"Legendary Decks II: Kaiba's Deck" Card List and Spoiler

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Set Decks:

LDK2-ENK Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LDK2-ENK01 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Common This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
LDK2-ENK02 Dragon Spirit of White Effect Monster LIGHT Dragon 8 2500 2000 Common (This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
LDK2-ENK03 Kaibaman Effect Monster LIGHT Warrior 3 200 700 Common You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
LDK2-ENK04 The White Stone of Legend Tuner Monster LIGHT Dragon 1 300 250 Common When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
LDK2-ENK05 The White Stone of Ancients Tuner/Effect Monster LIGHT Dragon 1 600 500 Common Once per turn, during the End Phase, if this card is in the Graveyard because it wassent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
LDK2-ENK06 Maiden with Eyes of Blue Tuner Monster LIGHT Spellcaster 1 0 0 Ultra Rare When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
LDK2-ENK07 Protector with Eyes of Blue Tuner/Effect Monster LIGHT Spellcaster 1 800 1300 Common When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
LDK2-ENK08 Master with Eyes of Blue Tuner/Effect Monster LIGHT Spellcaster 1 300 1200 Common When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
LDK2-ENK09 Battle Ox Normal Monster EARTH Beast-Warrior 4 1700 1000 Common A monster with tremendous power, it destroys enemies with a swing of its axe.
LDK2-ENK10 La Jinn the Mystical Genie of the Lamp Normal Monster DARK Fiend 4 1800 1000 Common A genie of the lamp that is at the beck and call of its master.
LDK2-ENK11 Vorse Raider Normal Monster DARK Beast-Warrior 4 1900 1200 Common This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims.
LDK2-ENK12 Alexandrite Dragon Normal Monster LIGHT Dragon 4 2000 100 Common Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
LDK2-ENK13 Blade Knight Effect Monster LIGHT Warrior 4 1600 1000 Common While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
LDK2-ENK14 Ancient Lamp Effect Monster WIND Spellcaster 3 900 1400 Common During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
LDK2-ENK15 Tiger Dragon Effect Monster EARTH Dragon 6 2400 1800 Common If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls.
LDK2-ENK16 Kidmodo Dragon Effect Monster EARTH Dragon 3 100 200 Common If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
LDK2-ENK17 King of the Swamp Effect Monster WATER Aqua 3 500 1100 Common You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
LDK2-ENK18 Rider of the Storm Winds Tuner Monster LIGHT Dragon 1 500 200 Common You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If the monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster would be destroyed, destroy this card instead.
LDK2-ENK19 Burst Stream of Destruction Spell Normal Common If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
LDK2-ENK20 Beacon of White Spell Equip Common If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes"monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
LDK2-ENK21 Mausoleum of White Spell Field Common During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.
LDK2-ENK22 Polymerization Spell Normal Common Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
LDK2-ENK23 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • LDK2-ENK24 Shrink Spell Quick-Play Common Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
    LDK2-ENK25 Silent Doom Spell Normal Common Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack.
    LDK2-ENK26 The Melody of Awakening Dragon Spell Normal Ultra Rare Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
    LDK2-ENK27 Ancient Rules Spell Normal Common Special Summon 1 Level 5 or higher Normal Monster from your hand.
    LDK2-ENK28 Trade-In Spell Normal Common Discard 1 Level 8 monster; draw 2 cards.
    LDK2-ENK29 Where Arf Thou? Spell Normal Common If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
    LDK2-ENK30 Pot of Dichotomy Spell Normal Common At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    LDK2-ENK31 Fusion Substitute Spell Normal Common (This card's name is always treated as "Polymerization".) Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
    LDK2-ENK32 Unexpected Dai Spell Normal Common If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
    LDK2-ENK33 Negate Attack Trap Counter Common When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    LDK2-ENK34 Final Attack Orders Trap Continuous Common All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
    LDK2-ENK35 Shadow Spell Trap Continuous Common Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
    LDK2-ENK36 Cloning Trap Normal Common Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
    LDK2-ENK37 Fusion Reserve Trap Normal Common Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
    LDK2-ENK38 Jar of Avarice Trap Normal Common Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
    LDK2-ENK39 Azure-Eyes Silver Dragon Synchro/Effect Monster LIGHT Dragon 9 2500 3000 Common 1 Tuner + 1 or more non-Tuner Normal Monsters
    When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
    LDK2-ENK40 Blue-Eyes Ultimate Dragon Fusion Monster LIGHT Dragon 12 4500 3800 Ultra Rare Blue-Eyes White Dragon + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    LDK2-ENK41 First of the Dragons Fusion/Effect Monster DARK Dragon 9 2700 2000 Common 2 Normal Monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.

    LDK2-ENT Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    LDK2-ENT02 Legendary Decks II Kaiba Token Token Ultra Rare This card can be used as any Token
     This set contains 42 cards.