|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|
|AP06-EN001||Tour Guide From The Underworld||Effect Monster||DARK||Fiend||3||1000||600||Ultimate Rare||When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.|
|AP06-EN002||Number 11: Big Eye||Xyz/Effect Monster||DARK||Spellcaster||7||2600||2000||Ultimate Rare||2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.
|AP06-EN003||Traptrix Trap Hole Nightmare||Trap||Normal||Ultimate Rare||When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.|
|AP06-EN004||Traptrix Myrmeleo||Effect Monster||EARTH||Insect||4||1600||1200||Super Rare||Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.|
|AP06-EN005||White Dragon Wyverburster||Effect Monster||LIGHT||Dragon||4||1700||1800||Super Rare||Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.|
|AP06-EN006||Black Dragon Collapserpent||Effect Monster||DARK||Dragon||4||1800||1700||Super Rare||Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.|
|AP06-EN007||Superheavy Samurai Big Benkei||Effect Monster||EARTH||Machine||8||1000||3500||Super Rare||When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.|
|AP06-EN008||Shaddoll Beast||Flip/Effect Monster||DARK||Spellcaster||5||2200||1700||Super Rare||FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
|AP06-EN009||Underworld Fighter Balmung||Synchro/Effect Monster||DARK||Warrior||4||2100||800||Super Rare||1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
|AP06-EN010||Number 80: Rhapsody in Berserk||Xyz/Effect Monster||DARK||Fiend||4||0||1200||Super Rare||2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
|AP06-EN011||Summoner's Art||Spell||Normal||Super Rare||Add 1 Level 5 or higher Normal Monster from your Deck to your hand.|
|AP06-EN012||Bujincarnation||Spell||Normal||Super Rare||If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Materials for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.|
|AP06-EN013||Infernity Break||Trap||Normal||Super Rare||Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.|
|AP06-EN014||Sea Kamen||Normal Monster||WATER||Aqua||4||1100||1300||Short Print||A merciless monster that tears opponents to shreds with razor-like claws.|
|AP06-EN015||Gruesome Goo||Normal Monster||WATER||Aqua||3||1300||700||Short Print||A slime boss that is definitely tougher than it looks.|
|AP06-EN016||Amazon of the Seas||Normal Monster||WATER||Fish||4||1300||1400||Short Print||A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.|
|AP06-EN017||King of the Skull Servants||Effect Monster||DARK||Zombie||1||?||0||Common||The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.|
|AP06-EN018||Vanity's Fiend||Effect Monster||DARK||Fiend||6||2400||1200||Common||This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.|
|AP06-EN019||Van'Dalgyon the Dark Dragon Lord||Effect Monster||DARK||Dragon||8||2800||2500||Common||After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
|AP06-EN020||Machina Fortress||Effect Monster||EARTH||Machine||7||2500||1600||Common||You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.|
|AP06-EN021||Man-eating Black Shark||Fusion Monster||WATER||Fish||5||2100||1300||Short Print||"Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"|
|AP06-EN022||Madolche Queen Tiaramisu||Xyz/Effect Monster||EARTH||Fairy||4||2200||2100||Common||2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 material from this card, then target up to 2 "Madolche" card(s) in your GY; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
|AP06-EN023||Nobleman of Crossout||Spell||Normal||Common||Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.|
|AP06-EN024||Thunder Crash||Spell||Normal||Common||Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.|
|AP06-EN025||The Monarchs Stormforth||Spell||Quick-Play||Common||Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.|
|AP06-EN026||The Monarchs Stormforth||Spell||Quick-Play||Common||Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.|
|AP06-EN027||Royal Command||Trap||Continuous||Common||Negate the activation and effects of all Flip Effect monsters effects.|
|AP06-EN028||Cursed Seal of the Forbidden Spell||Trap||Counter||Common||When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.|
|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|