"Legendary Collection 2: Mega-Pack" Card List and Spoiler

Order Legendary Collection 2: Mega-Pack from our affilate partners: Amazon, eBay, and TCG Player

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LCGX-EN001 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Common A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
LCGX-EN002 Elemental HERO Avian Normal Monster WIND Warrior 3 1000 1000 Secret Rare A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
LCGX-EN003 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Common A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
LCGX-EN004 Elemental HERO Burstinatrix Normal Monster FIRE Warrior 3 1200 800 Secret Rare A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
LCGX-EN005 Elemental HERO Clayman Normal Monster EARTH Warrior 4 800 2000 Common An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
LCGX-EN006 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Common An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
LCGX-EN007 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Secret Rare An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
LCGX-EN008 Elemental HERO Neos Normal Monster LIGHT Warrior 7 2500 2000 Common A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
LCGX-EN009 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Common If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
LCGX-EN010 Winged Kuriboh LV10 Effect Monster LIGHT Fairy 10 300 200 Common Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
LCGX-EN011 Wroughtweiler Effect Monster EARTH Machine 3 800 1200 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
LCGX-EN012 Elemental HERO Bubbleman Effect Monster WATER Warrior 4 800 1200 Common If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
LCGX-EN013 Elemental HERO Bladedge Effect Monster EARTH Warrior 7 2600 1800 Common If this card attacks a Defense Position monster, inflict piercing battle damage.
LCGX-EN014 Elemental HERO Wildheart Effect Monster EARTH Warrior 4 1500 1600 Common Unaffected by Trap effects.
LCGX-EN015 Elemental HERO Necroshade Effect Monster DARK Warrior 5 1600 1800 Rare Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
LCGX-EN016 Hero Kid Effect Monster EARTH Warrior 2 300 600 Common When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
LCGX-EN017 Neo-Spacian Aqua Dolphin Effect Monster WATER Warrior 3 600 800 Common Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
LCGX-EN018 Neo-Spacian Flare Scarab Effect Monster FIRE Insect 3 500 500 Common This card gains 400 ATK for each Spell/Trap Card your opponent controls.
LCGX-EN019 Neo-Spacian Dark Panther Effect Monster DARK Beast 3 1000 500 Common Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
LCGX-EN020 Card Trooper Effect Monster EARTH Machine 3 400 400 Common Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
LCGX-EN021 Neo-Spacian Air Hummingbird Effect Monster WIND Winged Beast 3 800 600 Common Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
LCGX-EN022 Neo-Spacian Grand Mole Effect Monster EARTH Rock 3 900 300 Common At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
LCGX-EN023 Neo-Spacian Glow Moss Effect Monster LIGHT Plant 3 300 900 Common When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect.
  • Monster: End the Battle Phase.
  • Spell: If this card is attacking, you can change it to a direct attack instead.
  • Trap: Change this card to Defense Position.
  • LCGX-EN024 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Common When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • LCGX-EN025 Elemental HERO Ocean Effect Monster WATER Warrior 4 1500 1200 Rare Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
    LCGX-EN026 Elemental HERO Captain Gold Effect Monster LIGHT Warrior 4 2100 800 Common You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
    LCGX-EN027 Necro Gardna Effect Monster DARK Warrior 3 600 1300 Secret Rare During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
    LCGX-EN028 Elemental HERO Neos Alius Gemini Monster LIGHT Warrior 4 1900 1300 Secret Rare This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • This face-up card's name becomes "Elemental HERO Neos".
  • LCGX-EN029 Evil HERO Malicious Edge Effect Monster EARTH Fiend 7 2600 1800 Secret Rare If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
    LCGX-EN030 Evil HERO Infernal Gainer Effect Monster EARTH Fiend 4 1600 0 Common During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase, while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
    LCGX-EN031 Evil HERO Infernal Prodigy Effect Monster DARK Fiend 2 300 600 Rare If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
    LCGX-EN032 Card Ejector Effect Monster EARTH Spellcaster 3 400 400 Super Rare Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
    LCGX-EN033 Elemental HERO Prisma Effect Monster LIGHT Warrior 4 1700 1100 Common Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase.
    LCGX-EN034 Elemental HERO Woodsman Effect Monster EARTH Warrior 4 1000 2000 Super Rare Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    LCGX-EN035 Elemental HERO Knospe Effect Monster EARTH Plant 3 600 1000 Rare Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
    LCGX-EN036 Elemental HERO Poison Rose Effect Monster EARTH Plant 6 1900 2000 Rare Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
    LCGX-EN037 Elemental HERO Heat Effect Monster FIRE Pyro 4 1600 1200 Common This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
    LCGX-EN038 Elemental HERO Lady Heat Effect Monster FIRE Pyro 4 1300 1000 Common During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
    LCGX-EN039 Elemental HERO Voltic Effect Monster LIGHT Thunder 4 1000 1500 Common When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
    LCGX-EN040 Neos Wiseman Effect Monster LIGHT Spellcaster 10 3000 3000 Ultra Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
    LCGX-EN041 Gallis the Star Beast Effect Monster EARTH Beast 3 800 800 Secret Rare You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
    LCGX-EN042 Dandylion Effect Monster EARTH Plant 3 300 300 Secret Rare When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    LCGX-EN043 Winged Kuriboh LV9 Effect Monster LIGHT Fairy 9 ? ? Secret Rare During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".
    LCGX-EN044 Card Blocker Effect Monster EARTH Warrior 3 400 400 Ultra Rare When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
    LCGX-EN045 Elemental HERO Flame Wingman Fusion/Effect Monster WIND Warrior 6 2100 1200 Secret Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
    LCGX-EN046 Elemental HERO Thunder Giant Fusion/Effect Monster LIGHT Warrior 6 2400 1500 Common Elemental HERO Sparkman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    LCGX-EN047 Elemental HERO Rampart Blaster Fusion/Effect Monster EARTH Warrior 6 2000 2500 Super Rare Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    LCGX-EN048 Elemental HERO Tempest Fusion/Effect Monster WIND Warrior 8 2800 2800 Super Rare "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned. You can send 1 other card you control to the GY, then target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
    LCGX-EN049 Elemental HERO Wildedge Fusion/Effect Monster EARTH Warrior 8 2600 2300 Common Elemental HERO Wildheart + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
    LCGX-EN050 Elemental HERO Shining Flare Wingman Fusion/Effect Monster LIGHT Warrior 8 2500 2100 Secret Rare "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    LCGX-EN051 Elemental HERO Steam Healer Fusion/Effect Monster WATER Warrior 5 1800 1000 Rare Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    LCGX-EN052 Elemental HERO Electrum Fusion/Effect Monster LIGHT Warrior 10 2900 2600 Ultra Rare "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). Gains 300 ATK for each monster your opponent controls with the same Attribute as this card.
    LCGX-EN053 Elemental HERO Mudballman Fusion/Effect Monster EARTH Warrior 6 1900 3000 Super Rare Elemental HERO Bubbleman + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways
    LCGX-EN054 Elemental HERO Mariner Fusion/Effect Monster WATER Warrior 5 1400 1000 Common "Elemental HERO Bubbleman" + "Elemental HERO Avian"
    Must be Fusion Summoned. While you have any Set card(s) in your Spell & Trap Zones, this card can attack your opponent directly.
    LCGX-EN055 Elemental HERO Wild Wingman Fusion/Effect Monster EARTH Warrior 8 1900 2300 Common "Elemental HERO Wildheart" + "Elemental HERO Avian"
    Must be Fusion Summoned. You can discard 1 card, then target 1 Spell/Trap Card on the field; destroy that target.
    LCGX-EN056 Elemental HERO Necroid Shaman Fusion/Effect Monster DARK Warrior 6 1900 1800 Common "Elemental HERO Wildheart" + "Elemental HERO Necroshade"
    Must be Fusion Summoned. If this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's GY to their field.
    LCGX-EN057 Elemental HERO Aqua Neos Fusion/Effect Monster WATER Warrior 7 2500 2000 Super Rare Elemental HERO Neos + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
    LCGX-EN058 Elemental HERO Flare Neos Fusion/Effect Monster FIRE Warrior 7 2500 2000 Common Elemental HERO Neos + "Neo-Spacian Flare Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
    LCGX-EN059 Elemental HERO Dark Neos Fusion/Effect Monster DARK Warrior 7 2500 2000 Secret Rare Elemental HERO Neos + "Neo-Spacian Dark Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
    LCGX-EN060 Elemental HERO Grand Neos Fusion/Effect Monster EARTH Warrior 7 2500 2000 Super Rare Elemental HERO Neos + "Neo-Spacian Grand Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
    LCGX-EN061 Elemental HERO Glow Neos Fusion/Effect Monster LIGHT Warrior 7 2500 2000 Rare Elemental HERO Neos + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
  • Monster: This card cannot attack this turn.
  • Spell: This card can attack your opponent directly this turn.
  • Trap: Change this card to Defense Position.
  • LCGX-EN062 Elemental HERO Marine Neos Fusion/Effect Monster WATER Warrior 8 2800 2300 Common Elemental HERO Neos + "Neo-Spacian Marine Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
    LCGX-EN063 Elemental HERO Darkbright Fusion/Effect Monster DARK Warrior 6 2000 1000 Super Rare Elemental HERO Sparkman + "Elemental HERO Necroshade"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
    LCGX-EN064 Elemental HERO Magma Neos Fusion/Effect Monster FIRE Warrior 9 3000 2500 Super Rare Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
    LCGX-EN065 Elemental HERO Chaos Neos Fusion/Effect Monster DARK Warrior 9 3000 2500 Ultra Rare Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
  • 3 Heads: Destroy all monsters your opponent controls.
  • 2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
  • 1 Head: Return all monsters you control to the hand.
  • LCGX-EN066 Elemental HERO Plasma Vice Fusion/Effect Monster EARTH Warrior 8 2600 2300 Common Elemental HERO Sparkman + "Elemental HERO Bladedge"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
    LCGX-EN067 Evil HERO Inferno Wing Fusion/Effect Monster FIRE Fiend 6 2100 1200 Super Rare "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
    LCGX-EN068 Evil HERO Lightning Golem Fusion/Effect Monster LIGHT Fiend 6 2400 1500 Super Rare "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
    LCGX-EN069 Evil HERO Dark Gaia Fusion/Effect Monster EARTH Fiend 8 ? 0 Super Rare 1 Fiend monster + 1 Rock monster
    Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
    LCGX-EN070 Evil HERO Wild Cyclone Fusion/Effect Monster EARTH Fiend 8 1900 2300 Super Rare "Elemental HERO Avian" + "Elemental HERO Wildheart"
    Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
    LCGX-EN071 Evil HERO Infernal Sniper Fusion/Effect Monster FIRE Fiend 6 2000 2500 Ultra Rare Elemental HERO Clayman + "Elemental HERO Burstinatrix"
    Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
    LCGX-EN072 Evil HERO Malicious Fiend Fusion/Effect Monster FIRE Fiend 8 3500 2100 Super Rare "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
    Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
    LCGX-EN073 Elemental HERO Storm Neos Fusion/Effect Monster WIND Warrior 9 3000 2500 Common Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
    LCGX-EN074 Rainbow Neos Fusion/Effect Monster LIGHT Warrior 10 4500 2500 Super Rare Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
    Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.
  • Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
  • Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
  • Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
  • LCGX-EN075 Elemental HERO Terra Firma Fusion/Effect Monster EARTH Warrior 8 2500 2000 Super Rare Elemental HERO Ocean + "Elemental HERO Woodsman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
    LCGX-EN076 Elemental HERO Inferno Fusion/Effect Monster FIRE Pyro 8 2300 1600 Super Rare Elemental HERO Heat + "Elemental HERO Lady Heat"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
    LCGX-EN077 Elemental HERO Divine Neos Fusion/Effect Monster LIGHT Warrior 12 2500 2500 Ultra Rare Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
    Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
    LCGX-EN078 Miracle Fusion Spell Normal Ultra Rare Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
    LCGX-EN079 Transcendent Wings Spell Quick-Play Common Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
    LCGX-EN080 Bubble Shuffle Spell Quick-Play Rare Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    LCGX-EN081 Spark Blaster Spell Equip Common Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    LCGX-EN082 Skyscraper Spell Field Common When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN083 Feather Shot Spell Normal Rare Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    LCGX-EN084 Burst Return Spell Normal Rare If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    LCGX-EN085 Hero Heart Spell Normal Common Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
    LCGX-EN086 Cyclone Boomerang Spell Equip Common Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
    LCGX-EN087 The Flute of Summoning Kuriboh Spell Quick-Play Ultra Rare Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck.
    LCGX-EN088 H - Heated Heart Spell Normal Common Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    LCGX-EN089 E - Emergency Call Spell Normal Common Add 1 "Elemental HERO" monster from your Deck to your hand.
    LCGX-EN090 R - Righteous Justice Spell Normal Common Destroy Spell/Traps on the field equal to the number of "Elemental HERO" cards you control.
    LCGX-EN091 O - Oversoul Spell Normal Common Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
    LCGX-EN092 Hero Flash!! Spell Normal Rare Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
    LCGX-EN093 Fake Hero Spell Normal Rare Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
    LCGX-EN094 Neo Space Spell Field Rare Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
    LCGX-EN095 Instant Fusion Spell Normal Ultra Rare Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    LCGX-EN096 Neos Force Spell Equip Common Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck.
    LCGX-EN097 Skyscraper 2 - Hero City Spell Field Secret Rare Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle; Special Summon that target.
    LCGX-EN098 Fifth Hope Spell Normal Secret Rare Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card.
    LCGX-EN099 Dark Fusion Spell Normal Ultra Rare Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
    LCGX-EN100 Dark Calling Spell Normal Rare Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
    LCGX-EN101 Super Polymerization Spell Quick-Play Secret Rare Discard 1 card: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    LCGX-EN102 Instant Neo Space Spell Equip Common Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard.
    LCGX-EN103 Hero Mask Spell Normal Common Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase.
    LCGX-EN104 Space Gift Spell Normal Common Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
    LCGX-EN105 Rose Bud Spell Normal Rare Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
    LCGX-EN106 HERO's Bond Spell Normal Common If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
    LCGX-EN107 Hero Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    LCGX-EN108 Hero Barrier Trap Normal Common Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
    LCGX-EN109 Feather Wind Trap Counter Common When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
    LCGX-EN110 Hero Ring Trap Normal Super Rare Target 1 Warrior monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack the equipped monster.
    LCGX-EN111 Clay Charge Trap Normal Common When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
    LCGX-EN112 Miracle Kids Trap Normal Common Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
    LCGX-EN113 Edge Hammer Trap Normal Common Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
    LCGX-EN114 Kid Guard Trap Normal Ultra Rare When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
    LCGX-EN115 Elemental Recharge Trap Normal Common Gain 1000 Life Points for each "Elemental HERO" monster you control.
    LCGX-EN116 Change of Hero - Reflector Ray Trap Normal Common When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
    LCGX-EN117 Hero Spirit Trap Normal Common During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
    LCGX-EN118 Hero Counterattack Trap Normal Common When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls, and if you do, Special Summon the chosen monster.
    LCGX-EN119 Mirror Gate Trap Normal Ultra Rare When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
    LCGX-EN120 Hero Blast Trap Normal Common Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
    LCGX-EN121 Terra Firma Gravity Trap Normal Rare During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
    LCGX-EN122 Destiny HERO - Doom Lord Effect Monster DARK Warrior 3 600 800 Common Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.
    LCGX-EN123 Destiny HERO - Captain Tenacious Effect Monster DARK Warrior 3 800 800 Common Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    LCGX-EN124 Destiny HERO - Diamond Dude Effect Monster DARK Warrior 4 1400 1600 Super Rare Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    LCGX-EN125 Destiny HERO - Dreadmaster Effect Monster DARK Warrior 8 ? ? Super Rare If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
    LCGX-EN126 Destiny HERO - Double Dude Effect Monster DARK Warrior 6 1000 1000 Common Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
    LCGX-EN127 Destiny HERO - Defender Effect Monster DARK Warrior 4 100 2700 Rare During each of your opponent's Standby Phase: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
    LCGX-EN128 Destiny HERO - Dogma Effect Monster DARK Warrior 8 3400 2400 Super Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
    LCGX-EN129 Destiny HERO - Blade Master Effect Monster DARK Warrior 3 300 600 Common During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    LCGX-EN130 Destiny HERO - Fear Monger Effect Monster DARK Warrior 4 1000 1000 Common During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.
    LCGX-EN131 Destiny HERO - Dasher Effect Monster DARK Warrior 6 2100 1000 Common Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
    LCGX-EN132 Destiny HERO - Malicious Effect Monster DARK Warrior 6 800 800 Common You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    LCGX-EN133 Destiny HERO - Disk Commander Effect Monster DARK Warrior 1 300 300 Secret Rare When this card is Special Summoned from the Graveyard: Draw 2 cards.
    LCGX-EN134 Destiny HERO - Plasma Effect Monster DARK Warrior 8 1900 600 Super Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
    LCGX-EN135 Destiny HERO - Dunker Effect Monster DARK Warrior 4 1200 1700 Common You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
    LCGX-EN136 Destiny HERO - Departed Effect Monster DARK Warrior 2 1000 0 Common During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
    LCGX-EN137 Destiny HERO - Dread Servant Effect Monster DARK Warrior 3 400 700 Common When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
    LCGX-EN138 Elemental HERO Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 6 2100 1200 Super Rare Elemental HERO Avian + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
    LCGX-EN139 Elemental HERO Shining Phoenix Enforcer Fusion/Effect Monster FIRE Warrior 8 2500 2100 Secret Rare Elemental HERO Phoenix Enforcer + "Elemental HERO Sparkman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
    LCGX-EN140 Destiny End Dragoon Fusion/Effect Monster DARK Warrior 10 3000 3000 Super Rare Destiny HERO - Plasma + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
    LCGX-EN141 Clock Tower Prison Spell Field Common During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    LCGX-EN142 D - Spirit Spell Normal Common Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    LCGX-EN143 Cyclone Blade Spell Equip Common Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
    LCGX-EN144 Dark City Spell Field Common When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
    LCGX-EN145 Destiny Draw Spell Normal Secret Rare Discard 1 "Destiny HERO" card; draw 2 cards.
    LCGX-EN146 Over Destiny Spell Normal Rare Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn.
    LCGX-EN147 D - Formation Spell Continuous Common Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    LCGX-EN148 Destiny Signal Trap Normal Common When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    LCGX-EN149 D - Time Trap Normal Rare When an "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's Level.
    LCGX-EN150 D - Shield Trap Normal Common When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    LCGX-EN151 Destiny Mirage Trap Normal Rare When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
    LCGX-EN152 D - Chain Trap Normal Common Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    LCGX-EN153 D - Counter Trap Normal Common When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    LCGX-EN154 D - Fortune Trap Normal Common When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    LCGX-EN155 Crystal Beast Ruby Carbuncle Effect Monster LIGHT Fairy 3 300 300 Common When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN156 Crystal Beast Amethyst Cat Effect Monster EARTH Beast 3 1200 400 Common This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN157 Crystal Beast Emerald Tortoise Effect Monster WATER Aqua 3 600 2000 Common Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN158 Crystal Beast Topaz Tiger Effect Monster EARTH Beast 4 1600 1000 Common If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN159 Crystal Beast Amber Mammoth Effect Monster EARTH Beast 4 1700 1600 Common When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN160 Crystal Beast Cobalt Eagle Effect Monster WIND Winged Beast 4 1400 800 Common Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN161 Crystal Beast Sapphire Pegasus Effect Monster LIGHT Beast 4 1800 1200 Super Rare When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    LCGX-EN162 Rainbow Dragon Effect Monster LIGHT Dragon 10 4000 0 Ultra Rare (This card is always treated as an "Ultimate Crystal" card.)
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
    LCGX-EN163 Crystal Beacon Spell Normal Rare Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
    LCGX-EN164 Rare Value Spell Normal Super Rare If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
    LCGX-EN165 Crystal Blessing Spell Normal Rare Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
    LCGX-EN166 Crystal Abundance Spell Normal Rare Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
    LCGX-EN167 Crystal Promise Spell Normal Rare Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
    LCGX-EN168 Ancient City - Rainbow Ruins Spell Field Common You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:
  • 1+: This card cannot be destroyed by card effects.
  • 2+: Once per turn, you can halve the Battle Damage you take.
  • 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
  • 4+: Once per turn, during your Main Phase: You can draw 1 card.
  • 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
  • LCGX-EN169 Crystal Release Spell Equip Ultra Rare Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
    LCGX-EN170 Crystal Tree Spell Continuous Ultra Rare Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
    LCGX-EN171 Crystal Raigeki Trap Normal Common Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.
    LCGX-EN172 Crystal Pair Trap Normal Common When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
    LCGX-EN173 Rainbow Path Trap Normal Common When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    LCGX-EN174 Rainbow Gravity Trap Normal Common If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
    LCGX-EN175 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Ultra Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    LCGX-EN176 Cyber Dragon Effect Monster LIGHT Machine 5 2100 1600 Secret Rare If only your opponent controls a monster, you can Special Summon this card (from your hand).
    LCGX-EN177 Proto-Cyber Dragon Effect Monster LIGHT Machine 3 1100 600 Ultra Rare This card's name becomes "Cyber Dragon" while it is face-up on the field.
    LCGX-EN178 Cyber Phoenix Effect Monster FIRE Machine 4 1200 1600 Ultra Rare While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
    LCGX-EN179 Cyber Valley Effect Monster LIGHT Machine 1 0 0 Ultra Rare You can use 1 of these effects.
  • When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
  • You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
  • You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
  • LCGX-EN180 Cyber Twin Dragon Fusion/Effect Monster LIGHT Machine 8 2800 2100 Secret Rare Cyber Dragon + "Cyber Dragon"
    A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
    LCGX-EN181 Cyber End Dragon Fusion/Effect Monster LIGHT Machine 10 4000 2800 Secret Rare Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LCGX-EN182 Cyber End Dragon Fusion/Effect Monster LIGHT Machine 10 4000 2800 Secret Rare Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LCGX-EN183 Chimeratech Overdragon Fusion/Effect Monster DARK Machine 9 ? ? Secret Rare Cyber Dragon + 1 or more Machine-Type monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
    LCGX-EN184 Power Bond Spell Normal Secret Rare Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
    LCGX-EN185 Overload Fusion Spell Normal Rare Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
    LCGX-EN186 Future Fusion Spell Continuous Ultra Rare Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    LCGX-EN187 Magical Mallet Spell Normal Ultra Rare Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    LCGX-EN188 Dark End Dragon Synchro/Effect Monster DARK Dragon 8 2600 2100 Secret Rare 1 Tuner + 1 or more non-Tuner DARK monsters
    Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
    LCGX-EN189 Light End Dragon Synchro/Effect Monster LIGHT Dragon 8 2600 2100 Ultra Rare 1 Tuner + 1 or more non-Tuner LIGHT monsters
    At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
    LCGX-EN190 Hydrogeddon Effect Monster WATER Dinosaur 4 1600 1000 Ultra Rare When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
    LCGX-EN191 Vennominaga the Deity of Poisonous Snakes Effect Monster DARK Reptile 10 0 0 Ultra Rare Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
    LCGX-EN192 Vennominon the King of Poisonous Snakes Effect Monster DARK Reptile 8 0 0 Super Rare Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.
    LCGX-EN193 Phantom of Chaos Effect Monster DARK Fiend 4 0 0 Secret Rare Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN194 Phantom Skyblaster Effect Monster DARK Fiend 4 1100 800 Secret Rare When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn.
    LCGX-EN195 Grave Squirmer Effect Monster DARK Fiend 1 0 0 Common When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target.
    LCGX-EN196 Grinder Golem Effect Monster DARK Fiend 8 3000 300 Common Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
    LCGX-EN197 Yubel Effect Monster DARK Fiend 10 0 0 Secret Rare This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.
    LCGX-EN198 Yubel - Terror Incarnate Effect Monster DARK Fiend 11 0 0 Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
    LCGX-EN199 Yubel - The Ultimate Nightmare Effect Monster DARK Fiend 12 0 0 Secret Rare Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
    LCGX-EN200 Mezuki Effect Monster DARK Fiend 4 1700 800 Common You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
    LCGX-EN201 Cold Enchanter Effect Monster WATER Aqua 4 1600 1200 Common You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
    LCGX-EN202 Ice Master Effect Monster WATER Spellcaster 8 2500 2000 Common You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
    LCGX-EN203 Thunder King Rai-Oh Effect Monster LIGHT Thunder 4 1900 800 Common Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
    LCGX-EN204 Darkness Destroyer Effect Monster DARK Fiend 7 2300 1800 Secret Rare Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
    LCGX-EN205 White Night Dragon Effect Monster WATER Dragon 8 3000 2500 Ultra Rare During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When a face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the target to this card.
    LCGX-EN206 Kasha Effect Monster EARTH Zombie 8 ? 1000 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up Zombie-Type monsters shuffled into the Deck this way.
    LCGX-EN207 Ice Queen Effect Monster WATER Spellcaster 8 2900 2100 Ultra Rare Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell Card in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster-Type monsters in your Graveyard to activate and to resolve this effect.
    LCGX-EN208 Shutendoji Effect Monster EARTH Zombie 4 1500 800 Ultra Rare Once per turn, you can activate 1 of these effects.
  • Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
  • Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck.
  • LCGX-EN209 Clear Vice Dragon Effect Monster DARK Dragon 8 ? 0 Super Rare You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
    LCGX-EN210 Darklord Desire Effect Monster DARK Fairy 10 3000 2800 Super Rare Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
    LCGX-EN211 Armityle the Chaos Phantom Fusion/Effect Monster DARK Fiend 12 0 0 Ultra Rare Uria, Lord of Searing Flames + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
    LCGX-EN212 Fusion Recovery Spell Normal Common Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
    LCGX-EN213 System Down Spell Normal Common Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard.
    LCGX-EN214 Grand Convergence Spell Quick-Play Rare If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
    LCGX-EN215 Dimensional Fissure Spell Continuous Secret Rare Any monster sent to the GY is banished instead.
    LCGX-EN216 Venom Swamp Spell Field Common During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
    LCGX-EN217 Clear World Spell Field Super Rare During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control.
  • LIGHT: Play with your hand revealed at all times.
  • DARK: If you control 2 or more monsters, you cannot declare an attack.
  • EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it.
  • WATER: During your End Phase: Discard 1 card.
  • FIRE: During your End Phase: Take 1000 damage.
  • WIND: You must pay 500 Life Points to activate a Spell Card.
  • LCGX-EN218 Macro Cosmos Trap Continuous Ultra Rare When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
    LCGX-EN219 Rise of the Snake Deity Trap Normal Common When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    LCGX-EN220 Dimensional Prison Trap Normal Ultra Rare When an opponent's monster declares an attack: Target that monster; banish that target.
    LCGX-EN221 Offering to the Snake Deity Trap Normal Common Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
    LCGX-EN222 Chamberlain of the Six Samurai Normal Monster EARTH Warrior 3 200 2000 Common The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    LCGX-EN223 Gladiator Beast Andal Normal Monster EARTH Beast-Warrior 4 1900 1500 Common This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
    LCGX-EN224 D.D. Survivor Effect Monster DARK Warrior 4 1800 200 Common During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
    LCGX-EN225 Banisher of the Radiance Effect Monster LIGHT Fairy 3 1600 0 Secret Rare Any card sent to the GY is banished instead.
    LCGX-EN226 Grandmaster of the Six Samurai Effect Monster EARTH Warrior 5 2100 800 Common You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
    LCGX-EN227 The Six Samurai - Yaichi Effect Monster WATER Warrior 3 1300 800 Common Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN228 The Six Samurai - Kamon Effect Monster FIRE Warrior 3 1500 1000 Common Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN229 The Six Samurai - Yariza Effect Monster EARTH Warrior 3 1000 500 Common While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN230 The Six Samurai - Nisashi Effect Monster WIND Warrior 4 1400 700 Common While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN231 The Six Samurai - Zanji Effect Monster LIGHT Warrior 4 1800 1300 Common At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN232 The Six Samurai - Irou Effect Monster DARK Warrior 4 1700 1200 Common At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    LCGX-EN233 Great Shogun Shien Effect Monster FIRE Warrior 7 2500 2400 Secret Rare If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    LCGX-EN234 D.D. Crow Effect Monster DARK Winged Beast 1 100 100 Super Rare (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    LCGX-EN235 Gladiator Beast Octavius Effect Monster LIGHT Winged Beast 7 2500 1200 Ultra Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
    LCGX-EN236 Gladiator Beast Murmillo Effect Monster WATER Fish 3 800 400 Secret Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
    LCGX-EN237 Gladiator Beast Bestiari Effect Monster WIND Winged Beast 4 1500 800 Secret Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
    LCGX-EN238 Gladiator Beast Laquari Effect Monster FIRE Beast-Warrior 4 1800 400 Secret Rare If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
    LCGX-EN239 Gladiator Beast Hoplomus Effect Monster EARTH Rock 4 700 2100 Secret Rare If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
    LCGX-EN240 Gladiator Beast Secutor Effect Monster WIND Reptile 4 400 300 Secret Rare If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
    LCGX-EN241 Enishi, Shien's Chancellor Effect Monster LIGHT Warrior 6 2200 1200 Super Rare Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
    LCGX-EN242 Test Tiger Effect Monster EARTH Beast 3 600 300 Secret Rare If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
    LCGX-EN243 Rainbow Dark Dragon Effect Monster DARK Dragon 10 4000 0 Ultra Rare (This card is always treated as an "Ultimate Crystal" card.)
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
    LCGX-EN244 Gladiator Beast Darius Effect Monster EARTH Beast-Warrior 4 1700 300 Secret Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
    LCGX-EN245 Jain, Lightsworn Paladin Effect Monster LIGHT Warrior 4 1800 1200 Ultra Rare If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN246 Garoth, Lightsworn Warrior Effect Monster LIGHT Warrior 4 1850 1300 Ultra Rare Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
    LCGX-EN247 Lumina, Lightsworn Summoner Effect Monster LIGHT Spellcaster 3 1000 1000 Ultra Rare Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN248 Wulf, Lightsworn Beast Effect Monster LIGHT Beast-Warrior 4 2100 300 Ultra Rare Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it.
    LCGX-EN249 Judgment Dragon Effect Monster LIGHT Dragon 8 3000 2600 Common Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN250 Aurkus, Lightsworn Druid Effect Monster LIGHT Beast-Warrior 3 1200 1800 Ultra Rare Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
    LCGX-EN251 Gladiator Beast Equeste Effect Monster WIND Winged Beast 4 1600 1200 Secret Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
    LCGX-EN252 Gladiator Beast Lanista Effect Monster WIND Winged Beast 4 1800 1200 Ultra Rare When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
    LCGX-EN253 Gladiator Beast Heraklinos Fusion/Effect Monster FIRE Beast-Warrior 8 3000 2800 Super Rare Gladiator Beast Laquari + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
    LCGX-EN254 Gladiator Beast's Respite Spell Normal Rare Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
    LCGX-EN255 Gladiator's Return Spell Normal Rare Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
    LCGX-EN256 Cunning of the Six Samurai Spell Quick-Play Common Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    LCGX-EN257 Gladiator Proving Ground Spell Normal Rare Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
    LCGX-EN258 Light of Redemption Spell Normal Common Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand.
    LCGX-EN259 Gateway of the Six Spell Continuous Common Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
  • 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
  • 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
  • LCGX-EN260 Non-Fusion Area Trap Continuous Common Neither player can Fusion Summon.
    LCGX-EN261 Success Probability 0% Trap Normal Common Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
    LCGX-EN262 Return of the Six Samurai Trap Normal Common Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.
    LCGX-EN263 Swiftstrike Armor Trap Continuous Rare During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
    LCGX-EN264 Double-Edged Sword Technique Trap Normal Common Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    LCGX-EN265 Defensive Tactics Trap Normal Ultra Rare If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
    LCGX-EN266 Gladiator Beast War Chariot Trap Counter Secret Rare When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
     This set contains 266 cards.