"Legendary Duelist: Synchro Storm" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LED8-EN001 Clear Wing Synchro Dragon Synchro/Effect Monster WIND Dragon 7 2500 2000 Super Rare 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
LED8-EN002 Speedroid Fuki-Modoshi Piper Tuner/Effect Monster WIND Machine 4 1000 1000 Super Rare If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
LED8-EN003 Speedroid Ultra Hound Effect Monster WIND Machine 3 800 800 Super Rare When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
LED8-EN004 Hi-Speedroid Cork Shooter Synchro/Tuner/Effect Monster WIND Machine 3 500 1000 Ultra Rare 1 Tuner + 1+ non-Tuner monster
If this card is Synchro Summoned: You can activate 1 of these effects;
  • Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
  • If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
    You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
  • LED8-EN005 Crystal Clear Wing Synchro Dragon Synchro/Effect Monster WIND Dragon 10 3000 2500 Ultra Rare, Ghost Rare 1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
    Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
    LED8-EN006 Hi-Speedroid Clear Wing Rider Synchro/Effect Monster WIND Machine 11 3500 2000 Ultra Rare 1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
    Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
    LED8-EN007 Speedroid Wheel Spell Quick-Play Super Rare Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.
    LED8-EN008 Speedroid Dupligate Trap Normal Rare Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.
    LED8-EN009 Speedroid Terrortop Effect Monster WIND Machine 3 1200 600 Common If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" oncer per turn.
    LED8-EN010 Speedroid Double Yoyo Effect Monster WIND Machine 4 1400 1400 Common When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
    LED8-EN011 Speedroid Taketomborg Effect Monster WIND Machine 3 600 1200 Common If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special SUmmon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn.
    LED8-EN012 Speedroid Red-Eyed Dice Tuner/Effect Monster WIND Machine 1 100 100 Common When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eye Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
    LED8-EN013 Speedroid Den-Den Daiko Duke Tuner/Effect Monster WIND Machine 3 1000 1000 Common You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
    LED8-EN014 Speedroid Horse Stilts Effect Monster WIND Machine 4 1100 1100 Common When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
    LED8-EN015 Speedroid Marble Machine Pendulum/Effect Monster WIND Machine 2 200 100 Common When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.

    Pendulum Scale: 1
    Pendulum Effect: Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
    LED8-EN016 Speedroid CarTurbo Tuner/Effect Monster WIND Machine 3 800 1200 Common If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters'. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
    LED8-EN017 Hi-Speedroid Chanbara Synchro/Effect Monster WIND Machine 5 2000 1000 Common 1 Tuner + 1 or more non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    LED8-EN018 Hi-Speedroid Kitedrake Synchro/Effect Monster WIND Machine 8 3000 2800 Rare 1 WIND Machine Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects.
  • Destroy all other cards on the field.
  • Negate the effects of all face-up cards your opponent currently controls.
    If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
    You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
  • LED8-EN019 Speed Recovery Spell Normal Common Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard then target 1 "Speedroid" monster in your Graveyard; add it to your hand.
    LED8-EN020 Speedlift Spell Quick-Play Common If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.
    LED8-EN021 Sauge de Fleur Effect Monster DARK Spellcaster 8 2900 0 Ultra Rare You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.
    LED8-EN022 White Steed of the Floral Knights Effect Monster WIND Beast 6 2400 1800 Super Rare If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
    LED8-EN023 Necro Synchron Tuner/Effect Monster DARK Machine 2 200 400 Ultra Rare This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
    LED8-EN024 Baronne de Fleur Synchro/Effect Monster WIND Warrior 10 3000 2400 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
    LED8-EN025 Fleuret de Fleur Spell Equip Super Rare Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
    LED8-EN026 Synchro Dilemma Spell Continuous Rare You can activate 1 of the following effects;
  • Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
  • Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY.
    You can only use this effect of "Synchro Dilemma" once per turn.
  • LED8-EN027 Pennant of Revolution Trap Continuous Rare If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.
    LED8-EN028 Sorciere de Fleur Effect Monster DARK Spellcaster 8 2900 0 Common If this card is Normal or Special Summoned: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack your opponent directly, and is destroyed during the End Phase of this turn. You can only use this effect of "Sorciere de Fleur" once per turn.
    LED8-EN029 Necro Fleur Effect Monster DARK Plant 1 0 0 Common If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck.
    LED8-EN030 Noble Knight Joan Effect Monster LIGHT Warrior 4 1900 1300 Common If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
    LED8-EN031 Fleur Synchron Tuner Monster LIGHT Machine 2 400 200 Rare If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
    LED8-EN032 Chevalier de Fleur Synchro/Effect Monster WIND Warrior 8 2700 2300 Rare Fleur Synchron + 1 or more non-Tuner monsters
    Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.
    LED8-EN033 Z-ONE Spell Normal Common If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand.
    LED8-EN034 Liberty at Last! Trap Normal Common When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
    LED8-EN035 Lyrilusc - Beryl Canary Effect Monster WIND Winged Beast 1 0 200 Rare If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • This card gains 200 ATK, also its control cannot switch.
  • LED8-EN036 Lyrilusc - Celestine Wagtail Effect Monster WIND Winged Beast 1 200 0 Ultra Rare If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn.
    LED8-EN037 Lyrilusc - Ensemblue Robin Xyz/Effect Monster WIND Winged Beast 1 0 0 Ultra Rare 2+ Level 1 monsters
    Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.
    LED8-EN038 Lyrilusc - Promenade Thrush Xyz/Effect Monster WIND Winged Beast 1 0 0 Super Rare 2+ Level 1 monsters
    Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.
    LED8-EN039 Lyrilusc - Bird Call Spell Normal Ultra Rare Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.
    LED8-EN040 Lyrilusc - Bird Sanctuary Spell Continuous Super Rare You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.
    LED8-EN041 Lyrilusc - Phantom Feathers Trap Normal Rare Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.
    LED8-EN042 Lyrilusc - Cobalt Sparrow Effect Monster WIND Winged Beast 1 0 100 Common If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.Your opponent cannot target this card with card effects
    LED8-EN043 Lyrilusc - Sapphire Swallow Effect Monster WIND Winged Beast 1 100 0 Common If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  • If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material.
  • LED8-EN044 Lyrilusc - Turquoise Warbler Effect Monster WIND Winged Beast 1 100 100 Common If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn.
    LED8-EN045 Lyrilusc - Assembled Nightingale Xyz/Effect Monster WIND Winged Beast 1 0 0 Rare 2 or more Level 1 monsters
    This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Material attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
    LED8-EN046 Lyrilusc - Recital Starling Xyz/Effect Monster WIND Winged Beast 1 0 0 Common 2+ Level 1 monsters
    If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
    LED8-EN047 Quillbolt Hedgehog Effect Monster EARTH Machine 2 800 800 Common If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
    LED8-EN048 Synchron Explorer Effect Monster EARTH Machine 2 0 700 Common When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated.
    LED8-EN049 Unknown Synchron Tuner Monster DARK Machine 1 0 0 Common If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
    LED8-EN050 Rush Warrior Effect Monster WIND Warrior 2 300 1200 Common During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
    LED8-EN051 Mariamne, the True Dracophoenix Effect Monster WIND Wyrm 9 2700 2100 Common If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
    LED8-EN052 Stardust Warrior Synchro/Effect Monster WIND Warrior 10 3000 2500 Common 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters.
    During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    LED8-EN053 Stardust Assault Warrior Synchro/Effect Monster WIND Warrior 6 2100 1200 Common 1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    LED8-EN054 Totem Bird Xyz/Effect Monster WIND Winged Beast 3 1900 1400 Rare 2 Level 3 WIND monsters
    During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
    LED8-EN055 Tornado Dragon Xyz/Effect Monster WIND Wyrm 4 2100 2000 Common 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
    LED8-EN056 Quill Pen of Gulldos Spell Normal Common Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
     This set contains 56 cards.