"Legendary Duelists: Season 2" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LDS2-EN001 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Ultra Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
LDS2-EN002 Kaibaman Effect Monster LIGHT Warrior 3 200 700 Common You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
LDS2-EN003 Decoy Dragon Effect Monster FIRE Dragon 2 300 200 Common When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster.
LDS2-EN004 The White Stone of Legend Tuner Monster LIGHT Dragon 1 300 250 Common When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
LDS2-EN005 Malefic Blue-Eyes White Dragon Effect Monster DARK Dragon 8 3000 2500 Common This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
LDS2-EN006 Maiden with Eyes of Blue Tuner Monster LIGHT Spellcaster 1 0 0 Common When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
LDS2-EN007 Priestess with Eyes of Blue Effect Monster LIGHT Spellcaster 1 0 0 Common During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
LDS2-EN008 Blue-Eyes Alternative White Dragon Effect Monster LIGHT Dragon 8 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
LDS2-EN009 Dragon Spirit of White Effect Monster LIGHT Dragon 8 2500 2000 Common (This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
LDS2-EN010 Protector with Eyes of Blue Tuner/Effect Monster LIGHT Spellcaster 1 800 1300 Common When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
LDS2-EN011 Sage with Eyes of Blue Tuner/Effect Monster LIGHT Spellcaster 1 0 1500 Ultra Rare When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
LDS2-EN012 Master with Eyes of Blue Tuner/Effect Monster LIGHT Spellcaster 1 300 1200 Common When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
LDS2-EN013 The White Stone of Ancients Tuner/Effect Monster LIGHT Dragon 1 600 500 Ultra Rare Once per turn, during the End Phase, if this card is in the Graveyard because it wassent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
LDS2-EN014 Blue-Eyes Solid Dragon Effect Monster LIGHT Dragon 8 2500 2000 Ultra Rare If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
LDS2-EN015 Blue-Eyes Abyss Dragon Effect Monster LIGHT Dragon 8 2500 2500 Secret Rare If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
LDS2-EN016 Blue-Eyes Chaos MAX Dragon Ritual/Effect Monster DARK Dragon 8 4000 0 Ultra Rare You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.
LDS2-EN017 Blue-Eyes Chaos Dragon Ritual/Effect Monster DARK Dragon 8 3000 0 Secret Rare You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
LDS2-EN018 Blue-Eyes Ultimate Dragon Fusion Monster LIGHT Dragon 12 4500 3800 Ultra Rare Blue-Eyes White Dragon + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
LDS2-EN019 Blue-Eyes Twin Burst Dragon Fusion/Effect Monster LIGHT Dragon 10 3000 2500 Ultra Rare "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
LDS2-EN020 Blue-Eyes Spirit Dragon Synchro/Effect Monster LIGHT Dragon 9 2500 3000 Ultra Rare 1 Tuner + 1 or more non-Tuner monster
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
LDS2-EN021 Burst Stream of Destruction Spell Normal Common If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
LDS2-EN022 Dragon Shrine Spell Normal Common Send 1 Dragon-Type monster from your Deck to the Graveyard, then if the monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn.
LDS2-EN023 Mausoleum of White Spell Field Common During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.
LDS2-EN024 Beacon of White Spell Equip Common If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes"monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
LDS2-EN025 Chaos Form Spell Ritual Common This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
LDS2-EN026 Neutron Blast Spell Normal Common Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
LDS2-EN027 Majesty with Eyes of Blue Spell Quick-Play Common Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
LDS2-EN028 Bingo Machine, Go!!! Spell Normal Secret Rare Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
  • "Blue-Eyes" monster.
  • Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!".
  • LDS2-EN029 Rage with Eyes of Blue Spell Quick-Play Ultra Rare Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".
    LDS2-EN030 The Ultimate Creature of Destruction Trap Normal Ultra Rare Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.
    LDS2-EN031 Cyber Pharos Effect Monster LIGHT Machine 1 0 2100 Common You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
    LDS2-EN032 Cyber Dragon Nachster Effect Monster LIGHT Machine 1 200 200 Ultra Rare This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
    LDS2-EN033 Cyber Eternity Dragon Fusion/Effect Monster LIGHT Machine 10 2800 4000 Ultra Rare 1 "Cyber Dragon" monster + 2 Machine monsters
    If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
    LDS2-EN034 Cyber Dragon Sieger Link/Effect Monster LIGHT Machine 2100 LINK-2 Common 2 Machine monsters, including "Cyber Dragon"
    This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
    LDS2-EN035 Cyberload Fusion Spell Quick-Play Ultra Rare Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
    LDS2-EN036 Super Strident Blaze Spell Equip Common Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
    LDS2-EN037 Cybernetic Revolution Trap Normal Common Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
    LDS2-EN038 Blackwing - Gust the Backblast Effect Monster DARK Winged Beast 2 900 1400 Common If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.
    LDS2-EN039 Blackwing - Pinaki the Waxing Moon Tuner/Effect Monster DARK Winged Beast 3 1200 1000 Common Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn.
    LDS2-EN040 Blackwing - Simoon the Poison Wind Effect Monster DARK Winged Beast 6 1600 2000 Ultra Rare If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.
    LDS2-EN041 Blackwing - Auster the South Wind Tuner/Effect Monster DARK Winged Beast 4 1300 0 Common Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects;
  • Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control equal to the number of card(s) your opponent controls.
  • Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
  • LDS2-EN042 Blackwing Tamer - Obsidian Hawk Joe Synchro/Effect Monster DARK Warrior 7 2600 2000 Common 1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters
    You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.
    LDS2-EN043 Blackwing - Nothung the Starlight Synchro/Effect Monster DARK Winged Beast 6 2400 1600 Common 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.)
    LDS2-EN044 Blackwing Full Armor Master Synchro/Effect Monster DARK Winged Beast 10 3000 3000 Secret Rare 1 "Blackwing" Tuner + 1+ non-Tuner monsters
    Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.
    LDS2-EN045 Glowing Crossbow Spell Equip Common Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
  • If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
  • If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand.
  • LDS2-EN046 Blackbird Close Trap Counter Common When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.
    LDS2-EN047 Galaxy-Eyes Photon Dragon Effect Monster LIGHT Dragon 8 3000 2500 Ultra Rare You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished.
    LDS2-EN048 Galaxy Wizard Effect Monster LIGHT Spellcaster 4 0 1800 Common Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    LDS2-EN049 Galaxy Knight Effect Monster LIGHT Warrior 8 2800 2600 Ultra Rare If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. When you do: Target 1 "Galaxy-Eyes Photon Dragon" in your Graveyard (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in face-up Defense Position. This ATK decrease lasts until the End Phase.
    LDS2-EN050 Photon Vanisher Effect Monster LIGHT Warrior 4 2000 0 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  • Banish any monster destroyed by battle with this card.
  • LDS2-EN051 Photon Orbital Effect Monster LIGHT Machine 4 500 2000 Secret Rare During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
    LDS2-EN052 Galaxy-Eyes Afterglow Dragon Effect Monster LIGHT Dragon 8 3000 2500 Secret Rare If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
    LDS2-EN053 Number 62: Galaxy-Eyes Prime Photon Dragon Xyz/Effect Monster LIGHT Dragon 8 4000 3000 Common 2 Level 8 monsters
    If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material.
    LDS2-EN054 Starliege Photon Blast Dragon Xyz/Effect Monster LIGHT Dragon 4 1800 2500 Ultra Rare 2 Level 4 monsters
    If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon", that is banished or is in your GY; Special Summon it.
    LDS2-EN055 Galaxy Zero Spell Equip Common Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
    LDS2-EN056 Photon Hand Spell Normal Common If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn.
    LDS2-EN057 Photon Change Trap Continuous Common Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence.
  • Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster.
  • Add 1 "Photon" card from your Deck to your hand, except "Photon Change".
  • LDS2-EN058 Abyss Actor - Extras Pendulum/Effect Monster DARK Fiend 1 100 100 Common You can Tribute this card; place 1 "Abyss Actor" Pendulum Monsterfrom your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.

    Pendulum Scale: 3
    Pendulum Effect: If your opponent controls a monster: You can Special Summonthis card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn.
    LDS2-EN059 Abyss Actor - Wild Hope Pendulum/Effect Monster DARK Fiend 4 1600 1200 Common Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.

    Pendulum Scale: 2
    Pendulum Effect: Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
    LDS2-EN060 Abyss Actor - Mellow Madonna Pendulum/Effect Monster DARK Fiend 7 1800 2500 Common Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn.
  • When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.
  • If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.

    Pendulum Scale: 0
    Pendulum Effect: You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn.
  • LDS2-EN061 Abyss Actor - Comic Relief Pendulum/Effect Monster DARK Fiend 3 1000 2000 Common You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.

    Pendulum Scale: 8
    Pendulum Effect: You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn.
    LDS2-EN062 Abyss Script - Romantic Terror Spell Quick-Play Common Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck to your Spell & Trap Zones. You can only activate 1 "Abyss Script - Romantic Terror" per turn.
    LDS2-EN063 Abyss Playhouse - Fantastic Theater Spell Field Common You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.
    LDS2-EN064 Abyss Actors' Curtain Call Trap Normal Common If an "Abyss Script" Spell Card or effect was activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY, then you can Special Summon "Abyss Actor" Pendulum Monsters with different names from your hand, up to the number of monsters added to the hand by this effect.You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn.
    LDS2-EN065 Harpie Lady Sisters Effect Monster WIND Winged Beast 6 1950 2100 Ultra Rare Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    LDS2-EN066 Harpie's Pet Dragon Effect Monster WIND Dragon 7 2000 2500 Ultra Rare This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
    LDS2-EN067 Cyber Harpie Lady Effect Monster WIND Winged Beast 4 1800 1300 Common This card's name is treated as "Harpie Lady".
    LDS2-EN068 Harpie Lady 1 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.
    LDS2-EN069 Harpie Lady 2 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle.
    LDS2-EN070 Harpie Lady 3 Effect Monster WIND Winged Beast 4 1300 1400 Common (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns.
    LDS2-EN071 Harpie's Pet Baby Dragon Effect Monster WIND Dragon 4 1200 600 Common This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
  • 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
  • 2 or more: Double the original ATK and DEF of this card.
  • 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
  • LDS2-EN072 Harpie Queen Effect Monster WIND Winged Beast 4 1900 1200 Common You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    LDS2-EN073 Harpie Channeler Effect Monster WIND Winged Beast 4 1400 1300 Ultra Rare You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    LDS2-EN074 Harpie Dancer Effect Monster WIND Winged Beast 4 1200 1000 Common You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    LDS2-EN075 Harpie Harpist Effect Monster WIND Winged Beast 4 1700 600 Common This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
  • When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
  • During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
  • LDS2-EN076 Harpie Perfumer Effect Monster WIND Winged Beast 4 1400 1300 Secret Rare This card's name becomes "Harpie Lady" while on the field of in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Harpie Lady Sisters". If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
    LDS2-EN077 Harpie Oracle Effect Monster WIND Winged Beast 4 1300 1400 Ultra Rare This card's name becomes "Harpie Lady" while on the field of in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
  • If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
  • If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
  • LDS2-EN078 Harpie Conductor Link/Effect Monster WIND Winged Beast 1900 LINK-2 Common 2 WIND monsters
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
  • If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
  • If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
  • LDS2-EN079 Cyber Shield Spell Equip Common Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
    LDS2-EN080 Elegant Egotist Spell Normal Common If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    LDS2-EN081 Harpies' Hunting Ground Spell Field Common All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
    LDS2-EN082 Triangle Ecstasy Spark Spell Normal Common Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field.
    LDS2-EN083 Hysteric Sign Spell Continuous Common When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
    LDS2-EN084 Harpie Lady Phoenix Formation Spell Normal Common If you control 3 or more "Harpie Lady"and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady"and "Harpie Lady Sisters"you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
    LDS2-EN085 Alluring Mirror Split Spell Continuous Common When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY: Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn.
    LDS2-EN086 Harpie's Feather Rest Spell Normal Common Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
    LDS2-EN087 Hysteric Party Trap Continuous Common Activate this card by discarding 1 card: Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
    LDS2-EN088 Harpie's Feather Storm Trap Normal Common If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
    LDS2-EN089 Harpie Lady Elegance Trap Normal Common Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effects or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn.
    LDS2-EN090 Cyber Egg Angel Effect Monster LIGHT Fairy 2 200 300 Common If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
    LDS2-EN091 Cyber Angel Izana Ritual/Effect Monster LIGHT Fairy 8 2500 2600 Common You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
    LDS2-EN092 Merciful Machine Angel Spell Normal Common Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
    LDS2-EN093 Incarnated Machine Angel Spell Continuous Common Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
    LDS2-EN094 Magnificent Machine Angel Spell Quick-Play Common Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level of the monster had when Tributed x 2000, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during the Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
    LDS2-EN095 Rose Tentacles Effect Monster EARTH Plant 6 2200 1200 Common This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent.
    LDS2-EN096 Twilight Rose Knight Tuner Monster DARK Warrior 3 1000 1000 Common Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
    LDS2-EN097 Witch of the Black Rose Tuner Monster DARK Spellcaster 4 1700 1200 Common This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
    LDS2-EN098 Revival Rose Effect Monster DARK Plant 4 1300 1300 Common If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveyard.
    LDS2-EN099 Bird of Roses Effect Monster WIND Plant 4 1800 1500 Common When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
    LDS2-EN100 Rose Witch Effect Monster EARTH Plant 4 1600 1000 Common This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
    LDS2-EN101 Queen Angel of Roses Effect Monster EARTH Plant 7 2400 1300 Common You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied).
    LDS2-EN102 Rose Lover Effect Monster EARTH Plant 1 800 800 Common You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
    LDS2-EN103 Fallen Angel of Roses Effect Monster EARTH Plant 7 2400 1300 Common You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
    LDS2-EN104 Blue Rose Dragon Effect Monster DARK Dragon 4 1600 1200 Ultra Rare When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
    LDS2-EN105 Rose Archer Effect Monster EARTH Warrior 3 1000 100 Common During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it.
    LDS2-EN106 Rose Paladin Effect Monster EARTH Warrior 4 1800 200 Common When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
    LDS2-EN107 Dark Rose Fairy Effect Monster DARK Fairy 2 800 1000 Common If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
    LDS2-EN108 Red Rose Dragon Tuner/Effect Monster DARK Dragon 3 1000 1800 Ultra Rare If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
    LDS2-EN109 White Rose Dragon Effect Monster DARK Dragon 4 1200 1000 Ultra Rare When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn:
  • If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
  • If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.
  • LDS2-EN110 Black Rose Dragon Synchro/Effect Monster FIRE Dragon 7 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    LDS2-EN111 Splendid Rose Synchro/Effect Monster WIND Plant 6 2200 2000 Common 1 Tuner + 1 or more non-Tuner monsters
    Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
    LDS2-EN112 Black Rose Moonlight Dragon Synchro/Effect Monster LIGHT Dragon 7 2400 1800 Ultra Rare 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
    LDS2-EN113 Garden Rose Maiden Synchro/Effect Monster DARK Plant 5 1600 2400 Secret Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
    LDS2-EN114 Crossrose Dragon Link/Effect Monster DARK Dragon 800 LINK-2 Ultra Rare 2 monsters with different Types
    During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
    LDS2-EN115 Mark of the Rose Spell Equip Common Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.
    LDS2-EN116 Black Garden Spell Field Common When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
    LDS2-EN117 Thorn of Malice Spell Equip Common Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
    LDS2-EN118 Rose Bell of Revelation Spell Normal Common Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.
    LDS2-EN119 Frozen Rose Spell Quick-Play Ultra Rare Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
  • Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
  • Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
    You can only activate 1 "Frozen Rose" per turn.
  • LDS2-EN120 Blooming of the Darkest Rose Trap Normal Common Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone: banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.
    LDS2-EN121 Super Express Bullet Train Effect Monster EARTH Machine 10 3000 0 Ultra Rare Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
  • If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
  • During the Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
  • LDS2-EN122 Flying Pegasus Railroad Stampede Effect Monster EARTH Machine 4 1800 1000 Common If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each of "Flying Pegasus Railroad Stampede" once per turn.
    LDS2-EN123 Number 81: Superdreadnought Rail Cannon Super Dora Xyz/Effect Monster EARTH Machine 10 3200 4000 Common 2 Level 10 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
    LDS2-EN124 Superdreadnought Rail Cannon Juggernaut Liebe Xyz/Effect Monster EARTH Machine 11 4000 4000 Secret Rare 3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1.
    LDS2-EN125 Urgent Schedule Spell Quick-Play Secret Rare If your opponent control more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
    LDS2-EN126 Barrage Blast Trap Continuous Common Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
    LDS2-EN127 Lunalight Emerald Bird Effect Monster DARK Beast-Warrior 4 1200 1000 Common If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
    LDS2-EN128 Lunalight Yellow Marten Effect Monster DARK Beast-Warrior 4 800 2000 Common If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
    LDS2-EN129 Lunalight Sabre Dancer Fusion/Effect Monster DARK Beast-Warrior 9 3000 2600 Common 3 "Lunalight" monsters
    Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
    LDS2-EN130 Lunalight Fusion Spell Normal Common Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.
    LDS2-EN131 Lunalight Serenade Dance Trap Continuous Common When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters, apply these effects in sequence.
  • Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field.
  • That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).
    During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.
  •  This set contains 131 cards.