Yu-Gi-Oh! Speed Duel Skill Cards

This is a list of all the Yu-Gi-Oh! Speed Duel Skill cards in our database.

Card Name Duelist    Sub Type     Card Text Buy It
Aroma Stragegy Mai Skill Skill Activation: At the start of the Duel, flip this card over.

Effect: You may look at the top card of your Deck at any time.
Bandit Keith Skill Skill Activation: Flip this card over when you activate this Skill.

Effect: If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel.
Beasts of Phantom Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

Effect: During your Main Phase, discard 1 card, then Fusion Summon 1 "Chimera the Flying Mythical Beast" from your Extra Deck, using monsters from your hand or field as Fusion Material. During your End Phase, if "Chimera the Flying Mythical Beast" was Fusion Summoned this turn, you can add 1 "Phantom Beast" monster from your GY to your hand. Each of these Skills can only be used once per turn.
Beatdown Kaiba Skill Skill Activation: Flip this card over when you activate this Skill.

Effect: If you control a Level 5 or higher monster, you can activate this Skill.
All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.
Call of the Haunted Bonz Skill / Continuous Trap Skill Activation: At the start of the Duel, place this card in your center Spell & Trap Zone. You cannot activate this Skill during your first turn of the Duel. You draw 1 less card at the beginning of the Duel.

Effect: Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Catch of the Day Mako Skill Skill Activation: Flip this card over when you activate this Skill.

Effect: If you control "The Legendary Fisherman", you can activate "Umi" directly from your Deck or GY. This Skill can only be used once per Duel.
Once per turn, when "The Legendary Fisherman" you control destroys a monster by battle or inflicts battle damage to your opponent, you can Special Summon 1 Level 4 or lower WATER monster from your Deck or GY in Defense Position.
Cocoon of Ultra Evolution Weevil Skill Skill Activation:

Effect: Activate the following Skill(s) during your Main Phase.
  • You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.
  • You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.
    Each of these Skills can only be used once per Duel.
  • Destiny Draw Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.
    During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over."
    Digging for Gold David Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can banish 3 cards from your GY, then draw 1 card. This Skill can only be used once per Duel.
    Dino Destruction Rex Skill Skill Activation:

    Effect: Activate this Skill during your Main Phase. Once per turn, you can choose 1 Level 6 or higher Dinosaur monster you control. This turn, if it attacks a Defense Position monster, inflict piercing battle damage. Flip this card over at the end of the turn you activated this Skill.
    Dinosaur Kingdom Rex Skill / Field Spell Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over.

    Effect: All Dinosaur monsters gain 300 ATK and DEF.
    Double Evolution Pill Rex Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel.
    Dragon Caller Kaiba Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per Duel, you can use 1 of the following Skills.
  • If you successfully Normal Summon "Lord of D.", add 1 "The Flute of Summoning Dragon" from your Deck or GY to your hand.
  • Reveal "The Flute of Summoning Dragon" from your hand, then add 1 "Lord of D." from your Deck or GY to your hand.
  • Ectoplasmic Fortification! Bonz Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, if you control a Zombie monster, you can place 1 counter on this card. All Zombie monsters you control gain 100 ATK and lose 100 DEF for each counter on this card. Any battle damage you take from battles involving your Zombie monster is doubled.
    Endless Traps Odion Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you have exactly 3 Traps in your GY, randomly add 1 Trap from your GY to your hand, randomly shuffle 1 Trap from your GY into your Deck, then randomly banish 1 Trap from your GY. This Skill can only be used once per Duel.
    Final Draw Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase.
    Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel.
    Flight of the Harpies Mai Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
    During your Draw Phase, you may search your Deck for a "Harpie" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
    Fury of Thunder Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate the following Skill(s).
  • During your Main Phase, while you control "Slifer the Sky Dragon", draw until you have 4 cards in your hand.
  • If "Silfer the Sky Dragon" is sent to the GY, you can shuffle it back into your Deck.
    Each of these Skills can only be used once per Duel.
  • Fusion Party! Christine Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. This Skill can only be used once per Duel.
    Gravekeeper's Lot Ishizu Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
    During your Draw Phase, you may search your Deck for a "Gravekeeper's" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
    Grit Joey Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel.
    Guardians of the Tomb Odion Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn.
    Heavy Metal Raiders Keith Skill / Field Spell Skill Activation: At the start of the Duel, place this in your Field Zone and flip it over. You draw 1 less card at the beginning of the Duel.

    Effect: The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
    Hidden Parasite Weevil Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, you can change all monsters on the field to Insect until the end of this turn, also, any battle damage your opponent takes is halved for the rest of this turn. You may use this Skill up to twice per Duel.
    Hieratic Chant Yami Marik Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: Activate this Skill during your Main Phase. Discard your entire hand (min. 1), add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set.
    Hyper Metamorphosis Weevil Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: You can activate this Skill while you control a Level 3 or lower Insect Normal Monster. Discard 2 cards and Tribute 1 Level 3 or lower Insect Normal Monster you control to Special Summon 1 "Perfectly Ultimate Great Moth" from your hand or Deck, ignoring its Summoning conditions. Any damage your opponent takes for the rest of this turn is halved.
    I'm Just Gonna Attack! Joey Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: Apply the following Skill(s):
  • During your Main Phase, you can make 1 monster you control gain 100 ATK until the end of this turn.
  • During your Battle Phase, when your opponent activates a Trap Card, you can negate its effect and Set that card.
    Each of these Skills can only be used once per turn.
  • Inner Conflict Yami Bakura Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn.
    Into the Darkness Below Yami Bakura Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Once per turn, you can discard 1 Normal Fiend Monster, then use 1 of the following Skills.
  • Draw 1 card, also flip this card over.
  • If you have 4 or more Fiend Normal Monsters with different names in your GY, add 1 monster from your Deck to your hand, also flip this card over.
  • It's a Toon World! Pegasus Skill / Continuous Spell Skill Activation: At the start of the Duel, place this card in your center Spell & Trap Zone and flip it over.

    Effect: This card is treated as "Toon World".
    It's Jinzo! Espa Roba Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: "Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.
    It's My Lucky Day! Joey Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: When you activate an effect that would make you roll a six-sided die (or dice) or flip a coin(s), you can pay 1000 LP to decide the result of 1 die or coin. This Skill can only be used once per Duel.
    It's No Monster, It's a God! Kaiba Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Discard any number of cards (min. 1), then add 1 "Obelisk the Tormentor" from your Deck or GY to your hand. This Skill can only be used once per Duel.
    Knight of Legend Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster.
  • If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.
  • You cannot activate Set cards in the Spell & Trap Zone.
  • Last Gamble Joey Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the 5th turn, activate this Skill (count both players' turns).
    During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel.
    Low Blow Andrew Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can make 1 monster on the field lose 500 ATK/DEF until the end of this turn. This Skill can only be used once per Duel.
    Magician's Act Arkana Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: Activate 1 of the following Skills at the start of the Duel.
  • Add 1 "Dark Magician" from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
  • Shuffle 1 "Dark Magician" from your hand into the Deck, then draw 1 card.
    During your Main Phase, you can Tribute 1 monster whose original name is "Dark Magician" to draw 2 cards.
    Each of these Skills can only be used once per Duel.
  • Magnetic Attraction Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Apply the following Skill(s):
  • When a Level 4 or lower "Magnet Warrior" monster is Normal Summoned, you can add 1 Level 4 or lower "Magnet Warrior" monster with a different name from your Deck to your hand.
  • You can reveal 2 Level 4 or lower "Magnet Warrior" monsters with different names from your hand, and if you do, add 1 "Valkyrion the Magna Warrior" from your Deck to your hand.
    Each of these Skills can only be used once per Duel.
  • Millennium Eye Pegasus Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
    Millennium Necklace Ishizu Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order.
    This Skill can only be used once per Duel.
    Mind Scan Pegasus Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: At the start of the 3rd turn, if your LP is 3000 or higher, activate this Skill (count both players' turns).
    You may look at your opponent's Set Spell & Trap Cards at anytime. If your LP drops below 3000, flip this card over.
    Mythic Depths Mako Skill / Field Spell Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over.

    Effect: All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF. All Machine and Pyro monsters on the field lose 200 ATK/DEF. This card's name becomes "Umi" while on the field.
    Nightmare Sonic Blast! Rex Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: You can activate this Skill while you control "Serpent Night Dragon"
    Once per turn, you can reveal the top 4 cards of your Deck, use 1 of the following Skills, depending on the number of monsters revealed.
  • 1: Add one of the revealed cards to your hand.
  • Destroy 1 card your opponent controls.
  • 3 or more: Apply both effects.
    Then place the rest of the revealed cards on top of your Deck in any order.
  • No More Mrs. Nice Mai! Mai Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, when your monster inflicts battle damage to your opponent, destroy 1 Spell/Trap on the field.
    Pal-O'Mine-zation! Joey Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: During your turn, you may reveal 1 Normal Monster in your hand. This turn, that monster can substitute for any 1 Fusion Material. If you do, the other Fusion Material(s) must be the correct one(s). This Skill can only be used once per Duel.
    Peak Performance Kaiba Skill / Field Spell Skill Activation: At the start of the Duel, place this card in your Field Spell Zone and flip it over.

    Effect: All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
    Power of Dark Yami Yugi Skill / Field Spell Skill Activation: At the start of the Duel, place this card in your Field Spell Zone and flip it over.

    Effect: All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
    Power of Friendship Tea Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: You take no effect damage from your opponent's card effects during your turn.
    Prescience Ishizu Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: If your opponent's LP is more than twice your LP, activate this Skill.
    You may look at the top card of both your and your opponent's Deck at any time.
    Rise of the Fallen Ishizu Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Special Summon 1 Level 4 or lower Fairy monster from your GY in Defense Position, and gain LP equal to its original ATK. This Skill can only be used once per Duel.
    Ritual Ceremony Emma Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. You can reveal 1 Ritual Monster from your hand, then add 1 Ritual Spell from your Deck to your hand whose name is listed on that Ritual Monster. This Skill can only be used once per Duel.
    Ritual of Black Mastery Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase, while you control "Black Luster Soldier" or "Magician of Black Chaos" that you Ritual Summoned this turn.
  • While you control "Black Luster Soldier", it cannot be destroyed by your opponent's Skill, also once per turn, if your opponent activates a Trap Card, draw 1 card immediately after it resolves.
  • While you control "Magician of Black Chaos", it cannot be destroyed by your opponent's Spell effects, also if your "Magician of Black Chaos" destroys a monster by battle, add 1 Spell from your GY to your hand.
  • Royal Flush Yami Yugi Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, if you control "Queen's Knight", you can pay 1000 LP to Normal Summon 1 "King's Knight" in addition to your Normal Summon or Set. "King's Knight" and "Jack's Knight" you control cannot attack directly the turn you use this Skill.
    Servants of the Fallen King Bonz Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY.
    Shadow Reborn Yami Marik Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and Special Summon 1 monster from either GY, but your opponent takes no battle damage this turn.
    Spell of Mask Umbra & Lumis Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate the following Skill(s).
  • If a Ritual Summoned "The Masked Beast" you control is destroyed by an opponent's card effect, you can Special Summon "Masked Beast Des Gardius" from your hand, Deck or GY, ignoring its Summoning conditions.
  • You can Tribute 1 "Masked Beast Des Gardius", then add 1 "The Masked Beast" and 1 "Curse of the Masked Beast" from your Deck and/or GY to your hand.
    Each of these Skills can only be used once per Duel.
  • Spell Proof Armor Keith Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent's Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel.
    Straight to the Grave Bonz Skill / Field Spell Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over.

    Effect: All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
    Switcheroo Keith Skill Skill Activation:

    Effect: Activate this Skill during your Main Phase. Once per turn, you can shuffle 1 card from your hand into the Deck, then draw 1 card, also flip this card over. You can use this Skill up to twice per Duel.
    Terror from the Deep! Mako Skill Skill Activation:

    Effect: Activate this Skill during your Main Phase, while you control "Kairyu-Shin". When this Skill is activated, you can activate "Umi" directly from your hand, Deck or GY. While you control "Kairyu-Shin", all WATER monsters you control are unaffected by Trap effects. If "Kairyu-Shin" you control leaves the field, draw 2 cards, and if you do, flip this card over.
    The Psychic Duelist Espa Roba Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate 1 of the following Skills during your Main Phase, by paying half your LP.
  • Target 1 Set card in your opponent's Spell & Trap Zone and declare 1 type (Monster, Spell or Trap), then reveal the face-down card, and if it is the declared card type, it cannot be activated this turn.
  • Randomly select 1 card in your opponent's hand and declare 1 type (Monster, Spell or Trap), then reveal that card, and if it is the declared type, inflict 500 damage to your opponent.
    Each of these Skills can only be used once per Duel.
  • The World's Greatest Fisherman Mako Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, you can pay 500 LP and discard 1 WATER monster, then add 1 WATER monster from your GY to your hand, with a different name and with a Level no more than twice the discarded monster's Level. If you do that, flip this card over.
    Thousand-Eyes Spell Pegasus Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Once per turn, you can discard 1 card and use 1 of the following Skills, but you cannot conduct your Battle Phase this turn.
  • Ritual Summon 1 "Relinquished" from your hand by Tributing a monster from your hand or field whose Level is 1 or more, also flip this card over.
  • Fusion Summon 1 "Thousand-Eyes Restrict" from your Extra Deck, using monsters from your hand or field as Fusion Material, also flip this card over.
  • Tomb of the Pharaoh Ishizu Skill / Field Spell Skill Activation: At the start of the Duel, place this card in your Field Zone and flip it over.

    Effect: This card's name is always treated as "Necrovalley".
    All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.
    Toon Mayhem! Pegasus Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: The first time each "Toon World" in your Spell & Trap Zone would be destroyed each turn, it is not destroyed.
    Tribal Synergy Mai Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: If you have an "Amazoness" monster and a "Harpie" monster in your hand, reveal them and draw 1 card.
    If you control an "Amazoness" monster and a "Harpie" monster, draw 2 cards.
    Each of these Skills can only be used once per Duel.
    Twisted Personality Yami Marik Skill Skill Activation: At the start of the Duel, flip this card over.

    Effect: Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.
  • Remove 2 counters from this card, then discard 1 random card from your opponent's hand.
  • Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.
  • Union Combination Kaiba Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Activate this Skill during your Main Phase. Once per turn, you can Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, using monsters from your GY or field as Fusion Material. For the rest of this turn, your opponent takes no damage.
    Viral Infection Kaiba Skill Skill Activation: Flip this card over when you activate this Skill.

    Effect: Once per turn, discard any number of cards and declare 1 type of card (Monster, Spell, or Trap). Your opponent sends 1 card of the declared type from their Deck to the GY for each discarded card. If you do that, flip this card over.
    Zombie Master Bonz Skill Skill Activation:

    Effect: Activate this Skill during your Main Phase. Once per Duel, you can choose 1 Level 4 or lower Zombie monster you control, and it gains the following effect while face-up on the field.
  • Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
  • Card Name Duelist Sub Type Card Text Buy It
       This set contains 70 cards.