"Flames of Destruction" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
FLOD-EN000 Kai-Den Kendo Spirit Pendulum/Spirit/Effect Monster WIND Warrior 5 2400 1000 Common When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Pendulum Scale: 9
Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
FLOD-EN001 Protron Normal Monster EARTH Cyberse 1 100 100 Common Ancestral species found in electronic space. No one knows how much information it holds.
FLOD-EN002 Prompthorn Effect Monster DARK Cyberse 1 200 400 Common You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn.
FLOD-EN003 Backup Operator Effect Monster LIGHT Cyberse 3 1200 800 Rare You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
FLOD-EN004 Link Streamer Effect Monster LIGHT Cyberse 4 1600 1800 Common When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.
FLOD-EN005 Degrade Buster Effect Monster FIRE Cyberse 7 2500 2500 Super Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with ATK higher than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.
FLOD-EN006 Trickstar Nightshade Effect Monster LIGHT Fairy 1 100 0 Common If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
FLOD-EN007 Trickstar Mandrake Effect Monster LIGHT Fairy 2 0 1000 Common If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn.
FLOD-EN008 Trickstar Rhodode Effect Monster LIGHT Fairy 4 1400 1900 Super Rare You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY: Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished.
FLOD-EN009 Gouki Octostretch Effect Monster EARTH Warrior 1 0 0 Common If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
FLOD-EN010 Gouki Bearhug Effect Monster EARTH Warrior 6 2400 0 Common If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.
FLOD-EN011 Defrag Dragon Effect Monster DARK Dragon 3 1000 600 Common You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in your GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn.
FLOD-EN012 Background Dragon Effect Monster DARK Dragon 5 1600 1800 Common If this card is in your GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
FLOD-EN013 Tindangle Trinity Flip/Effect Monster DARK Fiend 4 0 1500 Common FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn.
FLOD-EN014 Altergeist Multifaker Effect Monster DARK Spellcaster 3 1200 800 Ultra Rare If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
FLOD-EN015 Altergeist Pixiel Effect Monster WIND Spellcaster 1 100 100 Common You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
FLOD-EN016 Mekk-Knight Avram Normal Monster LIGHT Psychic 4 2000 0 Common "Check THIS out!"
FLOD-EN017 Knightmare Corruptor Iblee Effect Monster DARK Cyberse 2 0 0 Secret Rare When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
FLOD-EN018 World Legacy - "World Lance" Effect Monster DARK Machine 8 3000 0 Rare Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
  • During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
  • If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
  • FLOD-EN019 Elementsaber Aina Effect Monster EARTH Warrior 2 900 1800 Common Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    FLOD-EN020 Elementsaber Makani Effect Monster WIND Warrior 2 1300 1200 Ultra Rare Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    FLOD-EN021 Elementsaber Nalu Effect Monster WATER Warrior 3 1500 1000 Super Rare Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    FLOD-EN022 Elementsaber Malo Effect Monster FIRE Warrior 3 1700 200 Common Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    FLOD-EN023 Elementsaber Lapauila Effect Monster LIGHT Warrior 4 400 2100 Super Rare Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    FLOD-EN024 Elementsaber Molehu Effect Monster DARK Warrior 4 1900 0 Ultra Rare Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
    FLOD-EN025 Elementsaber Lapauila Mana Effect Monster LIGHT Warrior 6 2400 2100 Super Rare You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the appropriate effects to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of the "Elementsaber" monsters sent to the GY to activate this card's effect.
  • EARTH or WIND: They cannot be destroyed by battle.
  • WATER or FIRE: They cannot be destroyed by card effects.
  • LIGHT or DARK: Your opponent cannot target them with card effects.
  • FLOD-EN026 Phosphorage the Elemental Lord Effect Monster LIGHT Fairy 8 2800 2200 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
    FLOD-EN027 Batteryman Solar Effect Monster LIGHT Thunder 4 1500 1500 Common If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn.
    FLOD-EN028 Watch Cat Effect Monster EARTH Beast 1 0 1800 Common If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn.
    FLOD-EN029 Trancefamiliar Effect Monster DARK Psychic 1 0 0 Common Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones.
    FLOD-EN030 Three Trolling Trolls Tuner/Effect Monster WATER Beast-Warrior 3 1000 1300 Common If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.
    FLOD-EN031 Yajiro Invader Effect Monster DARK Reptile 5 2200 0 Common If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster's column, then destroy all other cards in this card's column.
    FLOD-EN032 Iron Dragon Tiamaton Effect Monster DARK Dragon 4 2000 0 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.
    FLOD-EN033 Ghost Belle & Haunted Mansion Tuner/Effect Monster EARTH Zombie 3 0 1800 Secret Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • FLOD-EN034 Red Hared Hasty Horse Effect Monster WIND Beast 5 2000 1800 Short Print If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.
    FLOD-EN035 Boycotton Effect Monster EARTH Plant 4 1000 2500 Short Print You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand.
    FLOD-EN036 Topologic Trisbaena Link/Effect Monster DARK Cyberse 2500 LINK-3 Secret Rare 2+ Effect Monsters
    If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
    FLOD-EN037 Space Insulator Link/Effect Monster DARK Cyberse 1200 LINK-2 Common 2 monsters
    Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as a Link Material, also banish it when it leaves the field.
    FLOD-EN038 Trickstar Bella Madonna Link/Effect Monster LIGHT Fairy 2800 LINK-4 Ultra Rare 2+ "Trickstar" monsters
    While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn.
    FLOD-EN039 Trickstar Bloom Link/Effect Monster LIGHT Fairy 100 LINK-1 Common 1 Level 2 or lower "Trickstar" monster
    If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
    FLOD-EN040 Trickstar Delfiendium Link/Effect Monster LIGHT Fairy 2200 LINK-3 Rare 2+ "Trickstar" monsters
    When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn.
    FLOD-EN041 Gouki The Master Ogre Link/Effect Monster EARTH Warrior 2800 LINK-4 Super Rare 2+ "Gouki" monsters
    Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied).
    FLOD-EN042 Altergeist Kidolga Link/Effect Monster DARK Spellcaster 1000 LINK-2 Common 2 "Altergeist" monsters
    When another "Altergeist" monster inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
    FLOD-EN043 Knightmare Mermaid Link/Effect Monster WATER Fiend 1000 LINK-1 Rare 1 "Knightmare" monster, except "Knightmare Mermaid"
    If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
    FLOD-EN044 Knightmare Goblin Link/Effect Monster WIND Fiend 1300 LINK-2 Ultra Rare 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only use this effect of "Knightmare Goblin" once per turn. Neither player can target your co-linked monsters with card effects.
    FLOD-EN045 Knightmare Cerberus Link/Effect Monster EARTH Fiend 1600 LINK-2 Super Rare 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
    FLOD-EN046 Knightmare Phoenix Link/Effect Monster FIRE Fiend 1900 LINK-2 Super Rare 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    FLOD-EN047 Knightmare Unicorn Link/Effect Monster DARK Fiend 2200 LINK-3 Secret Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    FLOD-EN048 Knightmare Gryphon Link/Effect Monster LIGHT Fiend 2500 LINK-4 Secret Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
    FLOD-EN049 Wind-Up Zenmaintenance Link/Effect Monster LIGHT Machine 1800 LINK-2 Super Rare 2 "Wind-Up" monsters
    If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Maintenance" once per turn.
  • If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
  • You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
  • FLOD-EN050 Vampire Sucker Link/Effect Monster DARK Zombie 1600 LINK-2 Secret Rare 2 Zombie monsters
    If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
  • You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
  • If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
  • FLOD-EN051 Fire Fighting Daruma Doll Link/Effect Monster FIRE Beast-Warrior 1500 LINK-2 Rare 2 Beast, Beast-Warrior, and/or Winged Beast monsters
    This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.
    FLOD-EN052 Greatfly Link/Effect Monster WIND Insect 1400 LINK-2 Rare 2 WIND monsters
    All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.
    FLOD-EN053 Cybersal Cyclone Spell Quick-Play Common Target 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
    FLOD-EN054 Trickstar Light Arena Spell Field Rare If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand.
    FLOD-EN055 Trickstar Bouquet Spell Quick-Play Rare Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn.
    FLOD-EN056 Gouki Face Turn Spell Normal Rare Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Gouki Face Turn" per turn.
    FLOD-EN057 World Legacy's Corruption Spell Continuous Common Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy Corruption".
    FLOD-EN058 World Legacy Succession Spell Normal Ultra Rare Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
    FLOD-EN059 World Legacy's Nightmare Spell Field Common You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
  • Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
  • Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
  • FLOD-EN060 Palace of the Elemental Lords Spell Field Ultra Rare All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead.
    FLOD-EN061 Restoration of the Monarchs Spell Equip Common Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn.
    FLOD-EN062 Sekka's Light Spell Normal Rare If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
    FLOD-EN063 Link Bound Spell Quick-Play Super Rare Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.
    FLOD-EN064 Staring Contest Spell Continuous Common When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent's Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that target to your zone in the same column as that Extra Monster Zone monster. These effects cannot be activated in the Damage Step.
    FLOD-EN065 Called by the Grave Spell Quick-Play Common Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    FLOD-EN066 Monster Reborn Reborn Spell Normal Common Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.
    FLOD-EN067 Limit Code Trap Normal Common If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate 1 "Limit Code" per Duel.
    FLOD-EN068 Red Reboot Trap Counter Super Rare When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
    FLOD-EN069 Gergonne's End Trap Normal Common Target 1 "Tindangle" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: You can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed.
    FLOD-EN070 Altergeist Emulatelf Trap Continuous Common Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects.
    FLOD-EN071 World Legacy Awakens Trap Normal Rare Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.
    FLOD-EN072 World Legacy Struggle Trap Normal Rare Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.
    FLOD-EN073 World Legacy's Sorrow Trap Counter Super Rare When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn.
    FLOD-EN074 Elemental Training Trap Continuous Ultra Rare Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute from that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.
    FLOD-EN075 The Sanctified Darklord Trap Normal Rare Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of the turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.
    FLOD-EN076 Network Trap Hole Trap Normal Ultra Rare When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.
    FLOD-EN077 Infinite Impermanence Trap Normal Secret Rare Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
    FLOD-EN078 Heartless Drop Off Trap Counter Rare When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.
    FLOD-EN079 Mamemaki Trap Normal Short Print Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand.
    FLOD-EN080 Waking the Dragon Trap Normal Short Print If this Set card in its owner's control has left the field because of an opponent's card effect, and is now in your GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
    FLOD-EN081 Super Team Buddy Force Unite! Trap Normal Secret Rare Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
    FLOD-EN082 Revendread Executor Ritual/Effect Monster DARK Zombie 8 3000 0 Rare You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.
    FLOD-EN083 Vendread Anima Effect Monster DARK Zombie 1 0 0 Rare You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn.
  • Banish any monster destroyed by battle with this card.
  • FLOD-EN084 Revendread Evolution Spell Ritual Common This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.
    FLOD-EN085 Vendread Nightmare Spell Continuous Common Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn.
    FLOD-EN086 Vendread Daybreak Trap Normal Common If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn.
    FLOD-EN087 F.A. Dark Dragster Effect Monster DARK Machine 7 0 2000 Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's level by 3, and if you do, destroy that target.
    FLOD-EN088 F.A. Dawn Dragster Synchro/Effect Monster LIGHT Machine 7 0 2000 Rare 1 Tuner + 1 non-Tuner monsters
    Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card's Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
    FLOD-EN089 F.A. Winners Spell Continuous Rare If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than it's original Level battles an opponent's monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A" Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel.
    FLOD-EN090 F.A. Dead Heat Trap Continuous Common When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.
    FLOD-EN091 F.A. Overheat Trap Normal Rare If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase it's Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn.
    FLOD-EN092 Crystal Master Pendulum/Effect Monster DARK Spellcaster 3 1300 1000 Common You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand.

    Pendulum Scale: 5
    Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control in your Monster Zone, with card effects.
    FLOD-EN093 Crystal Keeper Pendulum/Effect Monster FIRE Warrior 4 1500 1800 Common If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

    Pendulum Scale: 2
    Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed.
    FLOD-EN094 Flower Cardian Moonflowerviewing Synchro/Tuner Monster DARK Warrior 6 2000 2000 Common 1 Tuner + 2 non-Tuner monsters
    Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
    FLOD-EN095 Shaddoll Construct Link/Effect Monster LIGHT Fairy 1200 LINK-2 Common 2 Flip monsters
    During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
    FLOD-EN096 Inzektor Picofalena Link/Effect Monster DARK Insect 1000 LINK-2 Common 2 Insect monsters
    If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect.
  • The equipped monster gains 500 ATK/DEF.
    You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofarena" once per turn.
  • FLOD-EN097 Madolche Fresh Sistart Link/Effect Monster EARTH Fairy 1500 LINK-2 Common 2 "Madolche" monsters
    While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
    FLOD-EN098 Rainbow Refraction Spell Quick-Play Super Rare If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
    FLOD-EN099 Crystal Conclave Trap Continuous Common Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
     This set contains 100 cards.