"Justice Hunters" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
JUSH-EN001 Dracotail Lukias Effect Monster EARTH Spellcaster 4 1800 700 Ultra Rare, Collector's Rare, Starlight Rare If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.
JUSH-EN002 Dracotail Faimena Effect Monster WATER Spellcaster 5 1300 2500 Ultra Rare, Collector's Rare, Starlight Rare During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.
JUSH-EN003 Dracotail Pan Effect Monster WIND Dragon 7 2700 1700 Rare, Super Rare If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.
JUSH-EN004 Dracotail Urgula Effect Monster FIRE Dragon 6 2400 1000 Rare, Super Rare If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.
JUSH-EN005 Dracotail Mululu Effect Monster DARK Dragon 3 1100 1500 Ultra Rare, Collector's Rare During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.
JUSH-EN006 Dracotail Arthalion Fusion/Effect Monster EARTH Dragon 8 3000 2500 Ultra Rare, Collector's Rare, Starlight Rare 1 "Dracotail" monster + 1+ monsters in the hand
If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.
JUSH-EN007 Dracotail Gulamel Fusion/Effect Monster WATER Spellcaster 7 2800 2300 Rare, Super Rare 1 "Dracotail" monster + 1 monster in the hand
hen you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.
JUSH-EN008 Ketu Dracotail Spell Normal Super Rare Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.
JUSH-EN009 Rahu Dracotail Spell Normal Super Rare, Collector's Rare Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.
JUSH-EN010 Dracotail Horn Trap Normal Rare, Super Rare Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.
JUSH-EN011 Dracotail Flame Trap Normal Rare Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.
JUSH-EN012 Edge Imp Chain Effect Monster DARK Fiend 4 1200 1800 Rare When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
JUSH-EN013 Mysterion the Dragon Crown Fusion/Effect Monster LIGHT Spellcaster 8 3000 1500 Rare 1 Spellcaster monster +1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
JUSH-EN014 Polymerization Spell Normal Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
JUSH-EN015 Frightfur Patchwork Spell Normal Rare Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.
JUSH-EN016 Cupsy☆Yummy Effect Monster LIGHT Beast 1 0 1600 Ultra Rare, Collector's Rare, Starlight Rare If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsy☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsy☆Yummy", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of "Cupsy☆Yummy" once per turn.
JUSH-EN017 Cooky☆Yummy Effect Monster LIGHT Beast 1 1000 0 Ultra Rare, Collector's Rare, Starlight Rare If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.
JUSH-EN018 Lollipo☆Yummy Effect Monster LIGHT Beast 1 600 1200 Ultra Rare, Collector's Rare, Starlight Rare If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.
JUSH-EN019 Cupsy★Yummy Way Synchro/Tuner/Effect Monster LIGHT Beast 2 0 2200 Rare, Super Rare 1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
JUSH-EN020 Cooky★Yummy Way Synchro/Tuner/Effect Monster LIGHT Beast 2 1600 0 Rare, Super Rare 1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
JUSH-EN021 Lollipo★Yummy Way Synchro/Tuner/Effect Monster LIGHT Beast 2 1200 1200 Rare 1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo★Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
JUSH-EN022 Yummy★Snatchy Link/Effect Monster LIGHT Beast 600 LINK-1 Ultra Rare, Collector's Rare, Starlight Rare 1 Level 4 or lower LIGHT Beast monster
If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.
JUSH-EN023 Yummyusment☆Mignon Spell Field Rare, Super Rare Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.
JUSH-EN024 Yummyusment★Acroquey Spell Field Rare If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of "Yummyusment★Acroquey" once per turn.
JUSH-EN025 Yummy☆Surprise Spell Quick-Play Super Rare Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn);
  • Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.
  • Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn.
  • Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand, face-up on your field.
  • JUSH-EN026 Yummy★Redemption Trap Continuous Rare, Super Rare Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchro Summon a LIGHT Beast monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 "Yummy" monster you control and 1 monster your opponent controls; switch control of those 2 monsters. You can only use this effect of "Yummy★Redemption" once per turn.
    JUSH-EN027 Gravity Controller Link/Effect Monster DARK Psychic 1000 LINK-1 Rare 1 non-Link Monster in an Extra Zone
    Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
    JUSH-EN028 Where Arf Thou? Spell Normal Rare If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
    JUSH-EN029 Obedience Schooled Spell Normal Rare If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
    JUSH-EN030 Piri Reis Map Spell Normal Rare At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.
    JUSH-EN031 K9-17 Izuna Effect Monster EARTH Warrior 5 2100 1600 Ultra Rare, Collector's Rare, Starlight Rare If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".
    JUSH-EN032 K9-66a Jokul Effect Monster DARK Aqua 5 2000 1900 Super Rare If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.
    JUSH-EN033 K9-66b Lantern Effect Monster DARK Pyro 5 2000 1900 Super Rare If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.
    JUSH-EN034 K9-ØØ Lupis Effect Monster EARTH Beast-Warrior 5 2300 200 Ultra Rare, Collector's Rare, Starlight Rare An Xyz Monster that has this card as material gains this effect.
  • Your opponent cannot target this card with card effects.
    You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.
  • JUSH-EN035 K9-17 "Ripper" Xyz/Effect Monsters WIND Warrior 5 2300 1800 Super Rare, Collector's Rare 2 Level 5 monsters
    You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.
    JUSH-EN036 K9-ØØ "Hound" Effect Xyz Monster LIGHT Beast-Warrior 5 2500 2500 Rare 2 Level 5 monsters
    Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.
    JUSH-EN037 K9-X "Werewolf" Effect Xyz Monster LIGHT Beast-Warrior 9 3300 2500 Super Rare 2 Level 9 monsters
    While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is;
  • Yours: Banish up to 1 card each from your opponent's field and GY.
  • Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase.
    You can only use this effect of "K9-X "Werewolf"" once per turn.
  • JUSH-EN038 K9-LC Release Restraint Spell Quick-Play Rare, Super Rare Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-LC Release Restraint" once per turn.
    JUSH-EN039 K9-X Forced Release Spell Quick-Play Super Rare During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.
    JUSH-EN040 "A Case for K9" Spell Continuous Super Rare, Starlight Rare When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.
    JUSH-EN041 K9-EW Special Release Experiment Trap Normal Rare Special Summon 1 "K9" monster from your hand or GY, then you can Special Summon 1 "K9" Xyz Monster from your Extra Deck, by using that monster as material (this is treated as an Xyz Summon), but destroy the monster Special Summoned from the Extra Deck, during the End Phase of the next turn. During the End Phase: You can banish this card from your GY, then target 1 "K9" Quick-Play Spell in your GY; Set it. You can only use each effect of "K9-EW Special Release Experiment" once per turn.
    JUSH-EN042 Overlay Booster Effect Monster LIGHT Warrior 5 2000 0 Rare If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.
    JUSH-EN043 Number 61: Volcasaurus Xyz/Effect Monster FIRE Dinosaur 5 2500 1000 Rare 2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    JUSH-EN044 Chronomaly Vimana Xyz/Effect Monster LIGHT Machine 5 2300 2600 Rare 2 Level 5 monsters
    Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
    JUSH-EN045 Imperial Princess Quinquery Xyz/Effect Monster DARK Cyberse 5 1200 2800 Rare 2 Level 5 monsters
    You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.
    JUSH-EN046 King of the Swamp Effect Monster WATER Aqua 3 500 1100 Rare, Collector's Rare You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
    JUSH-EN047 Millennium-Eyes Restrict Fusion/Effect Monster DARK Spellcaster 1 0 0 Rare "Relinquished" + 1 Effect Monster
    Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's original name cannot attack, also their effects on the field and their activated effects are negated.
    JUSH-EN048 Cross-Sheep Link/Effect Monster EARTH Beast 700 LINK-2 Rare, Super Rare 2 monsters with different names
    If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
  • Ritual: Draw 2 cards, then discard 2 cards.
  • Fusion: Special Summon 1 Level 4 or lower monster from your GY.
  • Synchro: All monsters you control gain 700 ATK.
  • Xyz: All monsters your opponent controls lose 700 ATK.
    You can only use this effect of "Cross-Sheep" once per turn.
  • JUSH-EN049 Kinka-Byo Spirit Monster DARK Beast 1 400 200 Rare This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
    JUSH-EN050 Behemoth the King of a Hundred Battles Effect Monster EARTH Beast 10 2700 1500 Rare You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.
    JUSH-EN051 Herald of the Arc Light Synchro/Effect Monster LIGHT Fairy 4 600 1000 Rare 1 Tuner + 1 or more non-Tuner monsters
    Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    JUSH-EN052 Martial Metal Marcher Synchro/Tuner/Effect Monster WIND Machine 3 500 2200 Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
    JUSH-EN053 Sky Striker Mecha - Hornet Drones Spell Quick-Play Rare, Collector's Rare If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500.
    JUSH-EN054 Jack-In-The-Hand Spell Normal Rare, Super Rare Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.
    JUSH-EN055 Super Rush Recklessly Trap Normal Rare Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck.
    JUSH-EN056 Number C102: Archfiend Seraph Xyz/Effect Monster LIGHT Fairy 5 2900 2400 Super Rare 4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
  • JUSH-EN057 Artifact Durendal Xyz/Effect Monster LIGHT Fairy 5 2400 2100 Rare, Super Rare 2 Level 5 monsters
    Once per turn, during either player's turn, you can activate 1 of these effects.
  • When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
  • You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
  • JUSH-EN058 Number 67: Pair-a-Dice Smasher Xyz/Effect Monster LIGHT Fairy 5 2100 2100 Rare, Super Rare, Collector's Rare 2+ Level 5 monsters
    Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.
    JUSH-EN059 N.As.H. Knight Xyz/Effect Monster WATER Aqua 5 1700 2700 Rare 2 Level 5 monsters
    Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
    JUSH-EN060 CXyz N.As.Ch. Knight Xyz/Effect Monster WATER Aqua 6 2000 3000 Rare 3 Level 6 monsters
    You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

    This set contains 60 cards.

    Release Date: 2025-07-31