"2015 Mega-Tin Mega Pack" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
MP15-EN001 Artifact Scythe Effect Monster LIGHT Fairy 5 2200 900 Super Rare You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn.
MP15-EN002 Galaxy Mirror Sage Flip/Effect Monster LIGHT Spellcaster 3 0 800 Common FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
MP15-EN003 Galaxy Tyranno Effect Monster LIGHT Dinosaur 8 2000 0 Rare When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control.
MP15-EN004 Heliosphere Dragon Effect Monster LIGHT Dragon 4 0 1900 Common While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase.
MP15-EN005 Blizzard Thunderbird Effect Monster WATER Winged Beast 4 1600 1400 Common You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
MP15-EN006 Artifact Moralltach Effect Monster LIGHT Fairy 5 2100 1400 Super Rare You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponentcontrols.
MP15-EN007 Artifact Beagalltach Effect Monster LIGHT Fairy 5 1400 2100 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
MP15-EN008 Artifact Failnaught Effect Monster LIGHT Fairy 5 2000 1600 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.
MP15-EN009 Artifact Aegis Effect Monster LIGHT Fairy 5 1200 2500 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
MP15-EN010 Artifact Achilleshield Effect Monster LIGHT Fairy 5 1500 2200 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn.
MP15-EN011 Artifact Labrys Effect Monster LIGHT Fairy 5 2300 1000 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.
MP15-EN012 Artifact Caduceus Effect Monster LIGHT Fairy 5 1600 2400 Rare You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".
MP15-EN013 Sylvan Cherubsprout Effect Monster LIGHT Plant 1 100 100 Common When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn.
MP15-EN014 Sylvan Snapdrassinagon Effect Monster DARK Plant 1 900 400 Rare If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck.
MP15-EN015 Sylvan Lotuswain Effect Monster WATER Plant 5 2300 1100 Common Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order.
MP15-EN016 Sylvan Sagequoia Effect Monster WIND Plant 7 2600 2100 Ultra Rare When a "Sylvan" monster is sent to the Graveyard (except during theDamage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan"Spell/Trap Card in your Graveyard; add that target to your hand.
MP15-EN017 Bujin Hirume Effect Monster LIGHT Beast-Warrior 4 2000 1000 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".
MP15-EN018 Traptrix Dionaea Effect Monster EARTH Plant 4 1700 1100 Rare This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, butbanish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
MP15-EN019 Madolche Anjelly Effect Monster EARTH Fairy 4 1000 1000 Ultra Rare When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.
MP15-EN020 Gladiator Beast Augustus Effect Monster DARK Winged Beast 8 2600 1000 Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".
MP15-EN021 Thestalos the Mega Monarch Effect Monster FIRE Pyro 8 2800 1000 Secret Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect.
  • Also, inflict 1000 damage to your opponent after that.
  • MP15-EN022 Number 62: Galaxy-Eyes Prime Photon Dragon Xyz/Effect Monster LIGHT Dragon 8 4000 3000 Ultra Rare 2 Level 8 monsters
    If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material.
    MP15-EN023 Number C107: Neo Galaxy-Eyes Tachyon Dragon Xyz/Effect Monster LIGHT Dragon 9 4500 3000 Super Rare 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect.
  • You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
  • MP15-EN024 Number C102: Archfiend Seraph Xyz/Effect Monster LIGHT Fairy 5 2900 2400 Super Rare 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • MP15-EN025 Number 43: Manipulator of Souls Xyz/Effect Monster DARK Fiend 2 0 0 Common 3 Level 2 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.
    MP15-EN026 Number C43: High Manipulator of Chaos Xyz/Effect Monster DARK Fiend 3 0 0 Rare 4 Level 3 DARK monsters
    All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)
  • MP15-EN027 Artifact Durendal Xyz/Effect Monster LIGHT Fairy 5 2400 2100 Ultra Rare 2 Level 5 monsters
    Once per turn, during either player's turn, you can activate 1 of these effects.
  • When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
  • You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
  • MP15-EN028 Orea, the Sylvan High Arbiter Xyz/Effect Monster DARK Plant 7 2800 2500 Secret Rare 2 Level 7 monsters
    Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck, equal to the Level of the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards from the field to the hand (min. 1), except this card. Also, place the other cards on the bottom of your Deck in any order.
    MP15-EN029 Bujinki Amaterasu Xyz/Effect Monster LIGHT Beast-Warrior 4 2600 2500 Secret Rare 3 Level 4 monsters
    You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
  • Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
  • Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
  • MP15-EN030 Cairngorgon, Antiluminescent Knight Xyz/Effect Monster DARK Rock 4 2450 1950 Super Rare 2 Level 4 monsters
    During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
    MP15-EN031 Phonon Pulse Dragon Synchro/Tuner Monster DARK Dragon 4 1900 800 Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn.
    MP15-EN032 Galactic Charity Spell Normal Common If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.
    MP15-EN033 Rank-Up-Magic - The Seventh One Spell Normal Secret Rare To activate this card, you must draw it for your normal draw in yourDraw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you canSpecial Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters. Then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply theeffect of "Rank-Up-Magic - The Seventh One" once per Duel.
    MP15-EN034 Artifact Ignition Spell Quick-Play Ultra Rare Target 1 Spell/Trap Card on the field; destroy that target, and if you do,Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Card Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck toactivate this card.)
    MP15-EN035 Artifacts Unleashed Spell Quick-Play Common Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, but if you activated this card, monsters you control cannot attack for the rest of this turn, except "Artifact" monsters. If this card in its owners possession is destroyed by an opponent's card: You can reveal 1Level 5 LIGHT monster in your hand; draw 1 card.
    MP15-EN036 Sylvan Charity Spell Normal Ultra Rare Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn.
    MP15-EN037 Bujintervention Spell Normal Common Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, andsends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard.
    MP15-EN038 Forbidden Scripture Spell Quick-Play Secret Rare If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
    MP15-EN039 Double Dragon Descent Trap Normal Common When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can onlyactivate 1 "Double Dragon Descent" per turn.
    MP15-EN040 Tachyon Chaos Hole Trap Normal Super Rare When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.
    MP15-EN041 Artifact Sanctum Trap Normal Ultra Rare Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.
    MP15-EN042 Sylvan Waterslide Trap Continuous Common Each time an opponent's monster declares a direct attack: You canexcavate the top card of your Deck, and if it is a Plant-Type monster,send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand.
    MP15-EN043 Bujincident Trap Normal Common Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase afteractivation, neither player can Summon monsters nor take damage(but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material.
    MP15-EN044 The Monarchs Erupt Trap Continuous Super Rare Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.
    MP15-EN045 And the Band Played On Trap Continuous Common Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.
    MP15-EN046 Noble Knight Brothers Effect Monster LIGHT Warrior 4 1200 2400 Secret Rare This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card.
    MP15-EN047 Noble Knight Eachtar Effect Monster DARK Warrior 5 1600 2000 Super Rare You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    MP15-EN048 Sylvan Princessprout Effect Monster LIGHT Plant 1 100 100 Super Rare You can only activate each effect of "Sylvan Princessprout" once per turn.
  • You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck.
  • If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level.
  • MP15-EN049 Bujingi Sinyou Effect Monster LIGHT Beast 4 1500 1000 Ultra Rare During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn.
    MP15-EN050 Vampire Vamp Effect Monster DARK Zombie 7 2000 2000 Super Rare Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGraveyard, while equipped with a card by this effect: Special Summonthis card from the Graveyard.
    MP15-EN051 Gladiator Beast Nerokius Fusion/Effect Monster DARK Winged Beast 8 2800 1900 Secret Rare 3 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
    MP15-EN052 Noble Knights of the Round Table Spell Field Ultra Rare During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control.
  • 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard.
  • 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster.
  • 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand.
  • 12: Draw 1 card.
  • MP15-EN053 Avalon Trap Normal Super Rare Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.
    MP15-EN054 Escalation of the Monarchs Trap Continuous Super Rare Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.
    MP15-EN055 Number 42: Galaxy Tomahawk Xyz/Effect Monster WIND Machine 7 0 3000 Common 2 Level 7 monsters
    You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
    MP15-EN056 Number 48: Shadow Lich Xyz/Effect Monster DARK Zombie 3 1800 0 Common 2 Level 3 monsters
    Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
    MP15-EN057 Galaxy Dragon Effect Monster LIGHT Dragon 4 2000 1200 Common This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field.
    MP15-EN058 Flash Knight Pendulum Monster LIGHT Warrior 4 1800 600 Rare The power of the pendulum flashes forth from this shining knight.

    Pendulum Scale: 7
    Pendulum Effect:
    MP15-EN059 Foucault's Cannon Pendulum Monster DARK Spellcaster 5 2200 1200 Super Rare A mechanical life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b...interfered w...h?

    Pendulum Scale: 2
    Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    MP15-EN060 Metaphys Armed Dragon Normal Monster LIGHT Wyrm 7 2800 1000 Common Usually visible despite its phantom existance.
    MP15-EN061 Performapal Skeeter Skimmer Effect Monster WATER Insect 4 500 1600 Common When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
    MP15-EN062 Performapal Whip Snake Effect Monster EARTH Reptile 4 1700 900 Rare Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    MP15-EN063 Performapal Sword Fish Effect Monster WATER Fish 2 600 600 Common If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
    MP15-EN064 Performapal Hip Hippo Effect Monster EARTH Beast 3 800 800 Common After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    MP15-EN065 Performapal Kaleidoscorp Pendulum/Effect Monster LIGHT Insect 6 100 2300 Rare Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.

    Pendulum Scale: 4
    Pendulum Effect: All LIGHT monsters you control gain 300 ATK.
    MP15-EN066 Performapal Turn Toad Pendulum/Effect Monster WATER Aqua 2 0 800 Rare Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    MP15-EN067 Superheavy Samurai Blue Brawler Effect Monster EARTH Machine 4 0 2000 Common When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    MP15-EN068 Superheavy Samurai Swordsman Effect Monster EARTH Machine 3 1000 1800 Common When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0.
    MP15-EN069 Superheavy Samurai Big Benkei Effect Monster EARTH Machine 8 1000 3500 Rare When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.
    MP15-EN070 Aria the Melodious Diva Effect Monster LIGHT Fairy 4 1600 1200 Common While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
    MP15-EN071 Sonata the Melodious Diva Effect Monster LIGHT Fairy 3 1200 1000 Common If you control a "Melodius" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
    MP15-EN072 Mozarta the Melodious Maestra Effect Monster LIGHT Fairy 8 2600 2000 Rare Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
    MP15-EN073 Battleguard King Effect Monster EARTH Warrior 8 3000 1100 Common Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
    MP15-EN074 Satellarknight Deneb Effect Monster LIGHT Warrior 4 1500 1000 Ultra Rare If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
    MP15-EN075 Satellarknight Altair Effect Monster LIGHT Warrior 4 1700 1300 Rare If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    MP15-EN076 Satellarknight Vega Effect Monster LIGHT Warrior 4 1200 1600 Common If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
    MP15-EN077 Satellarknight Unukalhai Effect Monster LIGHT Warrior 4 1800 1000 Common If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    MP15-EN078 Shaddoll Falco Flip/Tuner/Effect Monster DARK Spellcaster 2 600 1400 Rare FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    MP15-EN079 Shaddoll Hedgehog Flip/Effect Monster DARK Spellcaster 3 800 200 Common FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    MP15-EN080 Shaddoll Squamata Flip/Effect Monster DARK Spellcaster 4 1800 1000 Common FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    MP15-EN081 Shaddoll Dragon Flip/Effect Monster DARK Spellcaster 4 1900 0 Rare FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    MP15-EN082 Shaddoll Beast Flip/Effect Monster DARK Spellcaster 5 2200 1700 Rare FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    MP15-EN083 Suanni, Fire of the Yang Zing Effect Monster FIRE Wyrm 4 1900 0 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
    MP15-EN084 Bi'an, Earth of the Yang Zing Effect Monster EARTH Wyrm 3 1600 0 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
    MP15-EN085 Bixi, Water of the Yang Zing Effect Monster WATER Wyrm 2 0 2000 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
    MP15-EN086 Pulao, Wind of the Yang Zing Effect Monster WIND Wyrm 1 0 1800 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
    MP15-EN087 Chiwen, Light of the Yang Zing Tuner/Effect Monster LIGHT Wyrm 1 0 0 Ultra Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
    MP15-EN088 Artifact Chakram Effect Monster LIGHT Fairy 5 1900 2000 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
    MP15-EN089 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).
    MP15-EN090 Djinn Demolisher of Rituals Effect Monster DARK Fiend 3 1500 600 Common If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects.
    MP15-EN091 Raiza the Mega Monarch Effect Monster WIND Winged Beast 8 2800 1000 Secret Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand.
    MP15-EN092 Deskbot 001 Tuner/Effect Monster EARTH Machine 1 500 500 Common This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
    MP15-EN093 El Shaddoll Winda Fusion/Effect Monster DARK Spellcaster 5 2200 800 Ultra Rare 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    MP15-EN094 El Shaddoll Construct Fusion/Effect Monster LIGHT Fairy 8 2800 2500 Ultra Rare 1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    MP15-EN095 Saffira, Queen of Dragons Ritual/Effect Monster LIGHT Dragon 6 2500 2400 Ultra Rare You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the handor Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
  • Draw 2 cards, then discard 1 card.
  • Discard 1 random card from your opponent's hand.
  • Add 1 LIGHT monster from your Graveyard to your hand.
    You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
  • MP15-EN096 Baxia, Brightness of the Yang Zing Synchro/Effect Monster LIGHT Wyrm 8 2300 2600 Secret Rare 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
    MP15-EN097 Samsara, Dragon of Rebirth Synchro/Effect Monster DARK Dragon 5 100 2600 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    MP15-EN098 Stellarknight Delteros Xyz/Effect Monster LIGHT Warrior 4 2500 2100 Secret Rare 3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    MP15-EN099 Hippo Carnival Spell Quick-Play Common Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deckwhile a "Hippo Token" is in a Monster Card Zone. After this card is activated, your opponent cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens".
    MP15-EN100 Feast of the Wild - LV5 Spell Normal Common Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack.
    MP15-EN101 Stellarknight Alpha Spell Equip Common Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
    MP15-EN102 Satellarknight Skybridge Spell Quick-Play Rare Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
    MP15-EN103 Shaddoll Fusion Spell Normal Super Rare Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponentcontrols a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
    MP15-EN104 Curse of the Shadow Prison Spell Field Common Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    MP15-EN105 Yang Zing Path Spell Normal Secret Rare Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
    MP15-EN106 Yang Zing Prana Spell Continuous Common This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
  • 2 or more: All "Yang Zing" monsters you control gain 500 ATK.
  • 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
  • 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
  • 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
  • MP15-EN107 Hymn of Light Spell Ritual Common This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    MP15-EN108 Magical Spring Spell Quick-Play Secret Rare Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
    MP15-EN109 The Monarchs Stormforth Spell Quick-Play Common Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    MP15-EN110 Battleguard Rage Trap Continuous Common Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to theGraveyard. When that monster leaves the field, destroy this card.
    MP15-EN111 Battleguard Howling Trap Normal Common When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
    MP15-EN112 Stellarnova Wave Trap Continuous Common Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
    MP15-EN113 Stellarnova Alpha Trap Counter Ultra Rare When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
    MP15-EN114 Sinister Shadow Games Trap Normal Ultra Rare Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    MP15-EN115 Shaddoll Core Trap Continuous Super Rare Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
    MP15-EN116 Yang Zing Creation Trap Continuous Ultra Rare Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    MP15-EN117 Yang Zing Unleashed Trap Continuous Common All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
    MP15-EN118 Chain Dispel Trap Normal Common When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
    MP15-EN119 Time-Space Trap Hole Trap Normal Secret Rare When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    MP15-EN120 Doomstar Magician Effect Monster DARK Spellcaster 4 1800 300 Ultra Rare Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    MP15-EN121 Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT Warrior 3 1000 2500 Secret Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
    MP15-EN122 Number 58: Burner Visor Xyz/Effect Monster FIRE Pyro 4 1000 1000 Common 2 Level 4 monsters
    Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
    MP15-EN123 Felis, Lightsworn Archer Tuner/Effect Monster LIGHT Beast-Warrior 4 1100 2000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
    MP15-EN124 Panzer Dragon Fusion/Effect Monster LIGHT Machine 5 1000 2600 Rare 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    MP15-EN125 Cloudcastle Synchro/Effect Monster WIND Machine 9 0 3000 Common 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    MP15-EN126 Performapal Cheermole Pendulum/Effect Monster EARTH Beast 2 600 1000 Rare You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
  • If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
  • If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.

    Pendulum Scale: 5
    Pendulum Effect: All Pendulum Monsters you control gain 300 ATK.
  • MP15-EN127 Performapal Trampolynx Pendulum/Effect Monster EARTH Beast 2 300 300 Rare When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.

    Pendulum Scale: 4
    Pendulum Effect: When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
    MP15-EN128 Canon the Melodious Diva Effect Monster LIGHT Fairy 4 1400 2000 Common If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target1 "Melodious" monster you control; change its battle position.
    MP15-EN129 Serenade the Melodious Diva Effect Monster LIGHT Fairy 4 400 1900 Common This card can be treated as 2 Tributes for the Tribute Summon of aFairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    MP15-EN130 Elegy the Melodious Diva Effect Monster LIGHT Fairy 5 2000 1200 Common Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, allFairy-Type monsters you control gain 300 ATK.
    MP15-EN131 Shopina the Melodious Maestra Effect Monster LIGHT Fairy 7 2300 1700 Rare Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.
    MP15-EN132 Superheavy Samurai Kabuto Effect Monster EARTH Machine 4 1000 2000 Common If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
    MP15-EN133 Superheavy Samurai Scales Effect Monster EARTH Machine 4 800 1800 Rare If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once perturn.
    MP15-EN134 Superheavy Samurai Soulfire Suit Effect Monster FIRE Machine 2 800 800 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
    MP15-EN135 Superheavy Samurai Soulshield Wall Effect Monster EARTH Machine 3 1200 1200 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
    MP15-EN136 Superheavy Samurai Soulbreaker Armor Effect Monster EARTH Machine 1 0 500 Common You can target 1 "Superheavy Samurai" monster you control; equipthis monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than itsoriginal DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
    MP15-EN137 Superheavy Samurai Soulbang Cannon Effect Monster EARTH Machine 3 1000 1000 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position"Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage.
    MP15-EN138 Fluffal Leo Effect Monster EARTH Fairy 4 1600 1200 Common When this card declares an attack: It gains 500 ATK until the end of theBattle Phase.
    MP15-EN139 Fluffal Bear Effect Monster EARTH Fairy 3 1200 800 Common You can send this card from your hand to the Graveyard: Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
    MP15-EN140 Fluffal Dog Effect Monster EARTH Fairy 4 1700 1000 Rare When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
    MP15-EN141 Fluffal Owl Effect Monster EARTH Fairy 2 1000 1000 Rare When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field asFusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
    MP15-EN142 Fluffal Cat Effect Monster EARTH Fairy 1 700 300 Common If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
    MP15-EN143 Fluffal Rabbit Effect Monster EARTH Fairy 1 300 1200 Common If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
    MP15-EN144 Qliphort Scout Pendulum Monster EARTH Machine 5 1000 2800 Ultra Rare Booting in Replica Mode...
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    Pendulum Scale: 9
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
    MP15-EN145 Qliphort Disk Pendulum/Effect Monster EARTH Machine 7 2800 1000 Secret Rare You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from yourDeck, but destroy them during the End Phase.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    MP15-EN146 Satellarknight Sirius Effect Monster LIGHT Warrior 4 1600 900 Rare If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
    MP15-EN147 Satellarknight Procyon Effect Monster LIGHT Warrior 4 1300 1200 Common If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
    MP15-EN148 Satellarknight Betelgeuse Effect Monster LIGHT Warrior 4 700 1900 Common If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
    MP15-EN149 Shaddoll Hound Flip/Effect Monster DARK Spellcaster 4 1600 900 Common FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
    MP15-EN150 Taotie, Shadow of the Yang Zing Effect Monster DARK Wyrm 5 2200 0 Super Rare When this card you control is destroyed by battle or card effect andsent to your Graveyard: You can Special Summon 1 "Yang Zing"monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
    MP15-EN151 Jiaotu, Darkness of the Yang Zing Tuner/Effect Monster DARK Wyrm 2 0 2000 Ultra Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.
    MP15-EN152 Lindbloom Effect Monster EARTH Wyrm 4 0 1800 Common If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
    MP15-EN153 Night Dragolich Effect Monster DARK Wyrm 4 1700 0 Ultra Rare Change all non-Wyrm-Type Attack Position monsters that wereSpecial Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.
    MP15-EN154 Zaborg the Mega Monarch Effect Monster LIGHT Thunder 8 2800 1000 Ultra Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
  • You choose the cards your opponent sends to the Graveyard.
  • MP15-EN155 Denko Sekka Effect Monster LIGHT Thunder 4 1700 1000 Ultra Rare Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
    MP15-EN156 Deskbot 002 Effect Monster EARTH Machine 2 500 500 Common If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
    MP15-EN157 Herald of Ultimateness Ritual/Effect Monster LIGHT Fairy 12 2000 3000 Ultra Rare You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.
    MP15-EN158 Frightfur Bear Fusion/Effect Monster DARK Fiend 6 2200 1800 Rare "Edge Imp Sabres" + "Fluffal Bear"
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
  • The equipped monster gains 1000 ATK.
  • MP15-EN159 Frightfur Wolf Fusion/Effect Monster DARK Fiend 6 2000 1500 Rare "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
    MP15-EN160 El Shaddoll Grysta Fusion/Effect Monster FIRE Rock 7 2450 1950 Secret Rare 1 "Shaddoll" monster + 1 FIRE monster
    Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    MP15-EN161 El Shaddoll Shekhinaga Fusion/Effect Monster EARTH Machine 10 2600 3000 Secret Rare 1 "Shaddoll" monster + 1 EARTH monster
    Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    MP15-EN162 First of the Dragons Fusion/Effect Monster DARK Dragon 9 2700 2000 Super Rare 2 Normal Monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
    MP15-EN163 Yazi, Evil of the Yang Zing Synchro/Effect Monster DARK Wyrm 7 2600 2100 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
  • You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
  • When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
  • MP15-EN164 Herald of the Arc Light Synchro/Effect Monster LIGHT Fairy 4 600 1000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    MP15-EN165 Stellarknight Triverr Xyz/Effect Monster LIGHT Warrior 4 2100 2500 Ultra Rare 3 Level 4 "tellarknight" monsters
    During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
    MP15-EN166 Wonder Balloons Spell Continuous Common Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
    MP15-EN167 Mimiclay Spell Normal Common If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
    MP15-EN168 Draw Muscle Spell Quick-Play Rare Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
    MP15-EN169 1st Movement Solo Spell Normal Super Rare If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
    MP15-EN170 Toy Vendor Spell Continuous Common Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
    MP15-EN171 Saqlifice Spell Equip Ultra Rare Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
    MP15-EN172 Laser Qlip Spell Field Common During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.) Normal Summons of "Qli" monsters cannot be negated.
    MP15-EN173 Hexatellarknight Spell Field Common Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
    MP15-EN174 El Shaddoll Fusion Spell Quick-Play Super Rare Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
    MP15-EN175 Celestia Spell Field Common All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
    MP15-EN176 Oracle of the Herald Spell Ritual Common This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
    MP15-EN177 Strike of the Monarchs Spell Quick-Play Common You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
    MP15-EN178 Command Performance Trap Normal Common If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
    MP15-EN179 Performapal Revival Trap Normal Common If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
    MP15-EN180 Punch-in-the-Box Trap Normal Common When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF(whichever is higher, your choice if tied) of the sent monster in the Graveyard.
    MP15-EN181 The Phantom Knights of Shadow Veil Trap Normal Common Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as aNormal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
    MP15-EN182 Qlimate Change Trap Normal Common Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
    MP15-EN183 Qlipper Launch Trap Normal Common Until the end of this turn, all Normal Summoned/Set "Qli" monsterscurrently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
    MP15-EN184 Yang Zing Brutality Trap Normal Common If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
    MP15-EN185 Fusion Reserve Trap Normal Ultra Rare Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
    MP15-EN186 Solemn Scolding Trap Counter Secret Rare If this is the only Set card in your Spell & Trap Zone, when a monsterwould be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
    MP15-EN187 Virgil, Rock Star of the Burning Abyss Synchro/Effect Monster LIGHT Spellcaster 6 2500 1000 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
    MP15-EN188 Number 39: Utopia Beyond Xyz/Effect Monster LIGHT Warrior 6 3000 2500 Super Rare 2 Level 6 monsters
    If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
    MP15-EN189 CXyz Barian Hope Xyz/Effect Monster LIGHT Warrior 7 0 0 Super Rare 3 or more Level 7 monsters
    You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
    MP15-EN190 Number 99: Utopic Dragon Xyz/Effect Monster LIGHT Dragon 10 4000 2000 Secret Rare 3 Level 10 monsters
    You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
    MP15-EN191 Performapal Fire Mufflerlion Pendulum/Effect Monster FIRE Beast 3 800 800 Common Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.

    Pendulum Scale: 5
    Pendulum Effect: When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
    MP15-EN192 Performapal Partnaga Pendulum/Effect Monster EARTH Reptile 5 500 2100 Common If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.

    Pendulum Scale: 3
    Pendulum Effect: Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
    MP15-EN193 Performapal Friendonkey Effect Monster EARTH Beast 3 1600 600 Common When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
    MP15-EN194 Performapal Spikeagle Effect Monster WIND Winged Beast 2 900 900 Common Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
    MP15-EN195 Performapal Stamp Turtle Effect Monster WATER Aqua 4 100 1800 Common Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
    MP15-EN196 Performapal Trump Witch Pendulum/Effect Monster DARK Spellcaster 1 100 100 Rare You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.

    Pendulum Scale: 4
    Pendulum Effect: Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
    MP15-EN197 Superheavy Samurai Flutist Effect Monster EARTH Machine 3 500 1000 Super Rare You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
    MP15-EN198 Superheavy Samurai Trumpeter Tuner/Effect monster EARTH Machine 2 300 600 Super Rare If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
    MP15-EN199 Superheavy Samurai Soulpiercer Effect Monster EARTH Machine 4 1200 0 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
    MP15-EN200 Superheavy Samurai Soulbeads Effect Monster EARTH Machine 1 0 0 Common You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
    MP15-EN201 Raidraptor - Vanishing Lanius Effect Monster DARK Winged Beast 4 1300 1600 Common Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
    MP15-EN202 Gem-Knight Lapis Normal Monster EARTH Rock 3 1200 100 Common The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
    MP15-EN203 Infernoid Antra Effect Monster FIRE Fiend 2 0 2000 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    MP15-EN204 Infernoid Harmadik Effect Monster FIRE Fiend 3 1600 0 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    MP15-EN205 Infernoid Patrulea Effect Monster FIRE Fiend 4 1800 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    MP15-EN206 Infernoid Piaty Effect Monster FIRE Fiend 5 2200 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    MP15-EN207 Infernoid Seitsemas Effect Monster FIRE Fiend 7 2600 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    MP15-EN208 Infernoid Attondel Effect Monster FIRE Fiend 8 2800 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    MP15-EN209 Infernoid Onuncu Effect Monster FIRE Fiend 10 3000 3000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
    MP15-EN210 Qliphort Stealth Pendulum/Effect Monster EARTH Machine 8 2800 1000 Ultra Rare You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

    Pendulum Scale: 1
    Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    MP15-EN211 Apoqliphort Skybase Effect Monster EARTH Machine 9 2900 2500 Ultra Rare Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
    MP15-EN212 Satellarknight Capella Effect Monster LIGHT Warrior 4 1100 2000 Common If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Stellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
  • You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
  • MP15-EN213 Dance Princess of the Nekroz Effect Monster WATER Spellcaster 4 1600 800 Rare Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
    MP15-EN214 Jinzo - Jector Effect Monster DARK Machine 4 800 2000 Super Rare This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.
    MP15-EN215 Caius the Mega Monarch Effect Monster DARK Fiend 8 2800 1000 Ultra Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
    You can target 2 cards, instead.
    MP15-EN216 Lightning Rod Lord Effect Monster LIGHT Thunder 4 1800 100 Super Rare Neither player can activate Spell Cards during Main Phase 1.
    MP15-EN217 Uni-Zombie Tuner/Effect monster DARK Zombie 3 1300 0 Common You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
    MP15-EN218 Deskbot 003 Effect Monster EARTH Machine 3 500 500 Common When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
    MP15-EN219 Nekroz of Gungnir Ritual/Effect Monster WATER Spellcaster 7 2500 1700 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
  • During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn.
  • During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
  • MP15-EN220 Rune-Eyes Pendulum Dragon Fusion/Effect Monster DARK Dragon 8 3000 2000 Ultra Rare "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type Monster
    If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
  • Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
  • Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
  • MP15-EN221 El Shaddoll Wendigo Fusion/Effect Monster WIND Psychic 6 200 2800 Super Rare 1 "Shaddoll" monster + 1 WIND monster
    Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    MP15-EN222 Metaphys Horus Synchro/Effect Monster LIGHT Wyrm 6 2300 1600 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
  • Normal Monster: This face-up card is unaffected by other card effects this turn.
  • Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
  • Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
  • MP15-EN223 Raidraptor - Rise Falcon Xyz/Effect Monster DARK Winged Beast 4 100 2000 Common 3 Level 4 Winged Beast-Type monsters
    This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
    MP15-EN224 Stellarknight Constellar Diamond Xyz/Effect Monster LIGHT Wyrm 5 2700 2000 Ultra Rare 3 or more Level 5 LIGHT monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
    MP15-EN225 Sky Cavalry Centaurea Xyz/Effect Monster LIGHT Beast-Warrior 2 2000 0 Ultra Rare 2 Level 2 monsters
    This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.
    MP15-EN226 Illusion Balloons Spell Quick-Play Common If a monster(s) was destroyed this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
    MP15-EN227 Raidraptor - Nest Spell Continuous Rare If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
    MP15-EN228 Void Seer Spell Quick-Play Super Rare Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
    MP15-EN229 Void Expansion Spell Field Rare During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
    MP15-EN230 Nephe Shaddoll Fusion Spell Equip Secret Rare Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
    MP15-EN231 Nekroz Cycle Spell Ritual Rare This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
    MP15-EN232 Tenacity of the Monarchs Spell Normal Rare Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.
    MP15-EN233 Pot of Riches Spell Normal Secret Rare Shuffle 3 Pendulum Monsters into the Deck, from your Graveyard and/or face-up in your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
    MP15-EN234 A Wild Monster Appears! Spell Normal Secret Rare If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
    MP15-EN235 Pendulum Shift Spell Quick-Play Common Target 1 card in either player's Pendulum Zone, and declare a Pendulum Scale from 1 to 10; this turn that card becomes that Pendulum Scale.
    MP15-EN236 Performapal Call Trap Normal Common When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card is activated, you cannot Special Summon monsters from the Extra Deck.
    MP15-EN237 Wall of Disruption Trap Normal Common When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
    MP15-EN238 Last Minute Cancel Trap Normal Common When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. Until the end of this turn, after this card is activated, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
    MP15-EN239 Raidraptor - Readiness Trap Normal Common This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
    MP15-EN240 Eye of the Void Trap Normal Ultra Rare Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
    MP15-EN241 Void Launch Trap Continuous Super Rare During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
    MP15-EN242 Re-qliate Trap Continuous Common If monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.
    MP15-EN243 Echo Oscillation Trap Continuous Common You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
    MP15-EN244 Toy Knight Effect Monster EARTH Machine 4 200 1200 Common Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
    MP15-EN245 Swordsman of Revealing Light Effect Monster LIGHT Warrior 8 0 2400 Ultra Rare When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • Each turn, the first time this card would be destroyed by battle, it is not destroyed.
  • MP15-EN246 Level Lifter Spell Normal Common Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; their Levels become the original Level of the monster sent to the Graveyard to activate this card.
    MP15-EN247 Soul Strike Trap Normal Common If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000. You can only activate 1 "Soul Strike" per turn.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 247 cards.