"HERO Strike Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SDHS-EN001 Elemental HERO Shadow Mist Effect Monster DARK Warrior 4 1000 1500 Structure Deck If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
SDHS-EN002 Elemental HERO Ocean Effect Monster WATER Warrior 4 1500 1200 Structure Deck Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
SDHS-EN003 Elemental HERO Woodsman Effect Monster EARTH Warrior 4 1000 2000 Structure Deck Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
SDHS-EN004 Elemental HERO Voltic Effect Monster LIGHT Thunder 4 1000 1500 Structure Deck When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
SDHS-EN005 Elemental HERO Heat Effect Monster FIRE Pyro 4 1600 1200 Structure Deck This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
SDHS-EN006 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Structure Deck A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
SDHS-EN007 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Structure Deck A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
SDHS-EN008 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Structure Deck This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • SDHS-EN009 Elemental HERO Bladedge Effect Monster EARTH Warrior 7 2600 1800 Structure Deck If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    SDHS-EN010 Elemental HERO Necroshade Effect Monster DARK Warrior 5 1600 1800 Structure Deck Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
    SDHS-EN011 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Structure Deck This card is unaffected by the effects of Trap Cards.
    SDHS-EN012 Elemental HERO Bubbleman Effect Monster WATER Warrior 4 800 1200 Structure Deck If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    SDHS-EN013 Neo-Spacian Grand Mole Effect Monster EARTH Rock 3 900 300 Structure Deck At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
    SDHS-EN014 Honest Effect Monster LIGHT Fairy 4 1100 1900 Structure Deck During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
    SDHS-EN015 Card Trooper Effect Monster EARTH Machine 3 400 400 Structure Deck Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.
    SDHS-EN016 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Structure Deck If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
    SDHS-EN017 Summoner Monk Effect Monster DARK Spellcaster 4 800 1600 Structure Deck Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    SDHS-EN018 Homunculus the Alchemic Being Effect Monster LIGHT Plant 4 1800 1600 Structure Deck Once per turn, you can change the Attribute of this monster.
    SDHS-EN019 Mask Chane II Spell Quick-Play Structure Deck Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
    SDHS-EN020 Form Change Spell Quick-Play Structure Deck Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
    SDHS-EN021 Mask Charge Spell Normal Structure Deck Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
    SDHS-EN022 Mask Change Spell Quick-Play Structure Deck Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.
    SDHS-EN023 Polymerization Spell Normal Structure Deck Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
    SDHS-EN024 Miracle Fusion Spell Normal Structure Deck Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    SDHS-EN025 Parallel World Fusion Spell Normal Structure Deck Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card.
    SDHS-EN026 A Hero Lives Spell Normal Structure Deck When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    SDHS-EN027 Hero Mask Spell Normal Structure Deck Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    SDHS-EN028 H - Heated Heart Spell Normal Structure Deck Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    SDHS-EN029 E - Emergency Call Spell Normal Structure Deck Add 1 "Elemental HERO" monster from your Deck to your hand.
    SDHS-EN030 R - Righteous Justice Spell Normal Structure Deck Destroy Spell/Trap Cards equal to the number of face-up "Elemental HERO" cards you control.
    SDHS-EN031 O - Oversoul Spell Normal Structure Deck Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    SDHS-EN032 Reinforcement of the Army Spell Normal Structure Deck Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    SDHS-EN033 The Warrior Returning Alive Spell Normal Structure Deck Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
    SDHS-EN034 Pot of Duality Spell Normal Structure Deck Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
    SDHS-EN035 Hero Signal Trap Normal Structure Deck When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    SDHS-EN036 Hero Blast Trap Normal Structure Deck Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    SDHS-EN037 Call of the Haunted Trap Continuous Structure Deck Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    SDHS-EN038 Bottomless Trap Hole Trap Normal Structure Deck When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
    SDHS-EN039 Compulsory Evacuation Device Trap Normal Structure Deck Target 1 monster on the field; return that target to the hand.
    SDHS-EN040 Battleguard Howling Trap Normal Structure Deck When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
    SDHS-EN041 Contrast HERO Chaos Fusion/Effect Monster DARK Warrior 9 3000 2600 Structure Deck 2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    SDHS-EN042 Masked HERO Koga Fusion/Effect Monster LIGHT Warrior 8 2500 1800 Structure Deck Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect.
    SDHS-EN043 Masked HERO Divine Wind Fusion/Effect Monster WIND Warrior 8 2700 1900 Structure Deck Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
    SDHS-EN045 Elemental HERO Great Tornado Fusion/Effect Monster WIND Warrior 8 2800 2200 Structure Deck 1 "Elemental HERO" monster + 1 WIND monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 44 cards.