"Legendary Duelists: Soulburning Volcano Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LD10-EN000 Salamangreat Sunlight Wolf Link/Effect Monster FIRE Cyberse 1800 LINK-2 Ghost Rare 2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
LD10-EN001 Salamangreat of Fire Effect Monster FIRE Cyberse 2 800 800 Ultra Rare If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
LD10-EN002 Salamangreat Weasel Tuner/Effect Monster FIRE Cyberse 3 700 1400 Super Rare If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.
LD10-EN003 Salamangreat Tiger Tuner/Effect Monster FIRE Cyberse 5 2000 500 Ultra Rare You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use this effect of "Salamangreat Tiger" once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card's Level by 1.
LD10-EN004 Salamangreat Burst Gryphon Synchro/Effect Monster FIRE Cyberse 8 2800 2000 Ultra Rare 1 Tuner + 1+ non-Tuner monsters
You can target 1 Level 7 or lower FIRE monster in your GY; Special Summon it, and if you do, reduce this card's Level by that monster's original Level, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. If this card is Synchro Summoned using "Salamangreat Burst Gryphon" as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY. You can only use each effect of "Salamangreat Burst Gryphon" once per turn.
LD10-EN005 Salamangreat Raging Phoenix Link/Effect Monster FIRE Cyberse 2800 LINK-4 Ultra Rare 2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
LD10-EN006 Salamangreat Charge Spell Quick-Play Rare Activate 1 of these effects;
  • Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.
  • If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it.
    You can only activate 1 "Salamangreat Charge" per turn.
  • LD10-EN007 Salamangreat Revive Trap Normal Rare Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Salamangreat" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of "Salamangreat Revive" once per turn.
    LD10-EN008 Salamangreat Gazelle Effect Monster FIRE Cyberse 3 1500 1000 Common If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
    LD10-EN009 Salamangreat Spinny Effect Monster FIRE Cyberse 3 1000 1500 Common If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
    LD10-EN010 Salamangreat Miragestallio Xyz/Effect Monster FIRE Cyberse 3 2000 900 Common 2 Level 3 monsters
    You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
    LD10-EN011 Salamangreat Heatleo Link/Effect Monster FIRE Cyberse 2300 LINK-3 Common 2+ FIRE Effect Monsters
    If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
    LD10-EN012 Salamangreat Balelynx Link/Effect Monster FIRE Cyberse 500 LINK-1 Rare 1 Level 4 or lower Cyberse monster
    If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
    LD10-EN013 Salamangreat Sanctuary Spell Field Common If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
    LD10-EN014 Salamangreat Circle Spell Quick-Play Common Activate 1 of these effects:
  • Add 1 "Salamangreat" monster from your Deck to your hand.
  • Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with the same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
    You can only activate 1 "Salamangreat Circle" per turn.
  • LD10-EN015 Salamangreat Transcendence Spell Quick-Play Common Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
    LD10-EN016 Burning Draw Spell Normal Common (This card is always treated as a "Salamangreat" card.)
    If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
    LD10-EN017 Salamangreat Roar Trap Counter Common When a Spell/Trap card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate that activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
    LD10-EN018 Volcanic Emperor Effect Monster FIRE Pyro 8 3100 2400 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.
    LD10-EN019 Volcanic Trooper Effect Monster FIRE Pyro 3 1000 1000 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn.
    LD10-EN020 Volcanic Rimfire Effect Monster FIRE Pyro 1 300 0 Rare If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn);
  • Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire".
  • Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.
  • LD10-EN021 Volcanic Blaze Accelerator Spell Continuous Super Rare Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.
    LD10-EN022 Fire Ejection Spell Normal Super Rare Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects.
  • Inflict damage to your opponent equal to its Level x 100.
  • Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage.
    You can only activate 1 "Fire Ejection" per turn.
  • LD10-EN023 Volcanic Emission Trap Normal Super Rare Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn);
  • Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.
  • Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.
  • LD10-EN024 Volcanic Inferno Trap Continuous Super Rare When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.
    LD10-EN025 Volcanic Shell Effect Monster FIRE Pyro 1 100 0 Common Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
    LD10-EN026 Volcanic Scattershot Effect Monster FIRE Pyro 2 500 0 Common If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls.
    LD10-EN027 Volcanic Rocket Effect Monster FIRE Pyro 4 1900 1400 Rare When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
    LD10-EN028 Volcanic Queen Effect Monster FIRE Pyro 6 2500 1200 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage.
    LD10-EN029 Volcanic Doomfire Effect Monster FIRE Pyro 8 3000 1800 Common Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
    LD10-EN030 Blaze Accelerator Spell Continuous Common You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
    LD10-EN031 Blaze Accelerator Reload Trap Continuous Common This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.
    LD10-EN032 Battlin' Boxer Uppercutter Effect Monster FIRE Warrior 4 1600 200 Ultra Rare If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects;
  • Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter".
  • Set 1 "Counter" Counter Trap from your GY to your field.
    You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
  • LD10-EN033 Battlin' Boxer Chief Second Effect Monster FIRE Warrior 4 500 2000 Rare During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.
    LD10-EN034 Battlin' Boxer Promoter Effect Monster FIRE Warrior 4 1700 800 Ultra Rare If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.
    LD10-EN035 Number C79: Battlin' Boxer General Kaiser Xyz/Effect Monster FIRE Warrior 5 2600 2000 Super Rare 3 Level 5 monsters
    Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect.
  • Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.
  • LD10-EN036 Battlin' Boxer King Dempsey Xyz/Effect Monster FIRE Warrior 4 2300 1800 Ultra Rare 2 Level 4 monsters
    If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.
  • Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn.
    You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
  • LD10-EN037 Seventh Force Spell Quick-Play Super Rare During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.
    LD10-EN038 Battlin' Boxing Cross Counter Trap Counter Super Rare When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect.
  • Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material.
    You can only activate 1 "Battlin' Boxing Cross Counter" per turn.
  • LD10-EN039 Battlin' Boxer Headgeared Effect Monster FIRE Warrior 4 1000 1800 Common When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
    LD10-EN040 Battlin' Boxer Glassjaw Effect Monster FIRE Warrior 4 2000 0 Common When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
    LD10-EN041 Battlin' Boxer Switchitter Effect Monster FIRE Warrior 4 1500 1400 Common When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
    LD10-EN042 Number 105: Battlin' Boxer Star Cestus Xyz/Effect Monster FIRE Warrior 4 2500 1600 Common 3 Level 4 monsters
    During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
    LD10-EN043 Number C105: Battlin' Boxer Comet Cestus Xyz/Effect Monster FIRE Warrior 5 2800 2000 Common 4 Level 5 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
  • LD10-EN044 Number 79: Battlin' Boxer Nova Kaiser Xyz/Effect Monster FIRE Warrior 4 2300 1600 Rare 2 Level 4 monsters
    Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
    LD10-EN045 Battlin' Boxing Spirits Spell Normal Common Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
    LD10-EN046 Salamangreat Foxy Effect Monster FIRE Cyberse 3 1000 1200 Common When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest back into your Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
    LD10-EN047 Salamangreat Jack Jaguar Effect Monster FIRE Cyberse 4 1800 1200 Common If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
    LD10-EN048 Salamangreat Fowl Effect Monster FIRE Cyberse 4 1800 200 Common If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
    LD10-EN049 Will of the Salamangreat Spell Continuous Common During your Main Phase: You can Special Summon 1 "Salamangreat" mosnter from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
    LD10-EN050 Salamangreat Rage Trap Normal Common Activate 1 of these effects:
  • Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
  • Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to the number of that monster's Link Rating.
    You can only activate 1 "Salamangreat Rage" per turn.
  • LD10-EN051 Salamangreat Almiraj Link/Effect Monster FIRE Cyberse 0 LINK-1 Rare 1 Normal Summoned monsters with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    LD10-EN052 Volcanic Hammerer Effect Monster FIRE Pyro 5 2400 1500 Common Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.
    LD10-EN053 Tri-Blaze Accelerator Spell Continuous Common Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do.
    LD10-EN054 Battlin' Boxer Rabbit Puncher Effect Monster FIRE Warrior 3 800 1000 Common At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
    LD10-EN055 Battlin' Boxer Big Bandage Effect Monster FIRE Warrior 2 1100 1400 Common Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.
    LD10-EN056 Battlin' Boxer Shadow Effect Monster FIRE Warrior 4 1800 1400 Rare During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.
    LD10-EN057 Battlin' Boxer Lead Yoke Xyz/Effect Monster FIRE Warrior 4 2200 2000 Rare 2 Level 4 "Battlin' Boxer" monsters
    If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
    LD10-EN058 Battlin' Boxer Cheat Commissioner Xyz/Effect Monster FIRE Warrior 3 0 1300 Common 2 Level 3 mosnters
    All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
    LD10-EN059 Last Counter Trap Counter Common When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do,send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you takedamage equal to the amount of ATK gained from this effect.
    LD10-EN060 Jolt Counter Trap Counter Common During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
    LD10-EN061 Volcanic Eruption Trap Normal Common Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
     This set contains 62 cards.