"Battles of Legend: Chapter 1 Booster Pack" Card List and Spoiler

Order Battles of Legend: Chapter 1 Booster Pack from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
BLC1-EN001 Number 11: Big Eye Xyz/Effect Monster DARK Spellcaster 7 2600 2000 Secret Rare 2 Level 7 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
BLC1-EN002 Black Luster Soldier - Soldier of Chaos Link/Effect Monster EARTH Warrior 3000 LINK-3 Secret Rare 3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
  • This card gains 1500 ATK.
  • This card can make a second attack during the Battle Phase of your next turn.
  • Banish 1 card on the field.
  • BLC1-EN003 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Secret Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • BLC1-EN004 Elemental HERO Absolute Zero Fusion/Effect Monster WATER Warrior 8 2500 2000 Secret Rare 1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    BLC1-EN005 Gameciel, the Sea Turtle Kaiju Effect Monster WATER Aqua 8 2200 3000 Secret Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    BLC1-EN006 Dark Armed, the Dragon of Annihilation Xyz/Effect Monster DARK Dragon 7 2800 1000 Secret Rare 2+ Level 7 monsters
    Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
    BLC1-EN007 Neos Wiseman Effect Monster LIGHT Spellcaster 10 3000 3000 Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the GY. Cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's mosnter's ATK, also you gain LP equal to that opponent's monster's DEF.
    BLC1-EN008 Timelord Progenitor Vorpgate Synchro/Effect Monster DARK Fairy 10 0 0 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field.
    BLC1-EN009 Xtra HERO Infernal Devicer Link/Effect Monster DARK Fiend 1700 LINK-2 Secret Rare 2 "HERO" monsters
    If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
    BLC1-EN010 Cyber Slash Harpie Lady Synchro/Effect Monster WIND Winged Beast 8 2600 1400 Secret Rare 1 Tuner + 1+ non-Tuner mosnters
    For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
    BLC1-EN011 White Aura Whale Synchro/Effect Monster WATER Fish 8 2800 2000 Ultra Rare 1 WATER Tuner + 1+ non-Tuner WATER monsters
    When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
    BLC1-EN012 Judgment Dragon Effect Monster LIGHT Dragon 8 3000 2600 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
    BLC1-EN013 Minerva, the Exalted Lightsworn Xyz/Effect Monster LIGHT Fairy 4 2000 800 Ultra Rare 2 Level 4 monsters
    You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.
    BLC1-EN014 Sage with Eyes of Blue Tuner/Effect Monster LIGHT Spellcaster 1 0 1500 Ultra Rare When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
    BLC1-EN015 Evilswarm Exciton Knight Xyz/Effect Monster LIGHT Fiend 4 1900 0 Ultra Rare 2 Level 4 monsters
    Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
    BLC1-EN016 Orgoth the Relentless Effect Monster EARTH Warrior 7 2500 2450 Ultra Rare Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total X 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects.
  • 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn.
  • 3 or 4: Draw 2 cards.
  • 5 or 6: This card can attack directly this turn.
  • BLC1-EN017 Flying Elephant Effect Monster WIND Beast 4 1850 1300 Ultra Rare Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.
  • During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.
  • BLC1-EN018 Number 90: Galaxy-Eyes Photon Lord Xyz/Effect Monster LIGHT Warrior 8 2500 3000 Ultra Rare 2 Level 8 monsters
    If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
  • When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
  • During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
  • BLC1-EN019 Borrelguard Dragon Link/Effect Monster DARK Dragon 3000 LINK-4 Ultra Rare 3+ Effect Monsters
    Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
    BLC1-EN020 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Ultra Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    BLC1-EN021 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Ultra Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    BLC1-EN022 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Ultra Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • BLC1-EN023 Borrelsword Dragon Link/Effect Monster DARK Dragon 3000 LINK-4 Ultra Rare 3+ Effect Monsters
    Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
    BLC1-EN024 Sky Striker Maneuver - Afterburners! Spell Normal Ultra Rare If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
    BLC1-EN025 Miracle Rupture Spell Normal Ultra Rare Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.
    BLC1-EN026 Chaos Emperor, the Dragon of Armageddon Pendulum/Effect Monster DARK Dragon 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.

    Pendulum Scale: 1
    Pendulum Effect: You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.
    BLC1-EN027 Yubel Effect Monster DARK Fiend 10 0 0 Ultra Rare Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or GY.
    BLC1-EN028 Yubel - Terror Incarnate Effect Monster DARK Fiend 11 0 0 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or GY.
    BLC1-EN029 Yubel - The Ultimate Nightmare Effect Monster DARK Fiend 12 0 0 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
    BLC1-EN030 Destiny HERO - Malicious Effect Monster DARK Warrior 6 800 800 Ultra Rare You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    BLC1-EN031 Xtra HERO Wonder Driver Link/Effect Monster LIGHT Warrior 1900 LINK-2 Ultra Rare 2 "HERO" monsters
    If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
    BLC1-EN032 E - Emergency Call Spell Normal Ultra Rare Add 1 "Elemental HERO" monster from your Deck to your hand.
    BLC1-EN033 Dogoran, the Mad Flame Kaiju Effect Monster FIRE Dinosaur 8 3000 1200 Ultra Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
    BLC1-EN034 Kumongous, the Sticky String Kaiju Effect Monster EARTH Insect 7 2400 2500 Ultra Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
    BLC1-EN035 Radian, the Multidimensional Kaiju Effect Monster DARK Fiend 7 2000 2500 Ultra Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material.
    BLC1-EN036 Jizukiru, the Star Destroying Kaiju Effect Monster LIGHT Machine 10 3300 2600 Ultra Rare You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards)(Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
    BLC1-EN037 Number 54: Lion Heart Xyz/Effect Monster EARTH Warrior 1 100 100 Ultra Rare 3 Level 1 monsters
    This Attack Position card cannot be destroyed by battle. If you take battle damage from battles involving this card; inflict damage to your opponent equal to the battle damage you took. Once per turn, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can detach 1 material from this card; your opponent takes any battle damage you would have taken from that battle.
    BLC1-EN038 Number 77: The Seven Sins Xyz/Effect Monster DARK Fiend 12 4000 3000 Ultra Rare 2 Level 12 monsters
    You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    BLC1-EN039 Number 39: Utopia Xyz/Effect Monster LIGHT Warrior 4 2500 2000 Ultra Rare 2 Level 4 monsters
    When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no materials: Destroy this card.
    BLC1-EN040 Gimmick Puppet Nightmare Effect Monster DARK Machine 8 1000 2000 Ultra Rare You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or GY. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
    BLC1-EN041 Harpie Perfumer Effect Monster WIND Winged Beast 4 1400 1300 Ultra Rare This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Harpie Lady Sisters". If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
    BLC1-EN042 Quick Launch Spell Quick-Play Ultra Rare Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
    BLC1-EN043 Security Dragon Link/Effect Monster LIGHT Cyberse 1100 LINK-2 Ultra Rare 2 monsters
    Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.
    BLC1-EN044 Darkness Metal, the Dragon of Dark Steel Link/Effect Monster DARK Dragon 2800 LINK-4 Ultra Rare 2+ Effect Monsters with the same Type and Attribute
    You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
    BLC1-EN045 Trishula, the Dragon of Icy Imprisonment Fusion/Effect Monster WATER Dragon 9 2700 2000 Ultra Rare 3 monsters with different names
    Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
    BLC1-EN046 Judgment, the Dragon of Heaven Synchro/Effect Monster LIGHT Dragon 8 3000 2600 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
    BLC1-EN047 Raidraptor - Rudder Strix Effect Monster DARK Winged Beast 4 0 1600 Common If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn.
    BLC1-EN048 Raidraptor - Final Fortress Falcon Xyz/Effect Monster DARK Winged Beast 12 3800 2800 Common 3 Level 12 monsters
    If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" monster from your GY; this card can attack again in a row.
    BLC1-EN049 Twilight Ninja Jogen Pendulum/Effect Monster DARK Warrior 7 2000 1000 Common You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage.

    Pendulum Scale: 1
    Pendulum Effect: If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    BLC1-EN050 Twilight Ninja Kagen Pendulum/Effect Monster DARK Warrior 1 0 2000 Common You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).
    BLC1-EN051 White Moray Effect Monster WATER Fish 2 600 200 Common During the turn you Normal Summon this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
    BLC1-EN052 White Aura Dolphin Synchro/Effect Monster WATER Fish 6 2400 1000 Common 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
    BLC1-EN053 Destiny HERO - Dreamer Effect Monster DARK Warrior 1 0 600 Common During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
    BLC1-EN054 Destiny HERO - Dusktopia Fusion/Effect Monster DARK Warrior 10 3000 3000 Common 1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
    If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn (Quick Effect): You can target 1 monster on the field; until the end of this turn, it cannot be destroyed by battle or card effects, and neither player takes any battle damage from attacks involving that monster.
    BLC1-EN055 Lyla, Lightsworn Sorceress Effect Monster LIGHT Spellcaster 4 1700 200 Common You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
    BLC1-EN056 Garoth, Lightsworn Warrior Effect Monster LIGHT Warrior 4 1850 1300 Common If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
    BLC1-EN057 Lumina, Lightsworn Summoner Effect Monster LIGHT Spellcaster 3 1000 1000 Common Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
    BLC1-EN058 Wulf, Lightsworn Beast Effect Monster LIGHT Beast-Warrior 4 2100 300 Common Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
    BLC1-EN059 Celestia, Lightsworn Angel Effect Monster LIGHT Fairy 5 2300 200 Common When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY; then target up to 2 cards your opponent controls; destroy those targets.
    BLC1-EN060 Raiden, Hand of the Lightsworn Tuner Monster LIGHT Warrior 4 1700 1000 Common During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
    BLC1-EN061 Felis, Lightsworn Archer Tuner/Effect Monster LIGHT Beast-Warrior 4 1100 2000 Common Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
    BLC1-EN062 Solar Recharge Spell Normal Common Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
    BLC1-EN063 Vanity's Fiend Effect Monster DARK Fiend 6 2400 1200 Common Cannot be Special Summoned. Neither player can Special Summon monsters.
    BLC1-EN064 Crusader of Endymion Gemini Monster LIGHT Spellcaster 4 1900 1200 Common This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it be become an Effect Monster with this effect:
  • Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter it, and if you do, this card gains 600 ATK until the end of this turn.
  • BLC1-EN065 Cactus Bouncer Effect Monster EARTH Plant 4 1800 300 Common Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.
    BLC1-EN066 Denko Sekka Effect Monster LIGHT Thunder 4 1700 1000 Common Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
    BLC1-EN067 Galaxy Soldier Effect Monster LIGHT Machine 5 2000 0 Common You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
    BLC1-EN068 Elemental HERO Nova Master Fusion/Effect Monster FIRE Warrior 8 2600 2100 Common 1 "Elemental HERO" monster + 1 FIRE monster
    Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
    BLC1-EN069 Vision HERO Adoration Fusion/Effect Monster DARK Warrior 8 2800 2100 Common 2 "HERO" monsters
    Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; that opponent's monster loses ATK/DEF equal to the ATK of your targeted monster, until the end of this turn.
    BLC1-EN070 Neo Galaxy-Eyes Photon Dragon Xyz/Effect Monster LIGHT Dragon 8 4500 3000 Common 3 Level 8 monsters
    If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: Negate the effects of all other face-up cards currently on the field. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.
    BLC1-EN071 Gaia Dragon, the Thunder Charger Xyz/Effect Monster WIND Dragon 7 2600 2100 Common 2 Level 7 monsters
    You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
    BLC1-EN072 Number 107: Galaxy-Eyes Tachyon Dragon Xyz/Effect Monster LIGHT Dragon 8 3000 2500 Common 2 Level 8 monsters
    Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
    BLC1-EN073 Raidraptor - Satellite Cannon Falcon Xyz/Effect Monster DARK Winged Beast 8 3000 2000 Common 2 Level 8 Winged Beast-Type monsters
    If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY.
    BLC1-EN074 Into the Void Spell Normal Common If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
    BLC1-EN075 Miracle Contact Spell Normal Common Shuffle into the Deck, from your hand, field, or GY, the Fusion Material that are listed on an "Elemental HERO" Fusion Monster that mentions "Elemental HERO Neos" as a material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    BLC1-EN076 Different Dimension Ground Trap Normal Common This turn, any monster sent to the GY is banished instead.
    BLC1-EN077 Water of Life Spell Normal Common If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
    BLC1-EN078 Gold Moon Coin Spell Normal Common Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
    BLC1-EN079 Gingerbread House Spell Continuous Common During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
    BLC1-EN080 Vision HERO Minimum Ray Effect Monster DARK Warrior 3 1200 700 Common If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
    BLC1-EN081 Vision HERO Multiply Guy Effect Monster DARK Warrior 3 800 700 Common If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
    BLC1-EN082 Vision HERO Increase Effect Monster DARK Warrior 3 900 1100 Common If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
    BLC1-EN083 Vision HERO Poisoner Effect Monster DARK Warrior 3 900 700 Common If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
    BLC1-EN084 Vision HERO Gravito Effect Monster DARK Warrior 4 500 2000 Common If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
    BLC1-EN085 Vision Release Spell Normal Common Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
    BLC1-EN086 Vision Fusion Spell Normal Common Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
    BLC1-EN087 Apparition Trap Normal Common If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    BLC1-EN088 T.G. Gear Zombie Tuner/Effect Monster DARK Zombie 1 600 0 Common You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
    BLC1-EN089 T.G. Drill Fish Effect Monster WATER Fish 1 100 800 Common This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
  • If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
  • When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
  • BLC1-EN090 T.G. Metal Skeleton Effect Monster DARK Zombie 2 1100 0 Common If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
    BLC1-EN091 Sonic Stun Trap Normal Common When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
    BLC1-EN092 Hi-Speedroid Kitedrake Synchro/Effect Monster WIND Machine 8 3000 2800 Common 1 WIND Machine Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects.
  • Destroy all other cards on the field.
  • Negate the effects of all face-up cards your opponent currently controls.
    If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
    You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
  • BLC1-EN093 Harpie Conductor Link/Effect Monster WIND Winged Beast 1900 LINK-2 Common 2 WIND monsters
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
  • If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
  • If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
  • BLC1-EN094 Hi-Speedroid Rubber Band Shooter Link/Effect Monster WIND Machine 1000 LINK-2 Common 2 WIND monsters
    During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
    BLC1-EN095 PSY-Framelord Lambda Link/Effect Monster LIGHT Psychic 1700 LINK-2 Common 2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
    BLC1-EN096 Salamangreat Almiraj Link/Effect Monster FIRE Cyberse 0 LINK-1 Common 1 Normal Summoned monsters with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    BLC1-EN097 Vision HERO Vyon Effect Monster DARK Warrior 4 1000 1200 Common If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.
    BLC1-EN098 Vision HERO Witch Raider Effect Monster DARK Warrior 8 2700 1900 Common To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
    BLC1-EN099 Vision HERO Trinity Fusion/Effect Monster DARK Warrior 8 2500 2000 Common 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    BLC1-EN100 Destiny HERO - Dangerous Fusion/Effect Monster DARK Warrior 6 2000 2600 Common 1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    BLC1-EN101 Elemental Hero Neos Knight Fusion/Effect Monster LIGHT Warrior 7 2500 1000 Common Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    BLC1-EN102 Dinowrestler Pankratops Effect Monster EARTH Dinosaur 7 2600 0 Common If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    BLC1-EN103 Interrupted Kaiju Slumber Spell Normal Common Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
    BLC1-EN104 Living Fossil Spell Equip Common Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
    BLC1-EN105 Cyber Emergency Spell Normal Common Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owners possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyberse Emergency" per turn.
    BLC1-EN106 Born from Draconis Trap Normal Common Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except for its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
    BLC1-EN107 Cyber Eltanin Effect Monster LIGHT Machine 10 ? ? Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
    BLC1-EN108 Cyber Larva Effect Monster LIGHT Machine 1 400 600 Common If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
    BLC1-EN109 Number 27: Dreadnought Dreadnoid Xyz/Effect Monster WATER Machine 4 2200 1000 Common 2+ Level 4 monsters
    At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    BLC1-EN110 Number 75: Bamboozling Gossip Shadow Xyz/Effect Monster WIND Spellcaster 3 1000 2600 Common 2+ Level 3 monsters
    Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
    BLC1-EN111 Iron Draw Spell Normal Common If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn
    BLC1-EN112 Glorious Numbers Spell Normal Common If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
    BLC1-EN113 Hibernation Dragon Effect Monster DARK Dragon 3 600 1500 Common If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
    BLC1-EN114 Flash Charge Dragon Link/Effect Monster DARK Dragon 2300 LINK-3 Common 2+ Dragon monsters
    You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal Summoned, to a zone(s) this card points to (except during the Damage step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monsterl negate the activation.
    BLC1-EN115 The Phantom Knights of Ancient Cloak Effect Monster DARK Warrior 3 800 1000 Common If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
    BLC1-EN116 The Phantom Knights of Silent Boots Effect Monster DARK Warrior 3 200 1200 Common If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
    BLC1-EN117 Phantom Knights' Fog Blade Trap Continuous Common Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
    BLC1-EN118 Altergeist Manifestation Trap Normal Common Targeting 1 "Altergeist" monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
    BLC1-EN119 PSY-Frame Driver Normal Monster LIGHT Psychic 6 2500 0 Common A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
    BLC1-EN120 Elemental HERO Honest Neos Effect Monster LIGHT Warrior 7 2500 2000 Common During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
    BLC1-EN121 Preparation of Rites Spell Normal Common Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
    BLC1-EN122 Kyoutou Waterfront Spell Field Common Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.
    BLC1-EN123 The Kaiju Files Spell Continuous Common Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju"Spell/Trap Card from your Deck to your hand, except "The Kaiju Files".
    BLC1-EN124 Union Hangar Spell Field Common When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
    BLC1-EN125 Dragonic Diagram Spell Field Common All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
    BLC1-EN126 Dark Spell Regeneration Trap Normal Common When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
    BLC1-EN127 Powered Crawler Effect Monster EARTH Machine 7 2700 2000 Common If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able.
    BLC1-EN128 Weathering Soldier Effect Monster EARTH Rock 4 2000 1200 Common If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
    BLC1-EN129 Fossil Warrior Skull King Fusion/Effect Monster EARTH Rock 8 2800 1300 Common 1 Rock monster + 1 Level 7 or higher monster
    Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.
    BLC1-EN130 Fossil Warrior Skull Knight Fusion/Effect Monster EARTH Rock 6 2400 1100 Common 1 Rock monster + 1 Level 5 or 6 monster
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
    BLC1-EN131 Fossil Warrior Skull Bone Fusion/Effect Monster EARTH Rock 4 2000 800 Common 1 Rock monster + 1 Level or lower monster
    Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
    BLC1-EN132 Fossil Dragon Skullgios Fusion/Effect Monster EARTH Rock 8 3500 0 Common 1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
    BLC1-EN133 Fossil Dragon Skullgar Fusion/Effect Monster EARTH Rock 4 2500 0 Common 1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
    BLC1-EN134 Fossil Fusion Spell Normal Common Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.
    BLC1-EN135 Time Stream Spell Normal Common Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
    BLC1-EN136 Specimen Inspection Spell Normal Common Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.
    BLC1-EN137 High Rate Draw Trap Normal Common Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
    BLC1-EN138 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • BLC1-EN139 Elemental HERO Shining Flare Wingman Fusion/Effect Monster LIGHT Warrior 8 2500 2100 Common "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    BLC1-EN140 Elemental HERO Chaos Neos Fusion/Effect Monster DARK Warrior 9 3000 2500 Common Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • BLC1-EN141 Elemental HERO Escuridao Fusion/Effect Monster DARK Warrior 8 2500 2000 Common 1 "Elemental HERO" monster + 1 DARK monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
    BLC1-EN142 Black Whirlwind Spell Continuous Common When a "Blackwing" monster is Normal Summoned to your side of the Field, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.
    BLC1-EN143 Blackwing - Kris the Crack of Dawn Effect Monster DARK Winged Beast 4 1900 300 Common If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
    BLC1-EN144 Assault Blackwing - Sohaya the Rain Storm Synchro/Effect Monster DARK Winged Beast 5 1500 2000 Common 1 Tuner + 1 or more non-Tuner monster
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
  • When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it.
  • During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.
  • BLC1-EN145 Steam Synchron Tuner/Effect Monster WATER Machine 3 600 800 Common During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
    BLC1-EN146 Junk Anchor Tuner/Effect Monster EARTH Machine 2 0 0 Common For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, Immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.
    BLC1-EN147 Kalantosa, Mystical Beast of the Forest Effect Monster EARTH Beast 2 200 1400 Common If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.
    BLC1-EN148 Valerifawn, Mystical Beast of the Forest Tuner/Effect Monster EARTH Beast 2 400 900 Common You can discard 1 card, then target 1 Level 2 or lower Beast-Typemonster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
    BLC1-EN149 Number C92: Heart-eartH Chaos Dragon Xyz/Effect Monster DARK Dragon 10 1000 0 Common 4 Level 10 monsters
    Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
  • BLC1-EN150 Number S39: Utopia the Lightning Xyz/Effect Monster LIGHT Warrior 5 2500 2000 Common 3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    BLC1-EN151 Number 84: Pain Gainer Xyz/Effect Monster DARK Insect 11 0 0 Common 2 Level 11 monsters
    You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.
    BLC1-EN152 Elemental HERO Prisma Effect Monster LIGHT Warrior 4 1700 1100 Common Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    BLC1-EN153 Destiny HERO - Denier Effect Monster DARK Warrior 3 1100 600 Common If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
    BLC1-EN154 Elemental Hero Gaia Fusion/Effect Monster EARTH Warrior 6 2200 2600 Common 1 "Elemental HERO" monster + 1 EARTH Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
    BLC1-EN155 Elemental HERO Sunrise Fusion/Effect Monster LIGHT Warrior 7 2500 1200 Common 2 "HERO" monsters with different Attributes
    Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn
  • If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
  • When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
  • BLC1-EN156 Xtra HERO Dread Decimator Link/Effect Monster DARK Warrior 2500 LINK-3 Common 2+ "HERO" monsters
    This card, also any "HERO" monsters it points to gain 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
    BLC1-EN157 Xtra HERO Cross Crusader Link/Effect Monster DARK Warrior 1600 LINK-2 Common 2 Warrior monsters
    If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
    BLC1-EN158 A Hero Lives Spell Normal Common If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    BLC1-EN159 Fusion Destiny Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
    BLC1-EN160 Gren Maju Da Eiza Effect Monster FIRE Fiend 3 ? ? Common This card's ATK/DEF become the number of your banished cards x 400.
    BLC1-EN161 Chronomaly Tuspa Rocket Effect Monster EARTH Rock 4 1000 1000 Common If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • This card can make up to 2 attacks on monsters during each Battle Phase.
    You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
  • BLC1-EN162 White Aura Bihamut Synchro/Effect Monster WATER Fish 10 3300 3000 Common 1 Tuner Synchro Monster + 1+ non-Tuner Monsters
    During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense Position.
    BLC1-EN163 SPYRAL Double Helix Link/Effect Monster EARTH Warrior 1900 LINK-2 Common 2 "SPYRAL" monsters
    This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
     This set contains 163 cards.