"Abyss Rising" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
ABYR-EN000 Ignoble Knight of Black Laundsallyn Effect Monster DARK Warrior 5 2000 800 Super Rare You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn".
ABYR-EN001 Gagaga Caesar Effect Monster EARTH Warrior 3 1800 600 Rare Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
ABYR-EN002 Bull Blader Effect Monster EARTH Warrior 4 1600 1200 Common When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
ABYR-EN003 Achacha Chanbara Effect Monster FIRE Warrior 3 1400 400 Common During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
ABYR-EN004 Mogmole Effect Monster EARTH Beast 2 800 800 Common When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
ABYR-EN005 Grandram Effect Monster EARTH Rock 4 0 1400 Common If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
ABYR-EN006 Tripod Fish Effect Monster WATER Fish 3 300 1300 Common When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
ABYR-EN007 Deep Sweeper Effect Monster WATER Fish 4 1600 1300 Common You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
ABYR-EN008 Heroic Challenger - Extra Sword Effect Monster EARTH Warrior 4 1000 1000 Common An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
  • When it is Xyz Summoned: It gains 1000 ATK.
  • ABYR-EN009 Heroic Challenger - Night Watchman Effect Monster EARTH Warrior 4 1200 300 Common At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation).
    ABYR-EN010 Planet Pathfinder Effect Monster EARTH Machine 4 1000 1000 Common You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    ABYR-EN011 Solar Wind Jammer Effect Monster LIGHT Machine 5 800 2400 Common If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
    ABYR-EN012 Heraldic Beast Aberconway Effect Monster WIND Dragon 4 1800 900 Common If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
    ABYR-EN013 Heraldic Beast Berners Falcon Effect Monster WIND Winged Beast 4 1000 1600 Common When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
    ABYR-EN014 Mermail Abysslinde Effect Monster WATER Aqua 3 1500 1200 Ultra Rare/Ultimate Rare If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
    ABYR-EN015 Mermail Abyssgunde Effect Monster WATER Aqua 3 1400 800 Rare If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
    ABYR-EN016 Mermail Abysshilde Effect Monster WATER Aqua 3 1300 400 Common If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
    ABYR-EN017 Mermail Abyssturge Effect Monster WATER Fish 4 1700 1100 Rare When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
    ABYR-EN018 Mermail Abysspike Effect Monster WATER Fish 4 1600 800 Rare When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn.
    ABYR-EN019 Mermail Abysslung Effect Monster WATER Fish 4 1200 1800 Common Your opponent's monsters cannot target other face-up WATER monsters you control for attacks. All WATER monsters you control gain 300 ATK.
    ABYR-EN020 Mermail Abyssmegalo Effect Monster WATER Sea Serpent 7 2400 1900 Secret Rare You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
    ABYR-EN021 Stoic of Prophecy Effect Monster WATER Spellcaster 1 300 200 Common When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
    ABYR-EN022 Hermit of Prophecy Effect Monster EARTH Spellcaster 3 1200 700 Common Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
    ABYR-EN023 Justice of Prophecy Effect Monster EARTH Spellcaster 3 1600 800 Rare During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
    ABYR-EN024 Emperor of Prophecy Effect Monster DARK Spellcaster 5 2300 2000 Rare You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect.
    ABYR-EN025 Madolche Cruffssant Effect Monster EARTH Beast 3 1500 1200 Common When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
    ABYR-EN026 Madolche Marmalmaide Effect Monster EARTH Spellcaster 4 800 2000 Common When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
    ABYR-EN027 Madolche Messengelato Effect Monster EARTH Warrior 4 1600 1000 Rare When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a Beast-Type "Madolche" monster to activate and resolve this effect.
    ABYR-EN028 Abyss Warrior Effect Monster WATER Aqua 4 1800 1300 Common Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
    ABYR-EN029 Snowman Creator Effect Monster WATER Machine 4 1600 1000 Common When this card is Summoned: You can distribute a number of Ice Counters among face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you distributed 3 or more Ice Counters, you can destroy 1 card your opponent controls.
    ABYR-EN030 Fishborg Planter Effect Monster WATER Fish 2 200 200 Common Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.
    ABYR-EN031 Nimble Angler Effect Monster WATER Fish 2 600 100 Common If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
    ABYR-EN032 Shore Knight Effect Monster WATER Warrior 4 1400 1200 Rare Once per turn, when this face-up card on the field changes its battle position: You can send 1 WATER monster from your Deck to the Graveyard.
    ABYR-EN033 Mecha Sea Dragon Plesion Effect Monster WATER Machine 5 2300 1800 Common If you control a Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.
    ABYR-EN034 Metallizing Parasite - Soltite Union Monster WATER Aqua 7 1000 500 Common Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by the effects of your opponent's monsters. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    ABYR-EN035 Moulinglacia the Elemental Lord Effect Monster WATER Sea Serpent 8 2800 2200 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
    ABYR-EN036 House Duston Effect Monster LIGHT Fiend 1 0 1000 Common When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Battle Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from you hand and/or Deck to anywhere on the field, but you must Special Summon an equal number on each side.
    ABYR-EN037 Puny Penguin Effect Monster WATER Aqua 1 400 200 Short Print After this card has been flipped face-up, when it is sent to the Graveyard: Target 1 "Penguin" monster in your Graveyard, except "Small Penguin"; Special Summon it in face-up Attack Position or face-down Defense Position.
    ABYR-EN038 Missing Force Effect Monster DARK Warrior 4 1500 1000 Short Print If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect.
    ABYR-EN039 Number C32: Shark Drake Veiss Xyz/Effect Monster WATER Sea Serpent 4 2800 2100 Ultra Rare/Ultimate Rare/Ghost Rare 4 Level 4 WATER monsters
    You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
    ABYR-EN040 One-Eyed Skill Gainer Xyz/Effect Monster LIGHT Warrior 4 2500 2600 Super Rare 3 Level 4 monsters
    You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
    ABYR-EN041 Gagaga Cowboy Xyz/Effect Monster EARTH Warrior 4 1500 2400 Super Rare 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
  • Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
  • Defense Position: Inflict 800 damage to your opponent.
  • ABYR-EN042 Heroic Champion - Gandiva Xyz/Effect Monster EARTH Warrior 4 2100 1800 Ultra Rare/Ultimate Rare 2 Level 4 Warrior-Type monsters
    Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
    ABYR-EN043 Heroic Champion - Kusanagi Xyz/Effect Monster EARTH Warrior 4 2500 2400 Super Rare 3 Level 4 Warrior-Type monsters
    Once per turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
    ABYR-EN044 Number 9: Dyson Sphere Xyz/Effect Monster LIGHT Machine 9 2800 3000 Ultra Rare/Ultimate Rare 2 Level 9 monsters
    Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn if your opponent controls a monster whose ATK is higher than this card.
    ABYR-EN045 Number 8: Heraldic King Genom-Heritage Xyz/Effect Monster LIGHT Psychic 4 2400 1800 Super Rare 2 Level 4 "Heraldic Beast" monsters
    Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
    ABYR-EN046 Mermail Abyssgaios Xyz/Effect Monster WATER Aqua 7 2800 1600 Ultra Rare/Ultimate Rare 2 Level 7 WATER monsters
    While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
    ABYR-EN047 Empress of Prophecy Xyz/Effect Monster LIGHT Spellcaster 5 2000 1700 Ultra Rare/Ultimate Rare 2 Level 5 Spellcaster-Type monsters
    This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
    ABYR-EN048 Madolche Queen Tiaramisu Xyz/Effect Monster EARTH Fairy 4 2200 2100 Ultra Rare/Ultimate Rare 2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of cards returned.
    ABYR-EN049 Snowdust Giant? Xyz/Effect Monster WATER Beast-Warrior 4 2200 800 Rare 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters in your hand, and if you do, distribute an equal number of Ice Counters among face-up monsters on the field. While this card is face-up on the field, monsters with an Attribute other than WATER lose 200 ATK for each Ice Counter on the field.
    ABYR-EN050 Gagagigo the Risen Xyz Monster WATER Reptile 4 2950 2800 Rare 3 Level 4 monsters
    ABYR-EN051 One-Shot Wand Spell Equip Common Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
    ABYR-EN052 Different Dimension Deepsea Trench Spell Continuous Common When this card is activated: Banish 1 WATER monster from your hand, Graveyard, or side of the field. When this face-up card is destroyed: Special Summon the monster banished by this effect.
    ABYR-EN053 Tannhäuser Gate Spell Normal Super Rare Target 2 face-up monsters you control; the Level of each target becomes equal to their combined original Levels.
    ABYR-EN054 Gravity Blaster Spell Equip Common Equip only to a Machine-Type monster. Once per turn: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect(s) on the field is negated during the Battle Phase only.
    ABYR-EN055 Advanced Heraldry Art Spell Normal Rare Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
    ABYR-EN056 Abyss-scale of the Kraken Spell Equip Common Equip only to a "Mermail" monster. It gains 400 ATK. Negate any monster effect that activates on your opponent's side of the field, and if you do, send this card to the Graveyard.
    ABYR-EN057 Lemuria, the Forgotten City Spell Field Common This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
    ABYR-EN058 Spellbook of Eternity Spell Normal Rare Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
    ABYR-EN059 Spellbook of Fate Spell Quick-Play Ultra Rare/Ultimate Rare If you control a face-up Spellcaster-Type monster: Banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply 1 of these effects depending on the number of cards that was banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
  • 1: Return 1 Set Spell/Trap Card to the hand.
  • 2: Change 1 monster on the field to either face-down Defense Position or face-up Attack Position.
  • 3: Banish 1 card your opponent controls.
  • ABYR-EN060 The Grand Spellbook Tower Spell Field Secret Rare Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
    ABYR-EN061 Madolche Ticket Spell Continuous Common When a "Madolche" card is returned from your side of the field or Graveyard to your hand or Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon it in face-up Attack Position instead. You can only use the effect of "Madolche Ticket" once per turn.
    ABYR-EN062 Forbidden Dress Spell Quick-Play Super Rare Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
    ABYR-EN063 Final Gesture Spell Normal Common Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
    ABYR-EN064 Mind Pollutant Spell Normal Rare Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
    ABYR-EN065 The Humble Sentry Spell Normal Short Print Reveal your hand, choose 1 card from it, and shuffle it into the Deck.
    ABYR-EN066 Battle Break Trap Normal Common When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
    ABYR-EN067 Bubble Bringer Trap Continuous Super Rare Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
    ABYR-EN068 Heroic Gift Trap Normal Common If your opponent's Life Points are 2000 or less: Your opponent's Life Points become 8000, then draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
    ABYR-EN069 Heroic Advance Trap Normal Common When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
    ABYR-EN070 Xyz Xtreme !! Trap Normal Common When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
    ABYR-EN071 Abyss-squall Trap Normal Super Rare Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
    ABYR-EN072 Abyss-sphere Trap Continuous Ultra Rare/Ultimate Rare Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
    ABYR-EN073 Abyss-strom Trap Normal Rare Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.
    ABYR-EN074 Madolchepalooza Trap Normal Super Rare Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
    ABYR-EN075 Memory of an Adversary Trap Normal Super Rare When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
    ABYR-EN076 Magic Deflector Trap Normal Common For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
    ABYR-EN077 That Wacky Alchemy! Trap Normal Ultra Rare/Ultimate Rare If a face-up Spell Card in your opponent's Spell & Trap Card Zone is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.
    ABYR-EN078 Cash Back Trap Normal Short Print When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
    ABYR-EN079 Unification Trap Continuous Common Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monster they control, then sends all face-up monsters they control with a different Level to the Graveyard.
    ABYR-EN080 Retort Trap Counter Secret Rare When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then, you can add 1 card with that name from your Graveyard to your hand.
    ABYR-EN081 Mermail Abyssmander Effect Monster WATER Fish 4 100 2000 Rare You can banish this card from your Graveyard to activate 1 of these effects.
  • Increase the Level of all "Mermail" monsters you currently control by 1.
  • Increase the Level of all "Mermail" monsters you currently control by 2.
  • ABYR-EN082 Red Dragon Ninja Effect Monster FIRE Winged Beast 6 2400 1200 Super Rare When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
    ABYR-EN083 Slushy Effect Monster WATER Aqua 2 0 0 Rare When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
    ABYR-EN084 Abyss Dweller Xyz/Effect Monster WATER Sea Serpent 4 1700 1400 Super Rare 2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    ABYR-EN085 Giant Soldier of Steel Xyz/Effect Monster EARTH Rock 3 1300 2000 Secret Rare 2 Level 3 Rock-Type monsters
    This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
    ABYR-EN086 Noble Arms - Arfeudutyr Spell Equip Rare You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
    ABYR-EN087 Spellbook Library of the Heliosphere Spell Normal Secret Rare If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
    ABYR-EN088 Spellbook Star Hall Spell Continuous Rare Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
    ABYR-EN089 Attack the Moon! Spell Continuous Super Rare Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
    ABYR-EN090 Electromagnetic Bagworm Flip/Effect Monster LIGHT Insect 3 200 1400 Common FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    ABYR-EN091 Rage of the Deep Sea Effect Monster WATER Fish 5 0 0 Common This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
    ABYR-EN092 Ape Magician Effect Monster DARK Beast 3 800 1200 Common Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
    ABYR-EN093 Snowdust Dragon Effect Monster WATER Dragon 8 2800 1800 Common You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
    ABYR-EN094 Snow Dragon Effect Monster WATER Dragon 4 1400 900 Common When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
    ABYR-EN095 Uminotaurus Effect Monster WATER Aqua 4 1700 1000 Rare If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    ABYR-EN096 Fishborg Launcher Tuner Monster WATER Fish 1 200 100 Common During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
    ABYR-EN097 Papa-Corn Effect Monster EARTH Plant 4 1200 800 Rare While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
    ABYR-EN098 Thunder Sea Horse Effect Monster LIGHT Thunder 4 1600 1200 Secret Rare You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
    ABYR-EN099 Bahamut Shark Xyz/Effect Monster WATER Sea Serpent 4 2600 2100 Secret Rare 2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
    ABYR-ENSE1 Gagaga Girl Effect Monster DARK Spellcaster 3 1000 800 Super Rare You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
  • When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  • ABYR-ENSE2 Dark Smog Trap Continuous Super Rare Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 102 cards.