"Dragon's Roar Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SD1-EN001 Red-Eyes Darkness Dragon Effect Monster DARK Dragon 9 2400 2000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
SD1-EN002 Red-Eyes Black Dragon Normal Monster DARK Dragon 7 2400 2000 Common A ferocious dragon with a deadly attack.
SD1-EN003 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Common A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
SD1-EN004 Twin-Headed Behemoth Effect Monster WIND Dragon 3 1500 1200 Common During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
SD1-EN005 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Common During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
SD1-EN006 Armed Dragon LV5 Effect Monster WIND Dragon 5 2400 1700 Common You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
SD1-EN007 Black Dragon's Chick Effect Monster DARK Dragon 1 800 500 Common You can send this face up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
SD1-EN008 Element Dragon Effect Monster LIGHT Dragon 4 1500 1200 Common This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
  • FIRE: Increase the ATK of this card by 500 points.
  • WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
  • SD1-EN009 Masked Dragon Effect Monster FIRE Dragon 3 1400 1100 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    SD1-EN010 Snatch Steal Spell Equip Common Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    SD1-EN011 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap on the field; destroy that target.
    SD1-EN012 Nobleman of Crossout Spell Normal Common Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
    SD1-EN013 Premature Burial Spell Equip Common Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    SD1-EN014 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    SD1-EN015 Pot of Greed Spell Normal Common Draw 2 cards.
    SD1-EN016 Heavy Storm Spell Normal Common Destroy all Spell and Trap Cards on the field.
    SD1-EN017 Stamping Destruction Spell Normal Common If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    SD1-EN018 Creature Swap Spell Normal Common Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    SD1-EN019 Reload Spell Quick-Play Common Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    SD1-EN020 The Graveyard in the Fourth Dimension Spell Normal Common Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
    SD1-EN021 Call of the Haunted Trap Continuous Common Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    SD1-EN022 Ceasefire Trap Normal Common Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
    SD1-EN023 The Dragon's Bead Trap Continuous Common Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
    SD1-EN024 Dragon's Rage Trap Continuous Common If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    SD1-EN025 Reckless Greed Trap Normal Common Draw 2 cards and skip your next 2 Draw Phases.
    SD1-EN026 Interdimensional Matter Transporter Trap Normal Common Target 1 face-up monster you control; banish that target until the End Phase.
    SD1-EN027 Trap Jammer Trap Counter Common When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
    SD1-EN028 Curse of Anubis Trap Normal Common All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.
     This set contains 28 cards.