"Duelist Pack 6: Jaden Yuki 3" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
DP06-EN001 Neo-Spacian Air Hummingbird Effect Monster WIND Winged Beast 3 800 600 Common Once per turn: You can gain 500 LP for each card in your opponent's hand.
DP06-EN002 Neo-Spacian Grand Mole Effect Monster EARTH Rock 3 900 300 Rare At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
DP06-EN003 Neo-Spacian Glow Moss Effect Monster LIGHT Plant 3 300 900 Common If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
  • Monster: End the Battle Phase of this turn.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • DP06-EN004 Elemental HERO Captain Gold Effect Monster LIGHT Warrior 4 2100 800 Rare You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    DP06-EN005 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Common This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This card's name becomes "Elemental HERO Neos" while on the field.
  • DP06-EN006 Evil HERO Malicious Edge Effect Monster EARTH Fiend 7 2600 1800 Super Rare If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
    DP06-EN007 Evil HERO Infernal Gainer Effect Monster EARTH Fiend 4 1600 0 Common During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
    DP06-EN008 Evil HERO Infernal Prodigy Effect Monster DARK Fiend 2 300 600 Super Rare If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
    DP06-EN009 Armor Breaker Union Monster EARTH Warrior 3 800 800 Rare Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
    DP06-EN010 Evil HERO Dark Gaia Fusion/Effect Monster EARTH Fiend 8 ? 0 Common 1 Fiend monster + 1 Rock monster
    Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
    DP06-EN011 Evil HERO Wild Cyclone Fusion/Effect Monster EARTH Fiend 8 1900 2300 Ultra Rare "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
    DP06-EN012 Evil HERO Infernal Sniper Fusion/Effect Monster FIRE Fiend 6 2000 2500 Super Rare Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    DP06-EN013 Evil HERO Malicious Fiend Fusion/Effect Monster FIRE Fiend 8 3500 2100 Ultra Rare "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
    Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
    DP06-EN014 Skyscraper 2 - Hero City Spell Field Super Rare Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target.
    DP06-EN015 Reverse of Neos Spell Quick-Play Common Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
    DP06-EN016 Convert Contact Spell Normal Common If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to they GY, then draw 2 cards.
    DP06-EN017 Swing of Memories Spell Normal Common Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
    DP06-EN018 Dark Fusion Spell Normal Common Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
    DP06-EN019 Dark Calling Spell Normal Rare Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
    DP06-EN020 Revoke Fusion Spell Normal Rare Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
    DP06-EN021 Hero Medal Trap Normal Common When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.
    DP06-EN022 Mirror Gate Trap Normal Common When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    DP06-EN023 Hero Counterattack Trap Normal Common When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster.
    DP06-EN024 Over Limit Trap Normal Common Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
    DP06-EN025 Hero's Rule 2 Trap Counter Rare Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
     This set contains 25 cards.