"Enemy of Justice" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
EOJ-EN001 Destiny HERO - Doom Lord Effect Monster DARK Warrior 3 600 800 Common Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
EOJ-EN002 Destiny HERO - Captain Tenacious Effect Monster DARK Warrior 3 800 800 Common Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
EOJ-EN003 Destiny HERO - Diamond Dude Effect Monster DARK Warrior 4 1400 1600 Rare/Ultimate Rare Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
EOJ-EN004 Destiny HERO - Dreadmaster Effect Monster DARK Warrior 8 ? ? Ultra Rare/Ultimate Rare If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
EOJ-EN005 Cyber Tutu Effect Monster EARTH Warrior 3 1000 800 Common If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
EOJ-EN006 Cyber Gymnast Effect Monster EARTH Warrior 4 800 1800 Common Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field.
EOJ-EN007 Cyber Prima Effect Monster LIGHT Warrior 6 2300 1600 Super Rare/Ultimate Rare When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
EOJ-EN008 Cyber Kirin Effect Monster LIGHT Machine 3 300 800 Common By Tributing this card, any effect damage inflicted to you this turn becomes 0.
EOJ-EN009 Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 Super Rare/Ultimate Rare While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
EOJ-EN010 Searchlightman Flip/Effect Monster LIGHT Machine 3 1000 1000 Common FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
EOJ-EN011 Victory Viper XX03 Effect Monster LIGHT Machine 4 1200 1000 Super Rare/Ultimate Rare When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: - Increase the ATK of this card by 400 points. - Destroy 1 face-up Spell or Trap Card on the field. - Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card.
EOJ-EN012 Swift Birdman Joe Effect Monster WIND Winged Beast 6 2300 1400 Common If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
EOJ-EN013 Harpie's Pet Baby Dragon Effect Monster WIND Dragon 4 1200 600 Rare/Ultimate Rare This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
  • 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
  • 2 or more: Double the original ATK and DEF of this card.
  • 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
  • EOJ-EN014 Majestic Mech - Senku Effect Monster LIGHT Fairy 4 1000 500 Common When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
    EOJ-EN015 Majestic Mech - Ohka Effect Monster LIGHT Fairy 6 2400 1400 Rare/Ultimate Rare You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
    EOJ-EN016 Majestic Mech - Goryu Effect Monster LIGHT Fairy 8 2900 1800 Super Rare/Ultimate Rare You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
    EOJ-EN017 Royal Knight Effect Monster LIGHT Fairy 3 1300 800 Common When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
    EOJ-EN018 Herald of Green Light Effect Monster LIGHT Fairy 2 300 500 Rare/Ultimate Rare Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
    EOJ-EN019 Herald of Purple Light Effect Monster LIGHT Fairy 2 300 500 Rare/Ultimate Rare Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
    EOJ-EN020 Bountiful Artemis Effect Monster LIGHT Fairy 4 1600 1700 Common Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain).
    EOJ-EN021 Layard the Liberator Effect Monster LIGHT Fairy 4 1400 1500 Common While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
    EOJ-EN022 Banisher of the Radiance Effect Monster LIGHT Fairy 3 1600 0 Rare/Ultimate Rare Any card sent to the GY is banished instead.
    EOJ-EN023 Voltanis the Adjudicator Effect Monster LIGHT Fairy 8 2800 1400 Ultra Rare/Ultimate Rare After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed.
    EOJ-EN024 Guard Dog Flip/Effect Monster EARTH Beast 3 1500 500 Common FLIP: Your opponent cannot Special Summon for the rest of this turn.
    EOJ-EN025 Whirlwind Weasel Flip/Effect Monster WIND Beast 3 500 1500 Common FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
    EOJ-EN026 Avalanching Aussa Effect Monster EARTH Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
    EOJ-EN027 Raging Eria Effect Monster WATER Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
    EOJ-EN028 Blazing Hiita Effect Monster FIRE Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
    EOJ-EN029 Storming Wynn Effect Monster WIND Spellcaster 4 800 1500 Common Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
    EOJ-EN030 Batteryman D Effect Monster WIND Thunder 1 0 1900 Common While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D").
    EOJ-EN031 Super-Electromagnetic Voltech Dragon Effect Monster LIGHT Thunder 5 2400 1000 Super Rare/Ultimate Rare If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
  • Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
  • Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Batteryman AA: This card gains 1000 ATK.
  • EOJ-EN032 Elemental HERO Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 6 2100 1200 Ultra Rare/Ultimate Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    EOJ-EN033 Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 8 2500 2100 Ultra Rare/Ultimate Rare Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    EOJ-EN034 Elemental HERO Mariner Fusion/Effect Monster WATER Warrior 5 1400 1000 Common "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly.
    EOJ-EN035 Elemental HERO Wild Wingman Fusion/Effect Monster EARTH Warrior 8 1900 2300 Super Rare/Ultimate Rare "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned. You can discard 1 card, then target 1 Spell/Trap Card on the field; destroy that target.
    EOJ-EN036 Elemental HERO Necroid Shaman Fusion/Effect Monster DARK Warrior 6 1900 1800 Common "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned. If this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's GY to their field.
    EOJ-EN037 Misfortune Spell Normal Common Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
    EOJ-EN038 H - Heated Heart Spell Normal Common Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    EOJ-EN039 E - Emergency Call Spell Normal Common Add 1 "Elemental HERO" monster from your Deck to your hand.
    EOJ-EN040 R - Righteous Justice Spell Normal Common Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control.
    EOJ-EN041 O - Oversoul Spell Normal Common Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    EOJ-EN042 Hero Flash!! Spell Normal Rare/Ultimate Rare Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    EOJ-EN043 Power Capsule Spell Normal Common Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
    EOJ-EN044 Celestial Transformation Spell Quick-Play Common Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase.
    EOJ-EN045 Guard Penalty Spell Quick-Play Rare/Ultimate Rare Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.
    EOJ-EN046 Grand Convergence Spell Quick-Play Common If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
    EOJ-EN047 Dimensional Fissure Spell Continuous Common Any monster sent to the GY is banished instead.
    EOJ-EN048 Clock Tower Prison Spell Field Super Rare/Ultimate Rare During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    EOJ-EN049 Life Equalizer Trap Normal Rare/Ultimate Rare You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
    EOJ-EN050 Elemental Recharge Trap Normal Common Gain 1000 Life Points for each "Elemental HERO" monster you control.
    EOJ-EN051 Destruction of Destiny Trap Normal Rare/Ultimate Rare Send 3 cards from the top of your Deck to the Graveyard, and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
    EOJ-EN052 Destiny Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    EOJ-EN053 D - Time Trap Normal Rare/Ultimate Rare When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    EOJ-EN054 D - Shield Trap Normal Common When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    EOJ-EN055 Icarus Attack Trap Normal Common Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
    EOJ-EN056 Elemental Absorber Trap Continuous Rare/Ultimate Rare Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
    EOJ-EN057 Macro Cosmos Trap Continuous Common When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
    EOJ-EN058 Miraculous Descent Trap Continuous Rare/Ultimate Rare Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2)
    EOJ-EN059 Shattered Axe Trap Continuous Common Select 1 face-up monster on the field. It loses 500 ATK during each of your Standby Phases. When the monster is destroyed, destroy this card.
    EOJ-EN060 Forced Back Trap Counter Rare/Ultimate Rare Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.
     This set contains 60 cards.