"Freezing Chains Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SDFC-EN001 General Wayne of the Ice Barrier Effect Monster WATER Warrior 5 2100 400 Common Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
SDFC-EN002 Revealer of the Ice Barrier Effect Monster WATER Spellcaster 4 1700 1000 Ultra Rare While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
SDFC-EN003 Speaker for the Ice Barriers Effect Monster WATER Spellcaster 4 1000 1800 Ultra Rare While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
SDFC-EN004 Hexa Spirit of the Ice Barrier Tuner/Effect Monster WATER Sea Serpent 1 400 200 Common While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
SDFC-EN005 Zuijin of the Ice Barrier Effect Monster WATER Warrior 2 500 300 Ultra Rare You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.
SDFC-EN006 Blizzed, Defender of the Ice Barrier Effect Monster WATER Aqua 1 300 500 Common When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
SDFC-EN007 Cryomancer of the Ice Barrier Tuner Monster WATER Aqua 2 1300 0 Common While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
SDFC-EN008 Prior of the Ice Barrier Effect Monster WATER Aqua 2 1000 400 Common If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
SDFC-EN009 Defender of the Ice Barrier Tuner Monster WATER Aqua 3 200 1600 Common While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
SDFC-EN010 Warlock of the Ice Barrier Effect Monster WATER Spellcaster 3 400 1000 Common While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
SDFC-EN011 Spellbreaker of the Ice Barrier Effect Monster WATER Spellcaster 4 1200 2000 Common Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
SDFC-EN012 Strategist of the Ice Barrier Effect Monster WATER Spellcaster 4 1600 1600 Common Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
SDFC-EN013 Dance Princess of the Ice Barrier Effect Monster WATER Spellcaster 4 1700 900 Common Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of “Ice Barrier” monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
SDFC-EN014 Dai-sojo of the Ice Barrier Effect Monster WATER Spellcaster 6 1600 2200 Common When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
SDFC-EN015 General Raiho of the Ice Barrier Effect Monster WATER Warrior 6 2100 2300 Common When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
SDFC-EN016 Medium of the Ice Barrier Effect Monster WATER Spellcaster 7 2200 1600 Common If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
SDFC-EN017 General Gantala of the Ice Barrier Effect Monster WATER Warrior 7 2700 2000 Common Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
SDFC-EN018 General Grunard of the Ice Barrier Effect Monster WATER Warrior 8 2800 1000 Common During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
SDFC-EN019 Genex Controller Tuner Monster DARK Machine 3 1400 1200 Common As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions.
SDFC-EN020 Genex Undine Effect Monster WATER Aqua 3 1200 600 Common When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
SDFC-EN021 Aqua Spirit Effect Monster WATER Aqua 4 1600 1200 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
SDFC-EN022 Dupe Frog Effect Monster WATER Aqua 2 100 2000 Common This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
SDFC-EN023 Ronintoadin Effect Monster WATER Aqua 2 100 2000 Common This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
SDFC-EN024 Fishborg Launcher Tuner Monster WATER Fish 1 200 100 Common During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
SDFC-EN025 Moulinglacia the Elemental Lord Effect Monster WATER Sea Serpent 8 2800 2200 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
SDFC-EN026 Silent Angler Effect Monster WATER Fish 4 800 1400 Common If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
SDFC-EN027 Winds Over the Ice Barrier Spell Normal Ultra Rare Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
SDFC-EN028 Freezing Chains of the Ice Barrier Spell Continuous Common When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
SDFC-EN029 Magic Triangle of the Ice Barrier Spell Normal Common Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
SDFC-EN030 Medallion of the Ice Barrier Spell Normal Common Add 1 "Ice Barrier" monster from your Deck to your hand.
SDFC-EN031 Mirror of the Ice Barrier Spell Quick-Play Common During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster:
  • If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand.
  • If a card you control is removed from play, remove from play up to 2 cards your opponent controls.
  • If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
  • SDFC-EN032 Salvage Spell Normal Common Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
    SDFC-EN033 Surface Spell Normal Common Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
    SDFC-EN034 Where Arf Thou? Spell Normal Common If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
    SDFC-EN035 Appointer of the Red Lotus Trap Normal Common Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.
    SDFC-EN036 Fiendish Chain Trap Continuous Common Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
    SDFC-EN037 Eisbahn Trap Continuous Common When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
    SDFC-EN038 Mind Drain Trap Continuous Common Activate by paying 1000 Life Points. Effects of monsters in the hand cannot be activated.
    SDFC-EN039 Heavy Storm Duster Trap Normal Common Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    SDFC-EN040 Crackdown Trap Continuous Common Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
    SDFC-EN041 Trishula, Zero Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 11 2700 2000 Ultra Rare 1 Tuner + 2+ non-Tuner monsters
    When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
    SDFC-EN042 Dewloren, Tiger King of the Ice Barrier Synchro/Effect Monster WATER Beast 6 2000 1400 Ultra Rare 1 Tuner + 1 or more non-Tuner WATER monsters
    Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.
    SDFC-EN043 Brionac, Dragon of the Ice Barrier Synchro/Effect Monster WATER Sea Serpent 6 2300 1400 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    You can discard any number of cards to the Graveyard to target the same number of cards on the field; return those targets to the hand.
    SDFC-EN044 Gungnir, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 7 2500 1700 Super Rare 1 Tuner + 1 or more WATER non-Tuner Monsters.
    1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
    SDFC-EN045 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 9 2700 2000 Super Rare 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    SDFC-EN046 Terror of Trishula Trap Normal Common Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names.
  • 1+: Banish 1 card your opponent controls.
  • 2+: Banish 1 card from your opponent's GY.
  • 3+:Banish 1 random card from your opponent's hand.
    When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.
  • Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 46 cards.