"Duel Devastator Box" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DUDE-EN001 Ghost Ogre & Snow Rabbit Tuner/Effect Monster LIGHT Psychic 3 0 1800 Ultra Rare During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
DUDE-EN002 Ghost Reaper & Winter Cherries Tuner/Effect Monster DARK Zombie 3 0 1800 Ultra Rare During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
DUDE-EN003 Ash Blossom & Joyous Spring Tuner/Effect Monster FIRE Zombie 3 0 1800 Ultra Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • DUDE-EN004 Ghost Belle & Haunted Mansion Tuner/Effect Monster EARTH Zombie 3 0 1800 Ultra Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • DUDE-EN005 Ghost Sister & Spooky Dogwood Tuner/Effect Monster WATER Zombie 3 0 1800 Ultra Rare During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
  • DUDE-EN006 Red Blossoms from Underroot Effect Monster DARK Fiend 1 0 0 Ultra Rare If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.
    DUDE-EN007 Ally of Justice Catastor Synchro/Effect Monster DARK Machine 5 2200 1200 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
    DUDE-EN008 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster WATER Sea Serpent 6 2300 1400 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    DUDE-EN009 Metaphys Horus Synchro/Effect Monster LIGHT Wyrm 6 2300 1600 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
  • Normal Monster: This face-up card is unaffected by other card effects this turn.
  • Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
  • Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
  • DUDE-EN010 Black Rose Dragon Synchro/Effect Monster FIRE Dragon 7 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    DUDE-EN011 Clear Wing Fast Dragon Synchro/Pendulum/Effect Monster WIND Dragon 7 2500 2000 Ultra Rare 1 Tuner + 1+ non-Tuner WIND monsters
    (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect. You can place this card in your Pendulum Zone

    Pendulum Scale: 4
    Pendulum Effect: You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.
    DUDE-EN012 Stardust Spark Dragon Synchro/Effect Monster LIGHT Dragon 8 2500 2000 Ultra Rare 1 Tuner + 1 or more non-Tuner monster
    Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
    DUDE-EN013 Scarlight Red Dragon Archfiend Synchro/Effect Monster DARK Dragon 8 3000 2500 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn: You can destroy as many other Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
    DUDE-EN014 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 9 2700 2000 Ultra Rare 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    DUDE-EN015 Vermillion Dragon Mech Synchro/Effect Monster FIRE Machine 9 2700 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
    DUDE-EN016 Abyss Dweller Xyz/Effect Monster WATER Sea Serpent 4 1700 1400 Ultra Rare 2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    DUDE-EN017 Number 101: Silent Honor ARK Xyz/Effect Monster WATER Aqua 4 2100 1000 Ultra Rare 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
    DUDE-EN018 Castel, the Skyblaster Musketeer Xyz/Effect Monster WIND Winged Beast 4 2000 1500 Ultra Rare 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    DUDE-EN019 Tornado Dragon Xyz/Effect Monster WIND Wyrm 4 2100 2000 Ultra Rare 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
    DUDE-EN020 Underclock Taker Link/Effect Monster DARK Cyberse 1000 LINK-2 Ultra Rare 2 Effect Monsters
    Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
    DUDE-EN021 LANphorhynchus Link Monster LIGHT Cyberse 1200 LINK-2 Ultra Rare 2 monsters
    DUDE-EN022 Gaia Saber, the Lightning Shadow Link Monster EARTH Machine 2600 LINK-3 Ultra Rare 2+ monsters
    DUDE-EN023 Decode Talker Link/Effect Monster DARK Cyberse 2300 LINK-3 Ultra Rare 2+ Effect Monsters
    Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
    DUDE-EN024 Decode Talker Extended Link/Effect Monster DARK Cyberse 2300 LINK-3 Ultra Rare 2+ Effect monsters
    This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
    DUDE-EN025 Topologic Bomber Dragon Link/Effect Monster DARK Cyberse 3000 LINK-4 Ultra Rare 2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    DUDE-EN026 Saryuja Skull Dread Link/Effect Monster EARTH Dragon 2800 LINK-4 Ultra Rare 2+ monsters with different names
    This card gains effects based on the number of monsters used for its Link Summon.
  • 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
  • 3+: Once per turn: You can Special Summon 1 monster from your hand.
  • 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
  • DUDE-EN027 D.D. Crow Effect Monster DARK Winged Beast 1 100 100 Ultra Rare (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    DUDE-EN028 Effect Veiler Tuner Monster LIGHT Spellcaster 1 0 0 Ultra Rare During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
    DUDE-EN029 Gate Blocker Effect Monster EARTH Rock 4 100 2000 Ultra Rare Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.
    DUDE-EN030 Denko Sekka Effect Monster LIGHT Thunder 4 1700 1000 Ultra Rare Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field.
    DUDE-EN031 Inspector Boarder Effect Monster LIGHT Machine 4 2000 2000 Ultra Rare Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
    DUDE-EN032 Spell Canceller Effect Monster WIND Machine 5 1800 1600 Ultra Rare As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
    DUDE-EN033 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Ultra Rare You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    DUDE-EN034 Vanity's Fiend Effect Monster DARK Fiend 6 2400 1200 Ultra Rare Cannot be Special Summoned. Neither player can Special Summon monsters.
    DUDE-EN035 Majesty's Fiend Effect Monster LIGHT Fiend 6 2400 1000 Ultra Rare Cannot be Special Summoned. Monster effects cannot be activated.
    DUDE-EN036 Dinowrestler Pankratops Effect Monster EARTH Dinosaur 7 2600 0 Ultra Rare If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    DUDE-EN037 Gameciel, the Sea Turtle Kaiju Effect Monster WATER Aqua 8 2200 3000 Ultra Rare You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    DUDE-EN038 Mind Control Spell Normal Ultra Rare Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    DUDE-EN039 Wave-Motion Cannon Spell Continuous Ultra Rare During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    DUDE-EN040 Super Polymerization Spell Quick-Play Ultra Rare Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    DUDE-EN041 Book of Eclipse Spell Quick-Play Ultra Rare Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    DUDE-EN042 Forbidden Graveyard Spell Quick-Play Ultra Rare Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
    DUDE-EN043 Cosmic Cyclone Spell Quick-Play Ultra Rare Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
    DUDE-EN044 Called by the Grave Spell Quick-Play Ultra Rare Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    DUDE-EN045 Different Dimension Ground Trap Normal Ultra Rare This turn, any monster sent to the GY is banished instead.
    DUDE-EN046 Typhoon Trap Normal Ultra Rare Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
    DUDE-EN047 Forbidden Apocrypha Trap Normal Ultra Rare Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.
    DUDE-EN048 Dimensional Barrier Trap Normal Ultra Rare Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    DUDE-EN049 Lost Wind Trap Normal Ultra Rare Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    DUDE-EN050 Heavy Storm Duster Trap Normal Ultra Rare Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    DUDE-EN051 Royal Decree Trap Continuous Ultra Rare Negate all other Trap Card effects on the field.
    DUDE-EN052 Anti-Spell Fragrance Trap Continuous Ultra Rare Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    DUDE-EN053 There Can Be Only One Trap Continuous Ultra Rare Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
    DUDE-EN054 Wiretap Trap Counter Ultra Rare When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck.
    DUDE-EN055 Solemn Strike Trap Counter Ultra Rare When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    DUDE-EN056 Red Reboot Trap Counter Ultra Rare When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
     This set contains 56 cards.