"Burst Protocol" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
BPRO-EN001 Rokket Loader Effect Monster DARK Dragon 4 1500 1500 Ultra Rare, Starlight Rare If this card is Normal or Special Summoned: You can add 1 Level 7 DARK Dragon monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can banish this card from your GY, then target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can only use each effect of "Rokket Loader" once per turn.
BPRO-EN002 Hollowrokket Dragon Effect Monster DARK Dragon 6 2400 1600 Common When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then excavate up to 6 cards from the top of your opponent's Deck and banish 1 of them, and if you do, place the rest on top of the Deck in the same order. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Hollowrokket Dragon". You can only use each effect of "Hollowrokket Dragon" once per turn.
BPRO-EN003 Rokket Detonator Effect Monster DARK Dragon 7 1800 2500 Common If you control a DARK Dragon Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Rokket Detonator" once per turn this way. You can target 1 DARK Dragon Monster Card in your Spell & Trap Zone; Special Summon it (but it cannot attack, also its effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Detonator" once per turn.
BPRO-EN004 Tellusion the Magna Warrior Effect Monster EARTH Rock 8 2500 2500 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.
BPRO-EN005 Magnet Warrior Sigma Plus Effect Monster EARTH Rock 4 1800 1500 Common While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.
BPRO-EN006 Magnet Warrior Sigma Minus Effect Monster EARTH Rock 4 1500 1800 Common Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.
BPRO-EN007 Junk Warrior/Assault Mode Effect Monster DARK Warrior 7 2800 1800 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Gains 1000 ATK for each "/Assault Mode" monster you control, also if this card battles a monster, any battle damage it inflicts to your opponent is doubled. Unaffected by your opponent's activated monster effects. If this card is destroyed: You can target 1 "Junk Warrior" in your GY; return it to the Extra Deck, then you can Special Summon it (this is treated as a Synchro Summon).
BPRO-EN008 Crimson Blader/Assault Mode Effect Monster FIRE Warrior 10 3300 3100 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.
BPRO-EN009 Assault Lich Tuner/Effect Monster DARK Zombie 4 1500 0 Common If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.
BPRO-EN010 Elfnote Lucina Effect Monster FIRE Spellcaster 6 2500 1800 Secret Rare, Starlight Rare You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.
BPRO-EN011 Elfnote Tinia Effect Monster WATER Spellcaster 6 2400 1800 Ultra Rare, Starlight Rare You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.
BPRO-EN012 Elfnote Fortuna Effect Monster LIGHT Spellcaster 6 2200 1800 Super Rare You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.
BPRO-EN013 Elfnote Power Patron Tuner/Effect Monster FIRE Fiend 1 300 200 Super Rare You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.
BPRO-EN014 Royal Archfiend Effect Monster FIRE Fiend 7 2400 1000 Ultra Rare, Starlight Rare You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.
BPRO-EN015 Duke Archfiend Effect Monster WATER Fiend 4 0 2000 Common Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.
BPRO-EN016 Highness Archfiend Effect Monster LIGHT Fiend 3 1000 800 Super Rare If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.
BPRO-EN017 Rex, Ride Fur Hire Effect Monster WIND Dinosaur 5 2000 1200 Super Rare You can reveal this card in your hand; Special Summon 1 monster "Fur Hire" from your hand, except "Rex, Ride Fur Hire", then Special Summon this card. You can only use this effect of "Rex, Ride Fur Hire" once per turn. If a card(s) is added from the Deck to your opponent's hand, except by a card effect "Fur Hire", and you control another monster "Fur Hire" (except during the Damage Step): You can draw 1 card.
BPRO-EN018 Darklord Gulgolet Effect Monster DARK Fairy 6 2400 800 Common You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.
BPRO-EN019 Darklord Djehuty Effect Monster DARK Fairy 4 0 0 Super Rare If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.
BPRO-EN020 Vic Viper Type-L Effect Monster LIGHT Machine 4 1200 800 Common At the start of your Battle Phase: You can activate 1 of these effects;
  • Special Summon 1 Machine monster from your hand.
  • Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY.
    If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.
  • BPRO-EN021 B.E.S. Derringer Core Effect Monster LIGHT Machine 10 1900 3000 Super Rare You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects;
  • Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand.
  • Special Summon 1 Level 9 or lower "B.E.S." monster from your GY.
    You can only use each effect of "B.E.S. Derringer Core" once per turn.
  • BPRO-EN022 Super B.E.S. Metal Slave Effect Monster DARK Machine 11 3100 3100 Super Rare You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.
    BPRO-EN023 Rescue-ACE Quick Attacker Effect Monster FIRE Warrior 3 1400 1400 Ultra Rare, Starlight Rare You can shuffle 1 other "Rescue-ACE" card from your hand or face-up field into the Deck; Special Summon this card from your hand. You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then you can Special Summon it if only your opponent controls a monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use each effect of "Rescue-ACE Quick Attacker" once per turn.
    BPRO-EN024 Fallen of the White Dragon Effect Monster DARK Dragon 4 1800 0 Secret Rare, Starlight Rare (This card is always treated as "Fallen of Albaz".)
    If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.
    BPRO-EN025 Tri-Brigade Springans Kitt Effect Monster LIGHT Beast 4 1700 1000 Secret Rare, Starlight Rare If you control a "Tri-Brigade" or "Springans" monster, except "Tri-Brigade Springans Kitt": You can Special Summon this card from your hand. If this card is sent to the GY: You can Special Summon 1 of the following monsters from your GY in Defense Position, except "Tri-Brigade Springans Kitt".
  • "Tri-Brigade" monster
  • "Springans" monster
  • "Fallen of Albaz" or 1 monster that mentions it
    You can only use each effect of "Tri-Brigade Springans Kitt" once per turn.
  • BPRO-EN026 Derk, Longing for the Blue Skies Effect Monster DARK Reptile 10 3000 2700 Common If a monster(s) is Special Summoned from the Deck or Extra Deck by your opponent's activated monster effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a monster effect is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can banish 1 card from your hand or field; negate that effect, and if you do, destroy that monster. During the End Phase, if this card is currently banished, and was banished this turn: You can return 1 of your other banished monsters to the GY. You can only use each effect of "Derk, Longing for the Blue Skies" once per turn.
    BPRO-EN027 Shiina, Twin Tempests of Celestial Thunder Effect Monster WIND Dragon 9 2900 1500 Secret Rare, Starlight Rare The first time this card would be destroyed by battle each turn, it is not destroyed. When your opponent activates a card or effect, while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply the following effect based on what was activated.
  • Monster: Return all face-up monsters on the field to the hand, except "Shiina, Twin Tempests of Celestial Thunder".
  • Spell/Trap: Return all Spells/Traps on the field to the hand.
    You can only use this effect of "Shiina, Twin Tempests of Celestial Thunder" once per turn.
  • BPRO-EN028 Fist Armed Dragon Effect Monster WIND Dragon 5 2400 1700 Common If this card is in your GY: You can target 1 Dragon monster you control; destroy it, and if you do, Special Summon this card. You can discard 1 card, then target 1 monster on the field with 2400 or less ATK; destroy it, then if you destroyed a monster you control, you can Special Summon 1 Dragon monster from your hand or Deck, whose original Level is 2 higher than that monster's. You can only use each effect of "Fist Armed Dragon" once per turn.
    BPRO-EN029 WAKE CUP! Earl Flip/Effect Monster WIND Aqua 7 2700 400 Common FLIP: You can send face-up cards your opponent controls to the GY, up to the number of Flip monsters you control.
    If this card is in your hand: You can discard 1 other Flip monster, and if you do, Special Summon this card in face-up Attack Position or face-down Defense Position. During your End Phase: You can target 1 Flip monster in your GY; Special Summon it in face-down Defense Position. You can only use each effect of "WAKE CUP! Earl" once per turn.
    BPRO-EN030 First Penguin Effect Monster WATER Winged Beast 1 100 100 Common If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.
    BPRO-EN031 Archfiend Emperor Ritual/Pendulum/Effect Monster FIRE Fiend 7 2500 1200 Ultra Rare, Starlight Rare You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.

    Pendulum Scale: 0
    Pendulum Effect: You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn.
    BPRO-EN032 Borreload Fatalflare Dragon Fusion/Effect Monster DARK Dragon 8 2500 2000 Super Rare 1 DARK Link Monster + 1 DARK monster
    If this card is Fusion Summoned: You can add 1 "Rokket" monster from your Deck to your hand. You can target 1 DARK monster you control; equip it with 1 DARK Link Monster from your GY or banishment as an Equip Spell that gives it 500 ATK. If this card is sent to the GY as Link Material: You can target 1 card on the field; destroy it. You can only use each effect of "Borreload Fatalflare Dragon" once per turn.
    BPRO-EN033 D/D/D Alfred the Divine Sage King Fusion/Effect Monster DARK Fiend 6 1500 2000 Common 2 "D/D" monsters
    During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.
    BPRO-EN034 Conduction Warrior Plasma Magnum Fusion/Effect Monster EARTH Rock 7 2300 2800 Super Rare 2 EARTH Rock monsters
    Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.
    BPRO-EN035 Artmage Non-Finito Fusion/Effect Monster EARTH Illusion 7 2400 1500 Ultra Rare, Starlight Rare 2 "Artmage" monsters
    Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.
    BPRO-EN036 Darklord Eveningstar Fusion/Effect Monster DARK Fairy 12 3000 3000 Secret Rare, Starlight Rare 2 Level 6 or higher DARK Fairy monsters
    Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.
    BPRO-EN037 Dracotail Shaulas Fusion/Effect Monster LIGHT Dragon 6 2400 1500 Ultra Rare, Starlight Rare 1 "Dracotail" monster + 1 monster in the hand
    You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.
    BPRO-EN038 Nightwinged Cleric Synchro/Effect Monster WIND Spellcaster 8 2500 2500 Super Rare 1 Tuner + 1+ non-Tuners
    f this card is Special Summoned: You can Set 1 "Assault Mode Activate" from your hand, Deck, or GY. It can be activated this turn. You can discard 1 card; add to your hand or Special Summon 1 monster from your Deck that mentions "Assault Mode Activate", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Nightwinged Cleric" once per turn.
    BPRO-EN039 Junora the Power Patron of Tuning Synchro/Effect Monster FIRE Fiend 10 3100 3800 Super Rare 1 Tuner + 2 non-Tuners
    For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.
    BPRO-EN040 Elfnote Seraphim Strelitzia Synchro/Effect Monster FIRE Plant 7 ? 3000 Ultra Rare, Starlight Rare 1 Tuner + 1+ non-Tuners
    This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.
    BPRO-EN041 Ecclesia and the Dark Dragon Synchro/Effect Monster LIGHT Spellcaster 8 2500 2500 Secret Rare, Starlight Rare 1 Tuner + 1+ non-Tuners
    During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.
    BPRO-EN042 Zalen the Shackled Dragon Synchro/Tuner/Effect Monster DARK Dragon 7 2800 2100 Super Rare 1 Tuner + 1+ Synchro Monsters
    If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects;
  • Negate the first effect, and if you do, destroy that card.
  • Negate the second effect, and if you do, destroy that card.
    You can only use this effect of "Zalen the Shackled Dragon" once per turn.
  • BPRO-EN043 K9-X "Ripper/M" Xyz/Effect Monster WIND Beast 9 3100 2600 Ultra Rare, Starlight Rare 2 Level 9 monsters
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "K9-X "Ripper/M"" once per turn. If this card is Special Summoned by a "K9" Spell/Trap effect: You can target up to 2 cards in your opponent's GY and/or banishment; shuffle them into the Deck. When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate that effect, then destroy all cards on the field.
    BPRO-EN044 Exosister Karmael Xyz/Effect Monster DARK Fairy 4 2600 1800 Ultra Rare, Starlight Rare 2 Level 4 "Exosister" monsters
    If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.
    BPRO-EN045 Gung-Ho! Springans! Xyz/Effect Monster FIRE Machine 4 2500 1600 Common 2+ Level 4 "Springans" monsters
    If this card is Xyz Summoned, or sent to the GY: You can Special Summon 1 "Springans Captain Sargas" from your Deck or GY. You can detach 2 materials from this card; add to your hand or Special Summon 1 of the following monsters from your Deck.
  • "Springans" monster
    "Therion" monster
    "Fallen of Albaz" or 1 monster that mentions it.
    You can only use 1 "Gung-Ho! Springans!" effect per turn, and only once that turn.
  • BPRO-EN046 Topologic Blaster Dragon Link/Effect Monster DARK Cyberse 3500 LINK-5 Secret Rare, Starlight Rare 2+ Effect Monsters
    You cannot Summon/Set monsters to any Extra Monster Zone this card points to. If another monster is Special Summoned to a zone a Link Monster points to, while this card is in the Extra Monster Zone: Apply 1 of these effects (but you cannot apply that same effect of "Topologic Blaster Dragon" again this turn).
  • Shuffle all other monsters on the field into the Deck.
  • Shuffle all Spells/Traps on the field into the Deck.
  • Look at your opponent's Extra Deck and banish 1 card from it.
  • BPRO-EN047 Borrelshroud Dragon Link/Effect Monster DARK Dragon 3500 LINK-5 Ultra Rare, Starlight Rare 3+ Effect Monsters
    Your opponent cannot Tribute this face-up card on the field. Once per turn, during the Main Phase (Quick Effect): You can target 1 "Rokket" monster you control; negate the effects of 1 face-up card your opponent controls, then destroy the targeted monster. Your opponent cannot activate cards or effects in response to this effect's activation. Once while face-up on the field, at the start of the Battle Phase: You can Special Summon 1 Link-4 or lower "Borrel" Link Monster from your Extra Deck.
    BPRO-EN048 Trisborrel Dragon Link/Effect Monster DARK Dragon 2300 LINK-3 Super Rare 2+ DARK Dragon monsters, including a "Rokket" monster
    If this card is Link Summoned: You can add 1 "Rapid Trigger", "Heavy Interlock", or "Double Interlock" from your Deck to your hand. You can target 1 face-up card you control and 1 DARK Dragon monster in your GY; destroy that card on the field, and if you do, add that other monster from your GY to your hand. You can only use each effect of "Trisborrel Dragon" once per turn.
    BPRO-EN049 Radiant Typhoon Varuroon, the Marine Eidolon Link/Effect Monster WIND Aqua 0 LINK-2 Ultra Rare, Starlight Rare 2 "Radiant Typhoon" monsters
    If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.
    BPRO-EN050 Keel, Shipwright Fur Hire Link/Effect Monster WATER Sea Serpent 1800 LINK-2 Common 2 monsters with different Types
    If this card is Link Summoned: You can Set 1 Spell/Trap "Fur Hire" or 1 "Fandora, the Flying Furtress" from your Deck, also you cannot Special Summon for the rest of this turn, except monsters "Fur Hire". During your opponent's turn (Quick Effect): You can banish this card from your GY, and if you do, Special Summon 1 monster "Fur Hire" from your hand, then if your opponent controls a monster with the highest original ATK on the field (even if tied), you can Special Summon 1 more such monster. You can only use each effect of "Keel, Shipwright Fur Hire" once per turn.
    BPRO-EN051 Rescue-ACE Arbitrator Link/Effect Monster FIRE Machine 3000 LINK-4 Secret Rare, Starlight Rare 2+ FIRE monsters
    You can only Special Summon "Rescue-ACE Arbitrator(s)" once per turn. If this card is Link Summoned: You can add 1 "Rescue-ACE Hydrant" or "Rescue-ACE HQ" from your Deck or GY to your hand. If you activate a "Rescue-ACE" Quick-Play Spell Card or a "Rescue-ACE" Normal Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Rescue-ACE Arbitrator" twice per turn.
    BPRO-EN052 Double Interlock Spell Normal Common Activate 1 of these effects (but you can only use each effect of "Double Interlock" once per turn);
  • Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your GY, including a "Rokket" monster.
  • Ritual Summon 1 Ritual Monster from your hand, by banishing monsters from your GY whose total Levels equal or exceed its Level, including a "Rokket" monster.
  • BPRO-EN053 Magnet Bonding Spell Quick-Play Common During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn);
  • Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand.
  • Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand.
  • Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.
  • BPRO-EN054 Duel Evolution - Assault Zone Spell Field Common When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Monster you would Tribute to activate "Assault Mode Activate" can be chosen from your Extra Deck instead (even if this card has left the field). You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.
    BPRO-EN055 DoomZ Change Spell Normal Common Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.
    BPRO-EN056 Elfnotes: Welcome Home Spell Continuous Super Rare The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.
    BPRO-EN057 Elfnotes: A Plea for Help Spell Continuous Common Your opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains the appropriate effects, based on the Attribute(s) of the monster in your center Main Monster Zone.
  • FIRE or EARTH: If your Synchro Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • WATER or WIND: Other face-up Spells/Traps you control cannot be destroyed by your opponent's card effects.
  • LIGHT or DARK: You take no battle damage.
  • BPRO-EN058 Theorealize Liberation Spell Quick-Play Common If you control "Medius the Pure": Add to your hand or Special Summon 1 monster with 300 ATK/200 DEF from your Deck. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control; it is treated as a Tuner this turn. You can only use each effect of "Theorealize Liberation" once per turn.
    BPRO-EN059 Throne of the Archfiends Spell Ritual Common Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.
    BPRO-EN060 Archfiend Strategy Spell Field Common Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;
  • Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell.
  • Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck.
    You can only use this effect of "Archfiend Strategy" once per turn.
  • BPRO-EN061 Fandora, the Flying Fighting Furtress Spell Field Common (This card is always treated as a card "Fur Hire".)
    Monsters "Fur Hire" you control gain 300 ATK for each monster "Fur Hire" you control with a different name. You can only use each of the following effects of "Fandora, the Flying Fighting Furtress" once per turn. During your Main Phase: You can add 1 monster "Fur Hire" from your Deck to your hand, then discard 1 card. If a face-up monster(s) "Fur Hire" you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster "Fur Hire" from your Deck.
    BPRO-EN062 Whirlwind Fur Hire Spell Quick-Play Common If you control no monsters: Special Summon 1 Level 4 or lower monster "Fur Hire" from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster "Fur Hire" from your Deck, also for the rest of this turn, you cannot Special Summon, except monsters "Fur Hire". If you would discard to activate the effect of a monster "Fur Hire", you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Whirlwind Fur Hire" once per turn.
    BPRO-EN063 Darklord Dance Spell Normal Common Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.
    BPRO-EN064 Boss on Parade Spell Continuous Common When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.
    BPRO-EN065 Radiant Typhoon Ascendance Spell Quick-Play Common If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn);
  • Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY.
  • Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.
  • BPRO-EN066 Exosister Betrayal Spell Continuous Super Rare When this card is activated: Add 2 "Exosister" monsters from your Deck to your hand, then discard 1 card. You can target 1 face-up monster you control; immediately after this effect resolves, Normal Summon 1 "Exosister" monster mentioned on that monster. If a monster(s) is sent to your opponent's GY, even during the Damage Step: You can activate this effect; your opponent banishes 1 of them. You can only use each effect of "Exosister Betrayal" once per turn.
    BPRO-EN067 Forbidden Crown Spell Quick-Play Secret Rare, Starlight Rare Apply these effects to 1 face-up monster on the field, until the end of this turn.
  • Negate its effects.
  • Cannot attack.
  • Cannot be destroyed by battle or card effects.
  • Unaffected by activated card effects, except its own.
  • Cannot be Tributed.
  • Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
    Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.
  • BPRO-EN068 Nightmare Hands Spell Quick-Play Super Rare Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.
    BPRO-EN069 Riot's Reason Spell Quick-Play Common Target 1 face-down Defense Position monster on the field; return it to the hand, then the player whose card was added to their hand can Special Summon 1 monster from their hand in face-down Defense Position. When an opponent's monster declares an attack: You can banish this card from your GY; change 1 face-down Defense Position monster on the field to face-up Attack Position. You can only use each effect of "Riot's Reason" once per turn.
    BPRO-EN070 Borrel Reboot Trap Counter Super Rare When your opponent activates a Spell/Trap Card, while you control a "Rokket" or "Borrel" monster: Negate the activation, and if you do, Set that card face-down on your opponent's field, but it cannot be activated this turn. You can activate this card from your hand by paying half your LP.
    BPRO-EN071 Elfnotes: Aristeia of Trust Trap Continuous Common Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more "Elfnote" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elfnotes: Aristeia of Trust" once per turn. You cannot activate these effects of "Elfnotes: Aristeia of Trust" in the same Chain.
    BPRO-EN072 Elfnotes: Rhapsodia of Madness Trap Continuous Common While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.
    BPRO-EN073 Archfiend Playtime Trap Normal Common Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.
    BPRO-EN074 Archfiend's Fervor Trap Continuous Common If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.
    BPRO-EN075 Furtive Techniques Fur Hire, Fur All Your Ultimate Moves Trap Normal Common Target face-up cards on the field, up to the number of monsters "Fur Hire" you control with different names; destroy those targeted cards, or if you control at least 1 each of Level 8 or higher and Link-3 or higher monsters "Fur Hire", you can banish those targeted cards instead. If a Level 8 or higher, or Link-3 or higher, monster "Fur Hire" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use 1 "Furtive Techniques Fur Hire, Fur All Your Ultimate Moves" effect per turn, and only once that turn.
    BPRO-EN076 Assist★Yummy! Trap Continuous Common Once per turn, during the Standby Phase: You can gain 100 LP, and if you do, your opponent pays 100 LP. You can only use 1 of the following effects of "Assist★Yummy!" per turn, and only once that turn. During the Main Phase or your opponent's Battle Phase: You can send 2 face-up "Yummy" cards you control to the GY, including this card; return 1 card on the field or either GY to the hand. You can banish this card from your GY; send 1 "Yummy" card from your Deck to the GY, except "Assist★Yummy!".
    BPRO-EN077 Forbidden Ritual Art Trap Normal Common Ritual Summon 1 Ritual Monster from your GY by banishing monsters from your GY whose total Levels equal the Level of the Ritual Monster, but destroy it during the End Phase. You can banish this card from your GY; once this turn, when you Ritual Summon, you can also use Ritual Monster(s) in your GY as Tribute(s) for the Ritual Summon, by banishing them. You can only use each effect of "Forbidden Ritual Art" once per turn.
    BPRO-EN078 Arsenal Audit Trap Normal Common Send up to 2 Equip Spells with different names from your Deck to the GY. You can banish this card from your GY, then target 1 face-up monster you control; equip it with up to 2 Equip Spells with different names from your hand and/or GY that can equip to it, but any battle damage it inflicts to your opponent is halved while equipped with a card by this effect. You can only use 1 "Arsenal Audit" effect per turn, and only once that turn.
    BPRO-EN079 Tip of the Tinying Tongue Trap Normal Common When your opponent activates a card or effect by declaring exactly 1 card name: Negate that effect, then you can add 1 declared card from your Deck to your hand. If this Set card you control is destroyed by an opponent's card effect: You can target 1 face-up monster your opponent controls; it loses 500 ATK.
    BPRO-EN080 Shichi-Go-San Trap Normal Common Special Summon 1 Level/Rank 1 monster from either GY to your field, and if you do, equip this card to it. Once per turn, during the End Phase: Increase the equipped monster's Level/Rank by 1. Apply the following effects based on the equipped monster's Level/Rank.
  • 3+: It gains ATK equal to its original ATK.
  • 5+: It is unaffected by your opponent's activated effects.
    Once per turn, during your Standby Phase, if the equipped monster's Level/Rank is 7 or higher: Send all cards on the field to the GY.
  • BPRO-EN081 Mechanical Mechanic Tuner/Effect Monster WIND Machine 3 500 500 Common When an attack is declared involving your other Machine monster: You can increase or decrease the Level of that other monster you control by 1. You can only use each of the following effects of "Mechanical Mechanic" once per turn. If a card is in the Field Zone: You can Special Summon this card from your hand. You can target 1 face-up Spell/Trap you control; destroy it, and if you do, add 1 WIND Machine monster with 0 ATK from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.
    BPRO-EN082 Jade Dragon Mech Synchro/Effect Monster WIND Machine 9 2700 1800 Super Rare 1 Tuner + 1+ non-Tuners
    If this card is Special Summoned: You can send 1 Machine Tuner from your Deck to the GY, or if you control a monster whose current Level is different from its original Level, you can Special Summon it instead. You can only use this effect of "Jade Dragon Mech" once per turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can banish any number of Tuners from your GY, then target that many cards on the field; destroy them.
    BPRO-EN083 Mischief of the Wolves Spell Quick-Play Common Apply these effects in sequence.
  • Reduce the Levels of all monsters your opponent controls by 2.
  • Increase the Levels of all monsters you control by 2.
    During your Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 face-up card you control; destroy it, and if you do, add this card to your hand. You can only use this effect of "Mischief of the Wolves" once per turn.
  • BPRO-EN084 Mercurium the Living Quicksilver Xyz/Effect Monster DARK Aqua 10 3000 3000 Ultra Rare, Starlight Rare 2+ Level 10 monsters
    If this card is Xyz Summoned: You can attach 1 monster from your Deck to this card as material. You can only use this effect of "Mercurium the Living Quicksilver" once per turn. While this card has material, your opponent cannot activate the effects of monsters in their GY with the same Attribute as a monster in your GY. Once per turn, during the End Phase: Detach 1 material from this card or take 3000 damage.
    BPRO-EN085 Vodnika the Fountain Spirit Effect Monster LIGHT Aqua 10 2000 2100 Common If a Level 10 monster(s) is sent to the GY, except "Vodnika the Fountain Spirit" (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not) in Defense Position, but banish it when it leaves the field. You can target 1 Level 10 monster in your GY; Special Summon it to your opponent's field (but negate its effects), then draw 1 card. You can only use each effect of "Vodnika the Fountain Spirit" once per turn.
    BPRO-EN086 Rain of Frogs Trap Normal Common If you control an Aqua monster with 2000 or more ATK: Send all monsters on the field to the GY, except Aqua monsters. If this Set card is destroyed by card effect: You can Set this card. You can only use each effect of "Rain of Frogs" once per turn.
    BPRO-EN087 Flux Ochsenfeld Fusion/Effect Monster EARTH Rock 7 2600 2000 Common 1 Level 5 or higher EARTH monster + 1 Rock monster
    If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.
    BPRO-EN088 Shipping Archfiend Tuner/Effect Monster WIND Fiend 3 0 0 Common You can target any number of face-up monsters on the field, and declare 1 Type or Attribute; they become that Type or Attribute. If a monster(s) is Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can target 1 monster on each field with the same Type and Attribute from each other; return them to the hand. You can only use each effect of "Shipping Archfiend" once per turn.
    BPRO-EN089 Storm-Bane Dragon Destorbim Synchro/Effect Monster DARK Dragon 11 3000 2800 Common 1 Tuner + 1+ non-Tuners
    Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.
    BPRO-EN090 GMX Researcher Selande Effect Monster FIRE Warrior 3 1500 700 Super Rare If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.
    BPRO-EN091 GMX Chairman Kimridge Effect Monster LIGHT Psychic 4 1000 900 Common You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.
    BPRO-EN092 GMX Associate Noma Effect Monster DARK Reptile 4 900 1300 Common If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.
    BPRO-EN093 Returned Dino Daneen Effect Monster WATER Dinosaur 1 400 1200 Super Rare If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.
    BPRO-EN094 GMX - ALLOS Fusion/Effect Monster LIGHT Dinosaur 8 3000 900 Common 1 "GMX" monster + 1 Dinosaur monster
    Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.
    BPRO-EN095 GMX - VELOX Fusion/Effect Monster DARK Dinosaur 8 2700 1300 Super Rare 1 "GMX" monster + 1 Dinosaur monster
    Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.
    BPRO-EN096 GMX Applied Experiment #55 Spell Normal Super Rare Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.
    BPRO-EN097 Pesanta the Titan of Troubadours Normal Monster DARK Illusion 8 2500 2500 Common An aberrant being that manifests in response to devout prayers. The lyrics it recites are said to foretell the future, but they are mysterious and incomprehensible to most.
    BPRO-EN098 Spenta, the Magistus Sealer Effect Monster LIGHT Spellcaster 4 1000 1000 Secret Rare, Starlight Rare You can discard this card, then activate 1 of these effects;
  • Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer".
  • Halve the ATK of 1 monster your opponent controls until the end of this turn.
    You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.
  • BPRO-EN099 Conduction Warrior Linear Magnum Plus Minus Effect Monster EARTH Rock 7 2700 1300 Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.
    BPRO-EN100 Invoked Magistus Omega Effect Fusion Monster DARK Beast 8 2800 2000 Ultra Rare, Starlight Rare "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster
    If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.
    BPRO-EN101 Stardust Dragon/Assault Mode Effect Monster WIND Dragon 10 3000 2500 Starlight Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.

    This set contains 101 cards.

    Release Date: 2026-02-05