"Gold Series 2009" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
GLD2-EN001 Sangan Effect Monster DARK Fiend 3 1000 600 Gold Rare When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
GLD2-EN002 Des Volstgalph Effect Monster EARTH Dragon 6 2200 1700 Gold Rare Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.)
GLD2-EN003 Lekunga Effect Monster WATER Plant 4 1700 500 Common You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position.
GLD2-EN004 Lord Poison Effect Monster WATER Plant 4 1500 1000 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
GLD2-EN005 Rigorous Reaver Flip/Effect Monster FIRE Plant 3 1600 100 Common FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
GLD2-EN006 Zaborg the Thunder Monarch Effect Monster LIGHT Thunder 5 2400 1000 Common When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
GLD2-EN007 Mobius the Frost Monarch Effect Monster WATER Aqua 6 2400 1000 Common When this card is Tribute Summoned: You can target up to 2 Spell/Traps on the field; destroy those targets.
GLD2-EN008 Thestalos the Firestorm Monarch Effect Monster FIRE Pyro 6 2400 1000 Common When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100.
GLD2-EN009 Granmarg the Rock Monarch Effect Monster EARTH Rock 6 2400 1000 Common When this card is Tribute Summoned, destroy 1 face-down card on the field
GLD2-EN010 Treeborn Frog Effect Monster WATER Aqua 1 100 100 Common During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
GLD2-EN011 Phantom Beast Cross-Wing Effect Monster LIGHT Beast-Warrior 4 1300 1300 Common While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
GLD2-EN012 Phantom Beast Wild-Horn Effect Monster EARTH Beast-Warrior 4 1700 0 Common During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
GLD2-EN013 Phantom Beast Thunder-Pegasus Effect Monster LIGHT Beast-Warrior 4 700 2000 Common When your opponent's monster declares an attack, you can remove from play this card from your Graveyard to make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
GLD2-EN014 Phantom Beast Rock-Lizard Effect Monster DARK Beast-Warrior 7 2200 2000 Common If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
GLD2-EN015 Winged Rhynos Effect Monster WIND Beast-Warrior 4 1800 500 Common When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
GLD2-EN016 Snipe Hunter Effect Monster DARK Fiend 4 1500 600 Common You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
GLD2-EN017 The Six Samurai - Yaichi Effect Monster WATER Warrior 3 1300 800 Common Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
GLD2-EN018 The Six Samurai - Kamon Effect Monster FIRE Warrior 3 1500 1000 Common Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
GLD2-EN019 The Six Samurai - Yariza Effect Monster EARTH Warrior 3 1000 500 Common While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
GLD2-EN020 The Six Samurai - Nisashi Effect Monster WIND Warrior 4 1400 700 Common While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
GLD2-EN021 The Six Samurai - Zanji Effect Monster LIGHT Warrior 4 1800 1300 Common At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
GLD2-EN022 The Six Samurai - Irou Effect Monster DARK Warrior 4 1700 1200 Common At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
GLD2-EN023 Volcanic Rocket Effect Monster FIRE Pyro 4 1900 1400 Gold Rare When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
GLD2-EN024 Volcanic Shell Effect Monster FIRE Pyro 1 100 0 Common Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
GLD2-EN025 Elemental HERO Captain Gold Effect Monster LIGHT Warrior 4 2100 800 Gold Rare You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
GLD2-EN026 Raiza the Storm Monarch Effect Monster WIND Winged Beast 6 2400 1000 Gold Rare When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.
GLD2-EN027 Necro Gardna Effect Monster DARK Warrior 3 600 1300 Gold Rare During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
GLD2-EN028 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Common This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • GLD2-EN029 Test Tiger Effect Monster EARTH Beast 3 600 300 Gold Rare If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    GLD2-EN030 Royal Firestorm Guards Effect Monster FIRE Pyro 4 1700 1200 Gold Rare If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
    GLD2-EN031 Dark Armed Dragon Effect Monster DARK Dragon 7 2800 1000 Gold Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
    GLD2-EN032 Prime Material Dragon Effect Monster LIGHT Dragon 6 2400 2000 Gold Rare Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.
    GLD2-EN033 Caius the Shadow Monarch Effect Monster DARK Fiend 6 2400 1000 Gold Rare When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
    GLD2-EN034 Exile of the Wicked Spell Normal Common Destroy all face-up Fiend-Type monsters on the field.
    GLD2-EN035 Warrior Elimination Spell Normal Common Destroy all face-up Warrior-Type monsters on the field
    GLD2-EN036 Giant Trunade Spell Normal Common Return all Spell and Trap Cards on the field to the hand.
    GLD2-EN037 Mind Control Spell Normal Gold Rare Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    GLD2-EN038 Skyscraper Spell Field Common When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    GLD2-EN039 Future Fusion Spell Continuous Gold Rare Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    GLD2-EN040 Gold Sarcophagus Spell Normal Gold Rare Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
    GLD2-EN041 Shien's Castle of Mist Spell Field Common When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
    GLD2-EN042 Six Samurai United Spell Continuous Common Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.
    GLD2-EN043 Veil of Darkness Spell Continuous Gold Rare During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    GLD2-EN044 Solemn Judgment Trap Counter Gold Rare When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    GLD2-EN045 Bottomless Trap Hole Trap Normal Gold Rare When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    GLD2-EN046 Compulsory Evacuation Device Trap Normal Common Target 1 monster on the field; return that target to the hand.
    GLD2-EN047 Begone, Knave! Trap Continuous Common If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
    GLD2-EN048 Phoenix Wing Wind Blast Trap Normal Gold Rare Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.
    GLD2-EN049 Return of the Six Samurai Trap Normal Common Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.
    GLD2-EN050 Double-Edged Sword Technique Trap Normal Common Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
     This set contains 50 cards.