"Cyberdark Impact" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
CDIP-EN001 Cyberdark Horn Effect Monster DARK Machine 4 800 800 Super Rare/Ultimate Rare When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN002 Cyberdark Edge Effect Monster DARK Machine 4 800 800 Super Rare/Ultimate Rare When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN003 Cyberdark Keel Effect Monster DARK Machine 4 800 800 Super Rare/Ultimate Rare When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN004 Cyber Ogre Effect Monster EARTH Machine 5 1900 1200 Common By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
CDIP-EN005 Cyber Esper Effect Monster FIRE Machine 4 1200 1800 Super Rare/Ultimate Rare While this card is in face-up Attack Position, you can look at every card your opponent draws.
CDIP-EN006 Allure Queen LV3 Effect Monster DARK Spellcaster 3 500 500 Common Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
CDIP-EN007 Allure Queen LV5 Effect Monster DARK Spellcaster 5 1000 1000 Rare/Ultimate Rare Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
CDIP-EN008 Allure Queen LV7 Effect Monster DARK Spellcaster 7 1500 1500 Ultra Rare/Ultimate Rare Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN009 Dark Lucius LV4 Effect Monster EARTH Fiend 4 1000 300 Common The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
CDIP-EN010 Dark Lucius LV6 Effect Monster EARTH Fiend 6 1700 600 Rare/Ultimate Rare If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
CDIP-EN011 Dark Lucius LV8 Effect Monster EARTH Fiend 8 2800 900 Ultra Rare/Ultimate Rare If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
CDIP-EN012 Stray Asmodian Effect Monster FIRE Fiend 3 1300 1700 Common When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
CDIP-EN013 Abaki Effect Monster FIRE Fiend 4 1700 1100 Common When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
CDIP-EN014 Flame Ogre Effect Monster FIRE Fiend 7 2400 1700 Common This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
CDIP-EN015 Snipe Hunter Effect Monster DARK Fiend 4 1500 600 Common You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
CDIP-EN016 Blast Asmodian Effect Monster FIRE Fiend 3 1000 300 Common If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
CDIP-EN017 Vanity's Fiend Effect Monster DARK Fiend 6 2400 1200 Rare/Ultimate Rare This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
CDIP-EN018 Barrier Statue of the Abyss Effect Monster DARK Fiend 4 1000 1000 Common No monsters can be Special Summoned, except for DARK monsters.
CDIP-EN019 Barrier Statue of the Torrent Effect Monster WATER Aqua 4 1000 1000 Common No monsters can be Special Summoned, except for WATER monsters.
CDIP-EN020 Barrier Statue of the Inferno Effect Monster FIRE Pyro 4 1000 1000 Common No monsters can be Special Summoned, except for FIRE monsters.
CDIP-EN021 Barrier Statue of the Stormwinds Effect Monster WIND Winged Beast 4 1000 1000 Common No monsters can be Special Summoned, except for WIND monsters.
CDIP-EN022 Barrier Statue of the Drought Effect Monster EARTH Rock 4 1000 1000 Common No monsters can be Special Summoned, except for EARTH monsters.
CDIP-EN023 Barrier Statue of the Heavens Effect Monster LIGHT Fairy 4 1000 1000 Common No monsters can be Special Summoned, except for LIGHT monsters.
CDIP-EN024 Vanity's Ruler Effect Monster LIGHT Fairy 8 2500 1600 Rare/Ultimate Rare This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
CDIP-EN025 Iris, the Earth Mother Effect Monster LIGHT Fairy 6 2400 1200 Rare/Ultimate Rare After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
CDIP-EN026 Lightning Punisher Effect Monster DARK Thunder 7 2600 1600 Rare/Ultimate Rare After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
CDIP-EN027 Queen's Bodyguard Effect Monster EARTH Warrior 4 1700 1200 Common Allure Queen monsters on your side of the field cannot be selected as an attack target.
CDIP-EN028 Combo Fighter Effect Monster WIND Warrior 4 1600 800 Common If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
CDIP-EN029 Combo Master Effect Monster WIND Warrior 5 2200 1500 Rare/Ultimate Rare If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
CDIP-EN030 Man Beast of Area Effect Monster EARTH Beast-Warrior 3 500 500 Common After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
CDIP-EN031 Rampaging Rhynos Effect Monster EARTH Beast-Warrior 3 1500 1500 Rare/Ultimate Rare Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
CDIP-EN032 Storm Shooter Effect Monster WIND Winged Beast 7 2300 500 Super Rare/Ultimate Rare Once per turn, you can select and activate 1 of these effects:?Move this card to an adjacent unoccupied Monster Card Zone.?Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
CDIP-EN033 Alien Infiltrator Effect Monster EARTH Reptile 2 800 500 Common Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
CDIP-EN034 Alien Mars Effect Monster FIRE Reptile 3 1000 1000 Common The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
CDIP-EN035 Cyberdark Dragon Fusion/Effect Monster DARK Machine 8 1000 1000 Ultra Rare/Ultimate Rare Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
CDIP-EN036 Cyber Ogre 2 Fusion/Effect Monster EARTH Machine 7 2600 1910 Ultra Rare/Ultimate Rare "Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
CDIP-EN037 Corruption Cell "A" Spell Normal Common Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
CDIP-EN038 Flash of the Forbidden Spell Spell Normal Rare/Ultimate Rare Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
CDIP-EN039 Ritual Foregone Spell Normal Common Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
CDIP-EN040 Instant Fusion Spell Normal Common Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
CDIP-EN041 Counter Cleaner Spell Normal Common Pay 500 Life Points. Remove all counters from the field.
CDIP-EN042 Linear Accelerator Cannon Spell Normal Common Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
CDIP-EN043 Chain Strike Spell Normal Common Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN044 Miraculous Rebirth Spell Quick-Play Rare/Ultimate Rare Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN045 Mystical Wind Typhoon Spell Normal Common Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN046 Level Down!? Spell Normal Common Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
CDIP-EN047 Degenerate Circuit Spell Normal Rare/Ultimate Rare The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
CDIP-EN048 Senet Switch Spell Normal Common Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
CDIP-EN049 Blasting Fuse Trap Normal Rare/Ultimate Rare Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
CDIP-EN050 Straight Flush Trap Normal Common Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
CDIP-EN051 Justi-Break Trap Normal Common Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
CDIP-EN052 Dimensional Inversion Trap Normal Rare/Ultimate Rare Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
CDIP-EN053 Chain Healing Trap Normal Common Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
CDIP-EN054 Chain Detonation Trap Normal Common Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
CDIP-EN055 Byroad Sacrifice Trap Normal Common Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
CDIP-EN056 Trojan Blast Trap Normal Super Rare/Ultimate Rare Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
CDIP-EN057 Accumulated Fortune Trap Normal Common Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
CDIP-EN058 Cyber Shadow Gardna Trap Normal Super Rare/Ultimate Rare Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
CDIP-EN059 Vanity's Call Trap Normal Common Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
CDIP-EN060 Black Horn of Heaven Trap Counter Rare/Ultimate Rare Negate the Special Summon of 1 of your opponent's monsters and destroy it.
Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
   This set contains 60 cards.