Yu-Gi-Oh! Equip Spell Cards

This is a list of all the Yu-Gi-Oh! Equip Spells in our database.

Card Name Card Text Buy It
"Infernoble Arms - Durendal" While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
7 Completed A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.
Abyss-scale of Cetus Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
Abyss-scale of the Kraken Equip only to a "Mermail" monster. It gains 400 ATK. Negate any monster effect that activates on your opponent's side of the field, and if you do, send this card to the Graveyard.
Abyss-scale of the Mizuchi Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
Air Cracking Storm Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
Amazoness Heirloom Equip only to an "Amazoness" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster.
Amplifier Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
Amulet of Ambition Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
Ancient Gear Fist Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
Ancient Gear Tank Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
Archfiend's Staff of Despair Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
Armed Changer Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
Assault Armor Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
Autonomous Action Unit Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
Axe of Despair (This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Axe of Fools The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
Ballista of Rampart Smashing If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
Bashing Shield Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
Beacon of White If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes"monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
Beast Fangs A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
Big Bang Shot The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
Black Pendant The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
Book of Secret Arts A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Borrel Regenerator Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
Bound Wand Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster from the Graveyard.
Break! Draw! Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
Broken Bamboo Sword The equipped monster gains 0 ATK.
Bubble Blaster You can only equip this card to Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0."
Burning Spear A Fire monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Buster Rancher Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
Butterfly Dagger - Elma Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
Celestial Sword - Eatos (This card is always treated as a "Noble Arms" card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.
Cestus of Dagla You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
Chthonian Alliance Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
Comic Hand If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
Core Blaster Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
Crystal Release Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
Cursed Armaments The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.
Cursed Bamboo Sword The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
Cursed Bill When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
Cyber Shield Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
Cyclon Laser You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
Cyclone Blade Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
Cyclone Boomerang Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
D.D.R. - Different Dimension Reincarnation Discard 1 card, then target 1 of your banished monsters: Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
Danger! Feets of Strength! Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
Dark Energy A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
Darkworld Shackles The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
Demotion Downgrade the monster equipped with this card by 2 Levels.
Disposable Learner Device The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
Divine Sword - Phoenix Blade Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.
Dogmatikacism If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn.
Double Tool C&D Equip only to "Power Tool Dragon" or a Level 4 or higher Machine-Type "Morphtronic" monster. While equipped:
  • During your turn: It gains 1000 ATK. If it attacks, the effect(s) of the attack target is negated during the Battle Phase.
  • During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
  • Double-Edged Sword You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
    Dracoback, the Rideable Dragon Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
    Dragon Nails Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn.
    Dragon Shield Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it.
    Dragon Treasure A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Dragonic Attack This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
    Dragunity Divine Lance Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type" Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.
    Dunnell, the Noble Arms of Light Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn.
    Ekibyo Drakmord A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
    Electro-Whip A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Elf's Light A Light monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    Emblem of the Plunder Patroll Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
  • The equipped monster gains 500 ATK.
    You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
  • Evil Eye of Gorgoneio Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.
    Evil Eye of Selene Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
    Execution of the Contract You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.
    Fairy Meteor Crush If this equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Falling Down Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
    Favorite Hero Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
    Fighting Spirit The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
    Fleuret de Fleur Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
    Flint A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster.
    Follow Wind A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Fuhma Shuriken You can only equip this card to a monster that includes Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points."
    Fulfillment of the Contract Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    Fusion Sword Murasame Blade You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
    Fusion Weapon This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    Gagagarevenge Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.
    Galaxy Zero Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
    Germ Infection The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
    Gladiator Beast's Battle Archfiend Shield Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Gladiator Beast's Battle Gladius Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Gladiator Beast's Battle Halberd Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
    Gladiator Beast's Battle Manica Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand.
    Glass Slippers If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.
    Glowing Crossbow Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
  • If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
  • If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand.
  • Gravity Axe - Grarl The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
    Gravity Blaster Equip only to a Machine-Type monster. Once per turn: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect(s) on the field is negated during the Battle Phase only.
    Grid Rod Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn.
    Gust Fan A Wind monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    Heart of Clear Water If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
    Horn of Light Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
    Horn of the Unicorn The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
    Hydro Pressure Cannon Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
    Infernoble Arms - Hauteclere"" While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
    Infernoble Arms - Joyeuse"" While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
    Insect Armor with Laser Cannon Equip only to an Insect-Type monster. It gains 700 ATK.
    Instant Neo Space Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
    Invigoration An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    Inzektor Axe - Zektahawk Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.
    Inzektor Crossbow - Zektarrow Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the equipped monster's effects.
    Inzektor Sword - Zektkaliber Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
    Iron Core Armor Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
    Junk Barrage When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
    Kahyoreigetsu Special Summon 1 Level 4 or lower Fairy Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.
    Karakuri Gama Oil Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
    Kozmo Lightsword Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
    Laser Cannon Armor An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Legendary Black Belt You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.
    Legendary Ebon Steed Equip only to a "Six Samurai" monster. It be gains 200 ATK and DEF, it if would destroyed, destroy this card instead.
    Legendary Sword A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Life Extreme Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
    Light Laser This card can only be equipped to a LIGHT Warrior-Type monster. Any monsters that battle with the equipped monster are removed from play at the end of the Damage Step.
    Lightning Blade You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
    Lightsworn Sabre Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.
    Living Fossil Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
    Lucky Iron Axe The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
    Machine Conversion Factory A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Mage Power The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    Magic Formula Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
    Magical Labyrinth Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
    Magicalized Duston Mop You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
    Magnum Shield Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
  • Attack Position: It gains ATK equal to its original DEF.
  • Defense Position: It gains DEF equal to its original ATK.
  • Malevolent Nuzzler The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
    Mark of the Rose Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.
    Mask of Brutality A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
    Mask of the Accursed The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
    Mathmech Billionblade Nayuta Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
    Megamorph While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved
    Metalsilver Armor As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
    Mikanko Dance - Mayowashidori The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
    Mikanko Fire Dance Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
    Mikanko Purification Dance Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
    Mikanko Reflection Rondo Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
    Mikanko Water Arabesque The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
    Mirror of Yata Equip only to a Spirit mosnter. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
    Mist Body The equipped monster cannot be destroyed battle. (Damage calculation is applied normally.)
    Molting Escape Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
    Moon Mirror Shield If the equipped monster battles an opponent's monster, during damage calculation: The equipped monster's ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.
    Mordschlag Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only.
    Morphtronic Cord Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.
    Morphtronic Engine Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster.
    Morphtronic Repair Unit Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster.
    Morphtronic Rusty Engine Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
    Mystical Moon A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Myutant Blast Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.
    Necklace of Command When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
  • Draw 1 card. OR
  • Discard 1 random card from your opponent's hand.
  • Neos Force Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck.
    Nephe Shaddoll Fusion Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
    Ninjitsu Art Tool - Iron Digger The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
    Nitro Unit You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.
    Noble Arms - Arfeudutyr You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
    Noble Arms - Caliburn You can only control 1 face-up "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 Life Points. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
    Noble Arms - Clarent Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
    Noble Arms - Excaliburn Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.
    Noble Arms of Destiny You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.
    Nordic Relic Draupnir Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
    Omega Goggles Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
    One-Shot Wand Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
    Opti-Camouflage Armor You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
    Orb of Yasaka Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    Original Bamboo Sword The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".
    Overdone Burial Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
    Parallel Panzer Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn.
    Paralyzing Potion A non Machine-Type monster equipped with this card cannot attack.
    Parasomnia Pillow During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn.
    Penguin Sword Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.
    Pestilence Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
    Phalanx Pike The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.
    Phantasm Spiral Crash Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.
    Phantasm Spiral Grip Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.
    Phantasm Spiral Wave Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.
    Power of Kaishin A Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Power of the Guardians If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
    Power Pickaxe Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
    Predapruning Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
    Premature Burial Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Prevention Star Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
    Psychic Blade Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
    Psychic Sword Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
    Rainbow Veil If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
    Raise Body Heat A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Raptor's Ultimate Mace Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
    Raregold Armor As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
    Re-Fusion Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    Reaper Scythe - Dreadscythe Equip only to "Guardian Dreadscythe". It gains 500 ATK for eachmonster in the Graveyards.
    Reptilianne Rage The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
    Restoration of the Monarchs Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn.
    Reverse Breaker Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Ribbon of Rebirth If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
    Ring of Magnetism You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
    Rising Fire (This card is always treated as a "Salamangreat" card.)
    If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
    Rising Sun Slash Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counteron this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control woulddetach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials.
    Ritual Weapon This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
    Rocket Pilder While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
    Rod of Silence - Kay'est Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
    Rod of the Mind's Eye When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
    Salamandra Equip only to a FIRE monster; it gains 700 ATK.
    Salamangreat Claw Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
    Saqlifice Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
    Shine Palace Equip only to a LIGHT monster. It gains 700 ATK.
    Shooting Star Bow - Ceal Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
    Silver Bow and Arrow A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Silver Wing Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
    Sky Striker Mecharmory - Hercules Base Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
    Smoke Grenade of the Thief When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
    Snatch Steal Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    Solitary Sword of Poison Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
    Spark Blaster Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    Spellbook of Life Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
    Spirit Burner Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
    SPYRAL GEAR - Big Red Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.
    SPYRAL GEAR - Fully Armed Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.
    Starlit Papillon Equip only to a monster you control. You can only control 1 "Starlit Papillon". Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Starlit Papillon" once per turn.
    Steel Shell A Water monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
    Stellarknight Alpha Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
    Stim-Pack A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
    Stoic Challenge You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and thier monster is doubled, but its effects cannot be activated. During you opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster.
    Stonehenge Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn.
    Super Strident Blaze Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
    Supermagic Sword of Raptinus At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position.
  • Attack Position: Your opponent cannot target the equipped monster with card effects.
  • Defense Position: The equipped monster cannot be destroyed by battle.
  • Supervise Equip only to a Gemini Monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard.
    Sword of Dark Rites Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.
    Sword of Deep-Seated A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
    Sword of Dragon's Soul This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.).
    Sword of Kusanagi Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
    Sword of Sparkles Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
    Sword of the Soul-Eater You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
    Symbol of Heritage You can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Symbols of Duty Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
    Synchro Boost The equipped monster gains 500 ATK, and its Level is increased by 1.
    Tailwind of Gusto Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;
  • 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster.
  • 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
  • Telekinetic Charging Cell When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
    Thorn of Malice Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
    Tokkosho of Ghost Destroying When the equipped monster inflicts Battle Damage to your opponent, you can select and remove from play up to 2 monsters from your opponent's Graveyard.
    Train Connection Must be equipped to an EARTH Machine-Type monster, by banishing2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATKbecomes double its original ATK, also if it attacks a Defense Positionmonster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
    Trial of the Princesses You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
    Trickstar Magical Laurel Activate this card by targeting 1 "Trickstar" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn.
    Twin Swords of Flashing Light - Tryce Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
    Two Toads with One Sting Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 "Two Toads with One Sting" per turn.
    U.A. Powered Jersey Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
    United We Stand The equipped monster gains 800 ATK and DEF for each face-up monster you control.
    Unstable Evolution While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.
    Vengeful Servant When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
    Vicious Claw The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
    Vile Germs A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Violet Crystal A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.
    Vylon Component Equip only to a "Vylon" monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    Vylon Filament Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    Vylon Material Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    Vylon Segment Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    Wattcube Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
    Wattjustment Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card.
    White Veil While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.
    Wicked-Breaking Flamberge - Baou Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
    Wonder Wand Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
    Xyz Unit Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials.
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     This set contains 260 cards.