"Battles of Legend: Monster Mayhem" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
BLMM-EN001 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Secret Rare, Starlight Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
BLMM-EN002 Skull Servant Normal Monster DARK Zombie 1 300 200 Secret Rare, Starlight Rare A skeletal ghost that isn't strong, but can mean trouble in large numbers.
BLMM-EN003 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Secret Rare, Starlight Rare A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
BLMM-EN004 Gearfried the Iron Knight Effect Monster EARTH Warrior 4 1800 1600 Secret Rare, Starlight Rare When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
BLMM-EN005 Gorz the Emissary of Darkness Effect Monster DARK Fiend 7 2700 2500 Secret Rare, Starlight Rare When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage.
  • Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
  • Effect damage: Inflict damage to your opponent equal to the damage you took.
  • BLMM-EN006 Honest Effect Monster LIGHT Fairy 4 1100 1900 Secret Rare, Starlight Rare During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
    BLMM-EN007 Galaxy-Eyes Photon Dragon Effect Monster LIGHT Dragon 8 3000 2500 Secret Rare, Starlight Rare You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.
    BLMM-EN008 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Secret Rare, Starlight Rare "Dark Magician" + "Buster Blader"
    Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
    BLMM-EN009 Junk Warrior Synchro/Effect Monster DARK Warrior 5 2300 1300 Secret Rare, Starlight Rare "Junk Synchron" + 1+ non-Tuner monsters
    If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 and lower monsters you currently control.
    BLMM-EN010 Ojama Trio Trap Normal Secret Rare, Starlight Rare Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
    BLMM-EN011 Alba System Dogmatikalamity Fusion/Effect Monster DARK Dragon 8 4500 2500 Secret Rare, Starlight Rare "Fallen of Albaz" + 6 monsters in your GY with different names
    Must first be Fusion Summoned. Can attack all your opponent's monsters, once each. Cannot declare an attack unless you send 1 card from your Extra Deck to the GY. Once per turn, if you control this Fusion Summoned card and have 6 or more Fusion Monsters in your GY with different names that mention "Fallen of Albaz" as material: You can send all cards in each player's Extra Deck to the GY.
    BLMM-EN012 The Fabled Behilmoth Tuner/Effect Monster LIGHT Beast 2 1000 600 Ultra Rare If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn.
    BLMM-EN013 Fabled Gammajin Synchro/Tuner/Effect Monster LIGHT Fiend 4 2000 0 Ultra Rare 1 "Fabled" Tuner + 1+ non-Tuner monsters
    Your opponent cannot target other "Fabled" Synchro Monsters you control with card effects. You can only use each of the following effects of "Fabled Gammajin" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Fabled" monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of "Fabled" Synchro Monsters you control, then discard 1 card.
    BLMM-EN014 Fabled Levilazebul Synchro/Effect Monster LIGHT Fiend 10 3050 1950 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of "Fabled" monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other "Fabled" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of "Fabled Levilazebul" once per turn.
    BLMM-EN015 Fabled Realm's Revival Spell Continuous Ultra Rare When this card is activated: You can Set 1 "Fabled" Spell/Trap from your Deck, except "Fabled Realm's Revival". Your opponent cannot activate cards or effects when you Synchro Summon a "Fabled" Synchro Monster. Once per turn: You can discard 1 "Fabled" card, then activate 1 of these effects;
  • Draw 1 card.
  • Special Summon 1 "Fabled" monster from your GY or banishment.
    You can only activate 1 "Fabled Realm's Revival" per turn.
  • BLMM-EN016 Jurrac Megalo Tuner/Effect Monster FIRE Dinosaur 1 500 1300 Ultra Rare If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.
    BLMM-EN017 Jurrac Stego Effect Monster FIRE Dinosaur 4 1700 900 Ultra Rare During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon "Jurrac" monster(s) from your hand and/or Deck, except "Jurrac Stego", whose total Levels equal the sent monster's Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of "Jurrac Stego" once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.
    BLMM-EN018 Jurrac Astero Synchro/Effect Monster FIRE Dinosaur 10 2500 2300 Secret Rare 1 Tuner + 1+ non-Tuner Dinosaur monsters
    If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).
    BLMM-EN019 Jurrac Volcano Spell Field Secret Rare During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 "Jurrac" monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon). If a "Jurrac" monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of "Jurrac Volcano" once per turn.
    BLMM-EN020 Gem-Knight Master Diamond Dispersion Fusion/Effect Monster EARTH Rock 9 3000 2600 Secret Rare 3 "Gem-" monsters
    During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.
    BLMM-EN021 Gem-Knight Nepyrim Effect Monster LIGHT Fairy 4 1550 1600 Secret Rare, Starlight Rare If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.
    BLMM-EN022 Gem-Knight Hollowcore Effect Monster DARK Fiend 7 1950 2450 Secret Rare You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.
    BLMM-EN023 Gem-Knight Dispersion Spell Normal Secret Rare Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn);
  • Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY.
  • Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.
  • BLMM-EN024 Avance, Swordsman of the Nekroz Effect Monster WATER Spellcaster 4 1500 800 Secret Rare If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.
    BLMM-EN025 Emilia, Dance Priestess of the Nekroz Effect Monster WATER Spellcaster 4 1600 800 Secret Rare, Starlight Rare If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand.
    BLMM-EN026 Nekroz of Metaltron Ritual/Pendulum/Effect Monster LIGHT Wyrm 9 2500 3000 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished.

    Pendulum Scale: 5
    Pendulum Effect: If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn.
    BLMM-EN027 Nekroz Divinemirror Spell Quick-Play Ultra Rare During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.
    BLMM-EN028 Motor Kaiser Effect Monster DARK Machine 5 2000 1400 Ultra Rare You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. You can target 1 monster you control; destroy it, then you can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Kaiser" once per turn.
    BLMM-EN029 Two-for-One Repair Job Spell Normal Ultra Rare Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions "Engine Token". If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use 1 "Two-for-One Repair Job" effect per turn, and only once that turn.
    BLMM-EN030 Scrap Garage Trap Normal Ultra Rare If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each effect of "Scrap Garage" once per turn.
    BLMM-EN031 Ice Doll Effect Monster WATER Spellcaster 2 800 1000 Ultra Rare You can discard 1 other WATER monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 "Ice Doll Mirror" from your Deck to your hand. You can only use each effect of "Ice Doll" once per turn, also you cannot Special Summon the turn you activate any of this card's effects, except WATER monsters.
    BLMM-EN032 Twin Pillars of Ice Spell Quick-Play Ultra Rare Special Summon 2 "Ice Pillar Tokens" (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 WATER monster. You can only use each effect of "Twin Pillars of Ice" once per turn.
    BLMM-EN033 Ice Doll Mirror Spell Normal Ultra Rare Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.
    BLMM-EN034 Bat, the Forest Ninja Tuner/Effect Monster LIGHT Beast 3 800 800 Ultra Rare If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn.
    BLMM-EN035 Wonko, Noble Knight of the Forest Effect Monster LIGHT Beast 4 1100 1600 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.
    BLMM-EN036 Fairy Tale Prologue: Journey's Dawn Spell Field Ultra Rare Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of "Fairy Tale Prologue: Journey's Dawn" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except "Fairy Tale Prologue: Journey's Dawn".
    BLMM-EN037 Number S37: Spider Shark Xyz/Effect Monster WATER Sea Serpent 5 2600 2100 Ultra Rare 3 Level 5 WATER monsters
    You can also Xyz Summon this card by using "Number 37: Hope Woven Dragon Spider Shark" you control (transfer its materials to this card). Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; banish it (until their next Standby Phase), and if you do, any monsters they currently control lose 1000 ATK until the end of this turn. Once per turn, during the End Phase, if this card is in your GY because this Xyz Summoned card was destroyed and sent there this turn: You can Special Summon it.
    BLMM-EN038 Number S38: Titanic Galaxy Xyz/Effect Monster LIGHT Dragon 9 3000 2500 Ultra Rare 3 Level 9 LIGHT monsters
    You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.
    BLMM-EN039 Revelation of Hope Spell Normal Ultra Rare Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck (this is treated as an Xyz Summon). You can only activate 1 "Revelation of Hope" per turn.
    BLMM-EN040 Galaxy Journey Spell Quick-Play Secret Rare Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.
    BLMM-EN041 D/D Count Surveyor Pendulum/Effect Monster DARK Fiend 8 2000 2000 Secret Rare You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.
    BLMM-EN042 D/D Scale Surveyor Pendulum/Effect Monster DARK Fiend 2 0 1000 Ultra Rare If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.

    Pendulum Scale: 9
    Pendulum Effect: During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn.
    BLMM-EN043 D/D Extra Surveyor Pendulum/Effect Monster DARK Fiend 5 1000 0 Ultra Rare You can discard this card; add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D Extra Surveyor". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each card banished. You can only use each effect of "D/D Extra Surveyor" once per turn.

    Pendulum Scale: 4
    Pendulum Effect: If a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "D/D/D" monster you control; banish 2 cards from your Pendulum Zones, and if you do, that monster can make a second attack during each Battle Phase this turn. You can only use this effect of "D/D Extra Surveyor" once per turn.
    BLMM-EN044 Crowley, the Gifted Magistus Effect Monster DARK Spellcaster 4 1800 1000 Secret Rare If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.
    BLMM-EN045 Zoroa, the Magistus Verethragna Fusion/Effect Monster FIRE Spellcaster 8 2900 2900 Secret Rare 1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster
    You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.
    BLMM-EN046 Verre Magic - Lacrima of Light Spell Quick-Play Secret Rare (This card is always treated as a "Magistus" and "Witchcrafter" card.)
    Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn);
  • If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.
  • When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.
  • BLMM-EN047 Magia Magic - Thunder of Judgment Spell Normal Ultra Rare (This card is always treated as a "Magistus" and "Endymion" card.)
    Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn);
  • Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.
  • Banish 1 other card on the field.
  • BLMM-EN048 Dragonmaid Cehrmba Effect Monster DARK Dragon 9 2800 1800 Ultra Rare Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn. You can discard this card; Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Cehrmba". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
    BLMM-EN049 Lady's Dragonmaid Fusion/Effect Monster LIGHT Dragon 8 2000 3000 Ultra Rare, Starlight Rare 2 "Dragonmaid" monsters with the same Attribute but different Levels
    Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.
    BLMM-EN050 Noh-P.U.N.K. Rising Scale Effect Monster WATER Sea Serpent 8 2400 2400 Ultra Rare, Starlight Rare You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.
    BLMM-EN051 P.U.N.K. JAM FEVER! Xyz/Effect Monster LIGHT Psychic 8 2800 600 Ultra Rare, Starlight Rare 2 Level 8 monsters
    Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.
    BLMM-EN052 Galatea-i, the Orcust Automaton Link/Effect Monster DARK Machine 0 LINK-1 Ultra Rare, Starlight Rare 1 "Orcust" or "World Legacy" monster
    You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.
    BLMM-EN053 Enlilgirsu, the Orcust Mekk-Knight Link/Effect Monster DARK Machine 2600 LINK-4 Ultra Rare, Starlight Rare 2+ monsters, including an "Orcust" Link Monster
    You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.
    BLMM-EN054 Nurse Dragonmaid Effect Monster EARTH Dragon 2 500 1600 Ultra Rare If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
    BLMM-EN055 Dragonmaid Ernus Effect Monster EARTH Dragon 7 2600 1600 Ultra Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
  • (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
  • BLMM-EN056 Laundry Dragonmaid Effect Monster WATER Dragon 2 500 1600 Ultra Rare If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
    BLMM-EN057 Dragonmaid Nudyarl Effect Monster WATER Dragon 7 2600 1600 Ultra Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
  • You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
  • BLMM-EN058 Kitchen Dragonmaid Effect Monster FIRE Dragon 3 500 1700 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
    BLMM-EN059 Dragonmaid Tinkhec Effect Monster FIRE Dragon 8 2700 1700 Ultra Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
  • (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
  • BLMM-EN060 Parlor Dragonmaid Effect Monster WIND Dragon 3 500 1700 Ultra Rare If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
    BLMM-EN061 Dragonmaid Lorpar Effect Monster WIND Dragon 8 2700 1700 Ultra Rare Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
  • You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
  • At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
  • BLMM-EN062 Chamber Dragonmaid Effect Monster DARK Dragon 4 500 1800 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
    BLMM-EN063 House Dragonmaid Fusion/Effect Monster LIGHT Dragon 9 3000 2000 Ultra Rare 1 "Dragonmaid" monster + 1 Dragon monster
    Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
    BLMM-EN064 Dragonmaid Sheou Fusion/Effect Monster LIGHT Dragon 10 3500 2000 Ultra Rare 1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
    During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
    BLMM-EN065 Dragonmaid Hospitality Spell Normal Ultra Rare Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
    BLMM-EN066 Dragonmaid Welcome Spell Continuous Ultra Rare All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
    BLMM-EN067 Dragonmaid Changeover Spell Normal Ultra Rare Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
    BLMM-EN068 Dragonmaid Downtime Trap Continuous Ultra Rare You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
  • Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
  • Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
    You can only use this effect of "Dragonmaid Downtime" once per turn.
  • BLMM-EN069 Dragonmaid Tidying Trap Normal Ultra Rare Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
    BLMM-EN070 Ukiyoe-P.U.N.K. Sharakusai Tuner/Effect Monster EARTH Psychic 3 1200 600 Ultra Rare You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
    BLMM-EN071 Gagaku-P.U.N.K. Wa Gon Tuner/Effect Monster EARTH Psychic 3 900 600 Ultra Rare You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
    BLMM-EN072 Joruri-P.U.N.K. Madame Spider Tuner/Effect Monster EARTH Psychic 3 900 600 Ultra Rare You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
    BLMM-EN073 Noh-P.U.N.K. Ze Amin Tuner/Effect Monster EARTH Psychic 3 600 600 Ultra Rare You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
    BLMM-EN074 Noh-P.U.N.K. Foxy Tune Effect Monster LIGHT Beast 8 2300 2600 Ultra Rare Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
    BLMM-EN075 Noh-P.U.N.K. Ogre Dance Effect Monster DARK Fiend 8 2500 2000 Ultra Rare Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
    BLMM-EN076 Noh-P.U.N.K. Deer Note Effect Monster EARTH Warrior 5 2100 1800 Ultra Rare You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
    BLMM-EN077 Ukiyoe-P.U.N.K. Amazing Dragon Synchro/Effect Monster WIND Sea Serpent 11 3000 2800 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
    BLMM-EN078 P.U.N.K. JAM Dragon Drive Synchro/Effect Monster EARTH Psychic 8 2700 2400 Ultra Rare 1 Psychic Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.
    BLMM-EN079 Ukiyoe-P.U.N.K. Rising Carp Fusion/Effect Monster WATER Fish 8 1000 2600 Ultra Rare 2 "P.U.N.K." monsters
    You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
    BLMM-EN080 P.U.N.K. JAM Extreme Session Spell Field Ultra Rare Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.
    BLMM-EN081 Joruri-P.U.N.K. Dangerous Gabu Trap Normal Ultra Rare You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.
    BLMM-EN082 World Legacy - "World Crown" Effect Monster DARK Machine 6 2000 2000 Ultra Rare You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
    BLMM-EN083 Orcust Brass Bombard Tuner/Effect Monster DARK Machine 1 500 1900 Ultra Rare You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
    BLMM-EN084 Orcust Cymbal Skeleton Effect Monster DARK Machine 3 1200 1500 Ultra Rare You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    BLMM-EN085 Orcust Harp Horror Effect Monster DARK Machine 4 1700 1400 Ultra Rare You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
    BLMM-EN086 World Legacy - "World Wand" Effect Monster DARK Machine 8 500 2500 Ultra Rare This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand" once per turn.
  • If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
  • You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters
  • BLMM-EN087 Orcust Knightmare Effect Monster DARK Machine 7 100 2000 Ultra Rare Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
    BLMM-EN088 Girsu, the Orcust Mekk-Knight Effect Monster DARK Machine 4 1800 0 Ultra Rare If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
    BLMM-EN089 Ib the World Chalice Justiciar Synchro/Tuner/Effect Monster WATER Spellcaster 5 1800 2100 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn.
  • If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand.
  • If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".
  • BLMM-EN090 Dingirsu, the Orcust of the Evening Star Xyz/Effect Monster DARK Machine 8 2600 2100 Ultra Rare 2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
  • Send 1 card your opponent controls to the GY.
  • Attach 1 of your banished Machine monsters to this card as material.
  • BLMM-EN091 Knightmare Phoenix Link/Effect Monster FIRE Fiend 1900 LINK-2 Ultra Rare 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    BLMM-EN092 Knightmare Unicorn Link/Effect Monster DARK Fiend 2200 LINK-3 Ultra Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    BLMM-EN093 Galatea, the Orcust Automaton Link/Effect Monster DARK Machine 1800 LINK-2 Ultra Rare 2 Effect monsters, inclduing an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    BLMM-EN094 Longirsu, the Orcust Orchestrator Link/Effect Monster DARK Machine 2500 LINK-3 Ultra Rare 2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
    BLMM-EN095 Mekk-Knight Crusadia Avramax Link/Effect Monster LIGHT Cyberse 3000 LINK-4 Ultra Rare 2+ monsters Special Summoned from the Extra Deck
    While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
    BLMM-EN096 Orcustrated Return Spell Normal Ultra Rare Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
    BLMM-EN097 Orcustrated Babel Spell Field Ultra Rare You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
    BLMM-EN098 Orcust Crescendo Trap Counter Ultra Rare When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
    BLMM-EN099 Labyrinth Wall Normal Monster EARTH Rock 5 0 3000 Ultra Rare These walls form a labyrinth with no exit for enemies.
    BLMM-EN100 Gem-Knight Crystal Normal Monster EARTH Rock 7 2450 1950 Ultra Rare A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
    BLMM-EN101 Herald of Purple Light Effect Monster LIGHT Fairy 2 300 500 Ultra Rare Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
    BLMM-EN102 Herald of Green Light Effect Monster LIGHT Fairy 2 300 500 Ultra Rare Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
    BLMM-EN103 Herald of Orange Light Tuner Monster LIGHT Fairy 2 300 500 Ultra Rare, Starlight Rare During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it.
    BLMM-EN104 Fabled Lurrie Effect Monster LIGHT Fiend 1 200 400 Secret Rare, Starlight Rare If this card is discarded to the GY: Special Summon it.
    BLMM-EN105 Jurrac Velo Effect Monster FIRE Dinosaur 4 1700 1000 Ultra Rare When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.
    BLMM-EN106 Jurrac Aeolo Tuner Monster FIRE Dinosaur 1 200 200 Ultra Rare During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo".
    BLMM-EN107 Gem-Knight Alexandrite Effect Monster EARTH Rock 4 1800 1200 Ultra Rare You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
    BLMM-EN108 Gem-Armadillo Effect Monster EARTH Rock 4 1700 500 Ultra Rare When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
    BLMM-EN109 Gem-Merchant Effect Monster EARTH Spellcaster 3 1000 1000 Ultra Rare When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase.
    BLMM-EN110 Gravekeeper's Recruiter Effect Monster DARK Spellcaster 3 1200 1500 Secret Rare When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
    BLMM-EN111 Gem-Turtle Flip/Effect Monster EARTH Rock 4 0 2000 Ultra Rare FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
    BLMM-EN112 Gem-Elephant Effect Monster EARTH Rock 3 400 1900 Ultra Rare During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    BLMM-EN113 Gem-Knight Lazuli Effect Monster EARTH Rock 1 600 100 Ultra Rare If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
    BLMM-EN114 Heraldic Beast Aberconway Effect Monster WIND Dragon 4 1800 900 Ultra Rare If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
    BLMM-EN115 Heraldic Beast Berners Falcon Effect Monster WIND Winged Beast 4 1000 1600 Ultra Rare When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
    BLMM-EN116 Heraldic Beast Unicorn Effect Monster LIGHT Beast 4 1100 1600 Ultra Rare You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
    BLMM-EN117 Redox, Dragon Ruler of Boulders Effect Monster EARTH Dragon 7 1600 3000 Ultra Rare If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
    BLMM-EN118 Tidal, Dragon Ruler of Waterfalls Effect Monster WATER Dragon 7 2600 2000 Ultra Rare If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
    BLMM-EN119 Blaster, Dragon Ruler of Infernos Effect Monster FIRE Dragon 7 2800 1800 Ultra Rare If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
    BLMM-EN120 Tempest, Dragon Ruler of Storms Effect Monster WIND Dragon 7 2400 2200 Ultra Rare You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
    BLMM-EN121 Reactan, Dragon Ruler of Pebbles Effect Monster EARTH Dragon 4 1800 1200 Secret Rare You can discard this card and 1 Dragon or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck, but it cannot attack this turn. You can only use this effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
    BLMM-EN122 Stream, Dragon Ruler of Droplets Effect Monster WATER Dragon 4 1600 2000 Secret Rare You can discard this card and 1 Dragon or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck, but it cannot attack this turn. You can only use this effect of "Stream, Dragon Ruler of Droplets" once per turn.
    BLMM-EN123 Burner, Dragon Ruler of Sparks Effect Monster FIRE Dragon 3 1000 200 Secret Rare You can discard this card AND 1 Dragon or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck, but it cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
    BLMM-EN124 Lightning, Dragon Ruler of Drafts Effect Monster WIND Dragon 3 500 1800 Secret Rare You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    BLMM-EN125 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Secret Rare You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    BLMM-EN126 Dinomight Knight, the True Dracofighter Effect Monster WATER Wyrm 6 2500 1200 Secret Rare To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.
    BLMM-EN127 Master Peace, the True Dracoslaying King Effect Monster LIGHT Wyrm 8 2950 2950 Secret Rare To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.
    BLMM-EN128 Ariel, Priestess of the Nekroz Effect Monster WATER Psychic 4 1000 1800 Ultra Rare Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
    BLMM-EN129 Dogmatika Maximus Effect Monster LIGHT Spellcaster 8 1500 3000 Ultra Rare You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.
    BLMM-EN130 Primite Dragon Ether Beryl Effect Monster EARTH Dragon 4 1600 0 Secret Rare If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During the Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.
    BLMM-EN131 Nekroz of Clausolas Ritual/Effect Monster WATER Warrior 3 1200 2300 Ultra Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
  • You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
  • During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
  • BLMM-EN132 Nekroz of Trishula Ritual/Effect Monster WATER Warrior 9 2700 2000 Secret Rare, Starlight Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
  • When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
  • When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
  • BLMM-EN133 Nekroz of Decisive Armor Ritual/Effect Monster WATER Dragon 10 3300 2300 Ultra Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
  • During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
  • You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
  • BLMM-EN134 Nekroz of Sophia Ritual/Effect Monster LIGHT Spellcaster 11 3600 3400 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon from the Extra Deck, during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal/Set or Special Summon other monsters the turn you activate this effect.
    BLMM-EN135 Nekroz of Areadbhair Ritual/Effect Monster WATER Warrior 10 3300 3200 Secret Rare You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn.
  • You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY.
  • When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.
  • BLMM-EN136 Gem-Knight Ruby Fusion/Effect Monster EARTH Pyro 6 2500 1300 Ultra Rare Gem-Knight Garnet + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    BLMM-EN137 Gem-Knight Aquamarine Fusion/Effect Monster EARTH Aqua 6 1400 2600 Ultra Rare Gem-Knight Sapphire + 1 "Gem-Knight" monster
    Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
    BLMM-EN138 Gem-Knight Topaz Fusion/Effect Monster EARTH Thunder 6 1800 1800 Ultra Rare Gem-Knight Tourmaline + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.
    BLMM-EN139 Gem-Knight Citrine Fusion/Effect Monster EARTH Pyro 7 2200 1950 Ultra Rare 1 "Gem-Knight" monster + 1 Pyro-Type monster
    Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    BLMM-EN140 Gem-Knight Prismaura Fusion/Effect Monster EARTH Thunder 7 2450 1400 Ultra Rare 1 "Gem-Knight" monster + 1 Thunder-Type monster
    Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
    BLMM-EN141 Gem-Knight Amethyst Fusion/Effect Monster EARTH Aqua 7 1950 2450 Ultra Rare 1 "Gem-Knight" monster + 1 Aqua-Type monster
    Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
    BLMM-EN142 Gem-Knight Zirconia Fusion Monster EARTH Rock 8 2900 2500 Ultra Rare 1 "Gem-Knight" monster + 1 Rock-Type monster
    BLMM-EN143 Gem-Knight Master Diamond Fusion/Effect Monster EARTH Rock 9 2900 2500 Ultra Rare 3 "Gem-Knight" monsters
    Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.
    BLMM-EN144 Gem-Knight Lady Lapis Lazuli Fusion/Effect Monster EARTH Rock 5 2400 1000 Ultra Rare "Gem-Knight Lapis" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
    BLMM-EN145 Gem-Knight Lady Brilliant Diamond Fusion/Effect Monster EARTH Rock 10 3400 2000 Secret Rare 3 "Gem-Knight" monsters
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    BLMM-EN146 Necroquip Princess Fusion/Effect Monster DARK Fiend 6 2000 2000 Ultra Rare, Starlight Rare 1 monster equipped with a Monster Card + 1 Fiend Monster Card
    Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects;
  • Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK.
  • Draw 1 card.
    You can only use this effect of "Necroquip Princess" once per turn.
  • BLMM-EN147 Magical Android Synchro/Effect Monster LIGHT Psychic 5 2400 1700 Secret Rare 1 Tuner + 1 or more non-Tuner monsters
    During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
    BLMM-EN148 Jurrac Giganoto Synchro/Effect Monster FIRE Dinosaur 7 2100 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters
    All face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard.
    BLMM-EN149 Jurrac Velphito Synchro/Effect Monster FIRE Dinosaur 5 ? ? Ultra Rare 1 Tuner + 1 or more non-Tuner Dinosaur monsters
    This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
    BLMM-EN150 Jurrac Meteor Synchro/Effect Monster FIRE Dinosaur 10 2800 2000 Secret Rare, Starlight Rare 1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur monsters
    When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner Monster from your Graveyard.
    BLMM-EN151 Stardust Sifr Divine Dragon Synchro/Effect Monster LIGHT Dragon 12 4000 4000 Secret Rare 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
    BLMM-EN152 Number 8: Heraldic King Genom-Heritage Xyz/Effect Monster LIGHT Psychic 4 2400 1800 Ultra Rare 2 Level 4 "Heraldic Beast" monsters
    Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.
    BLMM-EN153 Number 69: Heraldry Crest Xyz/Effect Monster LIGHT Psychic 4 2600 1400 Ultra Rare 3 Level 4 monsters
    When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
    BLMM-EN154 King of the Feral Imps Xyz/Effect Monster DARK Reptile 4 2300 2000 Ultra Rare, Starlight Rare 2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
    BLMM-EN155 Blaze, Supreme Ruler of all Dragons Xyz/Effect Monster FIRE Dragon 7 2800 1800 Ultra Rare 2 Level 7 monsters
    Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn.
    BLMM-EN156 Gem-Knight Phantom Quartz Link/Effect Monster EARTH Rock 1450 LINK-2 Ultra Rare 2 "Gem-" monsters
    If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
    BLMM-EN157 Summon Sorceress Link/Effect Monster DARK Spellcaster 2400 LINK-3 Secret Rare 2+ monsters with the same Type, except Tokens
    If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent's zone this card points to (but negate its effects), then you can Special Summon 1 monster from your Deck in Defense Position with the same Type as that monster (but negate its effects). If you Summon from your Deck this way, you cannot Special Summon for the rest of this turn, except monsters with that same original Type. You can only use this effect of "Summon Sorceress" once per turn.
    BLMM-EN158 Unchained Soul of Anguish Link/Effect Monster DARK Fiend 2400 LINK-3 Ultra Rare 2+ monsters including an "Unchained Soul" monster
    During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
    BLMM-EN159 Lib the World Key Blademaster Link/Effect Monster LIGHT Cyberse 2000 LINK-2 Secret Rare 2 monsters
    Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
  • During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
  • If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
  • BLMM-EN160 Gem-Knight Fusion Spell Normal Secret Rare, Starlight Rare Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
    BLMM-EN161 Advanced Heraldry Art Spell Normal Ultra Rare Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
    BLMM-EN162 Heraldry Reborn Spell Normal Ultra Rare Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
    BLMM-EN163 Onomatopia Spell Field Ultra Rare Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck.
    BLMM-EN164 Absorb Fusion Spell Normal Secret Rare Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
  • Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
    You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
  • BLMM-EN165 Nekroz Mirror Spell Ritual Ultra Rare This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
    BLMM-EN166 Nekroz Kaleidoscope Spell Ritual Ultra Rare This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effectof "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Cardfrom your Deck to your hand.
    BLMM-EN167 Nekroz Cycle Spell Ritual Ultra Rare This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
    BLMM-EN168 True Draco Heritage Spell Continuous Secret Rare During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
    BLMM-EN169 Disciples of the True Dracophoenix Spell Continuous Ultra Rare You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monsterface-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
    BLMM-EN170 Triple Tactics Talent Spell Normal Ultra Rare If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
  • Draw 2 cards.
  • Take control of 1 monster your opponent controls until the End Phase.
  • Look at your opponent's hand, and choose 1 card form it to shuffle into the Deck.
    You can only activate 1 "Triple Tactics Talent" per turn.
  • BLMM-EN171 Forbidden Droplet Spell Quick-Play Ultra Rare Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
    BLMM-EN172 Primite Lordly Lode Spell Quick-Play Secret Rare When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
    BLMM-EN173 Primite Drillbeam Spell Quick-Play Secret Rare Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
    BLMM-EN174 Call of the Earthbound Trap Normal Ultra Rare Activate only when an opponent's monster declares an attack. You select the target of the attack.
    BLMM-EN175 Jurrac Impact Trap Normal Ultra Rare If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
    BLMM-EN176 True King's Return Trap Continuous Secret Rare If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
  • You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
  • During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.
  • BLMM-EN177 True Draco Apocalypse Trap Continuous Secret Rare If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
  • You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
  • During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
  • This set contains 177 cards.

    Release Date: 2025-06-13