"Infinity Chaser" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
INCH-EN001 Infinitrack Harvester Effect Monster EARTH Machine 2 0 2100 Secret Rare If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
INCH-EN002 Infinitrack Anchor Drill Effect Monster EARTH Machine 4 1800 500 Secret Rare If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
INCH-EN003 Infinitrack Crab Crane Effect Monster EARTH Machine 5 2100 500 Super Rare You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
INCH-EN004 Infinitrack Drag Shovel Effect Monster EARTH Machine 5 1500 2100 Super Rare You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
INCH-EN005 Infinitrack Trencher Effect Monster EARTH Machine 5 500 2400 Secret Rare You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
INCH-EN006 Infinitrack Tunneller Effect Monster EARTH Machine 5 2200 500 Super Rare You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
INCH-EN007 Infinitrack River Stormer Xyz/Effect Monster EARTH Machine 5 2500 500 Secret Rare 2 Level 5 Monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
  • You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • INCH-EN008 Infinitrack Mountain Smasher Xyz/Effect Monster EARTH Machine 7 2100 3100 Super Rare 2 Level 7 Monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
  • You can detach 1 material from this card; it gains 1000 ATK.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • INCH-EN009 Infinitrack Earth Slicer Xyz/Effect Monster EARTH Machine 9 3100 2100 Secret Rare 2 Level 9 Monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
  • You can detach any number of materials from this card, then target that many cards on the field; destroy them.
  • If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
  • INCH-EN010 Infinitrack Goliath Link/Effect Monster EARTH Machine 1000 LINK-1 Super Rare 1 non-Link "Infinitrack" monster
    If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and had this card as material gains this effect.
  • This card cannot be destroyed by card effects.
  • INCH-EN011 Infinitrack Fortress Megaclops Link/Effect Monster EARTH Machine 4000 LINK-3 Secret Rare 3 Xyz Monsters
    Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
    INCH-EN012 Outrigger Extension Spell Continuous Super Rare Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
    INCH-EN013 Spin Turn Trap Normal Super Rare Activate 1 of the following effects.
  • Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
  • Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.
  • INCH-EN014 Witchcrafter Potterie Effect Monster EARTH Spellcaster 2 0 2000 Super Rare During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
    INCH-EN015 Witchcrafter Pittore Effect Monster WATER Spellcaster 3 1000 1500 Secret Rare During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
    INCH-EN016 Witchcrafter Schmietta Effect Monster FIRE Spellcaster 4 1800 600 Super Rare During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
    INCH-EN017 Witchcrafter Edel Effect Monster LIGHT Spellcaster 5 2000 2300 Super Rare (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
    INCH-EN018 Witchcrafter Haine Effect Monster DARK Spellcaster 7 2400 1000 Super Rare Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
    INCH-EN019 Witchcrafter Madame Verre Effect Monster LIGHT Spellcaster 8 1000 2800 Secret Rare During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
    INCH-EN020 Witchcrafter Creation Spell Normal Secret Rare Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
    INCH-EN021 Witchcrafter Holiday Spell Normal Secret Rare Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
    INCH-EN022 Witchcrafter Collaboration Spell Normal Super Rare Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
    INCH-EN023 Witchcrafter Draping Spell Quick-Play Super Rare Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
    INCH-EN024 Witchcrafter Bystreet Spell Continuous Secret Rare The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn.
  • If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
  • During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
  • INCH-EN025 Witchcrafter Scroll Spell Continuous Secret Rare Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
  • If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
  • During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
  • INCH-EN026 Witchcrafter Masterpiece Trap Normal Super Rare If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
    INCH-EN027 Serziel, Watcher of the Evil Eye Effect Monster DARK Fiend 4 1600 1400 Secret Rare When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
    INCH-EN028 Medusa, Watcher of the Evil Eye Effect Monster DARK Fiend 4 1400 1600 Super Rare When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
    INCH-EN029 Catoblepas, Familiar of the Evil Eye Effect Monster DARK Fiend 3 600 1900 Super Rare You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
    INCH-EN030 Basilius, Familiar of the Evil Eye Effect Monster DARK Fiend 3 400 2000 Super Rare If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
    INCH-EN031 Zerrziel, Ruler of the Evil Eyed Link/Effect Monster DARK Fiend 2600 LINK-3 Secret Rare 2+ "Evil Eye" monsters
    If card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
    INCH-EN032 Evil Eye of Selene Spell Equip Secret Rare Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
    INCH-EN033 Evil Eye Domain - Pareidolia Spell Field Secret Rare When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
    INCH-EN034 Evil Eye Awakening Spell Normal Secret Rare Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.
    INCH-EN035 Evil Eye Confrontation Spell Quick-Play Super Rare If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.
    INCH-EN036 Evil Eye Repose Spell Continuous Secret Rare When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
    INCH-EN037 Evil Eye Defeat Trap Normal Super Rare If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
    INCH-EN038 Evil Eye Mesmerism Trap Continuous Secret Rare When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.
    INCH-EN039 Evil Eye Retribution Trap Counter Secret Rare When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
    INCH-EN040 Confronting the "C" Effect Monster EARTH Insect 5 1100 2500 Super Rare When your opponent Special Summons a monster from the Extra Deck: You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
    INCH-EN041 Juragedo Effect Monster DARK Fiend 4 1700 1300 Super Rare During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn.
    INCH-EN042 Hidden Armory Spell Normal Super Rare Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
    INCH-EN043 Secret Village of the Spellcasters Spell Field Super Rare If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
    INCH-EN044 Rank-Up-Magic Astral Force Spell Normal Super Rare Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
    INCH-EN045 Marshalling Field Trap Continuous Super Rare You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine-Type monsters you control become that Level. If a Machine-Type Xyz Monster(s) you control would be destroyed, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand.
    INCH-EN046 Heavy Freight Train Derricrane Effect Monster EARTH Machine 10 2800 2000 Super Rare If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
    INCH-EN047 Performapal Sky Magician Effect Monster WIND Spellcaster 7 2500 2000 Super Rare Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
    INCH-EN048 Mythical Beast Jackal King Pendulum/Effect Monster DARK Spellcaster 6 2400 1400 Super Rare Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

    Pendulum Scale: 4
    Pendulum Effect: If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
    INCH-EN049 Arcanite Magician Synchro/Effect Monster LIGHT Spellcaster 7 400 1800 Super Rare 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
    INCH-EN050 Digvorzhak, King of Heavy Industry Xyz/Effect Monster EARTH Machine 5 3200 2000 Super Rare 3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    INCH-EN051 Mecha Phantom Beast Dracossack Xyz/Effect Monster WIND Machine 7 2600 2200 Super Rare 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    INCH-EN052 Phantom Fortress Enterblathnir Xyz/Effect Monster WIND Machine 9 2900 2500 Super Rare 2 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects;
  • Banish 1 card your opponent controls.
  • Banish 1 random card from your opponent's hand.
  • Banish 1 card from your opponent's Graveyard.
  • Banish the top card of your opponent's Deck, face-up.
  • INCH-EN053 Spell Absorption Spell Continuous Super Rare Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
    INCH-EN054 Wonder Wand Spell Equip Super Rare Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
    INCH-EN055 Bound Wand Spell Equip Super Rare Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster from the Graveyard.
    INCH-EN056 Tannhauser Gate Spell Normal Super Rare Target 2 face-up monsters you control; the Level of each target becomes equal to their combined original Levels.
    INCH-EN057 Magician's Right Hand Spell Continuous Super Rare Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card.
    INCH-EN058 Magician's Left Hand Spell Continuous Super Rare Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card.
    INCH-EN059 Spellbook of Knowledge Spell Normal Super Rare Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    INCH-EN060 Magic Cylinder Trap Normal Super Rare When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
     This set contains 60 cards.