"Genesis Impact Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
GEIM-EN001 Crowley, the Magistus of Grimoires Effect Monster DARK Spellcaster 4 1800 1000 Super Rare You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.
GEIM-EN002 Zoroa, the Magistus of Flame Tuner/Effect Monster FIRE Spellcaster 4 1500 1500 Ultra Rare You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.
GEIM-EN003 Rilliona, the Magistus of Verre Effect Monster LIGHT Spellcaster 4 800 1800 Ultra Rare/ Collectors Rare If this card is Normal or Special Summoned: You can activate 1 of these effects;
  • Add 1 "Magistus" Spell/Trap from your Deck to your hand.
  • Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY.
  • You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster.You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.
  • GEIM-EN004 Endymion, the Magistus of Mastery Effect Monster WATER Spellcaster 4 1300 1700 Rare You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.
    GEIM-EN005 Aiwass, the Magistus Spell Spirit Fusion/Effect Monster WIND Fiend 8 2000 2800 Super Rare 1 "Magistus" monster + 1 Spellcaster monster
    While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
    GEIM-EN006 Vahram, the Magistus Divinity Dragon Synchro/Effect Monster FIRE Dragon 8 2500 2900 Super Rare 1 Tuner + 1+ non-Tuner monsters
    While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.
    GEIM-EN007 Ninaruru, the Magistus Glass Goddess Xyz/Effect Monster EARTH Rock 4 1800 2400 Super Rare/ Collectors Rare 2 Level 4 Spellcaster monsters
    While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
    GEIM-EN008 Artemis, the Magistus Moon Maiden Link/Effect Monster LIGHT Spellcaster 800 LINK-1 Ultra Rare/ Collectors Rare 1 Level 4 or lower Spellcaster monster
    If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
    GEIM-EN009 Trismagistus Spell Continuous Super Rare The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn.
  • During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
  • You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.
  • GEIM-EN010 Magistus Theurgy Spell Quick-Play Rare Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn.
    GEIM-EN011 Magistus Invocation Spell Normal Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.
    GEIM-EN012 Magistus Vritra Spell Normal Rare Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.
    GEIM-EN013 Live☆ Twin Ki-sikil Effect Monster LIGHT Cyberse 2 500 0 Super Rare/ Collectors Rare Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆ Twin Ki-sikil" once per turn.
    GEIM-EN014 Live☆ Twin Lil-la Effect Monster DARK Cyberse 2 500 0 Super Rare/ Collectors Rare Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆ Twin Lil-la" once per turn.
    GEIM-EN015 Evil★ Twin Ki-sikil Link/Effect Monster LIGHT Fiend 1100 LINK-2 Ultra Rare/ Collectors Rare 2 monsters, including a "Ki-sikil" monster
    If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★ Twin Ki-sikil" once per turn.
    GEIM-EN016 Evil★ Twin Lil-la Link/Effect Monster DARK Fiend 1100 LINK-2 Ultra Rare/ Collectors Rare 2 monsters, including a "Lil-la" monster
    If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★ Twin Lil-la" once per turn.
    GEIM-EN017 Evil★ Twins Ki-sikil & Lil-la Effect Monster DARK Fiend 8 2200 2200 Ultra Rare/ Collectors Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★ Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.
    GEIM-EN018 Live☆ Twin Home Spell Quick-Play Super Rare Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★ Twin" monsters. You can only activate 1 "Live☆ Twin Home" per turn.
    GEIM-EN019 Live☆ Twin Channel Spell Field Rare When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆ Twin Channel" once per turn.
    GEIM-EN020 Secret Password Spell Normal Super Rare Add 1 "Live☆ Twin" or "Evil★ Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
    GEIM-EN021 Evil★ Twin Challenge Trap Normal Rare Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
    Immediately after this effect resolves, Link Summon 1 "Evil★ Twin" Link Monster using monsters you control as material.
    You can only activate 1 "Evil★ Twin Challenge" per turn.
    GEIM-EN022 Evil★ Twin GG EZ Trap Continuous Rare You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
  • You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
  • When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
    You can only use this effect of "Evil★ Twin GG EZ" once per turn.
  • GEIM-EN023 Evil★ Twin Present Trap Normal Rare If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;
  • Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.
  • Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
    You can only activate 1 "Evil★ Twin Present" per turn.
  • GEIM-EN024 Drytron Alpha Thuban Effect Monster LIGHT Machine 1 2000 0 Super Rare Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
    GEIM-EN025 Drytron Beta Rastaban Effect Monster LIGHT Machine 1 2000 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.
    GEIM-EN026 Drytron Gamma Eltanin Effect Monster LIGHT Machine 1 2000 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
    GEIM-EN027 Drytron Delta Altais Effect Monster LIGHT Machine 1 2000 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
    GEIM-EN028 Drytron Zeta Aldhibah Effect Monster LIGHT Machine 1 2000 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn.
    GEIM-EN029 Drytron Meteonis Draconids Ritual/Effect Monster LIGHT Machine 12 4000 4000 Ultra Rare/ Collectors Rare You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.
    GEIM-EN030 Drytron Meteonis Quadrantids Ritual/Effect Monster LIGHT Machine 12 4000 4000 Super Rare/ Collectors Rare You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.
    GEIM-EN031 Drytron Fafnir Spell Field Super Rare When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.
    GEIM-EN032 Meteonis Drytron Spell Ritual Ultra Rare/ Collectors Rare This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
    GEIM-EN033 Drytron Nova Spell Normal Ultra Rare Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.
    GEIM-EN034 Drytron Eclipse Spell Normal Rare Target 1 "Drytron" monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Drytron" monster you control; it gains 2000 ATK until the end of your opponent's turn. You can only use each effect of "Drytron Eclipse" once per turn.
    GEIM-EN035 Drytron Asterism Spell Quick-Play Rare During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn.
    GEIM-EN036 Drytron Meteor Shower Trap Counter Rare When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.
    GEIM-EN037 Cyberse Gadget Effect Monster LIGHT Cyberse 4 1400 300 Rare When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY: Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
    GEIM-EN038 Performage Hat Tricker Effect Monster EARTH Spellcaster 4 1100 1100 Rare If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.
    GEIM-EN039 Star Drawing Effect Monster EARTH Spellcaster 4 1600 1000 Rare If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
  • When it is Xyz Summoned: Draw 1 card.
  • GEIM-EN040 Cyber Angel Benten Ritual/Effect Monster LIGHT Fairy 6 1800 1500 Rare You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand.
    GEIM-EN041 Knightmare Gryphon Link/Effect Monster LIGHT Fiend 2500 LINK-4 Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
    GEIM-EN042 Cyber Emergency Spell Normal Super Rare Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owners possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyberse Emergency" per turn.
    GEIM-EN043 Extra-Foolish Burial Spell Normal Rare Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
    GEIM-EN044 Born from Draconis Trap Normal Rare Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except for its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
    GEIM-EN045 Bottomless Trap Hole Trap Normal Rare When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
    GEIM-EN046 Herald of Ultimateness Ritual/Effect Monster LIGHT Fairy 12 2000 3000 Rare You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.
    GEIM-EN047 Impcantation Chalislime Ritual/Effect Monster DARK Aqua 7 2500 1800 Super Rare You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.
    GEIM-EN048 Beat Cop from the Underworld Link/Effect Monster DARK Fiend 1000 LINK-2 Super Rare/ Collectors Rare 2 monsters
    If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.
  • You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)
  • GEIM-EN049 Backup Secretary Effect Monster LIGHT Cyberse 3 1200 800 Rare If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    GEIM-EN050 Knightmare Unicorn Link/Effect Monster DARK Fiend 2200 LINK-3 Rare/ Collectors Rare 2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    GEIM-EN051 Knightmare Phoenix Link/Effect Monster FIRE Fiend 1900 LINK-2 Rare/ Collectors Rare 2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    GEIM-EN052 Number 96: Dark Mist Xyz/Effect Monster DARK Fiend 2 100 1000 Rare 3 Level 2 monsters
    Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.
    GEIM-EN053 Aleister the Invoker of Madness Link/Effect Monster DARK Spellcaster 1800 LINK-2 Ultra Rare/ Collectors Rare 2 monsters with different Types and different Attributes
    This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
    GEIM-EN054 The Book of the Law Spell Quick-Play Rare Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
    GEIM-EN055 Invoked Cocytus Fusion/Effect Monster WATER Dragon 6 1800 2900 Rare "Aleister the Invoker" + 1 WATER monster
    Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
    GEIM-EN056 Invoked Magellanica Fusion/Effect Monster EARTH Rock 8 3000 3300 Rare "Aleister the Invoker" + 1 EARTH monster
    GEIM-EN057 Cynet Regression Trap Normal Rare If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn.
    GEIM-EN058 World Legacy - "World Lance" Effect Monster DARK Machine 8 3000 0 Rare Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
  • During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
  • If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
  • GEIM-EN059 Engraver of the Mark Effect Monster DARK Spellcaster 4 1800 1200 Rare During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.
    GEIM-EN060 Performage Damage Juggler Effect Monster LIGHT Spellcaster 4 1500 1000 Rare During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 60 cards.