"Hidden Summoners" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
HISU-EN001 Matriarch of Nephthys Effect Monster WIND Spellcaster 2 600 600 Super Rare You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.
HISU-EN002 Disciple of Nephthys Effect Monster WIND Spellcaster 2 0 2000 Secret Rare During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
HISU-EN003 Chronicler of Nephthys Effect Monster WIND Spellcaster 2 300 1200 Super Rare You can targer 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler or Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
HISU-EN004 Defender of Nephthys Effect Monster WIND Spellcaster 2 1400 200 Super Rare During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During you next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.
HISU-EN005 Devotee of Nephthys Ritual/Effect Monster WIND Spellcaster 2 1200 1200 Secret Rare You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn.
  • If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card.
  • If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.
  • HISU-EN006 Cerulean Sacred Phoenix of Nephthys Ritual/Effect Monster FIRE Winged Beast 8 3000 1000 Secret Rare You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
  • During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
  • During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
  • HISU-EN007 Nephthys, the Sacred Preserver Link/Effect Monster FIRE Winged Beast 1200 LINK-2 Secret Rare 2 "Nephthys" monsters
    You can only use the following effect of "Nephthysm the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects:
  • Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
  • Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
  • HISU-EN008 Nephthys, the Sacred Flame Link/Effect Monster FIRE Winged Beast 2400 LINK-3 Secret Rare 2+ monsters, including a Ritual Monster
    While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monsters Zones for attacks. This card gains effects base on the number of Ritual Monsters used for its Link Summon.
  • 1+: Cannot be destroyed by battle.
  • 2+: Cannot be destroyed by card effects, also it gains 1200 ATK.
  • 3: Neither player can target this card with card effects, also it gains another 1200 ATK.
  • HISU-EN009 Rebirth of Nephthys Spell Ritual Super Rare This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
    HISU-EN010 Last Hope of Nephthys Spell Normal Super Rare Target 1 other "Nephthys" card you control and 1 card your opponent controls: destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
    HISU-EN011 Awakening of Nephthys Trap Continuous Super Rare All "Nephthys" monsters yo control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
    HISU-EN012 Sacred Phoenix of Nephthys Effect Monster FIRE Winged Beast 8 2400 1600 Super Rare Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
    HISU-EN013 Hand of Nephthys Effect Monster WIND Spellcaster 2 600 600 Super Rare You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
    HISU-EN014 Prank-Kids Fansies Effect Monster WIND Thunder 1 0 2000 Super Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn,
    HISU-EN015 Prank-Kids Lampsies Effect Monster FIRE Pyro 3 1500 500 Super Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
    HISU-EN016 Prank-Kids Dropsies Effect Monster WATER Aqua 2 1000 1000 Super Rare If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
    HISU-EN017 Prank-Kids Rocket Ride Fusion/Effect Monster FIRE Pyro 5 2000 0 Super Rare 2 "Prank-Kids" monsters
    If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
    HISU-EN018 Prank-Kids Weather Washer Fusion/Effect Monster WATER Aqua 5 2000 0 Super Rare 2 "Prank-Kids" monsters
    If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect):You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
    HISU-EN019 Prank-Kids Battle Butler Fusion/Effect Monster WIND Thunder 10 3000 3000 Secret Rare "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
    Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
    HISU-EN020 Prank-Kids Dodo-Doodle-Doo Link/Effect Monster WIND Thunder 2000 LINK-2 Secret Rare 2 "Prank-Kids" monsters
    If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except LInk Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
    HISU-EN021 Prank-Kids Bow-Wow-Bark Link/Effect Monster FIRE Pyro 2000 LINK-2 Super Rare 2 "Prank-Kids" monsters
    A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
    HISU-EN022 Prank-Kids Rip-Roarin-Roaster Link/Effect Monster WATER Aqua 3000 LINK-4 Secret Rare 2+ "Prank-Kids" monsters
    Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spell and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roaring-Roaster" once per turn.
    HISU-EN023 Prank-Kids Place Spell Field Secret Rare When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
    HISU-EN024 Prank-Kids Pranks Spell Continuous Super Rare You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
    HISU-EN025 Prank-Kids Pandemonium Spell Quick-Play Super Rare During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
    HISU-EN026 Prank-Kids Plan Trap Continuous Super Rare During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monsters declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
    HISU-EN027 Dakki, the Graceful Mayakashi Tuner/Effect Monster FIRE Zombie 2 1000 0 Secret Rare You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
    HISU-EN028 Tsukahagi, the Poisonous Mayakashi Tuner/Effect Monster EARTH Zombie 2 0 2000 Super Rare You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
    HISU-EN029 Hajun, the Winged Mayakashi Effect Monster WIND Zombie 1 600 400 Secret Rare If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
    HISU-EN030 Shafu, the Wheeled Mayakashi Effect Monster EARTH Zombie 3 1200 400 Secret Rare If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
    HISU-EN031 Yasha, the Skeletal Mayakashi Effect Monster DARK Zombie 5 2000 0 Super Rare You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
    HISU-EN032 Oboro-Guruma, the Wheeled Mayakashi Synchro/Effect Monster EARTH Zombie 3 800 2100 Secret Rare 1 Tuner + 1+ non-Tuner monster / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
  • If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.
  • HISU-EN033 Tsuchigumo, the Poisonous Mayakashi Synchro/Effect Monster EARTH Zombie 5 2000 1800 Secret Rare 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
  • If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
  • HISU-EN034 Tengu, the Winged Mayakashi Synchro/Effect Monster WIND Zombie 7 2600 1500 Secret Rare 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
  • If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.
  • HISU-EN035 Yoko, the Graceful Mayakashi Synchro/Effect Monster FIRE Zombie 9 2900 2400 Secret Rare 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn.
  • If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
  • HISU-EN036 Gashadokuro, the Skeletal Mayakashi Synchro/Effect Monster DARK Zombie 11 3300 2600 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
  • If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
  • If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.
  • HISU-EN037 Yuki-Onna, the Ice Mayakashi Link/Effect Monster WATER Zombie 1900 LINK-2 Secret Rare 2 "Mayakashi" monsters
    You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
    HISU-EN038 Mayakashi Return Spell Normal Secret Rare Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.
    HISU-EN039 Mayakashi Metamorphosis Trap Normal Super Rare Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.
    HISU-EN040 Night's End Sorcerer Tuner Monster DARK Spellcaster 2 1300 400 Super Rare When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard.
    HISU-EN041 Shiranui Spectralsword Tuner/Effect Monster FIRE Zombie 2 800 0 Super Rare If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.
    HISU-EN042 Preparation of Rites Spell Normal Super Rare Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
    HISU-EN043 Ultra Polymerization Spell Normal Super Rare Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated.
    HISU-EN044 De-Synchro Spell Normal Super Rare Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
    HISU-EN045 Phoenix Wing Wind Blast Trap Normal Super Rare Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.
    HISU-EN046 Thunder Dragon Effect Monster LIGHT Thunder 5 1600 1500 Super Rare During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
    HISU-EN047 Manju of the Ten Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Super Rare When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
    HISU-EN048 Shiranui Spiritmaster Effect Monster FIRE Zombie 4 1500 0 Super Rare When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
    HISU-EN049 Shiranui Samurai Effect Monster FIRE Zombie 4 1800 0 Super Rare During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
    HISU-EN050 Tatsunoko Synchro/Effect Monster WATER Wyrm 3 1700 500 Super Rare 1 Tuner + 1 or more non-Tuner monsters
    If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be uses as 1 of the other Synchro Materials. Unaffected by other monster's effects.
    HISU-EN051 Gold Sarcophagus Spell Normal Secret Rare Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
    HISU-EN052 Fulfillment of the Contract Spell Equip Super Rare Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    HISU-EN053 Re-Fusion Spell Equip Super Rare Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
    HISU-EN054 Ritual Foregone Spell Normal Super Rare Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
    HISU-EN055 Onslaught of the Fire Kings Spell Normal Super Rare If only your opponent controls a monster: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck, but its effects are negated, also destroy it during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
    HISU-EN056 Circle of the Fire Kings Spell Quick-Play Super Rare Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
    HISU-EN057 Flash Fusion Spell Quick-Play Super Rare Fusion Summon 1 Fusion Monster from your Extra Deck, usingmonsters you control as Fusion Materials. Destroy it during the End Phase.
    HISU-EN058 Fusion Recycling Plant Spell Field Super Rare Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
    HISU-EN059 Rivalry of Warlords Trap Continuous Super Rare Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
    HISU-EN060 Gozen Match Trap Continuous Super Rare Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
     This set contains 60 cards.