"Astral Pack 8" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
AP08-EN001 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 9 2700 2000 Ultimate Rare 1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
AP08-EN002 Mystical Space Typhoon Spell Quick-Play Ultimate Rare Target 1 Spell/Trap Card on the field; destroy that target.
AP08-EN003 Fiendish Chain Trap Continuous Ultimate Rare Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is one the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
AP08-EN004 Igknight Margrave Pendulum Monster FIRE Warrior 5 1500 2500 Super Rare A high-ranking Igknight warrior. When he does enter the fray his sweeping attacks are feared not just by the enemy but also his own troops.

Pendulum Scale: 7
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
AP08-EN005 Igknight Gallant Pendulum Monster FIRE Warrior 6 2100 2200 Super Rare A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.

Pendulum Scale: 2
Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
AP08-EN006 Toon Masked Sorcerer Toon Monster DARK Spellcaster 4 900 1400 Super Rare This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck.
AP08-EN007 Graff, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1000 1500 Super Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  • AP08-EN008 Black Luster Soldier - Envoy of the Evening Twilight Effect Monster DARK Warrior 8 3000 2500 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
  • LIGHT: Target 1 monster on the field; banish it.
  • DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
  • AP08-EN009 Spiritual Beast Rampengu Effect Monster WIND Beast 4 1600 400 Super Rare Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
    AP08-EN010 Instant Fusion Spell Normal Super Rare Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    AP08-EN011 Kozmotown Spell Field Super Rare Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    AP08-EN012 Book of Eclipse Spell Quick-Play Super Rare Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    AP08-EN013 Lose 1 Turn Trap Continuous Super Rare Activate this card only if you currently control no Special Summoned monsters. During the turn a monster is Special Summoned, negate its effects. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
    AP08-EN014 Rhaimundos of the Red Sword Normal Monster EARTH Warrior 4 1200 1300 Short Print Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints.
    AP08-EN015 Fireyarou Normal Monster FIRE Pyro 4 1300 1000 Short Print A malevolent creature wrapped in flames that attacks enemies with intense fire.
    AP08-EN016 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Common During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
    AP08-EN017 Swift Gaia the Fierce Knight Effect Monster DARK Warrior 7 2300 2100 Common If this is the only card in your hand, you can Normal Summon it without Tributing.
    AP08-EN018 Kinka-Byo Spirit Monster DARK Beast 1 400 200 Common This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
    AP08-EN019 Red-Eyes Wyvern Effect Monster WIND Dragon 4 1800 1600 Common Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
    AP08-EN020 Gem-Knight Obsidian Effect Monster EARTH Rock 3 1500 1200 Common If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    AP08-EN021 Vermillion Sparrow Fusion Monster FIRE Pyro 5 1900 1500 Short Print "Rhaimundos of the Red Sword" + "Fireyarou"
    AP08-EN022 Masked HERO Koga Fusion/Effect Monster LIGHT Warrior 8 2500 1800 Common Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect.
    AP08-EN023 Machine Duplication Spell Normal Common Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    AP08-EN024 U.A. Stadium Spell Field Common If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK.
    AP08-EN025 Black Horn of Heaven Trap Counter Common Negate the Special Summon of 1 of your opponent's monsters and destroy it.
    AP08-EN026 Safe Zone Trap Continuous Common Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
    AP08-EN027 Unpossessed Trap Continuous Common "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
     This set contains 27 cards.