"Dark Crisis" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DCR-EN000 Vampire Lord Effect Monster DARK Zombie 5 2000 1500 Secret Rare If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
DCR-EN001 Battle Footballer Normal Monster FIRE Machine 4 1000 2100 Common A cyborg with high defense power. Originally it was invented for a football machine.
DCR-EN002 Nin-Ken Dog Normal Monster WIND Beast-Warrior 4 1800 1000 Common A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
DCR-EN003 Acrobat Monkey Normal Monster EARTH Machine 3 1000 1800 Common An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
DCR-EN004 Arsenal Summoner Flip/Effect Monster WIND Spellcaster 4 1600 1600 Common FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
DCR-EN005 Guardian Elma Effect Monster WIND Fairy 3 1300 1200 Common This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
DCR-EN006 Guardian Ceal Effect Monster FIRE Pyro 4 1700 1400 Ultra Rare This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
DCR-EN007 Guardian Grarl Effect Monster EARTH Dinosaur 5 2500 1000 Ultra Rare This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
DCR-EN008 Guardian Baou Effect Monster DARK Fiend 4 800 400 Rare This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
DCR-EN009 Guardian Kay'est Effect Monster WATER Sea Serpent 4 1000 1800 Common Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
DCR-EN010 Guardian Tryce Effect Monster LIGHT Thunder 5 1900 1700 Rare This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
DCR-EN011 Cyber Raider Effect Monster DARK Machine 4 1400 1000 Common When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • DCR-EN012 Reflect Bounder Effect Monster LIGHT Machine 4 1700 1000 Ultra Rare When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
    DCR-EN013 Little-Winguard Effect Monster WIND Warrior 4 1400 1800 Common Once per turn, during your End Phase. You can change the battle position of this card.
    DCR-EN014 Des Feral Imp Flip/Effect Monster DARK Reptile 4 1600 1800 Rare FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
    DCR-EN015 Different Dimension Dragon Effect Monster LIGHT Dragon 5 1200 1500 Super Rare This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
    DCR-EN016 Shinato, King of a Higher Plane Ritual/Effect Monster LIGHT Fairy 8 3300 3000 Ultra Rare This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
    DCR-EN017 Dark Flare Knight Fusion/Effect Monster DARK Warrior 6 2200 800 Super Rare Dark Magician + "Flame Swordsman"
    Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
    DCR-EN018 Mirage Knight Effect Monster LIGHT Warrior 8 2800 2000 Super Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
    DCR-EN019 Berserk Dragon Effect Monster DARK Zombie 8 3500 0 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
    DCR-EN020 Exodia Necross Effect Monster DARK Spellcaster 4 1800 0 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
    DCR-EN021 Gyaku-Gire Panda Effect Monster EARTH Beast 3 800 1600 Common Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    DCR-EN022 Blindly Loyal Goblin Effect Monster EARTH Warrior 4 1800 1500 Common As long as this card remains face-up on the field, control of this card cannot switch.
    DCR-EN023 Despair from the Dark Effect Monster DARK Zombie 8 2800 3000 Common When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    DCR-EN024 Maju Garzett Effect Monster DARK Fiend 7 0 0 Common The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
    DCR-EN025 Fear from the Dark Effect Monster DARK Zombie 4 1700 1500 Rare When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    DCR-EN026 Dark Scorpion - Chick the Yellow Effect Monster DARK Warrior 3 1000 1000 Common When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
  • Target 1 card on the field; return that target to the hand.
  • Look at the top card of their Deck, then return it to the top or bottom of the Deck.
  • DCR-EN027 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Super Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    DCR-EN028 Thousand Needles Effect Monster EARTH Beast 4 1000 1800 Common When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
    DCR-EN029 Shinato's Ark Spell Ritual Common This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
    DCR-EN030 A Deal with Dark Ruler Spell Quick-Play Common (This card is always treated as an "Archfiend" card.)
    If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck.
    DCR-EN031 Contract with Exodia Spell Normal Common You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
    DCR-EN032 Butterfly Dagger - Elma Spell Equip Super Rare Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
    DCR-EN033 Shooting Star Bow - Ceal Spell Equip Common Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
    DCR-EN034 Gravity Axe - Grarl Spell Equip Common The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
    DCR-EN035 Wicked-Breaking Flamberge - Baou Spell Equip Rare Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
    DCR-EN036 Rod of Silence - Kay'est Spell Equip Common Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
    DCR-EN037 Twin Swords of Flashing Light - Tryce Spell Equip Common Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
    DCR-EN038 Precious Cards from Beyond Spell Continuous Common When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
    DCR-EN039 Rod of the Mind's Eye Spell Equip Common When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
    DCR-EN040 Fairy of the Spring Spell Normal Common Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
    DCR-EN041 Token Thanksgiving Spell Normal Common Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
    DCR-EN042 Morale Boost Spell Continuous Common Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
    DCR-EN043 Non-Spellcasting Area Spell Continuous Common All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
    DCR-EN044 Different Dimension Gate Spell Continuous Rare Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
    DCR-EN045 Final Attack Orders Trap Continuous Common All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
    DCR-EN046 Staunch Defender Trap Normal Common You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
    DCR-EN047 Ojama Trio Trap Normal Common Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
    DCR-EN048 Arsenal Robber Trap Normal Common Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
    DCR-EN049 Skill Drain Trap Continuous Rare Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
    DCR-EN050 Really Eternal Rest Trap Normal Common Destroy all monsters equipped with an Equip Card(s).
    DCR-EN051 Kaiser Glider Effect Monster LIGHT Dragon 6 2400 2200 Ultra Rare This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand.
    DCR-EN052 Interdimensional Matter Transporter Trap Normal Ultra Rare Target 1 face-up monster you control; banish that target until the End Phase.
    DCR-EN053 Cost Down Spell Normal Ultra Rare Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
    DCR-EN054 Gagagigo Normal Monster WATER Reptile 4 1850 1000 Common This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
    DCR-EN055 D.D. Trainer Normal Monster DARK Fiend 1 100 2000 Common A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
    DCR-EN056 Ojama Green Normal Monster LIGHT Beast 2 0 1000 Common He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    DCR-EN057 Archfiend Soldier Normal Monster DARK Fiend 4 1900 1500 Rare An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
    DCR-EN058 Pandemonium Watchbear Effect Monster DARK Beast 4 1300 1800 Common As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects."
    DCR-EN059 Sasuke Samurai #2 Effect Monster WIND Warrior 1 200 300 Common Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
    DCR-EN060 Dark Scorpion - Gorg the Strong Effect Monster DARK Warrior 5 1800 1500 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard.
  • DCR-EN061 Dark Scorpion - Meanae the Thorn Effect Monster DARK Warrior 4 1000 1800 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Add 1 "Dark Scorpion" card from your Deck to your hand.
  • Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
  • DCR-EN062 Outstanding Dog Marron Effect Monster LIGHT Beast 1 100 100 Common When this card is sent to your Graveyard, add it to your Deck and shuffle it.
    DCR-EN063 Great Maju Garzett Effect Monster DARK Fiend 6 0 0 Rare The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
    DCR-EN064 Iron Blacksmith Kotetsu Flip/Effect Monster FIRE Beast-Warrior 2 500 500 Common FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
    DCR-EN065 Goblin of Greed Effect Monster EARTH Fiend 4 1000 1800 Common As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
    DCR-EN066 Mefist the Infernal General Effect Monster DARK Fiend 5 1800 1700 Rare When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
    DCR-EN067 Vilepawn Archfiend Effect Monster EARTH Fiend 2 1200 200 Common Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
    DCR-EN068 Shadowknight Archfiend Effect Monster WIND Fiend 4 2000 1600 Common Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
    DCR-EN069 Darkbishop Archfiend Effect Monster WATER Fiend 3 300 1400 Rare Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    DCR-EN070 Desrook Archfiend Effect Monster LIGHT Fiend 3 1100 1800 Common Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
    DCR-EN071 Infernalqueen Archfiend Effect Monster FIRE Fiend 4 900 1500 Rare Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
    DCR-EN072 Terrorking Archfiend Effect Monster DARK Fiend 4 2000 1500 Super Rare Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
    DCR-EN073 Skull Archfiend of Lightning Effect Monster DARK Fiend 6 2500 1200 Ultra Rare Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
    DCR-EN074 Metallizing Parasite - Lunatite Union Monster WATER Aqua 7 1000 500 Rare Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
    DCR-EN075 Tsukuyomi Spirit Monster DARK Spellcaster 4 1100 1400 Rare Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
    DCR-EN076 Mudora Effect Monster EARTH Fairy 4 1500 1800 Super Rare This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
    DCR-EN077 Keldo Effect Monster EARTH Fairy 4 1200 1600 Common When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
    DCR-EN078 Kelbek Effect Monster EARTH Fairy 4 1500 1800 Common A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
    DCR-EN079 Zolga Effect Monster EARTH Fairy 4 1700 1200 Common When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
    DCR-EN080 Agido Effect Monster EARTH Fairy 4 1500 1300 Common When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
    DCR-EN081 Legendary Flame Lord Ritual/Effect Monster FIRE Spellcaster 7 2400 2000 Rare This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
    DCR-EN082 Dark Master - Zorc Ritual/Effect Monster DARK Fiend 8 2700 1500 Super Rare You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
    DCR-EN083 Spell Reproduction Spell Normal Common Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
    DCR-EN084 Dragged Down into the Grave Spell Normal Common Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
    DCR-EN085 Incandescent Ordeal Spell Ritual Common This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand."
    DCR-EN086 Contract with the Abyss Spell Ritual Rare This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
    DCR-EN087 Contract with the Dark Master Spell Ritual Common This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
    DCR-EN088 Falling Down Spell Equip Common Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
    DCR-EN089 Checkmate Spell Normal Common Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
    DCR-EN090 Cestus of Dagla Spell Equip Common You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
    DCR-EN091 Final Countdown Spell Normal Common Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
    DCR-EN092 Archfiend's Oath Spell Continuous Common Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
    DCR-EN093 Mustering of the Dark Scorpions Spell Normal Common If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
    DCR-EN094 Pandemonium Spell Field Common Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
    DCR-EN095 Altar for Tribute Trap Normal Common Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
    DCR-EN096 Frozen Soul Trap Normal Common You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
    DCR-EN097 Battle-Scarred Trap Continuous Common Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
    DCR-EN098 Dark Scorpion Combination Trap Normal Rare You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points."
    DCR-EN099 Archfiend's Roar Trap Normal Common Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
    DCR-EN100 Dice Re-Roll Trap Normal Common Once this turn, negate 1 six-sided die roll and re-roll it.
    DCR-EN101 Spell Vanishing Trap Counter Super Rare Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
    DCR-EN102 Sakuretsu Armor Trap Normal Common When an opponent's monster declares an attack. Target the attacking monster; destroy that target.
    DCR-EN103 Ray of Hope Trap Normal Common Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
    DCR-EN104 Blast Held by a Tribute Trap Normal Ultra Rare You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
    DCR-EN105 Judgment of Anubis Trap Counter Secret Rare When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
     This set contains 106 cards.