Order Dragon's Roar Structure Deck from our affilate partners: Amazon, eBay, and TCG Player
Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
---|---|---|---|---|---|---|---|---|---|---|
SD1-EN001 | Red-Eyes Darkness Dragon | Effect Monster | DARK | Dragon | 9 | 2400 | 2000 | Ultra Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY. | |
SD1-EN002 | Red-Eyes Black Dragon | Normal Monster | DARK | Dragon | 7 | 2400 | 2000 | Common | A ferocious dragon with a deadly attack. | |
SD1-EN003 | Luster Dragon | Normal Monster | WIND | Dragon | 4 | 1900 | 1600 | Common | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. | |
SD1-EN004 | Twin-Headed Behemoth | Effect Monster | WIND | Dragon | 3 | 1500 | 1200 | Common | During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. | |
SD1-EN005 | Armed Dragon LV3 | Effect Monster | WIND | Dragon | 3 | 1200 | 900 | Common | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
SD1-EN006 | Armed Dragon LV5 | Effect Monster | WIND | Dragon | 5 | 2400 | 1700 | Common | You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | |
SD1-EN007 | Black Dragon's Chick | Effect Monster | DARK | Dragon | 1 | 800 | 500 | Common | You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand. | |
SD1-EN008 | Element Dragon | Effect Monster | LIGHT | Dragon | 4 | 1500 | 1200 | Common | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: |
|
SD1-EN009 | Masked Dragon | Effect Monster | FIRE | Dragon | 3 | 1400 | 1100 | Common | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. | |
SD1-EN010 | Snatch Steal | Spell | Equip | Common | Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. | |||||
SD1-EN011 | Mystical Space Typhoon | Spell | Quick-Play | Common | Target 1 Spell/Trap on the field; destroy that target. | |||||
SD1-EN012 | Nobleman of Crossout | Spell | Normal | Common | Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | |||||
SD1-EN013 | Premature Burial | Spell | Equip | Common | Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||
SD1-EN014 | Swords of Revealing Light | Spell | Normal | Common | After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | |||||
SD1-EN015 | Pot of Greed | Spell | Normal | Common | Draw 2 cards. | |||||
SD1-EN016 | Heavy Storm | Spell | Normal | Common | Destroy all Spell and Trap Cards on the field. | |||||
SD1-EN017 | Stamping Destruction | Spell | Normal | Common | If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller. | |||||
SD1-EN018 | Creature Swap | Spell | Normal | Common | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | |||||
SD1-EN019 | Reload | Spell | Quick-Play | Common | Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | |||||
SD1-EN020 | The Graveyard in the Fourth Dimension | Spell | Normal | Common | Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. | |||||
SD1-EN021 | Call of the Haunted | Trap | Continuous | Common | Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
SD1-EN022 | Ceasefire | Trap | Normal | Common | If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | |||||
SD1-EN023 | The Dragon's Bead | Trap | Continuous | Common | Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | |||||
SD1-EN024 | Dragon's Rage | Trap | Continuous | Common | If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||
SD1-EN025 | Reckless Greed | Trap | Normal | Common | Draw 2 cards and skip your next 2 Draw Phases. | |||||
SD1-EN026 | Interdimensional Matter Transporter | Trap | Normal | Common | Target 1 face-up monster you control; banish that target until the End Phase. | |||||
SD1-EN027 | Trap Jammer | Trap | Counter | Common | When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | |||||
SD1-EN028 | Curse of Anubis | Trap | Normal | Common | All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. |
This set contains 28 cards.
Release Date: 2005-01-01