"Invincible Fortress Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SD7-EN001 Exxod, Master of the Guard Effect Monster EARTH Rock 8 0 4000 Ultra Rare This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
SD7-EN002 Great Spirit Effect Monster EARTH Rock 4 500 1500 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
SD7-EN003 Giant Rat Effect Monster EARTH Beast 4 1400 1450 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
SD7-EN004 Maharaghi Spirit Monster EARTH Rock 4 1200 1700 Common This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
SD7-EN005 Guardian Sphinx Effect Monster EARTH Rock 5 1700 2400 Common Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
SD7-EN006 Gigantes Effect Monster EARTH Rock 4 1900 1300 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
SD7-EN007 Stone Statue of the Aztecs Effect Monster EARTH Rock 4 300 2000 Common Double any Battle Damage your opponent takes when they attack this monster.
SD7-EN008 Golem Sentry Effect Monster EARTH Rock 4 800 1800 Common Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
SD7-EN009 Hieracosphinx Effect Monster EARTH Rock 6 2400 1200 Common While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
SD7-EN010 Criosphinx Effect Monster EARTH Rock 6 1200 2400 Common While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
SD7-EN011 Moai Interceptor Cannons Effect Monster EARTH Rock 4 1100 2000 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
SD7-EN012 Megarock Dragon Effect Monster EARTH Rock 7 0 0 Common Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summoned it X 700.
SD7-EN013 Guardian Statue Effect Monster EARTH Rock 4 800 1400 Common Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
SD7-EN014 Medusa Worm Effect Monster EARTH Rock 2 500 600 Common Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster on your opponent controls; destroy that target.
SD7-EN015 Sand Moth Effect Monster EARTH Rock 4 1000 2000 Common If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
SD7-EN016 Canyon Spell Field Common If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
SD7-EN017 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap on the field; destroy that target.
SD7-EN018 Premature Burial Spell Equip Common Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
SD7-EN019 Swords of Revealing Light Spell Normal Common After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
SD7-EN020 Shield & Sword Spell Normal Common Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
SD7-EN021 Magical Mallet Spell Normal Common Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
SD7-EN022 Hammer Shot Spell Normal Common Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
SD7-EN023 Ectoplasmer Spell Continuous Common Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
SD7-EN024 Brain Control Spell Normal Common Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
SD7-EN025 Shifting Shadows Spell Continuous Common Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
SD7-EN026 Waboku Trap Normal Common You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
SD7-EN027 Ultimate Offering Trap Continuous Common You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
SD7-EN028 Magic Drain Trap Counter Common When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
SD7-EN029 Robbin' Goblin Trap Continuous Common Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
SD7-EN030 Ordeal of a Traveler Trap Continuous Common You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
SD7-EN031 Reckless Greed Trap Normal Common Draw 2 cards and skip your next 2 Draw Phases.
SD7-EN032 Compulsory Evacuation Device Trap Normal Common Target 1 monster on the field; return that target to the hand.
 This set contains 32 cards.