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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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SDFC-EN001 | General Wayne of the Ice Barrier | Effect Monster | WATER | Warrior | 5 | 2100 | 400 | Common | Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. | |
SDFC-EN002 | Revealer of the Ice Barrier | Effect Monster | WATER | Spellcaster | 4 | 1700 | 1000 | Ultra Rare | While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards. | |
SDFC-EN003 | Speaker for the Ice Barriers | Effect Monster | WATER | Spellcaster | 4 | 1000 | 1800 | Ultra Rare | While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | |
SDFC-EN004 | Hexa Spirit of the Ice Barrier | Tuner/Effect Monster | WATER | Sea Serpent | 1 | 400 | 200 | Common | While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn. | |
SDFC-EN005 | Zuijin of the Ice Barrier | Effect Monster | WATER | Warrior | 2 | 500 | 300 | Ultra Rare | You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. | |
SDFC-EN006 | Blizzed, Defender of the Ice Barrier | Effect Monster | WATER | Aqua | 1 | 300 | 500 | Common | When this card is destroyed by battle and sent to the Graveyard, draw 1 card. | |
SDFC-EN007 | Cryomancer of the Ice Barrier | Tuner Monster | WATER | Aqua | 2 | 1300 | 0 | Common | While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack. | |
SDFC-EN008 | Prior of the Ice Barrier | Effect Monster | WATER | Aqua | 2 | 1000 | 400 | Common | If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target. | |
SDFC-EN009 | Defender of the Ice Barrier | Tuner Monster | WATER | Aqua | 3 | 200 | 1600 | Common | While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack. | |
SDFC-EN010 | Warlock of the Ice Barrier | Effect Monster | WATER | Spellcaster | 3 | 400 | 1000 | Common | While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | |
SDFC-EN011 | Spellbreaker of the Ice Barrier | Effect Monster | WATER | Spellcaster | 4 | 1200 | 2000 | Common | Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field. | |
SDFC-EN012 | Strategist of the Ice Barrier | Effect Monster | WATER | Spellcaster | 4 | 1600 | 1600 | Common | Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card. | |
SDFC-EN013 | Dance Princess of the Ice Barrier | Effect Monster | WATER | Spellcaster | 4 | 1700 | 900 | Common | Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand. | |
SDFC-EN014 | Dai-sojo of the Ice Barrier | Effect Monster | WATER | Spellcaster | 6 | 1600 | 2200 | Common | When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects. | |
SDFC-EN015 | General Raiho of the Ice Barrier | Effect Monster | WATER | Warrior | 6 | 2100 | 2300 | Common | When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated. | |
SDFC-EN016 | Medium of the Ice Barrier | Effect Monster | WATER | Spellcaster | 7 | 2200 | 1600 | Common | If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn. | |
SDFC-EN017 | General Gantala of the Ice Barrier | Effect Monster | WATER | Warrior | 7 | 2700 | 2000 | Common | Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier". | |
SDFC-EN018 | General Grunard of the Ice Barrier | Effect Monster | WATER | Warrior | 8 | 2800 | 1000 | Common | During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn. | |
SDFC-EN019 | Genex Controller | Tuner Monster | DARK | Machine | 3 | 1400 | 1200 | Common | As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions. | |
SDFC-EN020 | Genex Undine | Effect Monster | WATER | Aqua | 3 | 1200 | 600 | Common | When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand. | |
SDFC-EN021 | Aqua Spirit | Effect Monster | WATER | Aqua | 4 | 1600 | 1200 | Common | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | |
SDFC-EN022 | Dupe Frog | Effect Monster | WATER | Aqua | 2 | 100 | 2000 | Common | This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand. | |
SDFC-EN023 | Ronintoadin | Effect Monster | WATER | Aqua | 2 | 100 | 2000 | Common | Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card. | |
SDFC-EN024 | Fishborg Launcher | Tuner Monster | WATER | Fish | 1 | 200 | 100 | Common | During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn. | |
SDFC-EN025 | Moulinglacia the Elemental Lord | Effect Monster | WATER | Sea Serpent | 8 | 2800 | 2200 | Common | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn. | |
SDFC-EN026 | Silent Angler | Effect Monster | WATER | Fish | 4 | 800 | 1400 | Common | If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn. | |
SDFC-EN027 | Winds Over the Ice Barrier | Spell | Normal | Ultra Rare | Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn. | |||||
SDFC-EN028 | Freezing Chains of the Ice Barrier | Spell | Continuous | Common | When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn. | |||||
SDFC-EN029 | Magic Triangle of the Ice Barrier | Spell | Normal | Common | Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand. | |||||
SDFC-EN030 | Medallion of the Ice Barrier | Spell | Normal | Common | Add 1 "Ice Barrier" monster from your Deck to your hand. | |||||
SDFC-EN031 | Mirror of the Ice Barrier | Spell | Quick-Play | Common | During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: |
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SDFC-EN032 | Salvage | Spell | Normal | Common | Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand. | |||||
SDFC-EN033 | Surface | Spell | Normal | Common | Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position. | |||||
SDFC-EN034 | Where Arf Thou? | Spell | Normal | Common | If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card. | |||||
SDFC-EN035 | Appointer of the Red Lotus | Trap | Normal | Common | Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn. | |||||
SDFC-EN036 | Fiendish Chain | Trap | Continuous | Common | Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is one the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. | |||||
SDFC-EN037 | Eisbahn | Trap | Continuous | Common | When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position. | |||||
SDFC-EN038 | Mind Drain | Trap | Continuous | Common | Activate by paying 1000 Life Points. Effects of monsters in the hand cannot be activated. | |||||
SDFC-EN039 | Heavy Storm Duster | Trap | Normal | Common | Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. | |||||
SDFC-EN040 | Crackdown | Trap | Continuous | Common | Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. | |||||
SDFC-EN041 | Trishula, Zero Dragon of the Ice Barrier | Synchro/Effect Monster | WATER | Dragon | 11 | 2700 | 2000 | Ultra Rare | 1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn. |
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SDFC-EN042 | Dewloren, Tiger King of the Ice Barrier | Synchro/Effect Monster | WATER | Beast | 6 | 2000 | 1400 | Ultra Rare | 1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn. |
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SDFC-EN043 | Brionac, Dragon of the Ice Barrier | Synchro/Effect Monster | WATER | Sea Serpent | 6 | 2300 | 1400 | Super Rare | 1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
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SDFC-EN044 | Gungnir, Dragon of the Ice Barrier | Synchro/Effect Monster | WATER | Dragon | 7 | 2500 | 1700 | Super Rare | 1 Tuner + 1 or more WATER non-Tuner Monsters. 1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards. |
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SDFC-EN045 | Trishula, Dragon of the Ice Barrier | Synchro/Effect Monster | WATER | Dragon | 9 | 2700 | 2000 | Super Rare | 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.) |
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SDFC-EN046 | Terror of Trishula | Trap | Normal | Common | Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
This set contains 46 cards.
Release Date: 2021-02-19