"Dark Saviors" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DASA-EN001 Vampire Familiar Effect Monster DARK Zombie 1 500 0 Super Rare If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
DASA-EN002 Vampire Retainer Effect Monster DARK Zombie 2 1200 0 Super Rare If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
DASA-EN003 Vampire Fraulein Effect Monster DARK Zombie 5 600 2000 Secret Rare When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
DASA-EN004 Vampire Grimson Effect Monster DARK Zombie 5 2000 1400 Super Rare If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
DASA-EN005 Vampire Scarlet Scourge Effect Monster DARK Zombie 6 2200 2200 Secret Rare If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
DASA-EN006 Vampire Red Baron Effect Monster DARK Zombie 6 2400 1000 Super Rare Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
DASA-EN007 Dhampir Vampire Sheridan Xyz/Effect Monster DARK Zombie 6 2600 1000 Secret Rare 2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
DASA-EN008 Vampire's Desire Spell Normal Secret Rare Activate 1 of these effects.
  • Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn.
  • Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
    You can only activate 1 "Vampire's Desire" per turn.
  • DASA-EN009 Vampire's Domain Spell Continuous Secret Rare Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amont of LP.
    DASA-EN010 Vampire Awakening Trap Normal Super Rare Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
    DASA-EN011 Vampire Domination Trap Counter Secret Rare When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
    DASA-EN012 Shadow Vampire Effect Monster DARK Zombie 5 2000 0 Super Rare When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    DASA-EN013 Crimson Knight Vampire Bram Xyz/Effect Monster DARK Zombie 5 2500 0 Super Rare 2 Level 5 Zombie-Type monsters
    You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
    DASA-EN014 Donpa, Marksman Fur Hire Effect Monster WIND Beast 2 500 1000 Super Rare During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
    DASA-EN015 Recon, Scout Fur Hire Effect Monster WIND Beast 2 1000 500 Super Rare During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
    DASA-EN016 Helmer, Helmsman Fur Hire Effect Monster WATER Aqua 3 0 2000 Super Rare During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
    DASA-EN017 Beat, Bladesman Fur Hire Effect Monster EARTH Warrior 3 1200 500 Secret Rare During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
    DASA-EN018 Seal, Strategist Fur Hire Effect Monster DARK Beast-Warrior 4 1600 1000 Super Rare During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.
    DASA-EN019 Bravo, Fighter Fur Hire Effect Monster FIRE Reptile 4 1900 200 Super Rare During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
    DASA-EN020 Sagitta, Maverick Fur Hire Effect Monster WIND Winged Beast 5 1200 1400 Secret Rare If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.
    DASA-EN021 Dyna, Hero Fur Hire Effect Monster EARTH Beast-Warrior 6 2500 1400 Secret Rare If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.
    DASA-EN022 Wiz, Sage Fur Hire Effect Monster WATER Spellcaster 7 1600 2800 Secret Rare If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
    DASA-EN023 Rafale, Champion Fur Hire Effect Monster LIGHT Dragon 8 2800 2200 Secret Rare If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into the Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
    DASA-EN024 Fandora, the Flying Furtress Spell Field Super Rare During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.
    DASA-EN025 Mayhem Fur Hire Spell Quick-Play Secret Rare Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
    DASA-EN026 Training Fur Hire, Fur All Your Training Needs Trap Continuous Secret Rare If a monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck. whose Level is lower than target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
    DASA-EN027 Sky Striker Ace - Kagari Link/Effect Monster FIRE Machine 1500 LINK-1 Super Rare 1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    DASA-EN028 Sky Striker Ace - Shizuku Link/Effect Monster WATER Machine 1500 LINK-1 Super Rare 1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    DASA-EN029 Sky Striker Ace - Raye Effect Monster DARK Warrior 4 1500 1500 Super Rare (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
    DASA-EN030 Sky Striker Mobilize - Engage! Spell Normal Secret Rare If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
    DASA-EN031 Sky Striker Maneuver - Afterburners! Spell Normal Secret Rare If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
    DASA-EN032 Sky Striker Maneuver - Jamming Waves! Spell Normal Secret Rare If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
    DASA-EN033 Sky Striker Mecha - Hornet Drones Spell Quick-Play Super Rare If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500.
    DASA-EN034 Sky Striker Mecha - Widow Anchor Spell Quick-Play Secret Rare If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
    DASA-EN035 Sky Striker Mecha - Eagle Booster Spell Quick-Play Super Rare If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
    DASA-EN036 Sky Striker Mecha - Shark Cannon Spell Quick-Play Secret Rare If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
    DASA-EN037 Sky Striker Mecharmory - Hercules Base Spell Equip Super Rare Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
    DASA-EN038 Sky Striker Mecha Modules - Multirole Spell Continuous Secret Rare Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
    DASA-EN039 Sky Striker Airspace - Area Zero Spell Field Super Rare You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
    DASA-EN040 Armageddon Knight Effect Monster DARK Warrior 4 1400 1200 Super Rare When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    DASA-EN041 Plaguespreader Zombie Tuner monster DARK Zombie 2 400 200 Super Rare You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
    DASA-EN042 Dark Grepher Effect Monster DARK Warrior 4 1700 1600 Super Rare You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    DASA-EN043 Toon Table of Contents Spell Normal Super Rare Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand.
    DASA-EN044 The Monarchs Stormforth Spell Quick-Play Super Rare Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    DASA-EN045 Drowning Mirror Force Trap Normal Super Rare When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
    DASA-EN046 Mystic Tomato Effect Monster DARK Plant 4 1400 1100 Super Rare When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    DASA-EN047 Vampire Orchis Effect Monster EARTH Plant 4 1700 1000 Super Rare When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
    DASA-EN048 Vampiric Koala Effect Monster EARTH Beast 4 1800 1500 Super Rare If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
    DASA-EN049 Vampire Sorcerer Effect Monster DARK Zombie 4 1500 1500 Super Rare If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
    DASA-EN050 Vampire Vamp Effect Monster DARK Zombie 7 2000 2000 Super Rare Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGraveyard, while equipped with a card by this effect: Special Summonthis card from the Graveyard.
    DASA-EN051 Kuribandit Effect Monster DARK Fiend 3 1000 700 Super Rare During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
    DASA-EN052 Scapegoat Spell Quick-Play Super Rare Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
    DASA-EN053 Reinforcement of the Army Spell Normal Super Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    DASA-EN054 Allure of Darkness Spell Normal Super Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    DASA-EN055 Magical Citadel of Endymion Spell Field Secret Rare Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
    DASA-EN056 Spell Power Grasp Spell Normal Super Rare Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
    DASA-EN057 Quick Booster Spell Quick-Play Super Rare Target 1 Quick-Play Spell Card in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster".
    DASA-EN058 Foolish Burial Goods Spell Normal Super Rare Send 1 Spell/Trap Card from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
    DASA-EN059 Mirror Force Trap Normal Super Rare When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    DASA-EN060 Horn of the Phantom Beast Trap Normal Super Rare Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
     This set contains 60 cards.