"Legendary Hero Deck C" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
LEHD-ENC00 The Phantom Knights of Rusty Bardiche Link/Effect Monster DARK Warrior 2100 LINK-3 Ultra Rare 2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
LEHD-ENC01 The Phantom Knights of Ancient Cloak Effect Monster DARK Warrior 3 800 1000 Common If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
LEHD-ENC02 The Phantom Knights of Silent Boots Effect Monster DARK Warrior 3 200 1200 Common If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
LEHD-ENC03 The Phantom Knights of Ragged Gloves Effect Monster DARK Warrior 3 1000 500 Common A DARK Xyz Monster that was summoned using this card on the field as an Xyz Material gains this effect.
  • If it is Xyz Summoned: It gains 1000 ATK.
    You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
  • LEHD-ENC04 The Phantom Knights of Cloven Helm Effect Monster DARK Warrior 4 1500 500 Common If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
    LEHD-ENC05 The Phantom Knights of Fragile Armor Effect Monster DARK Warrior 4 1000 2000 Common If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
    LEHD-ENC06 Armageddon Knight Effect Monster DARK Warrior 4 1400 1200 Common When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
    LEHD-ENC07 Blue Mountain Butterspy Effect Monster DARK Warrior 4 0 1700 Common Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    LEHD-ENC08 Rescue Ferret Effect Monster EARTH Beast 4 300 100 Common You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    LEHD-ENC09 Junk Forward Effect Monster EARTH Warrior 3 900 1500 Common If you control no monsters, you can Special Summon this card (from your hand).
    LEHD-ENC10 Kagemucha Knight Effect Monster DARK Warrior 3 0 0 Common When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
    LEHD-ENC11 Cockadoodledoo Tuner Monster WIND Winged Beast 5 1600 2000 Common If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
    LEHD-ENC12 Effect Veiler Tuner Monster LIGHT Spellcaster 1 0 0 Common During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.
    LEHD-ENC13 The Phantom Knights' Rank-Up-Magic Launch Spell Quick-Play Common During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
    LEHD-ENC14 Phantom Knights' Spear Spell Continuous Common Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead.
    LEHD-ENC15 Dark Hole Spell Normal Common Destroy all monsters on the field.
    LEHD-ENC16 Monster Reborn Spell Normal Common Target 1 monster in either player's Graveyard; Special Summon it.
    LEHD-ENC17 Foolish Burial Spell Normal Common Send 1 monster from your Deck to the GY.
    LEHD-ENC18 Reinforcement of the Army Spell Normal Common Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    LEHD-ENC19 Dark Eruption Spell Normal Common Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    LEHD-ENC20 Twin Twisters Spell Quick-Play Ultra Rare Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    LEHD-ENC21 Phantom Knights' Fog Blade Trap Continuous Common Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
    LEHD-ENC22 Phantom Knights' Sword Trap Continuous Common Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
    LEHD-ENC23 Phantom Knights' Wing Trap Normal Common Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
    LEHD-ENC24 The Phantom Knights of Shadow Veil Trap Normal Common Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as aNormal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
    LEHD-ENC25 The Phantom Knights of Shade Brigandine Trap Normal Common Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
    LEHD-ENC26 The Phantom Knights of Dark Gauntlets Trap Normal Common Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.
    LEHD-ENC27 The Phantom Knights of Tomb Shield Trap Normal Common Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls;negate its effects until the end of this turn.
    LEHD-ENC28 The Phantom Knights of Lost Vambrace Trap Normal Common Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)
    LEHD-ENC29 The Phantom Knights of Wrong Magnetring Trap Normal Common When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.)
  • During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards.
  • LEHD-ENC30 The Phantom Knights of Mist Claws Trap Normal Ultra Rare Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon it, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
    LEHD-ENC31 The Phantom Knights of Break Sword Xyz/Effect Monster DARK Warrior 3 2000 1000 Ultra Rare 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
    LEHD-ENC32 The Phantom Knights of Cursed Javelin Xyz/Effect Monster DARK Warrior 2 1600 0 Common 2 Level 2 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
    LEHD-ENC33 Dark Rebellion Xyz Dragon Xyz/Effect Monster DARK Dragon 4 2500 2000 Common 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
    LEHD-ENC34 Dark Requiem Xyz Dragon Xyz/Effect Monster DARK Dragon 5 3000 2500 Common 3 Level 5 monsters
    If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
  • During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.
  • LEHD-ENC35 Evilswarm Nightmare Xyz/Effect Monster DARK Fiend 4 950 1950 Common 2 Level 4 DARK monsters
    When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
    LEHD-ENC36 Evilswarm Thanatos Xyz/Effect Monster DARK Fiend 4 2350 1350 Common 2 Level 4 DARK monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
    LEHD-ENC37 Number 86: Heroic Champion - Rhongomyniad Xyz/Effect Monster DARK Warrior 4 1500 1500 Ultra Rare 2 or more (max 5) Level 4 Warrior-Type monsters
    During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
  • 1 or more: Cannot be destroyed by battle.
  • 2 or more: Gains 1500 ATK and DEF
  • 3 or more: Unaffected by other card effects.
  • 4 or more: Your opponent cannot Normal or Special Summon monsters.
  • 5: Once per turn: You can destroy all cards your opponent controls.
  • LEHD-ENC38 Leviair the Sea Dragon Xyz/Effect Monster WIND Aqua 3 1800 1600 Common 2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
    LEHD-ENC39 Dante, Traveler of the Burning Abyss Xyz/Effect Monster LIGHT Warrior 3 1000 2500 Common 2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
     This set contains 40 cards.