"Champion Pack: Game 5" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
CP05-EN001 Fiend's Sanctuary Spell Normal Ultra Rare Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token".
CP05-EN002 Giant Germ Effect Monster DARK Fiend 2 1000 100 Super Rare When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
CP05-EN003 Magical Merchant Flip/Effect Monster LIGHT Insect 1 200 700 Super Rare FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
CP05-EN004 Wave-Motion Cannon Spell Continuous Super Rare During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
CP05-EN005 Trap Dustshoot Trap Normal Super Rare Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
CP05-EN006 Dark Necrofear Effect Monster DARK Fiend 8 2200 2800 Rare This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
CP05-EN007 Blowback Dragon Effect Monster DARK Machine 6 2300 1200 Rare Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
CP05-EN008 Dark Ruler Ha Des Effect Monster DARK Fiend 6 2450 1600 Rare Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
CP05-EN009 Deck Devastation Virus Trap Normal Rare Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
CP05-EN010 Pulling the Rug Trap Counter Rare Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
CP05-EN011 Anti-Spell Fragrance Trap Continuous Rare Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
CP05-EN012 Amazon of the Seas Normal Monster WATER Fish 4 1300 1400 Common A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis.
CP05-EN013 Protector of the Sanctuary Effect Monster EARTH Fiend 4 1100 1900 Common Your opponent cannot draw cards except during Draw Phases.
CP05-EN014 Double Coston Effect Monster DARK Zombie 4 1700 1650 Common This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
CP05-EN015 Rescue Cat Effect Monster EARTH Beast 4 300 100 Common You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
CP05-EN016 D.D. Crow Effect Monster DARK Winged Beast 1 100 100 Common (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
CP05-EN017 Hammer Shot Spell Normal Common Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
CP05-EN018 Thousand Knives Spell Normal Common Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
CP05-EN019 Cursed Seal of the Forbidden Spell Trap Counter Common When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
CP05-EN020 Spirit Barrier Trap Continuous Common While you control a monster(s), you take no Battle Damage.
 This set contains 20 cards.