"Duelist Pack 5: Aster Phoenix" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DP05-EN001 Destiny HERO - Doom Lord Effect Monster DARK Warrior 3 600 800 Common Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
DP05-EN002 Destiny HERO - Captain Tenacious Effect Monster DARK Warrior 3 800 800 Common Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
DP05-EN003 Destiny HERO - Diamond Dude Effect Monster DARK Warrior 4 1400 1600 Common Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
DP05-EN004 Destiny HERO - Dreadmaster Effect Monster DARK Warrior 8 ? ? Rare If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
DP05-EN005 Destiny HERO - Double Dude Effect Monster DARK Warrior 6 1000 1000 Rare Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
DP05-EN006 Destiny HERO - Defender Effect Monster DARK Warrior 4 100 2700 Rare During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
DP05-EN007 Destiny HERO - Dogma Effect Monster DARK Warrior 8 3400 2400 Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
DP05-EN008 Destiny HERO - Blade Master Effect Monster DARK Warrior 3 300 600 Common During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
DP05-EN009 Destiny HERO - Fear Monger Effect Monster DARK Warrior 4 1000 1000 Rare During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
DP05-EN010 Destiny HERO - Dasher Effect Monster DARK Warrior 6 2100 1000 Common Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
DP05-EN011 Destiny HERO - Malicious Effect Monster DARK Warrior 6 800 800 Ultra Rare You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
DP05-EN012 Elemental HERO Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 6 2100 1200 Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
DP05-EN013 Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 8 2500 2100 Super Rare Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
DP05-EN014 Misfortune Spell Normal Common Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
DP05-EN015 Guard Penalty Spell Quick-Play Common Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
DP05-EN016 Clock Tower Prison Spell Field Rare During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
DP05-EN017 D - Spirit Spell Normal Common Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
DP05-EN019 Dark City Spell Field Common When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
DP05-EN020 Destiny Draw Spell Normal Ultra Rare Discard 1 "Destiny HERO" card; draw 2 cards.
DP05-EN021 Over Destiny Spell Normal Super Rare Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn.
DP05-EN022 Elemental Recharge Trap Normal Common Gain 1000 Life Points for each "Elemental HERO" monster you control.
DP05-EN023 Destruction of Destiny Trap Normal Common Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
DP05-EN024 Destiny Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
DP05-EN025 D - Time Trap Normal Common When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
DP05-EN026 D - Shield Trap Normal Common When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
DP05-EN027 Destiny Mirage Trap Normal Common When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
DP05-EN028 D - Chain Trap Normal Common Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
DP05-EN029 D - Counter Trap Normal Super Rare When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
DP05-EN030 Eternal Dread Trap Normal Super Rare Put 2 Time Counters on a "Clock Tower Prison"
 This set contains 29 cards.