"Dragons of Legend 2" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
DRL2-EN001 Timaeus the Knight of Destiny Fusion/Effect Monster LIGHT Warrior 10 ? ? Secret Rare "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
DRL2-EN002 Legendary Knight Critias Effect Monster LIGHT Warrior 8 2800 1800 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn.
DRL2-EN003 Doom Virus Dragon Fusion/Effect Monster DARK Dragon 4 1900 1500 Secret Rare Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
DRL2-EN004 Tyrant Burst Dragon Fusion/Effect Monster LIGHT Dragon 8 2900 2500 Secret Rare Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing", and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. You can target 1 monster you control; equip this monster to that target. It gains 400 ATK and DEF, also it can make 3 attacks during each Battle Phase.
DRL2-EN005 Mirror Force Dragon Fusion/Effect Monster LIGHT Dragon 8 2800 1200 Secret Rare Must be Special Summoned with "The Fang of Critias", using "Mirror Force", and cannot be Special Summoned by other ways. When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
DRL2-EN006 The Fang of Critias Spell Normal Secret Rare (This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap Card from your hand or your side of the field to the Graveyard that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
DRL2-EN007 Tyrant Wing Trap Normal Super Rare Target 1 Dragon-Type monster on the field; equip this card to it. It gains 400 ATK and DEF, also it can make up to 2 attacks on monsters during each Battle Phase. During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster: Destroy this card.
DRL2-EN008 Legendary Knight Hermos Effect Monster LIGHT Warrior 8 2800 1800 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until the End Phase of your next turn, this card's name becomes that target's, and replace this effect with that target's original effects.
DRL2-EN009 Time Magic Hammer Fusion/Effect Monster LIGHT Spellcaster 2 500 400 Secret Rare Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
DRL2-EN010 Rocket Hermos Cannon Fusion/Effect Monster LIGHT Warrior 4 1500 1300 Secret Rare Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
DRL2-EN011 Goddess Bow Fusion/Effect Monster LIGHT Warrior 4 1500 1600 Secret Rare Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
DRL2-EN012 Red-Eyes Black Dragon Sword Fusion/Effect Monster DARK Dragon 7 2400 2000 Secret Rare Must be Special Summoned with "The Claw of Hermos", using a Dragon-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK and DEF for each Dragon-Type monster on the field and in the Graveyards.
DRL2-EN013 The Claw of Hermos Spell Normal Secret Rare (This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or your side of the field to the Graveyard of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
DRL2-EN014 Roulette Spider Spell Quick-Play Super Rare When an opponent's mosnter declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to the monster's ATK.
6: Destroy that opponent's monster.
DRL2-EN015 Double Magical Arm Bind Trap Normal Super Rare Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
DRL2-EN016 Lord of the Red Ritual/Effect Monster FIRE Dragon 8 2400 2100 Secret Rare You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
DRL2-EN017 Red-Eyes Transmigration Spell Ritual Super Rare This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
DRL2-EN018 Paladin of Dark Dragon Ritual/Effect Monster DARK Dragon 4 1900 1200 Secret Rare You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
DRL2-EN019 Dark Dragon Ritual Spell Ritual Super Rare This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
DRL2-EN020 Red-Eyes Spirit Trap Normal Super Rare Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
DRL2-EN021 Red-Eyes Burn Trap Normal Super Rare If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
DRL2-EN022 Toon Ancient Gear Golem Toon/Effect Monster EARTH Machine 8 3000 3000 Super Rare Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
DRL2-EN023 Toon Kingdom Spell Field Secret Rare When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
DRL2-EN024 Toon Rollback Spell Normal Super Rare Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
DRL2-EN025 Shadow Toon Spell Normal Super Rare If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
DRL2-EN026 Comic Hand Spell Equip Secret Rare If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
DRL2-EN027 Mimicat Spell Normal Secret Rare If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Mimicat" per turn.
DRL2-EN028 Toon Mask Spell Normal Secret Rare If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
DRL2-EN029 Toon Briefcase Spell Normal Super Rare When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
DRL2-EN030 Prediction Princess Coinorma Effect Monster EARTH Fairy 3 800 1400 Super Rare FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
DRL2-EN031 Prediction Princess Petalelf Effect Monster EARTH Fairy 3 800 700 Super Rare FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
DRL2-EN032 Prediction Princess Astromorrigan Effect Monster DARK Fairy 3 1300 0 Super Rare FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
DRL2-EN033 Prediction Princess Arrowsylph Effect Monster WIND Fairy 4 1000 1400 Super Rare FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
DRL2-EN034 Prediction Princess Crystaldine Effect Monster WATER Fairy 5 1400 2200 Super Rare FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
DRL2-EN035 Prediction Princess Tarotrei Ritual/Effect Monster LIGHT Fairy 9 2700 1200 Secret Rare You can Ritual Summon this card with "Prediction Ritual". During your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
  • During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
  • During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
  • DRL2-EN036 Prediction Ritual Spell Ritual Super Rare This card is used to Ritual Summon "Prediction Princess Tarotrei??". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from yourDeck to your hand.
    DRL2-EN037 Black Cat-astrophe Trap Normal Super Rare During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
    DRL2-EN038 Reverse Reuse Trap Normal Super Rare Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
    DRL2-EN039 Aquaactress Tetra Effect Monster WATER Aqua 1 300 300 Super Rare Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
    DRL2-EN040 Aquaactress Guppy Effect Monster WATER Aqua 2 600 600 Super Rare Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
    DRL2-EN041 Aquaactress Arowana Effect Monster WATER Aqua 6 2000 2000 Super Rare Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
    DRL2-EN042 Aquarium Stage Spell Continuous Super Rare WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
    DRL2-EN043 Aquarium Set Spell Continuous Super Rare All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
    DRL2-EN044 Aquarium Lighting Spell Continuous Super Rare If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".
    DRL2-EN045 Aqua Story - Urashima Trap Normal Super Rare If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 45 cards.