Yu-Gi-Oh! "Cyber" Archetype

This is a list of all the Yu-Gi-Oh! "Cyber" monsters and support cards in our database.

Full List of Yu-Gi-Oh! Archetypes

Card Name Type ATR    Sub Type     LVL     ATK     DEF     Card Text Buy It
Armored Cybern Union Monster WIND Machine 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Attack Reflector Unit Trap Normal Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
Byroad Sacrifice Trap Normal Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
Chimeratech Fortress Dragon Fusion/Effect Monster DARK Machine 8 0 0 Cyber Dragon + 1 or more Machine-Type monsters
This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
Chimeratech Overdragon Fusion/Effect Monster DARK Machine 9 ? ? Cyber Dragon + 1 or more Machine-Type monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
Chimeratech Rampage Dragon Fusion/Effect Monster DARK Machine 5 2100 1600 2 or more "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn.
Cyber Angel Benten Ritual/Effect Monster LIGHT Fairy 6 1800 1500 You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand.
Cyber Angel Dakini Ritual/Effect Monster LIGHT Fairy 8 2700 2400 You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand.
Cyber Angel Idaten Ritual/Effect Monster LIGHT Fairy 6 1600 2000 You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF.
Cyber Angel Natasha Ritual/Effect Monster LIGHT Fairy 5 1000 1000 You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in your Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
Cyber Angel Vrash Ritual/Effect Monster LIGHT Fairy 10 3000 2000 You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
Cyber Archfiend Effect Monster DARK Fiend 4 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
Cyber Barrier Dragon Effect Monster LIGHT Machine 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated.
Cyber Blader Fusion/Effect Monster EARTH Warrior 7 2100 800 "Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
Cyber Dinosaur Effect Monster LIGHT Machine 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Cyber Dragon Core Effect Monster LIGHT Machine 2 400 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
Cyber Dragon Drei Effect Monster LIGHT Machine 4 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
Cyber Dragon Infinity Xyz/Effect Monster LIGHT Machine 6 2100 1600 3 Level 6 LIGHT Machine-Type monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
Cyber Dragon Nova Xyz/Effect Monster LIGHT Machine 5 2100 1600 2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
Cyber Dragon Zwei Effect Monster LIGHT Machine 4 1500 1000 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.
Cyber Eltanin Effect Monster LIGHT Machine 10 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
Cyber End Dragon Fusion/Effect Monster LIGHT Machine 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Cyber Esper Effect Monster FIRE Machine 4 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws.
Cyber Falcon Normal Monster WIND Machine 4 1400 1200 A jet-powered hawk that travels at the speed of sound.
Cyber Gymnast Effect Monster EARTH Warrior 4 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
Cyber Harpie Lady Effect Monster WIND Winged Beast 4 1800 1300 This card's name is treated as "Harpie Lady".
Cyber Jar Effect Monster DARK Rock 3 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Cyber Kirin Effect Monster LIGHT Machine 3 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0.
Cyber Larva Effect Monster LIGHT Machine 1 400 600 If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
Cyber Laser Dragon Effect Monster LIGHT Machine 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK.
Cyber Network Trap Continuous Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
Cyber Ogre Effect Monster EARTH Machine 5 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
Cyber Ogre 2 Fusion/Effect Monster EARTH Machine 7 2600 1910 "Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Cyber Ouroboros Effect Monster DARK Machine 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
Cyber Petit Angel Effect Monster LIGHT Fairy 2 300 200 If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
Cyber Prima Effect Monster LIGHT Warrior 6 2300 1600 When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
Cyber Raider Effect Monster DARK Machine 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
  • Select 1 Equip Card equipped to 1 monster on the field and destroy it.
  • Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
  • Cyber Repair Plant Spell Normal f "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
  • Add 1 LIGHT Machine-Type monster from your Deck to your hand.
  • Target 1 LIGHT Machine-TYpe monster in your graveyard; shuffle that target into your Deck.
  • Cyber Saurus Fusion Monster EARTH Machine 5 1800 1400 Blast Juggler + "Two-Headed King Rex"
    Cyber Shadow Gardna Trap Normal Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
    Cyber Shark Effect Monster WATER Fish 5 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing.
    Cyber Shield Spell Equip Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
    Cyber Soldier of the Darkworld Normal Monster DARK Machine 4 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
    Cyber Summon Blaster Trap Continuous Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
    Cyber Tutu Effect Monster EARTH Warrior 3 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
    Cyber Tutubon Effect Monster EARTH Warrior 5 1800 1600 You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
    Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    Cyber Valley Effect Monster LIGHT Machine 1 0 0 You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • Cyber-Stein Effect Monster DARK Machine 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    Cyber-Tech Alligator Normal Monster WIND Machine 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    Cyberdark Dragon Fusion/Effect Monster DARK Machine 8 1000 1000 Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel"
    This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Edge Effect Monster DARK Machine 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Horn Effect Monster DARK Machine 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cyberdark Impact! Spell Normal Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    Cyberdark Keel Effect Monster DARK Machine 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
    Cybernetic Cyclopean Effect Monster EARTH Beast-Warrior 4 1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points.
    Cybernetic Fusion Support Spell Quick-Play Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
    Cybernetic Hidden Technology Trap Continuous When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.
    Cybernetic Magician Effect Monster LIGHT Spellcaster 6 2400 1000 You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn.
    Cybernetic Zone Spell Quick-Play Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
    Etoile Cyber Effect Monster EARTH Warrior 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
    Evolution Burst Spell Normal Activate only while you control a face-up "Cyber Dragon"(s). Destroy 1 card your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.
    Machine Angel Absolute Ritual Spell Ritual This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    Machine Angel Ritual Spell Ritual This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    Malefic Cyber End Dragon Effect Monster DARK Machine 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
    Photon Generator Unit Spell Quick-Play Tribute 2 "Cyber Dragon"s. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
    Proto-Cyber Dragon Effect Monster LIGHT Machine 3 1100 600 This card's name becomes "Cyber Dragon" while it is face-up on the field.
    Stegocyber Effect Monster DARK Dinosaur 6 1200 2400 During your opponent's turn, at damage calculation, if this card is in your Graveyard: You can pay 1000 LP; Special Summon it, and if you do, you take no battle damage from that battle, and banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
    T.G. Cyber Magician Tuner Monster LIGHT Spellcaster 1 0 0 If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    The Fiend Megacyber Effect Monster DARK Warrior 6 2200 1200 If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
    Toon Cyber Dragon Toon/Effect Monster LIGHT Machine 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Card Name Type ATR    Sub Type     LVL     ATK DEF Card Text Buy It
       This set contains 73 cards.