|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|
|DUDE-EN001||Ghost Ogre & Snow Rabbit||Tuner/Effect Monster||LIGHT||Psychic||3||0||1800||Ultra Rare||During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.|
|DUDE-EN002||Ghost Reaper & Winter Cherries||Tuner/Effect Monster||DARK||Zombie||3||0||1800||Ultra Rare||During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.|
|DUDE-EN003||Ash Blossom & Joyous Spring||Tuner/Effect Monster||FIRE||Zombie||3||0||1800||Ultra Rare||When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
|DUDE-EN004||Ghost Belle & Haunted Mansion||Tuner/Effect Monster||EARTH||Zombie||3||0||1800||Ultra Rare||When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
|DUDE-EN005||Ghost Sister & Spooky Dogwood||Tuner/Effect Monster||WATER||Zombie||3||0||1800||Ultra Rare||During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
|DUDE-EN006||Red Blossoms from Underroot||Effect Monster||DARK||Fiend||1||0||0||Ultra Rare||If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.|
|DUDE-EN007||Ally of Justice Catastor||Synchro/Effect Monster||DARK||Machine||5||2200||1200||Ultra Rare||1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
|DUDE-EN008||Brionac, Dragon of the Ice Barrier||Synchro/Effect Monster||WATER||Sea Serpent||6||2300||1400||Ultra Rare||1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
|DUDE-EN009||Metaphys Horus||Synchro/Effect Monster||LIGHT||Wyrm||6||2300||1600||Ultra Rare||1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
|DUDE-EN010||Black Rose Dragon||Synchro/Effect Monster||FIRE||Dragon||7||2400||1800||Ultra Rare||1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
|DUDE-EN011||Clear Wing Fast Dragon||Synchro/Pendulum/Effect Monster||WIND||Dragon||7||2500||2000||Ultra Rare||1 Tuner + 1+ non-Tuner WIND monsters
(Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect. You can place this card in your Pendulum Zone
Pendulum Scale: 4
Pendulum Effect: You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.
|DUDE-EN012||Stardust Spark Dragon||Synchro/Effect Monster||LIGHT||Dragon||8||2500||2000||Ultra Rare||1 Tuner + 1 or more non-Tuner monster
Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
|DUDE-EN013||Scarlight Red Dragon Archfiend||Synchro/Effect Monster||DARK||Dragon||8||3000||2500||Ultra Rare||1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
|DUDE-EN014||Trishula, Dragon of the Ice Barrier||Synchro/Effect Monster||WATER||Dragon||9||2700||2000||Ultra Rare||1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
|DUDE-EN015||Vermillion Dragon Mech||Synchro/Effect Monster||FIRE||Machine||9||2700||1800||Ultra Rare||1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
|DUDE-EN016||Abyss Dweller||Xyz/Effect Monster||WATER||Sea Serpent||4||1700||1400||Ultra Rare||2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
|DUDE-EN017||Number 101: Silent Honor ARK||Xyz/Effect Monster||WATER||Aqua||4||2100||1000||Ultra Rare||2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
|DUDE-EN018||Castel, the Skyblaster Musketeer||Xyz/Effect Monster||WIND||Winged Beast||4||2000||1500||Ultra Rare||2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
|DUDE-EN019||Tornado Dragon||Xyz/Effect Monster||WIND||Wyrm||4||2100||2000||Ultra Rare||2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
|DUDE-EN020||Underclock Taker||Link/Effect Monster||DARK||Cyberse||1000||LINK-2||Ultra Rare||2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
|DUDE-EN021||LANphorhynchus||Link Monster||LIGHT||Cyberse||1200||LINK-2||Ultra Rare||2 monsters|
|DUDE-EN022||Gaia Saber, the Lightning Shadow||Link Monster||EARTH||Machine||2600||LINK-3||Ultra Rare||2+ monsters|
|DUDE-EN023||Decode Talker||Link/Effect Monster||DARK||Cyberse||2300||LINK-3||Ultra Rare||2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
|DUDE-EN024||Decode Talker Extended||Link/Effect Monster||DARK||Cyberse||2300||LINK-3||Ultra Rare||2+ Effect monsters
This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
|DUDE-EN025||Topologic Bomber Dragon||Link/Effect Monster||DARK||Cyberse||3000||LINK-4||Ultra Rare||2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
|DUDE-EN026||Saryuja Skull Dread||Link/Effect Monster||EARTH||Dragon||2800||LINK-4||Ultra Rare||2+ monsters with different names
This card gains effects based on the number of monsters used for its Link Summon.
|DUDE-EN027||D.D. Crow||Effect Monster||DARK||Winged Beast||1||100||100||Ultra Rare||(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.|
|DUDE-EN028||Effect Veiler||Tuner Monster||LIGHT||Spellcaster||1||0||0||Ultra Rare||During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.|
|DUDE-EN029||Gate Blocker||Effect Monster||EARTH||Rock||4||100||2000||Ultra Rare||Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.|
|DUDE-EN030||Denko Sekka||Effect Monster||LIGHT||Thunder||4||1700||1000||Ultra Rare||Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.|
|DUDE-EN031||Inspector Boarder||Effect Monster||LIGHT||Machine||4||2000||2000||Ultra Rare||Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)|
|DUDE-EN032||Spell Canceller||Effect Monster||WIND||Machine||5||1800||1600||Ultra Rare||As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.|
|DUDE-EN033||Artifact Lancea||Effect Monster||LIGHT||Fairy||5||1700||2300||Ultra Rare||You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.|
|DUDE-EN034||Vanity's Fiend||Effect Monster||DARK||Fiend||6||2400||1200||Ultra Rare||This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.|
|DUDE-EN035||Majesty's Fiend||Effect Monster||LIGHT||Fiend||6||2400||1000||Ultra Rare||Cannot be Special Summoned. Monster effects cannot be activated.|
|DUDE-EN036||Dinowrestler Pankratops||Effect Monster||EARTH||Dinosaur||7||2600||0||Ultra Rare||If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.|
|DUDE-EN037||Gameciel, the Sea Turtle Kaiju||Effect Monster||WATER||Aqua||8||2200||3000||Ultra Rare||You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.|
|DUDE-EN038||Mind Control||Spell||Normal||Ultra Rare||Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.|
|DUDE-EN039||Wave-Motion Cannon||Spell||Continuous||Ultra Rare||During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.|
|DUDE-EN040||Super Polymerization||Spell||Quick-Play||Ultra Rare||Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.|
|DUDE-EN041||Book of Eclipse||Spell||Quick-Play||Ultra Rare||Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.|
|DUDE-EN042||Forbidden Graveyard||Spell||Quick-Play||Ultra Rare||Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.|
|DUDE-EN043||Cosmic Cyclone||Spell||Quick-Play||Ultra Rare||Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.|
|DUDE-EN044||Called by the Grave||Spell||Quick-Play||Ultra Rare||Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.|
|DUDE-EN045||Different Dimension Ground||Trap||Normal||Ultra Rare||This turn, any monster sent to the Graveyard is removed from play instead.|
|DUDE-EN046||Typhoon||Trap||Normal||Ultra Rare||Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.|
|DUDE-EN047||Forbidden Apocrypha||Trap||Normal||Ultra Rare||Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.|
|DUDE-EN048||Dimensional Barrier||Trap||Normal||Ultra Rare||Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.|
|DUDE-EN049||Lost Wind||Trap||Normal||Ultra Rare||Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.|
|DUDE-EN050||Heavy Storm Duster||Trap||Normal||Ultra Rare||Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.|
|DUDE-EN051||Royal Decree||Trap||Continuous||Ultra Rare||Negate all other Trap Card effects on the field.|
|DUDE-EN052||Anti-Spell Fragrance||Trap||Continuous||Ultra Rare||Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.|
|DUDE-EN053||There Can Be Only One||Trap||Continuous||Ultra Rare||Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.|
|DUDE-EN054||Wiretap||Trap||Counter||Ultra Rare||When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck.|
|DUDE-EN055||Solemn Strike||Trap||Counter||Ultra Rare||When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.|
|DUDE-EN056||Red Reboot||Trap||Counter||Ultra Rare||When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.|
|Card #||Card Name||Type||ATR||Sub Type||LVL||ATK||DEF||Rarity||Card Text||Buy It|