"Battles of Legend: Monstrous Revenge Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
BLMR-EN001 Dark Magician the Knight of Dragon Magic Fusion/Effect Monster DARK Dragon 8 2900 2400 Secret Rare, Quarter Century Secret Rare "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster
If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's mosnter by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.
BLMR-EN002 Armed Neos Fusion/Effect Monster WIND Warrior 10 3500 3000 Secret Rare, Quarter Century Secret Rare "Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
  • During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
  • BLMR-EN003 Assault Synchron Tuner/Effect Monster DARK Machine 2 700 0 Secret Rare, Quarter Century Secret Rare During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
    BLMR-EN004 Numbers Last Hope Spell Normal Ultra Rare (This card is always treated as a "Galaxy-Eyes" card.)
    Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn.
    BLMR-EN005 Odd-Eyes Rebellion Xyz Dragon Xyz/Pendulum/Effect Monster DARK Dragon 7 3000 2500 Ultra Rare 2 Level 7 Pendulum Monsters
    If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material form this card, then target up to 2 monsters your opponent controls with 3000 or less ATK, destroy them. You can only use this effect of "Odd-Eyes Rebellion Dragon" once per turn. If this card in the Monster Zone is destroyed. You can place this card in your Pendulum Zone.

    Pendulum Scale: 4
    Pendulum Effect: During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn.
    BLMR-EN006 Rokket Coder Effect Monster DARK Cyberse 4 1700 300 Secret Rare If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in you hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
    BLMR-EN007 Extox Hydra Fusion/Effect Monster WATER Reptile 4 2000 2000 Secret Rare, Quarter Century Secret Rare 2+ monsters you control, Special Summoned from the Extra Deck
    Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.
    BLMR-EN008 Tri-Edge Master Synchro/Effect Monster LIGHT Warrior 6 2100 1800 Secret Rare, Quarter Century Secret Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as material, apply all these effects, in sequence.
  • 1 & 5: Destroy 1 other card on the field.
  • 2 & 4: Draw 1 card.
  • 3 & 3: Treat this card as a Tuner.
    You can only use this effect of "Tri-Edge Master" once per turn.
  • BLMR-EN009 Daidaratant the Ooze Giant Xyz/Pendulum/Effect Monster WATER Zombie 4 2400 400 Secret Rare 2 Level 4 monsters
    If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.

    Pendulum Scale: 3
    Pendulum Effect: You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn.
    BLMR-EN010 Don't Slip, The Dogs of War Spell Field Ultra Rare When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.
    BLMR-EN011 RGB Rainbowlution Trap Continuous Secret Rare Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this cards leaves the field).
    BLMR-EN012 Elemental HERO Flame Wingman - Infernal Rage Fusion/Effect Monster WIND Warrior 8 2100 1200 Secret Rare 2 "Elemental HERO" monsters with different Attributes
    Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
    BLMR-EN013 Link Decoder Link/Effect Monster DARK Cyberse 300 LINK-1 Ultra Rare 1 Level 4 or lower Cyberse monster
    If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
    BLMR-EN014 Courageous Crimson Chevalier Bradamante Tuner/Effect Monster FIRE Warrior 1 500 200 Secret Rare (This card is always treated as an "Infernoble Knight" card.)
    You can discard this card, then target 1 Warrior monster you control, equip it with 1 Equip Spell from your Deck that can equip it. When this card, not equipped with an Equip Card is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that mosnter your opponent control to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.
    BLMR-EN015 Puppet Pawn Effect Monster EARTH Warrior 3 800 1200 Ultra Rare This card can attack directly. You can only use each of the following effects of "Puppet Pawn" once per turn. When this card inflicts battle damage to your opponent: You can add 1 "Promotion" from your Deck to your hand. You can banish this card from your GY; add 1 EARTH Warrior monster from your Deck to your hand, except "Puppet Pawn", then your opponent can add 1 monster from their Deck to their hand.
    BLMR-EN016 Puppet Rook Effect Monster EARTH Warrior 4 1200 1800 Ultra Rare When this card is Normal Summoned: You can change this card to Defense Position, and if you do, send 1 EARTH Warrior monster from your Deck to your GY. Monsters your opponent controls that can attack must attack this card. Once per turn, when this card is targeted for an attack: You can target 1 Level 6 or higher EARTH Warrior monster in your GY; send this card from the field to the GY, and if you do, Special Summon that monster, then change the attack target to it.
    BLMR-EN017 Promotion Spell Normal Ultra Rare Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a "Puppet" monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to the number of cards currently in your opponent's GY x 100. You can only activate 1 "Promotion" per turn.
    BLMR-EN018 Battlefield Tragedy Spell Continuous Secret Rare During your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 "Battlefield Tragedy" directly from your Deck to your Spell & Trap Zone. You can only use this effect of "Battlefield Tragedy" once per turn. Once per turn, during the End Phase, if any monsters battled each other this turn: The turn player sends 5 cards from the top of their Deck to the GY.
    BLMR-EN019 Black Mamba Effect Monster DARK Reptile 3 1300 1000 Ultra Rare If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls, send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.
    BLMR-EN020 Urubonus, the Avatar of Malice Effect Monster DARK Reptile 5 2000 800 Ultra Rare Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of "Urubonus, the Avatar of Malice" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster until the end of this turn.
    BLMR-EN021 Lamia Effect Monster DARK Reptile 4 1300 1500 Ultra Rare If this card is Normal or Special Sumoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.
    BLMR-EN022 Viper's Grudge Trap Continuous Ultra Rare Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.
    BLMR-EN023 Ghost Lancer, The Underworld Spearman Effect Monster DARK Zombie 5 2000 0 Ultra Rare If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.
    BLMR-EN024 Ghost Sleeper, The Underwold Princess Effect Monster DARK Zombie 3 1300 0 Ultra Rare If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there. You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters, add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.
    BLMR-EN025 Ghost Wyvern, The Underworld Dragon Effect Monster DARK Zombie 4 1700 0 Ultra Rare If this card is Normal Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn.
    BLMR-EN026 Ghost Fusion Spell Normal Ultra Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. YOu can only activate 1 "Ghost Fusion" per turn.
    BLMR-EN027 Xyz Bento Trap Normal Ultra Rare If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent's GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra Deck; change its battle position.
    BLMR-EN028 Performapal Odd-Eyes Butler Pendulum/Effect Monster DARK Spellcaster 5 1000 2100 Ultra Rare If this card is in your hand or GY: You can target 1 "Performapal" or "Odd-Eyes" Monster Card you control, except "Performapal Odd-Eyes Butler"; Special Summon this card, then destroy that card. You can only use this effect of "Performapal Odd-Eyes Butler" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn, when an opponent's monster declares an attack: You can add 1 "Odd-Eyes" Pendulum Monster from your GY to the Extra Deck face-up, and if you do, negate the attack, then you can gain LP equal to that Pendulum Monster's ATK.
    BLMR-EN029 Performapal Odd-Eyes Valet Pendulum/Effect Monster LIGHT Spellcaster 1 100 200 Secret Rare If this card is Normal or Special Summoned: You can send 1 "Performapal" or "Odd-Eyes" monster from your Deck to the GY, except "Performapal Odd-Eyes Valet", and if you do, this card's Level becomes the same as that mosnter's, until the end of this turn. You can only use this effect of "Performapal Odd-Eyes Valet" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

    Pendulum Scale: 8
    Pendulum Effect: Once per turn, when an opponent's monster declares an attack: You can make that opponent's monster lose 300 ATK for each face-up Pendulum Monster in your Extra Deck.
    BLMR-EN030 Performapal Barokuriboh Pendulum/Effect Monster DARK Fiend 8 300 3000 Ultra Rare When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's mosnters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damge Step.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card.
    BLMR-EN031 Performapal Classikuriboh Pendulum/Effect Monster DARK Fiend 1 300 200 Ultra Rare If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of "Performapal Classikuriboh" once per turn. You can discard this card, then target 1 card in your Pendulum Zone; its Pendulum Scale becomes 1 until the end of this turn. When you take battle damamge while this card is in your GY: You can place this card in your Pendulum Zone.

    Pendulum Scale: 8
    Pendulum Effect: When an opponent's monster declares a direct attack, this card is destoryed.
    BLMR-EN032 Arms Regeneration Spell Quick-Play Ultra Rare Activate 1 of the following effects.
  • Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.
  • Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.
    You can only activate 1 "Arms Regeneration" per turn.
  • BLMR-EN033 Praying Mantis Effect Monster WIND Insect 4 1500 1200 Ultra Rare Once per turn, when an opponent's monster declares an attack. You can send 1 card from your Spell & Trap Zone to the GY; return that opponent's monster to the hand. You can only use each of the following effects of "Praying Mantis" once per turn. During your Standby Phase: You can Special Summon 1 "Baby Mantis Token" (Insect/WIND/Level 1/ATK 500/DEF 500). You can banish this card from your GY; Special Summon 1 "Baby Mantis Token".
    BLMR-EN034 Guard Mantis Effect Monster WIND Insect 4 1000 2400 Ultra Rare You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.
    BLMR-EN035 Golden Rule Spell Field Secret Rare (This card is always treated as a "Crystal" card.)
    Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.
    BLMR-EN036 Duality Spell Quick-Play Secret Rare Tribute 1 LIGHT or DARK monster: Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.
    BLMR-EN037 Shadows's Light Spell Normal Secret Rare Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.
    BLMR-EN038 Protection of the Elements Trap Counter Secret Rare When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
    BLMR-EN039 Blackwing - Sharnga the Waning Moon Tuner/Effect Monster DARK Winged Beast 2 500 500 Ultra Rare If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls, destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.
    BLMR-EN040 Rose Shaman Effect Monster EARTH Warrior 4 1700 200 Ultra Rare You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.
    BLMR-EN041 Final Cross Spell Quick-Play Ultra Rare During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
    BLMR-EN042 Cattycorn Effect Monster EARTH Plant 4 1500 500 Ultra Rare If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to you hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.
    BLMR-EN043 Photon Jumper Effect Monster LIGHT Warrior 4 0 0 Secret Rare When an opponent's monster declares an attack: You can activate this effect; skip you next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.
    BLMR-EN044 Mother Spider Splitter Effect Monster DARK Insect 5 0 2300 Ultra Rare If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used a material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.
    BLMR-EN045 Baby Spider Effect Monster DARK Insect 3 0 0 Ultra Rare You can Tribute 1 DARK monster, increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP; banish this card from your GY and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.
    BLMR-EN046 D/D/D/D Secret-Dimensional Sovreign Emperor Zero Paradox Pendulum/Effect Monster DARK Fiend 12 3000 3000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters. You can Special Summon this card form your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect. This card's ATK becomes 6000.

    Pendulum Scale: 10
    Pendulum Effect: You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn.
    BLMR-EN047 Additional Mirror Level 7 Spell Quick-Play Ultra Rare If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from you hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once.
    BLMR-EN048 Synchro Zone Trap Continuous Secret Rare Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step). You can target 1 of those monsters; Special Sumon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase. You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
    BLMR-EN049 Sage of Strength - Akash Effect Monster FIRE Machine 5 2400 200 Ultra Rare (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell, Special Summon this card form your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells, add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.
    BLMR-EN050 Sage of Wisdom - Himmel Effect Monster EARTH Machine 5 500 2500 Ultra Rare (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.
    BLMR-EN051 Sage of Benevolence - Ciela Effect Monster WATER Machine 6 2200 1000 Ultra Rare (This card is always treated as a "Sky Striker" card.)
    You can discard 1 Spell: Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.
    BLMR-EN052 Sky Striker Ace - Azalea Link/Effect Monster DARK Machine 1500 LINK-2 Secret Rare 2 LIGHT and/or DARK monsters
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field, destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.
    BLMR-EN053 Volcanic Shell Effect Monster FIRE Pyro 1 100 0 Ultra Rare, Quarter Century Secret Rare Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
    BLMR-EN054 Dark Armed Dragon Effect Monster DARK Dragon 7 2800 1000 Ultra Rare, Quarter Century Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
    BLMR-EN055 Aratama Spirit monster DARK Fiend 4 800 1800 Ultra Rare Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
    BLMR-EN056 SPYRAL Quik-Fix Effect Monster EARTH Machine 1 500 400 Ultra Rare, Quarter Century Secret Rare If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
    BLMR-EN057 Knightmare Corruptor Iblee Effect Monster DARK Cyberse 2 0 0 Secret Rare When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
    BLMR-EN058 Photon Vanisher Effect Monster LIGHT Warrior 4 2000 0 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • Banish any monster destroyed by battle with this card.
  • BLMR-EN059 Danger! Nessie! Effect Monster DARK Aqua 7 1600 2800 Secret Rare, Quarter Century Secret Rare You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
    BLMR-EN060 Mathmech Sigma Tuner/Effect Monster LIGHT Cyberse 4 1000 1500 Ultra Rare If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
    BLMR-EN061 Ukiyoe-P.U.N.K. Sharakusai Tuner/Effect Monster EARTH Psychic 3 1200 600 Ultra Rare You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
    BLMR-EN062 Noh-P.U.N.K. Ze Amin Tuner/Effect Monster EARTH Psychic 3 600 600 Ultra Rare You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
    BLMR-EN063 Noh-P.U.N.K. Foxy Tune Effect Monster LIGHT Beast 8 2300 2600 Secret Rare, Quarter Century Secret Rare Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
    BLMR-EN064 Noh-P.U.N.K. Ogre Dance Effect Monster DARK Fiend 8 2500 2000 Secret Rare Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
    BLMR-EN065 Water Enchantress of the Temple Effect Monster WATER Spellcaster 3 1500 1200 Secret Rare, Quarter Century Secret Rare If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
    BLMR-EN066 Noh-P.U.N.K. Deer Note Effect Monster EARTH Warrior 5 2100 1800 Ultra Rare You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
    BLMR-EN067 Spright Carrot Effect Monster FIRE Thunder 2 1000 1900 Ultra Rare If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.
    BLMR-EN068 Celestial Apparatus Tesea Effect Monster EARTH Fairy 4 1000 1000 Ultra Rare If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.
    BLMR-EN069 Bystial Baldrake Effect Monster DARK Dragon 6 2500 2000 Ultra Rare You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.
    BLMR-EN070 Sakitama Spirit/Effect Monster LIGHT Fairy 4 400 900 Ultra Rare Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
    BLMR-EN071 Mysterion the Dragon Crown Fusion/Effect Monster LIGHT Spellcaster 8 3000 1500 Secret Rare 1 Spellcaster monster +1 Dragon monster
    Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
    BLMR-EN072 Ukiyoe-P.U.N.K. Rising Carp Fusion/Effect Monster WATER Fish 8 1000 2600 Ultra Rare 2 "P.U.N.K." monsters
    You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
    BLMR-EN073 Junk Archer Synchro/Effect Monster EARTH Warrior 7 2300 2000 Secret Rare "Junk Synchron" + 1+ non-Tuner monsters.
    Once per turn: You can target 1 monster your opponent controls; banish it. The banished monster returns to the opponent's field during the End Phase of this turn.
    BLMR-EN074 Draco Berserker of the Tenyi Synchro/Effect Monster DARK Wyrm 8 3000 0 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
    BLMR-EN075 Ukiyoe-P.U.N.K. Amazing Dragon Synchro/Effect Monster WIND Sea Serpent 11 3000 2800 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
    BLMR-EN076 Madolche Queen Tiaramisu Xyz/Effect Monster EARTH Fairy 4 2200 2100 Secret Rare, Quarter Century Secret Rare 2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 material from this card, then target up to 2 "Madolche" card(s) in your GY; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
    BLMR-EN077 Number 92: Heart-eartH Dragon Xyz/Effect Monster DARK Dragon 9 0 0 Secret Rare, Quarter Century Secret Rare 3 Level 9 monsters
    Cannot be destoryed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. Once per turn, during your opponent's End Phase: You can detach 1 material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed and sent to the GY while it has material. You can Special Summon this card. If Summoned this way: It gains 1000 ATK for each currently banished card.
    BLMR-EN078 Herald of Pure Light Xyz/Effect Monster LIGHT Fairy 2 600 1000 Secret Rare 2 Level 2 monsters
    You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
    BLMR-EN079 Number 65: Djinn Buster Xyz/Effect Monster DARK Fiend 2 1300 0 Ultra Rare 2 Level 2 DARK monsters
    When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.
    BLMR-EN080 Number 72: Shogi Rook Xyz/Effect Monster EARTH Beast-Warrior 6 2500 1200 Ultra Rare 2 Level 6 monsters
    Once per turn: You can detach 2 materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap your opponent controls; destroy them, also any battle damage your opponent takes is halved for the rest of this turn.
    BLMR-EN081 Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT Warrior 3 1000 2500 Secret Rare, Quarter Century Secret Rare 2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
    BLMR-EN082 Stellarknight Constellar Diamond Xyz/Effect Monster LIGHT Wyrm 5 2700 2000 Ultra Rare 3 or more Level 5 LIGHT monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as material, except "Stellarknight Constellar Diamond". (Transfer its material to this card.) While this card has material, neither player can send cards from the Deck to the GY, and any card that returns from the GY to the hand is banished instead. When an opponent's DARK effect is activated (Quick Effect): You can detach 1 material from this card; negate that activation, and if you do, destroy it.
    BLMR-EN083 Tellarknight Ptolemaeus Xyz/Effect Monster LIGHT Warrior 4 550 2600 Secret Rare, Quarter Century Secret Rare 2 or more Level 4 monsters
    Once per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as material.
    BLMR-EN084 Divine Arsenal AA-ZEUS - Sky Thunder Xyz/Effect Monster LIGHT Machine 12 3000 3000 Secret Rare, Quarter Century Secret Rare 2 Level 12 monsters
    Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
    BLMR-EN085 I:P Masquerena Link/Effect Monster DARK Cyberse 800 LINK-2 Secret Rare, Quarter Century Secret Rare 2 non-Link Monsters
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
    BLMR-EN086 Dark Hole Spell Normal Secret Rare, Quarter Century Secret Rare Destroy all monsters on the field.
    BLMR-EN087 Terraforming Spell Normal Secret Rare, Quarter Century Secret Rare Add 1 Field Spell from your Deck to your hand.
    BLMR-EN088 Dimensional Fissure Spell Continuous Ultra Rare Any monster sent to the GY is banished instead.
    BLMR-EN089 Super Polymerization Spell Quick-Play Secret Rare, Quarter Century Secret Rare Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    BLMR-EN090 Book of Eclipse Spell Quick-Play Secret Rare Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    BLMR-EN091 Sky Striker Mobilize - Engage! Spell Normal Secret Rare, Quarter Century Secret Rare If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
    BLMR-EN092 Mathmech Equation Spell Normal Ultra Rare Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
    BLMR-EN093 Rite of Aramesir Spell Normal Secret Rare, Quarter Century Secret Rare If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
    BLMR-EN094 Dunnell, the Noble Arms of Light Spell Equip Ultra Rare Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn.
    BLMR-EN095 Starlit Papillon Spell Equip Ultra Rare Equip only to a monster you control. You can only control 1 "Starlit Papillon". Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Starlit Papillon" once per turn.
    BLMR-EN096 Zaralaam the Dark Palace Spell Field Ultra Rare While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace".
    BLMR-EN097 Forest of Lost Flowers Spell Field Ultra Rare Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".
    BLMR-EN098 Spright Smashers Spell Quick-Play Ultra Rare Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects;
  • Special Summon 1 "Springans" monster from your Deck.
  • Special Summon 1 "Therion" monster from your GY.
  • Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.
    You can activate 1 "Spright Smashers" per turn.
  • BLMR-EN099 Curse of Aramatir Spell Continuous Ultra Rare During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.
    BLMR-EN100 Macro Cosmos Trap Continuous Ultra Rare When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
    BLMR-EN101 Thunder Discharge Trap Normal Ultra Rare If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn.
    BLMR-EN102 Welcome Labrynth Trap Normal Secret Rare, Quarter Century Secret Rare Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
    BLMR-EN103 The Bystial Lubellion Effect Monster LIGHT Dragon 8 2500 3000 Quarter Century Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.
    BLMR-EN104 Lady Labrynth of the Silver Castle Effect Monster DARK Fiend 8 3000 2900 Quarter Century Secret Rare While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.
     This set contains 104 cards.