombie/Effect
1600/500
If this card is in your Graveyard: You can discard 1 Normal Spell Card; Special Summon this card in face-up Defense Position from the Graveyard. If this card was Summoned this way, banish it when it leaves the field.

Ominous Arrival
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 of your banished monsters; Return it to your Graveyard. You can only activate the effect of "Ominous Arrival" once per turn.

Ominous Transformation
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 face-up monster you control with a level; It is treated as a Tuner monster while face-up on the field. You can only activate the effect of "Ominous Transformation" once per turn.

----------

Vigil of Excitement
Trap / Normal
Draw 1 card, then target and return 2 monsters in your Graveyard to the top of your Deck in any order. You can only activate 1 "Vigil of Excitement" once per turn.

Vigil of Mourning
Trap / Normal
Target 2 monsters in your Graveyard and 1 face-up Level 4 or lower monster your opponent controls: Return the first targets to the top of your Deck in any order, and if you do, send the third target to the Graveyard. You can only activate 1 "Vigil of Mourning" once per turn.

----------

Heartwork
Spell / Continuous
When this card is activated: Increase your Life Points by 1000. All face-up monsters you control gain 300 ATK.
Last edited by Phazed on Sat Sep 14, 2013 4:46 pm, edited 8 times in total.
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dedoombringer
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Re: Phazed - War of the Ancients

Post by dedoombringer » Thu Aug 29, 2013 2:05 pm

Shunned is crazy as either an instant Malicious or Maniacal, if Shunned couldnt be used for special summoning I would be fine with it.
Malicious has you target 3 cards but you only say what to do with 2.

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Phazed
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Re: Phazed - War of the Ancients

Post by Phazed » Thu Aug 29, 2013 3:59 pm

Think I might change Shunned to a level 3, so that it can't do anything with the card that it summons. Then the only way to get out Malicious/Maniacal is to summon Reanimated.

Also, Malicious says: shuffle the first targets into the deck, and if you do, destroy the second target.
To make it clearer, I'll make it say: shuffle the first 2 targets into the deck, and if you do, destroy the third target.
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Re: Phazed - War of the Ancients

Post by dedoombringer » Sat Aug 31, 2013 12:20 am

You are going to need more you know. They all have my approval right now

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Re: Phazed - War of the Ancients

Post by The Stranger » Sat Aug 31, 2013 2:57 pm

dedoombringer wrote:You are going to need more you know.
Why does he need more?

In other news, I had all of these commented on and accidentally exited the tab before posting them... :(
Phazed wrote:
Spoiler:
Masked Macromancer
DARK
Level 3
Spellcaster/Effect
1300/800
You can banish 1 "Macromancer" monster from your Graveyard; add 1 "Ominous" Spell Card to your hand. You can only activate the effect of "Masked Macromancer" once per turn.

Shunned Macromancer
DARK
Level 3
Spellcaster/Effect
700/1800
When this card is Normal Summoned: You can target 1 "Ominous" Spell Card in your Graveyard; Special Summon that target in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 4/ATK 0/DEF 0).
Make it so the spell can't be synchro/xyz summoned the turn it's summoned? I'm a little worried about the free sangan in addition to the monster you just summoned.

Malicious Macromancer
DARK
Level 8
Spellcaster/Effect
2650/1200
1 DARK Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 2 "Ominous" Spell Cards in your Graveyard and 1 card on the field; shuffle the first 2 targets into the deck, and if you do, destroy the third target.

Maniacal Macromancer
DARK
Rank 4
Spellcaster/Effect
2450/1300
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 "Ominous" Spell Card from your Deck to your Graveyard.
That's really easy to summon for gear gigant X with extra thin and toolboxing.

Ominous Calling
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can add 1 "Macromancer" monster from your Deck to your hand. You can only activate the effect of "Ominous Call" once per turn.
Spoiler:
Reanimated Macromancer
DARK
Level 4
Zombie/Effect
1600/500
If this card is in your Graveyard: You can discard 1 Normal Spell Card; Special Summon this card in face-up Defense Position from the Graveyard. If this card was Summoned this way, banish it when it leaves the field.
You realize that last part doesn't trigger when he's used for an xyz summon. Which, needless to say, makes him really overpowered.

Ominous Arrival
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 of your banished monsters; return it to your Graveyard. You can only activate the effect of "Ominous Arrival" once per turn.

Ominous Transformation
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 face-up monster you control with a level; it is treated as a Tuner monster while face-up on the field. You can only activate the effect of "Ominous Transformation" once per turn.

You should make the synchro require macromancer materials so that people will actually use this.
You could also swap the xyz and the synchro's effects to make the synchro more worth it for the extra effort it takes to summon him.


Heartwork
Spell / Continuous
All face-up monsters you control gain 300 ATK. During each of your Standby Phases: Increase your Life Points by 500.
Changes in red
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

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Phazed
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Re: Phazed - War of the Ancients

Post by Phazed » Sat Aug 31, 2013 4:29 pm

The Stranger wrote:
Phazed wrote:
Spoiler:
Masked Macromancer
DARK
Level 3
Spellcaster/Effect
1300/800
You can banish 1 "Macromancer" monster from your Graveyard; add 1 "Ominous" Spell Card to your hand. You can only activate the effect of "Masked Macromancer" once per turn.

Shunned Macromancer
DARK
Level 3
Spellcaster/Effect
700/1800
When this card is Normal Summoned: You can target 1 "Ominous" Spell Card in your Graveyard; Special Summon that target in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 4/ATK 0/DEF 0).
Make it so the spell can't be synchro/xyz summoned the turn it's summoned? I'm a little worried about the free sangan in addition to the monster you just summoned.
Yeah, I can do that. If that's the case, though, I'm gonna add stats to it so that it has a chance of living until the next turn

Malicious Macromancer
DARK
Level 8
Spellcaster/Effect
2650/1200
1 DARK Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 2 "Ominous" Spell Cards in your Graveyard and 1 card on the field; shuffle the first 2 targets into the deck, and if you do, destroy the third target.

Maniacal Macromancer
DARK
Rank 4
Spellcaster/Effect
2450/1300
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 "Ominous" Spell Card from your Deck to your Graveyard.
That's really easy to summon for gear gigant X with extra thin and toolboxing.
I could make the material requirements Macromancer monsters?

Ominous Calling
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can add 1 "Macromancer" monster from your Deck to your hand. You can only activate the effect of "Ominous Call" once per turn.
Spoiler:
Reanimated Macromancer
DARK
Level 4
Zombie/Effect
1600/500
If this card is in your Graveyard: You can discard 1 Normal Spell Card; Special Summon this card in face-up Defense Position from the Graveyard. If this card was Summoned this way, banish it when it leaves the field.
You realize that last part doesn't trigger when he's used for an xyz summon. Which, needless to say, makes him really overpowered.
Yeah, I'll add another part for that.

Ominous Arrival
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 of your banished monsters; return it to your Graveyard. You can only activate the effect of "Ominous Arrival" once per turn.

Ominous Transformation
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 face-up monster you control with a level; it is treated as a Tuner monster while face-up on the field. You can only activate the effect of "Ominous Transformation" once per turn.
You should make the synchro require macromancer materials so that people will actually use this.
You could also swap the xyz and the synchro's effects to make the synchro more worth it for the extra effort it takes to summon him.

Will do.

Heartwork
Spell / Continuous
All face-up monsters you control gain 300 ATK. During each of your Standby Phases: Increase your Life Points by 500.
Changes in red
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The Stranger
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Re: Phazed - War of the Ancients

Post by The Stranger » Sat Aug 31, 2013 5:49 pm

Phazed wrote:
The Stranger wrote:
Phazed wrote:
Spoiler:
Masked Macromancer
DARK
Level 3
Spellcaster/Effect
1300/800
You can banish 1 "Macromancer" monster from your Graveyard; add 1 "Ominous" Spell Card to your hand. You can only activate the effect of "Masked Macromancer" once per turn.

Shunned Macromancer
DARK
Level 3
Spellcaster/Effect
700/1800
When this card is Normal Summoned: You can target 1 "Ominous" Spell Card in your Graveyard; Special Summon that target in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 4/ATK 0/DEF 0).
Make it so the spell can't be synchro/xyz summoned the turn it's summoned? I'm a little worried about the free sangan in addition to the monster you just summoned.
Yeah, I can do that. If that's the case, though, I'm gonna add stats to it so that it has a chance of living until the next turn
You basically just summoned sangan. If your opponent kills it, you go "Yay!" and search. I mean, you can give it minor stat bonuses, but I don't know why you would care.
Although I would be fine with you doing something with macromancer. Like giving him the option to put himself in defense position when normal summoned, or making him level 4 again. Probably not both, though.


Malicious Macromancer
DARK
Level 8
Spellcaster/Effect
2650/1200
1 DARK Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 2 "Ominous" Spell Cards in your Graveyard and 1 card on the field; shuffle the first 2 targets into the deck, and if you do, destroy the third target.

Maniacal Macromancer
DARK
Rank 4
Spellcaster/Effect
2450/1300
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 "Ominous" Spell Card from your Deck to your Graveyard.
That's really easy to summon for gear gigant X with extra thin and toolboxing.
I could make the material requirements Macromancer monsters?
If you swap his effect with the synchro like I suggested below, that would do it.
If you want to keep them where they are, no, the macro materials won't cut it. I would give it some sort of resource requirement so that it's a +0 at the very least. Possibly something like returning a card in your hand or the field to the deck so that the thinning evens out as well.


Ominous Calling
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can add 1 "Macromancer" monster from your Deck to your hand. You can only activate the effect of "Ominous Call" once per turn.
Spoiler:
Reanimated Macromancer
DARK
Level 4
Zombie/Effect
1600/500
If this card is in your Graveyard: You can discard 1 Normal Spell Card; Special Summon this card in face-up Defense Position from the Graveyard. If this card was Summoned this way, banish it when it leaves the field.
You realize that last part doesn't trigger when he's used for an xyz summon. Which, needless to say, makes him really overpowered.
Yeah, I'll add another part for that.

Ominous Arrival
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 of your banished monsters; return it to your Graveyard. You can only activate the effect of "Ominous Arrival" once per turn.

Ominous Transformation
Spell / Normal
You cannot activate this card from your hand or from the field. If this card is sent to the Graveyard: You can target 1 face-up monster you control with a level; it is treated as a Tuner monster while face-up on the field. You can only activate the effect of "Ominous Transformation" once per turn.
You should make the synchro require macromancer materials so that people will actually use this.
You could also swap the xyz and the synchro's effects to make the synchro more worth it for the extra effort it takes to summon him.

Will do.

Heartwork
Spell / Continuous
All face-up monsters you control gain 300 ATK. During each of your Standby Phases: Increase your Life Points by 500.
Changes in red
This is how the world ends
This is how the world ends
This is how the world ends
Not with a bang, but a whimper.

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Phazed
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Re: Phazed - War of the Ancients

Post by Phazed » Tue Sep 03, 2013 6:17 pm

New stuffs.

[spoiler]Hidden Macromancer
DARK
Level 2
Fiend/Effect
500/400
During damage calculation (in either player's turn), if a "Macromancer" monster you control battles an opponent's monster: You can banish this card from your Graveyard; Your monster gains 500 ATK, during that damage calculation only.[/spoiler]
[spoiler]Corrupted Seraph Azlett
DARK
Level 3
Fairy/Effect
300/1900
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal Summoned or flipped face-up; You can choose 1 "Corrupted Seraph" monster from your Deck and place it on top of your Deck.

Corrupted Seraph Raftet
DARK
Level 4
Fairy/Effect
1900/300
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal Summoned: You can draw and reveal 1 card. If that card is a "Corrupted Seraph" monster other than "Corrupted Seraph Raftet"; Special Summon it in face-up Attack Position. It cannot attack this turn.

Corrupted Seraph Jelgar
DARK
Level 5
Fairy/Effect
2100/700
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Normal or Special Summoned: You can reveal the top 2 cards of your Deck; Target and destroy Spell/Trap Cards up to the number of revealed "Corrupted Seraph" monsters.

Corrupted Seraph Korvux
DARK
Level 9
Fairy/Effect
2600/200
During the End Phase of the turn this card is Summoned: Return it to the top of your Deck. When this card is Special Summoned: You can reveal the top 3 cards of your Deck; Activate 1 or more of these effects, depending on the number of "Corrupted Seraph" monsters revealed.
1 or more: Target and banish 1 card your opponent controls.
2 or more: Return 1 random card from your opponent's hand to the top of their Deck.
3: This card cannot be targeted by card effects.

Valhalla in Shadows
Spell / Field
During your Standby Phase: You can target 1 monster in your Graveyard; Add it to your hand, then return 1 card in your hand to the top of the Deck.

Vigil of Excitement
Trap / Normal
Draw 1 card, then target and return 2 monsters in your Graveyard to the top of your Deck. You can only activate 1 "Vigil of Excitement" once per turn.

Vigil of Mourning
Trap / Normal
Target 1 level 4 or lower monster your opponent controls: Send it to the Graveyard. Then target and return 1 monster in your Graveyard to the top of your Deck. You can only activate 1 "Vigil of Mourning" once per turn.[/spoiler]

Done with my 10 archetype cards
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Re: Phazed - War of the Ancients

Post by Promo06 » Wed Sep 04, 2013 3:30 am

Everything looks fair.

Need a card though that says, when summoned you can send all Ominous spell cards from hand or field to graveyard.
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Re: Phazed - War of the Ancients

Post by Phazed » Wed Sep 04, 2013 3:41 am

Maybe in the next pack. I've hit my limit of 10 archetype cards already
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Re: Phazed - War of the Ancients

Post by Promo06 » Wed Sep 04, 2013 1:29 pm

Ah.

I approve it all.
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Re: Phazed - War of the Ancients

Post by dedoombringer » Fri Sep 06, 2013 4:52 pm

I have no problems but your corrupted archtype literally has no way of maintaining field presence by themselves unless you have skill drain.

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Re: Phazed - War of the Ancients

Post by Phazed » Fri Sep 06, 2013 6:08 pm

So I removed the Hidden Macromancer to make room, and completely redid Valhalla.
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Re: Phazed - War of the Ancients

Post by dedoombringer » Fri Sep 06, 2013 7:13 pm

I dont like Heartwork being a continuous attack boost and a heal.
Everything else is approved though.

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Re: Phazed - War of the Ancients

Post by Phazed » Fri Sep 13, 2013 11:45 pm

Changed Heartwork to a one-time 1000 LP gain.

Any more approvals? :c
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