"Battles of Legend: Hero's Revenge" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
BLHR-EN000 Five-Headed Dragon Fusion/Effect Monster DARK Dragon 12 5000 5000 Secret Rare 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally. )
BLHR-EN001 Ipiria Effect Monster EARTH Reptile 2 500 500 Secret Rare If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
BLHR-EN002 Water of Life Spell Normal Ultra Rare If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
BLHR-EN003 Gold Moon Coin Spell Normal Ultra Rare Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
BLHR-EN004 Gingerbread House Spell Continuous Ultra Rare During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
BLHR-EN005 Vision HERO Minimum Ray Effect Monster DARK Warrior 3 1200 700 Ultra Rare If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
BLHR-EN006 Vision HERO Multiply Guy Effect Monster DARK Warrior 3 800 700 Ultra Rare If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
BLHR-EN007 Vision HERO Increase Effect Monster DARK Warrior 3 900 1100 Secret Rare If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
BLHR-EN008 Vision HERO Poisoner Effect Monster DARK Warrior 3 900 700 Ultra Rare If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
BLHR-EN009 Vision HERO Gravito Effect Monster DARK Warrior 4 500 2000 Ultra Rare If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
BLHR-EN010 Vision HERO Faris Effect Monster DARK Warrior 5 1600 1800 Secret Rare You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
BLHR-EN011 Vision Release Spell Normal Ultra Rare Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
BLHR-EN012 Vision Fusion Spell Normal Secret Rare Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
BLHR-EN013 Apparition Trap Normal Ultra Rare If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
BLHR-EN014 Fortune Fairy Hikari Effect Monster LIGHT Spellcaster 1 0 0 Secret Rare When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
BLHR-EN015 Fortune Fairy En Effect Monster FIRE Spellcaster 2 0 0 Ultra Rare When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
BLHR-EN016 Fortune Fairy Hu Effect Monster WIND Spellcaster 3 0 0 Ultra Rare When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
BLHR-EN017 Fortune Fairy Swee Effect Monster WATER Spellcaster 4 0 0 Ultra Rare When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
BLHR-EN018 Fortune Fairy Ann Effect Monster DARK Spellcaster 5 0 0 Ultra Rare When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
BLHR-EN019 Fortune Fairy Chee Effect Monster EARTH Spellcaster 6 0 0 Ultra Rare When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
BLHR-EN020 Unacceptable Result Spell Quick-Play Ultra Rare If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
BLHR-EN021 Miracle Stone Spell Continuous Ultra Rare You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
BLHR-EN022 Lucky Loan Spell Normal Ultra Rare Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
BLHR-EN023 T.G. Gear Zombie Tuner/Effect Monster DARK Zombie 1 600 0 Secret Rare You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
BLHR-EN024 T.G. Drill Fish Effect Monster WATER Fish 1 100 800 Ultra Rare This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
  • If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
  • When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
  • BLHR-EN025 T.G. Metal Skeleton Effect Monster DARK Zombie 2 1100 0 Ultra Rare If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
    BLHR-EN026 Sonic Stun Trap Normal Ultra Rare When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
    BLHR-EN027 Number 26: Spaceway Octobypass Xyz/Effect Monster LIGHT Psychic 3 800 2400 Ultra Rare 2 Level 3 monsters
    At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
    BLHR-EN028 Number 60: Dugares the Timeless Xyz/Effect Monster FIRE Fiend 4 1200 1200 Ultra Rare 2 Level 4 monsters
    You can detach 2 materials from this card, then activate 1 of the following effects;
  • Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
  • Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
  • Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
    You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
  • BLHR-EN029 Number 76: Harmonizer Gradielle Xyz/Effect Monster LIGHT Fairy 7 2700 2100 Ultra Rare 2 Level 7 monsters
    This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.
    BLHR-EN030 Number 97: Draglubion Xyz/Effect Monster DARK Dragon 8 3000 3000 Secret Rare 2 Level 8 monsters
    Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.
    BLHR-EN031 Battlewasp - Pin the Bullseye Effect Monster WIND Insect 1 200 300 Ultra Rare If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
    BLHR-EN032 Battlewasp - Dart the Hunter Effect Monster WIND Insect 1 100 100 Ultra Rare When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
    BLHR-EN033 Battlewasp - Sting the Poison Tuner/Effect Monster WIND Insect 2 400 800 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
    BLHR-EN034 Battlewasp - Twinbow the Attacker Effect Monster WIND Insect 3 1000 500 Ultra Rare During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
    BLHR-EN035 Battlewasp - Arbalest the Rapidfire Effect Monster WIND Insect 4 1800 800 Ultra Rare When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
    BLHR-EN036 Battlewasp - Azusa the Ghost Bow Synchro/Tuner/Effect Monster WIND Insect 5 2200 1600 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
    BLHR-EN037 Battlewasp - Halberd the Charge Synchro/Effect Monster WIND Insect 6 2500 800 Ultra Rare 1 Insect Tuner + 1+ non-Tuner monsters
    Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
    BLHR-EN038 Battlewasp - Hama the Conquering Bow Synchro/Effect Monster WIND Insect 8 2800 2000 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
  • When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
  • At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
  • BLHR-EN039 Battlewasp - Ballista the Armageddon Synchro/Effect Monster WIND Insect 12 3000 800 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
    BLHR-EN040 Summoning Swarm Spell Normal Ultra Rare Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
    BLHR-EN041 Revival Swarm Spell Normal Ultra Rare Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
    BLHR-EN042 Battlewasp - Nest Trap Continuous Ultra Rare When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
    BLHR-EN043 All-Eyes Phantom Dragon Pendulum/Effect Monster LIGHT Dragon 10 3000 2500 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.

    Pendulum Scale: 0
    Pendulum Effect: Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
    BLHR-EN044 Hi-Speedroid Kitedrake Synchro/Effect Monster WIND Machine 8 3000 2800 Secret Rare 1 WIND Machine Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects.
  • Destroy all other cards on the field.
  • Negate the effects of all face-up cards your opponent currently controls.
    If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
    You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
  • BLHR-EN045 Avendread Savior Link/Effect Monster DARK Zombie 1600 LINK-2 Secret Rare 2 Zombie monsters
    This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
  • You can target 1 "Vendread" card in your GY; add it to your hand.
  • During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
  • BLHR-EN046 Black Luster Soldier - Soldier of Chaos Link/Effect Monster EARTH Warrior 3000 LINK-3 Secret Rare 3 monsters with different names
    If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
  • This card gains 1500 ATK.
  • This card can make a second attack during the Battle Phase of your next turn.
  • Banish 1 card on the field.
  • BLHR-EN047 Harpie Conductor Link/Effect Monster WIND Winged Beast 1900 LINK-2 Secret Rare 2 WIND monsters
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
  • If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
  • If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
  • BLHR-EN048 Double Headed Anger Knuckle Link/Effect Monster EARTH Machine 1500 LINK-2 Secret Rare 2 Machine monsters
    Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
  • During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
  • If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
  • BLHR-EN049 Traptrix Sera Link/Effect Monster EARTH Plant 800 LINK-1 Secret Rare 1 non-Link "Traptrix" monster
    This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
  • If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control.
  • If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
  • BLHR-EN050 Hi-Speedroid Rubber Band Shooter Link/Effect Monster WIND Machine 1000 LINK-2 Secret Rare 2 WIND monsters
    During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
    BLHR-EN051 PSY-Framelord Lambda Link/Effect Monster LIGHT Psychic 1700 LINK-2 Secret Rare 2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
    BLHR-EN052 Magical Musketeer Max Link/Effect Monster LIGHT Fiend 1000 LINK-1 Ultra Rare 1 Level 8 or lower "Magical Musket" monster
    If this card is Link Summoned: You can activate 1 of these effects;
  • Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
  • Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
    You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
  • BLHR-EN053 Gimmick Puppet Chimera Doll Link/Effect Monster DARK Machine 1500 LINK-2 Ultra Rare 2 Machine monsters
    During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
    BLHR-EN054 Salamangreat Almiraj Link/Effect Monster FIRE Cyberse 0 LINK-1 Secret Rare 1 Normal Summoned monsters with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    BLHR-EN055 Stardust Mirage Trap Normal Secret Rare If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
    BLHR-EN056 Dark Sacrifice Trap Normal Secret Rare When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
    BLHR-EN057 Foolish Burial Spell Normal Ultra Rare Send 1 monster from your Deck to the GY.
    BLHR-EN058 Symbol of Friendship Spell Normal Ultra Rare To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that sameturn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
    BLHR-EN059 Vision HERO Vyon Effect Monster DARK Warrior 4 1000 1200 Secret Rare If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.
    BLHR-EN060 Vision HERO Witch Raider Effect Monster DARK Warrior 8 2700 1900 Ultra Rare To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
    BLHR-EN061 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Ultra Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
  • Add 1 "HERO" monster from your Deck to your hand.
  • BLHR-EN062 Vision HERO Trinity Fusion/Effect Monster DARK Warrior 8 2500 2000 Ultra Rare 3 "HERO" monsters
    During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
    BLHR-EN063 Destiny HERO - Dangerous Fusion/Effect Monster DARK Warrior 6 2000 2600 Ultra Rare 1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    BLHR-EN064 Elemental Hero Neos Knight Fusion/Effect Monster LIGHT Warrior 7 2500 1000 Secret Rare Elemental Hero Neos + 1 Warrior-Type monster
    This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
    BLHR-EN065 Elemental HERO Absolute Zero Fusion/Effect Monster WATER Warrior 8 2500 2000 Ultra Rare 1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    BLHR-EN066 Dragonecro Nethersoul Dragon Fusion/Effect Monster DARK Dragon 8 3000 0 Ultra Rare 2 Zombie monsters
    Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon".
    BLHR-EN067 Lunalight Crimson Fox Effect Monster DARK Beast-Warrior 4 1800 600 Ultra Rare If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
    BLHR-EN068 Lunalight Kaleido Chick Effect Monster DARK Beast-Warrior 4 1400 800 Ultra Rare Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
    BLHR-EN069 Predaplast Spell Quick-Play Ultra Rare Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
    BLHR-EN070 Dinowrestler Pankratops Effect Monster EARTH Dinosaur 7 2600 0 Secret Rare If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    BLHR-EN071 Borrelsword Dragon Link/Effect Monster DARK Dragon 3000 LINK-4 Secret Rare 3+ Effect Monsters
    Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
    BLHR-EN072 Salamangreat Sanctuary Spell Field Ultra Rare If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
    BLHR-EN073 Will of the Salamangreat Spell Continuous Ultra Rare During your Main Phase: You can Special Summon 1 "Salamangreat" mosnter from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
    BLHR-EN074 Cyber-Stein Effect Monster DARK Machine 2 700 500 Secret Rare Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
    BLHR-EN075 Guardian of Order Effect Monster LIGHT Warrior 8 2500 1200 Ultra Rare If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
    BLHR-EN076 White Dragon Wyverburster Effect Monster LIGHT Dragon 4 1700 1800 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    BLHR-EN077 Black Dragon Collapserpent Effect Monster DARK Dragon 4 1800 1700 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    BLHR-EN078 Artifact Scythe Effect Monster LIGHT Fairy 5 2200 900 Ultra Rare You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn.
    BLHR-EN079 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Secret Rare You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    BLHR-EN080 Shaddoll Falco Flip/Tuner/Effect Monster DARK Spellcaster 2 600 1400 Ultra Rare FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    BLHR-EN081 Shaddoll Hedgehog Flip/Effect Monster DARK Spellcaster 3 800 200 Ultra Rare FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
    If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    BLHR-EN082 Shaddoll Squamata Flip/Effect Monster DARK Spellcaster 4 1800 1000 Ultra Rare FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    BLHR-EN083 Shaddoll Beast Flip/Effect Monster DARK Spellcaster 5 2200 1700 Ultra Rare FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    BLHR-EN084 Subterror Guru Flip/Effect Monster EARTH Dragon 4 1600 1800 Ultra Rare FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
    BLHR-EN085 Herald of the Arc Light Synchro/Effect Monster LIGHT Fairy 4 600 1000 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    BLHR-EN086 Nekroz Cycle Spell Ritual Secret Rare This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
    BLHR-EN087 Interrupted Kaiju Slumber Spell Normal Secret Rare Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
    BLHR-EN088 Summon Limit Trap Continuous Ultra Rare Neither player can Summon more then two times per turn.
    BLHR-EN089 Sky Striker Ace - Raye Effect Monster DARK Warrior 4 1500 1500 Secret Rare (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
    BLHR-EN090 Sky Striker Mobilize - Engage! Spell Normal Secret Rare If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
    BLHR-EN091 Sky Striker Maneuver - Afterburners! Spell Normal Ultra Rare If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
    BLHR-EN092 Sky Striker Mecha - Widow Anchor Spell Quick-Play Secret Rare If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
    BLHR-EN093 Number 93: Utopia Kaiser Xyz/Effect Monster LIGHT Warrior 12 2500 2000 Secret Rare 2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material
    Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
     This set contains 94 cards.