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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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BLMM-EN001 | Blue-Eyes White Dragon | Normal Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Secret Rare, Starlight Rare | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
BLMM-EN002 | Skull Servant | Normal Monster | DARK | Zombie | 1 | 300 | 200 | Secret Rare, Starlight Rare | A skeletal ghost that isn't strong, but can mean trouble in large numbers. | |
BLMM-EN003 | Elemental HERO Neos | Normal Monster | LIGHT | Warrior | 7 | 2500 | 2000 | Secret Rare, Starlight Rare | A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |
BLMM-EN004 | Gearfried the Iron Knight | Effect Monster | EARTH | Warrior | 4 | 1800 | 1600 | Secret Rare, Starlight Rare | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
BLMM-EN005 | Gorz the Emissary of Darkness | Effect Monster | DARK | Fiend | 7 | 2700 | 2500 | Secret Rare, Starlight Rare | When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage. |
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BLMM-EN006 | Honest | Effect Monster | LIGHT | Fairy | 4 | 1100 | 1900 | Secret Rare, Starlight Rare | During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. | |
BLMM-EN007 | Galaxy-Eyes Photon Dragon | Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Secret Rare, Starlight Rare | You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished. | |
BLMM-EN008 | Dark Paladin | Fusion/Effect Monster | DARK | Spellcaster | 8 | 2900 | 2400 | Secret Rare, Starlight Rare | "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY. |
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BLMM-EN009 | Junk Warrior | Synchro/Effect Monster | DARK | Warrior | 5 | 2300 | 1300 | Secret Rare, Starlight Rare | "Junk Synchron" + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 and lower monsters you currently control. |
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BLMM-EN010 | Ojama Trio | Trap | Normal | Secret Rare, Starlight Rare | Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. | |||||
BLMM-EN011 | Alba System Dogmatikalamity | Fusion/Effect Monster | DARK | Dragon | 8 | 4500 | 2500 | Secret Rare, Starlight Rare | "Fallen of Albaz" + 6 monsters in your GY with different names Must first be Fusion Summoned. Can attack all your opponent's monsters, once each. Cannot declare an attack unless you send 1 card from your Extra Deck to the GY. Once per turn, if you control this Fusion Summoned card and have 6 or more Fusion Monsters in your GY with different names that mention "Fallen of Albaz" as material: You can send all cards in each player's Extra Deck to the GY. |
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BLMM-EN012 | The Fabled Behilmoth | Tuner/Effect Monster | LIGHT | Beast | 2 | 1000 | 600 | Ultra Rare | If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn. | |
BLMM-EN013 | Fabled Gammajin | Synchro/Tuner/Effect Monster | LIGHT | Fiend | 4 | 2000 | 0 | Ultra Rare | 1 "Fabled" Tuner + 1+ non-Tuner monsters Your opponent cannot target other "Fabled" Synchro Monsters you control with card effects. You can only use each of the following effects of "Fabled Gammajin" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Fabled" monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of "Fabled" Synchro Monsters you control, then discard 1 card. |
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BLMM-EN014 | Fabled Levilazebul | Synchro/Effect Monster | LIGHT | Fiend | 10 | 3050 | 1950 | Secret Rare | 1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of "Fabled" monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other "Fabled" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of "Fabled Levilazebul" once per turn. |
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BLMM-EN015 | Fabled Realm's Revival | Spell | Continuous | Ultra Rare | When this card is activated: You can Set 1 "Fabled" Spell/Trap from your Deck, except "Fabled Realm's Revival". Your opponent cannot activate cards or effects when you Synchro Summon a "Fabled" Synchro Monster. Once per turn: You can discard 1 "Fabled" card, then activate 1 of these effects; You can only activate 1 "Fabled Realm's Revival" per turn. |
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BLMM-EN016 | Jurrac Megalo | Tuner/Effect Monster | FIRE | Dinosaur | 1 | 500 | 1300 | Ultra Rare | If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn. | |
BLMM-EN017 | Jurrac Stego | Effect Monster | FIRE | Dinosaur | 4 | 1700 | 900 | Ultra Rare | During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon "Jurrac" monster(s) from your hand and/or Deck, except "Jurrac Stego", whose total Levels equal the sent monster's Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of "Jurrac Stego" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand. | |
BLMM-EN018 | Jurrac Astero | Synchro/Effect Monster | FIRE | Dinosaur | 10 | 2500 | 2300 | Secret Rare | 1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon). |
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BLMM-EN019 | Jurrac Volcano | Spell | Field | Secret Rare | During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 "Jurrac" monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon). If a "Jurrac" monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of "Jurrac Volcano" once per turn. | |||||
BLMM-EN020 | Gem-Knight Master Diamond Dispersion | Fusion/Effect Monster | EARTH | Rock | 9 | 3000 | 2600 | Secret Rare | 3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn. |
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BLMM-EN021 | Gem-Knight Nepyrim | Effect Monster | LIGHT | Fairy | 4 | 1550 | 1600 | Secret Rare, Starlight Rare | If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn. | |
BLMM-EN022 | Gem-Knight Hollowcore | Effect Monster | DARK | Fiend | 7 | 1950 | 2450 | Secret Rare | You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn. | |
BLMM-EN023 | Gem-Knight Dispersion | Spell | Normal | Secret Rare | Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); |
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BLMM-EN024 | Avance, Swordsman of the Nekroz | Effect Monster | WATER | Spellcaster | 4 | 1500 | 800 | Secret Rare | If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel. | |
BLMM-EN025 | Emilia, Dance Priestess of the Nekroz | Effect Monster | WATER | Spellcaster | 4 | 1600 | 800 | Secret Rare, Starlight Rare | If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand. | |
BLMM-EN026 | Nekroz of Metaltron | Ritual/Pendulum/Effect Monster | LIGHT | Wyrm | 9 | 2500 | 3000 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished. Pendulum Scale: 5 Pendulum Effect: If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn. |
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BLMM-EN027 | Nekroz Divinemirror | Spell | Quick-Play | Ultra Rare | During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn. | |||||
BLMM-EN028 | Motor Kaiser | Effect Monster | DARK | Machine | 5 | 2000 | 1400 | Ultra Rare | You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. You can target 1 monster you control; destroy it, then you can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Kaiser" once per turn. | |
BLMM-EN029 | Two-for-One Repair Job | Spell | Normal | Ultra Rare | Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions "Engine Token". If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use 1 "Two-for-One Repair Job" effect per turn, and only once that turn. | |||||
BLMM-EN030 | Scrap Garage | Trap | Normal | Ultra Rare | If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each effect of "Scrap Garage" once per turn. | |||||
BLMM-EN031 | Ice Doll | Effect Monster | WATER | Spellcaster | 2 | 800 | 1000 | Ultra Rare | You can discard 1 other WATER monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 "Ice Doll Mirror" from your Deck to your hand. You can only use each effect of "Ice Doll" once per turn, also you cannot Special Summon the turn you activate any of this card's effects, except WATER monsters. | |
BLMM-EN032 | Twin Pillars of Ice | Spell | Quick-Play | Ultra Rare | Special Summon 2 "Ice Pillar Tokens" (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster. You can only use each effect of "Twin Pillars of Ice" once per turn. | |||||
BLMM-EN033 | Ice Doll Mirror | Spell | Normal | Ultra Rare | Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn. | |||||
BLMM-EN034 | Bat, the Forest Ninja | Tuner/Effect Monster | LIGHT | Beast | 3 | 800 | 800 | Ultra Rare | If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn. | |
BLMM-EN035 | Wonko, Noble Knight of the Forest | Effect Monster | LIGHT | Beast | 4 | 1100 | 1600 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK. | |
BLMM-EN036 | Fairy Tale Prologue: Journey's Dawn | Spell | Field | Ultra Rare | Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of "Fairy Tale Prologue: Journey's Dawn" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except "Fairy Tale Prologue: Journey's Dawn". | |||||
BLMM-EN037 | Number S37: Spider Shark | Xyz/Effect Monster | WATER | Sea Serpent | 5 | 2600 | 2100 | Ultra Rare | 3 Level 5 WATER monsters You can also Xyz Summon this card by using "Number 37: Hope Woven Dragon Spider Shark" you control (transfer its materials to this card). Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any monsters they currently control lose 1000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it. |
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BLMM-EN038 | Number S38: Titanic Galaxy | Xyz/Effect Monster | LIGHT | Dragon | 9 | 3000 | 2500 | Ultra Rare | 3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly. |
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BLMM-EN039 | Revelation of Hope | Spell | Normal | Ultra Rare | Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck (this is treated as an Xyz Summon). You can only activate 1 "Revelation of Hope" per turn. | |||||
BLMM-EN040 | Galaxy Journey | Spell | Quick-Play | Secret Rare | Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn. | |||||
BLMM-EN041 | D/D Count Surveyor | Pendulum/Effect Monster | DARK | Fiend | 8 | 2000 | 2000 | Secret Rare | You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn. Pendulum Scale: 1 Pendulum Effect: Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field. |
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BLMM-EN042 | D/D Scale Surveyor | Pendulum/Effect Monster | DARK | Fiend | 2 | 0 | 1000 | Ultra Rare | If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn. Pendulum Scale: 9 Pendulum Effect: During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn. |
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BLMM-EN043 | D/D Extra Surveyor | Pendulum/Effect Monster | DARK | Fiend | 5 | 1000 | 0 | Ultra Rare | You can discard this card; add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D Extra Surveyor". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each card banished. You can only use each effect of "D/D Extra Surveyor" once per turn. Pendulum Scale: 4 Pendulum Effect: If a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "D/D/D" monster you control; banish 2 cards from your Pendulum Zones, and if you do, that monster can make a second attack during each Battle Phase this turn. You can only use this effect of "D/D Extra Surveyor" once per turn. |
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BLMM-EN044 | Crowley, the Gifted Magistus | Effect Monster | DARK | Spellcaster | 4 | 1800 | 1000 | Secret Rare | If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field. | |
BLMM-EN045 | Zoroa, the Magistus Verethragna | Fusion/Effect Monster | FIRE | Spellcaster | 8 | 2900 | 2900 | Secret Rare | 1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn. |
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BLMM-EN046 | Verre Magic - Lacrima of Light | Spell | Quick-Play | Secret Rare | (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); |
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BLMM-EN047 | Magia Magic - Thunder of Judgment | Spell | Normal | Ultra Rare | (This card is always treated as a "Magistus" and "Endymion" card.) Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn); |
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BLMM-EN048 | Dragonmaid Cehrmba | Effect Monster | DARK | Dragon | 9 | 2800 | 1800 | Ultra Rare | Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn. You can discard this card; Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Cehrmba". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. | |
BLMM-EN049 | Lady's Dragonmaid | Fusion/Effect Monster | LIGHT | Dragon | 8 | 2000 | 3000 | Ultra Rare, Starlight Rare | 2 "Dragonmaid" monsters with the same Attribute but different Levels Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn. |
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BLMM-EN050 | Noh-P.U.N.K. Rising Scale | Effect Monster | WATER | Sea Serpent | 8 | 2400 | 2400 | Ultra Rare, Starlight Rare | You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn. | |
BLMM-EN051 | P.U.N.K. JAM FEVER! | Xyz/Effect Monster | LIGHT | Psychic | 8 | 2800 | 600 | Ultra Rare, Starlight Rare | 2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn. |
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BLMM-EN052 | Galatea-i, the Orcust Automaton | Link/Effect Monster | DARK | Machine | 0 | LINK-1 | Ultra Rare, Starlight Rare | 1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn. |
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BLMM-EN053 | Enlilgirsu, the Orcust Mekk-Knight | Link/Effect Monster | DARK | Machine | 2600 | LINK-4 | Ultra Rare, Starlight Rare | 2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn. |
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BLMM-EN054 | Nurse Dragonmaid | Effect Monster | EARTH | Dragon | 2 | 500 | 1600 | Ultra Rare | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. | |
BLMM-EN055 | Dragonmaid Ernus | Effect Monster | EARTH | Dragon | 7 | 2600 | 1600 | Ultra Rare | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. |
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BLMM-EN056 | Laundry Dragonmaid | Effect Monster | WATER | Dragon | 2 | 500 | 1600 | Ultra Rare | If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. | |
BLMM-EN057 | Dragonmaid Nudyarl | Effect Monster | WATER | Dragon | 7 | 2600 | 1600 | Ultra Rare | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. |
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BLMM-EN058 | Kitchen Dragonmaid | Effect Monster | FIRE | Dragon | 3 | 500 | 1700 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn. | |
BLMM-EN059 | Dragonmaid Tinkhec | Effect Monster | FIRE | Dragon | 8 | 2700 | 1700 | Ultra Rare | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. |
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BLMM-EN060 | Parlor Dragonmaid | Effect Monster | WIND | Dragon | 3 | 500 | 1700 | Ultra Rare | If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | |
BLMM-EN061 | Dragonmaid Lorpar | Effect Monster | WIND | Dragon | 8 | 2700 | 1700 | Ultra Rare | Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. |
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BLMM-EN062 | Chamber Dragonmaid | Effect Monster | DARK | Dragon | 4 | 500 | 1800 | Ultra Rare | If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |
BLMM-EN063 | House Dragonmaid | Fusion/Effect Monster | LIGHT | Dragon | 9 | 3000 | 2000 | Ultra Rare | 1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. |
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BLMM-EN064 | Dragonmaid Sheou | Fusion/Effect Monster | LIGHT | Dragon | 10 | 3500 | 2000 | Ultra Rare | 1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn. |
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BLMM-EN065 | Dragonmaid Hospitality | Spell | Normal | Ultra Rare | Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn. | |||||
BLMM-EN066 | Dragonmaid Welcome | Spell | Continuous | Ultra Rare | All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. | |||||
BLMM-EN067 | Dragonmaid Changeover | Spell | Normal | Ultra Rare | Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn. | |||||
BLMM-EN068 | Dragonmaid Downtime | Trap | Continuous | Ultra Rare | You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; You can only use this effect of "Dragonmaid Downtime" once per turn. |
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BLMM-EN069 | Dragonmaid Tidying | Trap | Normal | Ultra Rare | Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn. | |||||
BLMM-EN070 | Ukiyoe-P.U.N.K. Sharakusai | Tuner/Effect Monster | EARTH | Psychic | 3 | 1200 | 600 | Ultra Rare | You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn. | |
BLMM-EN071 | Gagaku-P.U.N.K. Wa Gon | Tuner/Effect Monster | EARTH | Psychic | 3 | 900 | 600 | Ultra Rare | You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn. | |
BLMM-EN072 | Joruri-P.U.N.K. Madame Spider | Tuner/Effect Monster | EARTH | Psychic | 3 | 900 | 600 | Ultra Rare | You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn. | |
BLMM-EN073 | Noh-P.U.N.K. Ze Amin | Tuner/Effect Monster | EARTH | Psychic | 3 | 600 | 600 | Ultra Rare | You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn. | |
BLMM-EN074 | Noh-P.U.N.K. Foxy Tune | Effect Monster | LIGHT | Beast | 8 | 2300 | 2600 | Ultra Rare | Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster. | |
BLMM-EN075 | Noh-P.U.N.K. Ogre Dance | Effect Monster | DARK | Fiend | 8 | 2500 | 2000 | Ultra Rare | Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster. | |
BLMM-EN076 | Noh-P.U.N.K. Deer Note | Effect Monster | EARTH | Warrior | 5 | 2100 | 1800 | Ultra Rare | You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn. | |
BLMM-EN077 | Ukiyoe-P.U.N.K. Amazing Dragon | Synchro/Effect Monster | WIND | Sea Serpent | 11 | 3000 | 2800 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn. |
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BLMM-EN078 | P.U.N.K. JAM Dragon Drive | Synchro/Effect Monster | EARTH | Psychic | 8 | 2700 | 2400 | Ultra Rare | 1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn. |
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BLMM-EN079 | Ukiyoe-P.U.N.K. Rising Carp | Fusion/Effect Monster | WATER | Fish | 8 | 1000 | 2600 | Ultra Rare | 2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn. |
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BLMM-EN080 | P.U.N.K. JAM Extreme Session | Spell | Field | Ultra Rare | Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn. | |||||
BLMM-EN081 | Joruri-P.U.N.K. Dangerous Gabu | Trap | Normal | Ultra Rare | You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn. | |||||
BLMM-EN082 | World Legacy - "World Crown" | Effect Monster | DARK | Machine | 6 | 2000 | 2000 | Ultra Rare | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn. | |
BLMM-EN083 | Orcust Brass Bombard | Tuner/Effect Monster | DARK | Machine | 1 | 500 | 1900 | Ultra Rare | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn. | |
BLMM-EN084 | Orcust Cymbal Skeleton | Effect Monster | DARK | Machine | 3 | 1200 | 1500 | Ultra Rare | You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn. | |
BLMM-EN085 | Orcust Harp Horror | Effect Monster | DARK | Machine | 4 | 1700 | 1400 | Ultra Rare | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn. | |
BLMM-EN086 | World Legacy - "World Wand" | Effect Monster | DARK | Machine | 8 | 500 | 2500 | Ultra Rare | This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand" once per turn. |
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BLMM-EN087 | Orcust Knightmare | Effect Monster | DARK | Machine | 7 | 100 | 2000 | Ultra Rare | Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn. | |
BLMM-EN088 | Girsu, the Orcust Mekk-Knight | Effect Monster | DARK | Machine | 4 | 1800 | 0 | Ultra Rare | If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn. | |
BLMM-EN089 | Ib the World Chalice Justiciar | Synchro/Tuner/Effect Monster | WATER | Spellcaster | 5 | 1800 | 2100 | Ultra Rare | 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. |
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BLMM-EN090 | Dingirsu, the Orcust of the Evening Star | Xyz/Effect Monster | DARK | Machine | 8 | 2600 | 2100 | Ultra Rare | 2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; |
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BLMM-EN091 | Knightmare Phoenix | Link/Effect Monster | FIRE | Fiend | 1900 | LINK-2 | Ultra Rare | 2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
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BLMM-EN092 | Knightmare Unicorn | Link/Effect Monster | DARK | Fiend | 2200 | LINK-3 | Ultra Rare | 2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
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BLMM-EN093 | Galatea, the Orcust Automaton | Link/Effect Monster | DARK | Machine | 1800 | LINK-2 | Ultra Rare | 2 Effect monsters, inclduing an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn. |
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BLMM-EN094 | Longirsu, the Orcust Orchestrator | Link/Effect Monster | DARK | Machine | 2500 | LINK-3 | Ultra Rare | 2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn. |
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BLMM-EN095 | Mekk-Knight Crusadia Avramax | Link/Effect Monster | LIGHT | Cyberse | 3000 | LINK-4 | Ultra Rare | 2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck. |
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BLMM-EN096 | Orcustrated Return | Spell | Normal | Ultra Rare | Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn. | |||||
BLMM-EN097 | Orcustrated Babel | Spell | Field | Ultra Rare | You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. | |||||
BLMM-EN098 | Orcust Crescendo | Trap | Counter | Ultra Rare | When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. | |||||
BLMM-EN099 | Labyrinth Wall | Normal Monster | EARTH | Rock | 5 | 0 | 3000 | Ultra Rare | These walls form a labyrinth with no exit for enemies. | |
BLMM-EN100 | Gem-Knight Crystal | Normal Monster | EARTH | Rock | 7 | 2450 | 1950 | Ultra Rare | A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades. | |
BLMM-EN101 | Herald of Purple Light | Effect Monster | LIGHT | Fairy | 2 | 300 | 500 | Ultra Rare | Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. | |
BLMM-EN102 | Herald of Green Light | Effect Monster | LIGHT | Fairy | 2 | 300 | 500 | Ultra Rare | Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. | |
BLMM-EN103 | Herald of Orange Light | Tuner Monster | LIGHT | Fairy | 2 | 300 | 500 | Ultra Rare, Starlight Rare | During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it. | |
BLMM-EN104 | Fabled Lurrie | Effect Monster | LIGHT | Fiend | 1 | 200 | 400 | Secret Rare, Starlight Rare | If this card is discarded to the GY: Special Summon it. | |
BLMM-EN105 | Jurrac Velo | Effect Monster | FIRE | Dinosaur | 4 | 1700 | 1000 | Ultra Rare | When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. | |
BLMM-EN106 | Jurrac Aeolo | Tuner Monster | FIRE | Dinosaur | 1 | 200 | 200 | Ultra Rare | During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo". | |
BLMM-EN107 | Gem-Knight Alexandrite | Effect Monster | EARTH | Rock | 4 | 1800 | 1200 | Ultra Rare | You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. | |
BLMM-EN108 | Gem-Armadillo | Effect Monster | EARTH | Rock | 4 | 1700 | 500 | Ultra Rare | When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. | |
BLMM-EN109 | Gem-Merchant | Effect Monster | EARTH | Spellcaster | 3 | 1000 | 1000 | Ultra Rare | When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase. | |
BLMM-EN110 | Gravekeeper's Recruiter | Effect Monster | DARK | Spellcaster | 3 | 1200 | 1500 | Secret Rare | When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. | |
BLMM-EN111 | Gem-Turtle | Flip/Effect Monster | EARTH | Rock | 4 | 0 | 2000 | Ultra Rare | FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. | |
BLMM-EN112 | Gem-Elephant | Effect Monster | EARTH | Rock | 3 | 400 | 1900 | Ultra Rare | During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF. | |
BLMM-EN113 | Gem-Knight Lazuli | Effect Monster | EARTH | Rock | 1 | 600 | 100 | Ultra Rare | If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. | |
BLMM-EN114 | Heraldic Beast Aberconway | Effect Monster | WIND | Dragon | 4 | 1800 | 900 | Ultra Rare | If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. | |
BLMM-EN115 | Heraldic Beast Berners Falcon | Effect Monster | WIND | Winged Beast | 4 | 1000 | 1600 | Ultra Rare | When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4. | |
BLMM-EN116 | Heraldic Beast Unicorn | Effect Monster | LIGHT | Beast | 4 | 1100 | 1600 | Ultra Rare | You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn. | |
BLMM-EN117 | Redox, Dragon Ruler of Boulders | Effect Monster | EARTH | Dragon | 7 | 1600 | 3000 | Ultra Rare | If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn. | |
BLMM-EN118 | Tidal, Dragon Ruler of Waterfalls | Effect Monster | WATER | Dragon | 7 | 2600 | 2000 | Ultra Rare | If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn. | |
BLMM-EN119 | Blaster, Dragon Ruler of Infernos | Effect Monster | FIRE | Dragon | 7 | 2800 | 1800 | Ultra Rare | If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn. | |
BLMM-EN120 | Tempest, Dragon Ruler of Storms | Effect Monster | WIND | Dragon | 7 | 2400 | 2200 | Ultra Rare | You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn. | |
BLMM-EN121 | Reactan, Dragon Ruler of Pebbles | Effect Monster | EARTH | Dragon | 4 | 1800 | 1200 | Secret Rare | You can discard this card and 1 Dragon or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck, but it cannot attack this turn. You can only use this effect of "Reactan, Dragon Ruler of Pebbles" once per turn. | |
BLMM-EN122 | Stream, Dragon Ruler of Droplets | Effect Monster | WATER | Dragon | 4 | 1600 | 2000 | Secret Rare | You can discard this card and 1 Dragon or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck, but it cannot attack this turn. You can only use this effect of "Stream, Dragon Ruler of Droplets" once per turn. | |
BLMM-EN123 | Burner, Dragon Ruler of Sparks | Effect Monster | FIRE | Dragon | 3 | 1000 | 200 | Secret Rare | You can discard this card AND 1 Dragon or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck, but it cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn. | |
BLMM-EN124 | Lightning, Dragon Ruler of Drafts | Effect Monster | WIND | Dragon | 3 | 500 | 1800 | Secret Rare | You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn. | |
BLMM-EN125 | Artifact Lancea | Effect Monster | LIGHT | Fairy | 5 | 1700 | 2300 | Secret Rare | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn. | |
BLMM-EN126 | Dinomight Knight, the True Dracofighter | Effect Monster | WATER | Wyrm | 6 | 2500 | 1200 | Secret Rare | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand. | |
BLMM-EN127 | Master Peace, the True Dracoslaying King | Effect Monster | LIGHT | Wyrm | 8 | 2950 | 2950 | Secret Rare | To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it. | |
BLMM-EN128 | Ariel, Priestess of the Nekroz | Effect Monster | WATER | Psychic | 4 | 1000 | 1800 | Ultra Rare | Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn. | |
BLMM-EN129 | Dogmatika Maximus | Effect Monster | LIGHT | Spellcaster | 8 | 1500 | 3000 | Ultra Rare | You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn. | |
BLMM-EN130 | Primite Dragon Ether Beryl | Effect Monster | EARTH | Dragon | 4 | 1600 | 0 | Secret Rare | If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During the Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand. | |
BLMM-EN131 | Nekroz of Clausolas | Ritual/Effect Monster | WATER | Warrior | 3 | 1200 | 2300 | Ultra Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn. |
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BLMM-EN132 | Nekroz of Trishula | Ritual/Effect Monster | WATER | Warrior | 9 | 2700 | 2000 | Secret Rare, Starlight Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. |
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BLMM-EN133 | Nekroz of Decisive Armor | Ritual/Effect Monster | WATER | Dragon | 10 | 3300 | 2300 | Ultra Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. |
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BLMM-EN134 | Nekroz of Sophia | Ritual/Effect Monster | LIGHT | Spellcaster | 11 | 3600 | 3400 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon from the Extra Deck, during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal/Set or Special Summon other monsters the turn you activate this effect. | |
BLMM-EN135 | Nekroz of Areadbhair | Ritual/Effect Monster | WATER | Warrior | 10 | 3300 | 3200 | Secret Rare | You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. |
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BLMM-EN136 | Gem-Knight Ruby | Fusion/Effect Monster | EARTH | Pyro | 6 | 2500 | 1300 | Ultra Rare | Gem-Knight Garnet + 1 "Gem-Knight" monster Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
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BLMM-EN137 | Gem-Knight Aquamarine | Fusion/Effect Monster | EARTH | Aqua | 6 | 1400 | 2600 | Ultra Rare | Gem-Knight Sapphire + 1 "Gem-Knight" monster Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand. |
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BLMM-EN138 | Gem-Knight Topaz | Fusion/Effect Monster | EARTH | Thunder | 6 | 1800 | 1800 | Ultra Rare | Gem-Knight Tourmaline + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard. |
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BLMM-EN139 | Gem-Knight Citrine | Fusion/Effect Monster | EARTH | Pyro | 7 | 2200 | 1950 | Ultra Rare | 1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
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BLMM-EN140 | Gem-Knight Prismaura | Fusion/Effect Monster | EARTH | Thunder | 7 | 2450 | 1400 | Ultra Rare | 1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target. |
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BLMM-EN141 | Gem-Knight Amethyst | Fusion/Effect Monster | EARTH | Aqua | 7 | 1950 | 2450 | Ultra Rare | 1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand. |
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BLMM-EN142 | Gem-Knight Zirconia | Fusion Monster | EARTH | Rock | 8 | 2900 | 2500 | Ultra Rare | 1 "Gem-Knight" monster + 1 Rock-Type monster | |
BLMM-EN143 | Gem-Knight Master Diamond | Fusion/Effect Monster | EARTH | Rock | 9 | 2900 | 2500 | Ultra Rare | 3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's. |
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BLMM-EN144 | Gem-Knight Lady Lapis Lazuli | Fusion/Effect Monster | EARTH | Rock | 5 | 2400 | 1000 | Ultra Rare | "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field. |
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BLMM-EN145 | Gem-Knight Lady Brilliant Diamond | Fusion/Effect Monster | EARTH | Rock | 10 | 3400 | 2000 | Secret Rare | 3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
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BLMM-EN146 | Necroquip Princess | Fusion/Effect Monster | DARK | Fiend | 6 | 2000 | 2000 | Ultra Rare, Starlight Rare | 1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; You can only use this effect of "Necroquip Princess" once per turn. |
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BLMM-EN147 | Magical Android | Synchro/Effect Monster | LIGHT | Psychic | 5 | 2400 | 1700 | Secret Rare | 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. |
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BLMM-EN148 | Jurrac Giganoto | Synchro/Effect Monster | FIRE | Dinosaur | 7 | 2100 | 1800 | Ultra Rare | 1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters All face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard. |
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BLMM-EN149 | Jurrac Velphito | Synchro/Effect Monster | FIRE | Dinosaur | 5 | ? | ? | Ultra Rare | 1 Tuner + 1 or more non-Tuner Dinosaur monsters This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. |
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BLMM-EN150 | Jurrac Meteor | Synchro/Effect Monster | FIRE | Dinosaur | 10 | 2800 | 2000 | Secret Rare, Starlight Rare | 1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner Monster from your Graveyard. |
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BLMM-EN151 | Stardust Sifr Divine Dragon | Synchro/Effect Monster | LIGHT | Dragon | 12 | 4000 | 4000 | Secret Rare | 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it. |
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BLMM-EN152 | Number 8: Heraldic King Genom-Heritage | Xyz/Effect Monster | LIGHT | Psychic | 4 | 2400 | 1800 | Ultra Rare | 2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase. |
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BLMM-EN153 | Number 69: Heraldry Crest | Xyz/Effect Monster | LIGHT | Psychic | 4 | 2600 | 1400 | Ultra Rare | 3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn. |
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BLMM-EN154 | King of the Feral Imps | Xyz/Effect Monster | DARK | Reptile | 4 | 2300 | 2000 | Ultra Rare, Starlight Rare | 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand. |
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BLMM-EN155 | Blaze, Supreme Ruler of all Dragons | Xyz/Effect Monster | FIRE | Dragon | 7 | 2800 | 1800 | Ultra Rare | 2 Level 7 monsters Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn. |
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BLMM-EN156 | Gem-Knight Phantom Quartz | Link/Effect Monster | EARTH | Rock | 1450 | LINK-2 | Ultra Rare | 2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn. |
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BLMM-EN157 | Summon Sorceress | Link/Effect Monster | DARK | Spellcaster | 2400 | LINK-3 | Secret Rare | 2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent's zone this card points to (but negate its effects), then you can Special Summon 1 monster from your Deck in Defense Position with the same Type as that monster (but negate its effects). If you Summon from your Deck this way, you cannot Special Summon for the rest of this turn, except monsters with that same original Type. You can only use this effect of "Summon Sorceress" once per turn. |
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BLMM-EN158 | Unchained Soul of Anguish | Link/Effect Monster | DARK | Fiend | 2400 | LINK-3 | Ultra Rare | 2+ monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn. |
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BLMM-EN159 | Lib the World Key Blademaster | Link/Effect Monster | LIGHT | Cyberse | 2000 | LINK-2 | Secret Rare | 2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. |
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BLMM-EN160 | Gem-Knight Fusion | Spell | Normal | Secret Rare, Starlight Rare | Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. | |||||
BLMM-EN161 | Advanced Heraldry Art | Spell | Normal | Ultra Rare | Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. | |||||
BLMM-EN162 | Heraldry Reborn | Spell | Normal | Ultra Rare | Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. | |||||
BLMM-EN163 | Onomatopia | Spell | Field | Ultra Rare | Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. | |||||
BLMM-EN164 | Absorb Fusion | Spell | Normal | Secret Rare | Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters. |
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BLMM-EN165 | Nekroz Mirror | Spell | Ritual | Ultra Rare | This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. | |||||
BLMM-EN166 | Nekroz Kaleidoscope | Spell | Ritual | Ultra Rare | This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effectof "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Cardfrom your Deck to your hand. | |||||
BLMM-EN167 | Nekroz Cycle | Spell | Ritual | Ultra Rare | This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. | |||||
BLMM-EN168 | True Draco Heritage | Spell | Continuous | Secret Rare | During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn. | |||||
BLMM-EN169 | Disciples of the True Dracophoenix | Spell | Continuous | Ultra Rare | You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monsterface-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn. | |||||
BLMM-EN170 | Triple Tactics Talent | Spell | Normal | Ultra Rare | If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; You can only activate 1 "Triple Tactics Talent" per turn. |
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BLMM-EN171 | Forbidden Droplet | Spell | Quick-Play | Ultra Rare | Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn. | |||||
BLMM-EN172 | Primite Lordly Lode | Spell | Quick-Play | Secret Rare | When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY. | |||||
BLMM-EN173 | Primite Drillbeam | Spell | Quick-Play | Secret Rare | Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn. | |||||
BLMM-EN174 | Call of the Earthbound | Trap | Normal | Ultra Rare | Activate only when an opponent's monster declares an attack. You select the target of the attack. | |||||
BLMM-EN175 | Jurrac Impact | Trap | Normal | Ultra Rare | If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. | |||||
BLMM-EN176 | True King's Return | Trap | Continuous | Secret Rare | If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. |
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BLMM-EN177 | True Draco Apocalypse | Trap | Continuous | Secret Rare | If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. |
This set contains 177 cards.
Release Date: 2025-06-13