"Ignition Assault" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
IGAS-EN000 Annihilator Archfiend Effect Monster DARK Fiend 9 2000 3000 Rare You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
IGAS-EN001 Pikari @Ignister Effect Monster LIGHT Cyberse 4 1200 600 Secret Rare If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
IGAS-EN002 Bururu @Ignister Tuner/Effect Monster WIND Cyberse 3 600 1000 Rare If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
IGAS-EN003 Doyon @Ignister Effect Monster DARK Cyberse 4 400 1600 Ultra Rare If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
IGAS-EN004 Achichi @Ignister Effect Monster FIRE Cyberse 2 800 800 Secret Rare If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
IGAS-EN005 Hiyari @Ignister Effect Monster WATER Cyberse 1 300 400 Common If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
IGAS-EN006 Doshin @Ignister Effect Monster EARTH Cyberse 1 100 800 Common If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
IGAS-EN007 Donyoribo @Ignister Effect Monster DARK Cyberse 1 300 0 Common During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.
IGAS-EN008 Ancient Warriors - Masterful Sun Mou Effect Monster WATER Beast-Warrior 4 1800 1500 Ultra Rare While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
  • You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
  • If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
  • IGAS-EN009 Ancient Warriors - Graceful Zhou Gong Effect Monster WATER Beast-Warrior 4 1600 1600 Rare You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
    IGAS-EN010 Ancient Warriors - Eccentric Lu Jing Effect Monster WATER Beast-Warrior 4 700 2000 Rare You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.
    IGAS-EN011 Ancient Warriors - Virtuous Liu Xuan Effect Monster WIND Beast-Warrior 4 1400 1200 Ultra Rare While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
  • If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan".
  • When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
  • IGAS-EN012 Ancient Warriors - Loyal Guan Yun Effect Monster WIND Beast-Warrior 7 2500 1800 Super Rare If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.
    IGAS-EN013 Ancient Warriors - Valiant Zhang De Effect Monster WIND Beast-Warrior 7 2700 900 Rare Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
  • If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand.
  • If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
  • IGAS-EN014 Karakuri Bonze mdl 9763 "Kunamzan" Effect Monster EARTH Machine 5 2000 1500 Common This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
    IGAS-EN015 Karakuri Gama mdl 4624 "Shirokunishi" Tuner/Effect Monster EARTH Machine 1 200 1000 Common This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
    IGAS-EN016 Chronomaly Tuspa Rocket Effect Monster EARTH Rock 4 1000 1000 Common If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • This card can make up to 2 attacks on monsters during each Battle Phase.
    You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
  • IGAS-EN017 Arcjet Lightcraft Effect Monster LIGHT Machine 9 0 2100 Rare If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
    IGAS-EN018 Time Thief Chronocorder Effect Monster DARK Machine 4 1000 1000 Common During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
    IGAS-EN019 Abominable Unchained Soul Effect Monster DARK Fiend 8 3000 1500 Super Rare You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
    IGAS-EN020 Sky Striker Ace - Roze Effect Monster LIGHT Warrior 4 1500 1500 Ultra Rare/ Alternate Rare If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
    IGAS-EN021 Witchcrafter Genni Effect Monster WIND Spellcaster 1 300 500 Super Rare During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
    IGAS-EN022 Utgarda, Generaider Boss of Delusion Effect Monster LIGHT Rock 9 2200 2700 Super Rare You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.
    IGAS-EN023 Ghostrick Fairy Effect Monster DARK Spellcaster 2 900 1000 Common Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.
    IGAS-EN024 Gizmek Kaku, the Supreme Shining Sky Stag Effect Monster FIRE Machine 9 2750 2750 Secret Rare If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
    IGAS-EN025 Cataclysmic Crusted Calcifida Effect Monster EARTH Fairy 8 2600 200 Common If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
    IGAS-EN026 Jack-o-Bolan Effect Monster FIRE Zombie 7 1500 2200 Super Rare You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.
    IGAS-EN027 Ibicella Lutea Effect Monster EARTH Plant 4 1800 100 Rare Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
    IGAS-EN028 Obsessive Uvualoop Tuner/Effect Monster EARTH Fiend 4 1200 1800 Common If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
    IGAS-EN029 Daruma Dropper Effect Monster EARTH Warrior 4 700 1800 Common (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
    IGAS-EN030 Transcicada Tuner/Effect Monster EARTH Insect 3 800 1000 Common If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
    IGAS-EN031 Squeaknight Union/Effect Monster FIRE Warrior 1 500 500 Common If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    IGAS-EN032 Battle Survivor Effect Monster EARTH Warrior 4 1600 800 Common At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
    IGAS-EN033 Cupid Serve Effect Monster LIGHT Fairy 2 1000 600 Common Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn.
    IGAS-EN034 Water Leviathan @Ignister Ritual/Effect Monster WATER Cyberse 7 2300 2000 Common You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
    IGAS-EN035 Megalith Ophiel Ritual/Effect Monster EARTH Rock 4 1600 2500 Super Rare You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.
    IGAS-EN036 Megalith Hagith Ritual/Effect Monster EARTH Rock 4 1300 2600 Common You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.
    IGAS-EN037 Megalith Och Ritual/Effect Monster EARTH Rock 4 1000 2700 Common You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.
    IGAS-EN038 Megalith Phaleg Ritual/Effect Monster EARTH Rock 8 2500 1200 Common You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
    IGAS-EN039 Megalith Bethor Ritual/Effect Monster EARTH Rock 8 1500 2600 Common You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.
    IGAS-EN040 Megalith Aratron Ritual/Effect Monster EARTH Rock 8 2000 3000 Super Rare You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.
    IGAS-EN041 Earth Golem @Ignister Fusion/Effect Monster EARTH Cyberse 7 2300 2000 Rare 1 Cyberse monster + 1 Link Monster
    After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
    IGAS-EN042 Wind Pegasus @Ignister Synchro/Effect Monster WIND Cyberse 7 2300 1500 Super Rare 1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
    IGAS-EN043 Karakuri Super Shogun mdl 00N "Bureibu" Synchro/Effect Monster EARTH Machine 9 3000 1500 Super Rare 1 Tuner + 1+ non-Tuner Machine monsters
    If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
    IGAS-EN044 Light Dragon @Ignister Xyz/Effect Monster LIGHT Cyberse 4 2300 1500 Super Rare 2 Level 4 monsters
    If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
  • You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
  • When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
  • IGAS-EN045 Dark Templar @Ignister Link/Effect Monster DARK Cyberse 2300 LINK-3 Ultra Rare 3 monsters with different names
    If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
    IGAS-EN046 Fire Phoenix @Ignister Link/Effect Monster FIRE Cyberse 2300 LINK-3 Rare 2+ Cyberse monsters
    During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
    IGAS-EN047 Cross-Sheep Link/Effect Monster EARTH Beast 700 LINK-2 Rare 2 monsters with different names
    If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
  • Ritual: Draw 2 cards, then discard 2 cards.
  • Fusion: Special Summon 1 Level 4 or lower monster from your GY.
  • Synchro: All monsters you control gain 700 ATK.
  • Xyz: All monsters your opponent controls lose 700 ATK.
    You can only use this effect of "Cross-Sheep" once per turn.
  • IGAS-EN048 Aussa the Earth Charmer, Immovable Link/Effect Monster EARTH Spellcaster 1850 LINK-2 Rare/ Alternate Rare 2 monsters, including an EARTH monster
    (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
    IGAS-EN049 Gravity Controller Link/Effect Monster DARK Psychic 1000 LINK-1 Common 1 non-Link Monster in an Extra Zone
    Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
    IGAS-EN050 Ignister A.I.Land Spell Field Secret Rare If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
    IGAS-EN051 TA.I. Strike Spell Quick-Play Common During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
    IGAS-EN052 A.I.dle Reborn Spell Quick-Play Rare Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
    IGAS-EN053 A.I. Love Fusion Spell Normal Rare Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
    IGAS-EN054 A.I.'s Ritual Spell Ritual Common This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
    IGAS-EN055 Ancient Warriors Saga - Three Visits Spell Continuous Ultra Rare During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.
    IGAS-EN056 Ancient Warriors Saga - Sun-Liu Alliance Spell Continuous Rare If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.
    IGAS-EN057 Megalith Portal Spell Field Common The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.
    IGAS-EN058 Karakuri Gama Oil Spell Equip Common Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
    IGAS-EN059 Condolence Puppet Spell Normal Common Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.
    IGAS-EN060 Charged-Up Heraldry Spell Normal Common Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
    IGAS-EN061 Time Thief Startup Spell Quick-Play Common Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn.
    IGAS-EN062 Sky Striker Maneuver - Scissors Cross Spell Normal Rare If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
    IGAS-EN063 Ghost Meets Girl - A Mayakashi's Manuscript Spell Quick-Play Common During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.
    IGAS-EN064 Dragonmaid Send-Off Spell Quick-Play Common Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.
    IGAS-EN065 Disposable Learner Device Spell Equip Common The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
    IGAS-EN066 Kuji-Kiri Curse Spell Normal Super Rare Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.
    IGAS-EN067 Lightning Storm Spell Normal Secret Rare/ Alternate Rare If you control no face-up cards: Activate 1 of these effects;
  • Destroy all Attack Position monsters your opponent controls.
  • Destroy all Spell and Traps your opponent controls.
    You can only activate 1 "Lightning Storm" per turn.
  • IGAS-EN068 Double-Edged Sword Spell Equip Common You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
    IGAS-EN069 A.I. Shadow Trap Continuous Common Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
    IGAS-EN070 Ancient Warriors Saga - Defense of Changban Trap Continuous Rare If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
  • At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn.
  • When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.
  • IGAS-EN071 Megalith Promotion Trap Continuous Rare You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn.
    IGAS-EN072 Megalith Emergence Trap Continuous Common You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.
    IGAS-EN073 Karakuri Cash Inn Trap Normal Common Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.
    IGAS-EN074 Resurgam Xyz Trap Continuous Common All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
    IGAS-EN075 Time Thief Retrograde Trap Counter Common When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.
    IGAS-EN076 Sales Pitch Trap Normal Secret Rare If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.
    IGAS-EN077 Armory Call Trap Normal Common Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
    IGAS-EN078 Mutually Affured Destruction Trap Normal Common Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
    IGAS-EN079 Fiendish Portrait Trap Normal Rare Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
    IGAS-EN080 Head Judging Trap Continuous Common When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
    IGAS-EN081 Guard Ghost Effect Monster DARK Zombie 4 1800 100 Common If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.
    IGAS-EN082 Feedran, the Winds of Mischief Effect Monster WIND Dragon 3 1700 0 Common If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
    IGAS-EN083 Nine-Lives Cat Xyz/Effect Monster EARTH Zombie 9 900 3300 Common 2 Level 9 monsters
    Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.
    IGAS-EN084 Execution of the Contract Spell Equip Common You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.
    IGAS-EN085 Whitebeard, the Plunder Patroll Helm Tuner/Effect Monster WATER Fiend 4 1500 1000 Ultra Rare During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.
    IGAS-EN086 Redbeard, the Plunder Patroll Matey Effect Monster WATER Fiend 4 1000 1000 Ultra Rare During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.
    IGAS-EN087 Plunder Patrollship Brann Synchro/Effect Monster FIRE Fiend 8 2500 1000 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.
    IGAS-EN088 Plunder Patrollship Moerk Xyz/Effect Monster DARK Fiend 4 1000 2500 Secret Rare 2 Level 4 monsters
    You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    IGAS-EN089 Blackbeard, the Plunder Patroll Captain Link/Effect Monster WATER Fiend 1600 LINK-2 Ultra Rare 2 monsters including a "Plunder Patrol" monster
    (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.
    IGAS-EN090 Plunder Patroll Shipyarrrd Spell Field Rare "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn.
  • You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd".
  • If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.
  • IGAS-EN091 Plunder Patroll Booty Trap Continuous Rare You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.
    IGAS-EN092 Shiny Black C" Squadder" Normal Monster EARTH Insect 4 2000 0 Common Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!
    IGAS-EN093 Marincess Pascalus Effect Monster WATER Cyberse 4 1200 2000 Super Rare If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn.
    IGAS-EN094 Time Thief Perpetua Xyz/Effect Monster DARK Psychic 4 1900 2500 Super Rare/Alternate Rare 2 Level 4 monsters
    During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
    IGAS-EN095 Bellcat Fighter Link/Effect Monster WIND Machine 2000 LINK-3 Common 3 monsters, including a Token
    When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
    IGAS-EN096 Code Talker Inverted Link/Effect Monster LIGHT Cyberse 1300 LINK-2 Super Rare 2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
    IGAS-EN097 Linguriboh Link/Effect Monster DARK Cyberse 300 LINK-1 Ultra Rare 1 Level 4 or lower Cyberse monster
    When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
    IGAS-EN098 Link Party Spell Normal Common Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.
  • 1: All Link Monsters you control gain 500 ATK.
  • 2: All Link Monsters your opponent controls lose 1000 ATK.
  • 3: Gain 1500 LP.
  • 4: Inflict 2000 damage to your opponent.
  • 5: Special Summon 1 monster with 2500 or more ATK from your Deck.
  • 6: Destroy all monsters your opponent controls with 3000 or less ATK.
    You can only activate 1 "Link Party" per turn.
  • IGAS-EN099 Matching Outfits Trap Normal Common Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them.
     This set contains 100 cards.