"Duelist Alliance" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DUEA-EN000 Dragon Horn Hunter Pendulum Monster DARK Warrior 6 2300 1000 Super Rare The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.

Pendulum Scale: 3
Pendulum Effect: All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
DUEA-EN001 Flash Knight Pendulum Monster LIGHT Warrior 4 1800 600 Rare The power of the pendulum flashes forth from this shining knight.

Pendulum Scale: 7
Pendulum Effect:
DUEA-EN002 Foucault's Cannon Pendulum Monster DARK Spellcaster 5 2200 1200 Super Rare A mechanical life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b...interfered w...h?

Pendulum Scale: 2
Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
DUEA-EN003 Metaphys Armed Dragon Normal Monster LIGHT Wyrm 7 2800 1000 Common Usually visible despite its phantom existance.
DUEA-EN004 Odd-Eyes Pendulum Dragon Pendulum/Effect Monster DARK Dragon 7 2500 2000 Secret Rare/Ultimate Rare If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

Pendulum Scale: 4
Pendulum Effect: You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
DUEA-EN005 Performapal Skeeter Skimmer Effect Monster WATER Insect 4 500 1600 Common When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
DUEA-EN006 Performapal Whip Snake Effect Monster EARTH Reptile 4 1700 900 Rare Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
DUEA-EN007 Performapal Sword Fish Effect Monster WATER Fish 2 600 600 Common If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
DUEA-EN008 Performapal Hip Hippo Effect Monster EARTH Beast 3 800 800 Common After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
DUEA-EN009 Performapal Kaleidoscorp Pendulum/Effect Monster LIGHT Insect 6 100 2300 Rare Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.

Pendulum Scale: 4
Pendulum Effect: All LIGHT monsters you control gain 300 ATK.
DUEA-EN010 Performapal Turn Toad Pendulum/Effect Monster WATER Aqua 2 0 800 Rare Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.

Pendulum Scale: 3
Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
DUEA-EN011 Superheavy Samurai Blue Brawler Effect Monster EARTH Machine 4 0 2000 Common When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
DUEA-EN012 Superheavy Samurai Swordsman Effect Monster EARTH Machine 3 1000 1800 Common When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0.
DUEA-EN013 Superheavy Samurai Big Benkei Effect Monster EARTH Machine 8 1000 3500 Rare When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation.
DUEA-EN014 Aria the Melodious Diva Effect Monster LIGHT Fairy 4 1600 1200 Common While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
DUEA-EN015 Sonata the Melodious Diva Effect Monster LIGHT Fairy 3 1200 1000 Common If you control a "Melodius" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
DUEA-EN016 Mozarta the Melodious Maestra Effect Monster LIGHT Fairy 8 2600 2000 Rare Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
DUEA-EN017 Battleguard King Effect Monster EARTH Warrior 8 3000 1100 Common Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
DUEA-EN018 Satellarknight Deneb Effect Monster LIGHT Warrior 4 1500 1000 Ultra Rare If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
DUEA-EN019 Satellarknight Altair Effect Monster LIGHT Warrior 4 1700 1300 Rare If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
DUEA-EN020 Satellarknight Vega Effect Monster LIGHT Warrior 4 1200 1600 Common If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
DUEA-EN021 Satellarknight Alsahm Effect Monster LIGHT Warrior 4 1400 1800 Super Rare If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
DUEA-EN022 Satellarknight Unukalhai Effect Monster LIGHT Warrior 4 1800 1000 Common If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
DUEA-EN023 Shaddoll Falco Flip/Tuner/Effect Monster DARK Spellcaster 2 600 1400 Rare FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
DUEA-EN024 Shaddoll Hedgehog Flip/Effect Monster DARK Spellcaster 3 800 200 Common FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
DUEA-EN025 Shaddoll Squamata Flip/Effect Monster DARK Spellcaster 4 1800 1000 Common FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
DUEA-EN026 Shaddoll Dragon Flip/Effect Monster DARK Spellcaster 4 1900 0 Rare FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
DUEA-EN027 Shaddoll Beast Flip/Effect Monster DARK Spellcaster 5 2200 1700 Rare FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
DUEA-EN028 Suanni, Fire of the Yang Zing Effect Monster FIRE Wyrm 4 1900 0 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
DUEA-EN029 Bi'an, Earth of the Yang Zing Effect Monster EARTH Wyrm 3 1600 0 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
DUEA-EN030 Bixi, Water of the Yang Zing Effect Monster WATER Wyrm 2 0 2000 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
DUEA-EN031 Pulao, Wind of the Yang Zing Effect Monster WIND Wyrm 1 0 1800 Super Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
DUEA-EN032 Chiwen, Light of the Yang Zing Tuner/Effect Monster LIGHT Wyrm 1 0 0 Ultra Rare When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
DUEA-EN033 Artifact Chakram Effect Monster LIGHT Fairy 5 1900 2000 Common You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
DUEA-EN034 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Common You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
DUEA-EN035 Nefarious Archfiend Eater of Nefariousness Effect Monster EARTH Beast 4 1500 200 Common You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
DUEA-EN036 The Agent of Entropy - Uranus Tuner monster DARK Fairy 5 2200 1200 Common If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
DUEA-EN037 Djinn Demolisher of Rituals Effect Monster DARK Fiend 3 1500 600 Common If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects.
DUEA-EN038 Batteryman 9-Volt Effect Monster LIGHT Thunder 4 1000 1000 Common When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
DUEA-EN039 Resonance Insect Effect Monster EARTH Insect 4 1000 700 Common If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the GY, except "Resonance Insect".
DUEA-EN040 Breaker the Dark Magical Warrior Effect Monster DARK Spellcaster 6 1600 1000 Rare When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
DUEA-EN041 Raiza the Mega Monarch Effect Monster WIND Winged Beast 8 2800 1000 Secret Rare You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand.
DUEA-EN042 Dogu Effect Monster EARTH Rock 4 1900 0 Rare You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard.
DUEA-EN043 Hypnosister Effect Monster WIND Psychic 4 1300 1400 Super Rare This card gains effects based on the number of cards in the Pendulum Zones.
  • 1 or more: This card gains 800 ATK and DEF.
  • 2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.
  • 3 or more: Your opponent's monsters must attack this card, if able.
  • 4: If this card destroys a monster by battle or by its effect: Draw 1 card.
  • DUEA-EN044 Re-Cover Tuner monster EARTH Psychic 1 700 300 Common If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do,banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
    DUEA-EN045 Deskbot 001 Tuner/Effect Monster EARTH Machine 1 500 500 Common This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
    DUEA-EN046 Spy-C-Spy Effect Monster FIRE Warrior 3 1200 1300 Common If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK
    DUEA-EN047 Wightprince Effect Monster DARK Zombie 1 0 0 Common If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in theGraveyard.
    DUEA-EN048 El Shaddoll Winda Fusion/Effect Monster DARK Spellcaster 5 2200 800 Ultra Rare 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    DUEA-EN049 El Shaddoll Construct Fusion/Effect Monster LIGHT Fairy 8 2800 2500 Ultra Rare/Ultimate Rare 1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
    DUEA-EN050 Saffira, Queen of Dragons Ritual/Effect Monster LIGHT Dragon 6 2500 2400 Ultra Rare/Ultimate Rare You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the handor Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
  • Draw 2 cards, then discard 1 card.
  • Discard 1 random card from your opponent's hand.
  • Add 1 LIGHT monster from your Graveyard to your hand.
    You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
  • DUEA-EN051 Baxia, Brightness of the Yang Zing Synchro/Effect Monster LIGHT Wyrm 8 2300 2600 Secret Rare/Ultimate Rare 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
    DUEA-EN052 Samsara, Dragon of Rebirth Synchro/Effect Monster DARK Dragon 5 100 2600 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    DUEA-EN053 Stellarknight Delteros Xyz/Effect Monster LIGHT Warrior 4 2500 2100 Secret Rare/Ultimate Rare/Ghost Rare 3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    DUEA-EN054 Castel, the Skyblaster Musketeer Xyz/Effect Monster WIND Winged Beast 4 2000 1500 Super Rare 2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    DUEA-EN055 Hippo Carnival Spell Quick-Play Common Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deckwhile a "Hippo Token" is in a Monster Card Zone. After this card is activated, your opponent cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens".
    DUEA-EN056 Feast of the Wild - LV5 Spell Normal Common Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack.
    DUEA-EN057 Stellarknight Alpha Spell Equip Common Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
    DUEA-EN058 Satellarknight Skybridge Spell Quick-Play Rare Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
    DUEA-EN059 Shaddoll Fusion Spell Normal Super Rare Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponentcontrols a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
    DUEA-EN060 Curse of the Shadow Prison Spell Field Common Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    DUEA-EN061 Yang Zing Path Spell Normal Secret Rare Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
    DUEA-EN062 Yang Zing Prana Spell Continuous Common This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
  • 2 or more: All "Yang Zing" monsters you control gain 500 ATK.
  • 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
  • 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
  • 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
  • DUEA-EN063 Hymn of Light Spell Ritual Common This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    DUEA-EN064 Dracocension Spell Continuous Common Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
    DUEA-EN065 Magical Spring Spell Quick-Play Secret Rare Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
    DUEA-EN066 The Monarchs Stormforth Spell Quick-Play Common Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    DUEA-EN067 Pop-Up Spell Quick-Play Common If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
    DUEA-EN068 Battleguard Rage Trap Continuous Common Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to theGraveyard. When that monster leaves the field, destroy this card.
    DUEA-EN069 Battleguard Howling Trap Normal Common When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
    DUEA-EN070 Stellarnova Wave Trap Continuous Common Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
    DUEA-EN071 Stellarnova Alpha Trap Counter Ultra Rare When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
    DUEA-EN072 Sinister Shadow Games Trap Normal Ultra Rare Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    DUEA-EN073 Shaddoll Core Trap Continuous Super Rare Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
    DUEA-EN074 Yang Zing Creation Trap Continuous Ultra Rare Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    DUEA-EN075 Yang Zing Unleashed Trap Continuous Common All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
    DUEA-EN076 Chain Dispel Trap Normal Common When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
    DUEA-EN077 Face-Off Trap Counter Rare When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
    DUEA-EN078 Pendulum Back Trap Normal Super Rare If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
    DUEA-EN079 Time-Space Trap Hole Trap Normal Secret Rare When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    DUEA-EN080 That Six Trap Continuous Common Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect based on the result.
  • 1,3, or 5: The die result is treated as 6.
  • 2, 4, or 6: The die result is treated as 1.
  • DUEA-EN081 Doomstar Magician Effect Monster DARK Spellcaster 4 1800 300 Ultra Rare Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    DUEA-EN082 Scarm, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 800 2000 Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
  • DUEA-EN083 Graff, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1000 1500 Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
  • DUEA-EN084 Cir, Malebranche of the Burning Abyss Effect Monster DARK Fiend 3 1600 1200 Rare If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
  • DUEA-EN085 Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT Warrior 3 1000 2500 Secret Rare 2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
    DUEA-EN086 The Traveler and the Burning Abyss Trap Normal Super Rare Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn
    DUEA-EN087 U.A. Mighty Slugger Effect Monster EARTH Warrior 5 2300 700 Rare You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    DUEA-EN088 U.A. Perfect Ace Effect Monster EARTH Warrior 5 1500 2500 Rare You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect)
    DUEA-EN089 U.A. Stadium Spell Field Common If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK.
    DUEA-EN090 Gaia, the Polar Knight Effect Monster DARK Warrior 4 1600 1200 Common You can only use each effect of "Gaia, the Polar Knight" once per turn.
  • You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
  • DUEA-EN091 Gaia, the Mid-Knight Sun Effect Monster LIGHT Warrior 4 1600 1200 Common You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn.
  • You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
  • You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn
  • DUEA-EN092 Chaos Seed Spell Normal Common If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
    DUEA-EN093 Exchange of Night and Day Trap Continuous Common You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects.
  • Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand
  • Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand
  • DUEA-EN094 Number 58: Burner Visor Xyz/Effect Monster FIRE Pyro 4 1000 1000 Common 2 Level 4 monsters
    Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
    DUEA-EN095 Felis, Lightsworn Archer Tuner/Effect Monster LIGHT Beast-Warrior 4 1100 2000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
    DUEA-EN096 Fishborg Doctor Effect Monster WATER Fish 4 400 400 Common If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card
    DUEA-EN097 Panzer Dragon Fusion/Effect Monster LIGHT Machine 5 1000 2600 Rare 1 Machine-Type monster + 1 Dragon-Type monster
    If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
    DUEA-EN098 Cloudcastle Synchro/Effect Monster WIND Machine 9 0 3000 Common 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    DUEA-EN099 Pilgrim Reaper Xyz/Effect Monster DARK Zombie 6 ? ? Common 2 Level 6 monsters
    This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
     This set contains 100 cards.