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Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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LEHD-ENC00 | The Phantom Knights of Rusty Bardiche | Link/Effect Monster | DARK | Warrior | 2100 | LINK-3 | Ultra Rare | 2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material. |
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LEHD-ENC01 | The Phantom Knights of Ancient Cloak | Effect Monster | DARK | Warrior | 3 | 800 | 1000 | Common | If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |
LEHD-ENC02 | The Phantom Knights of Silent Boots | Effect Monster | DARK | Warrior | 3 | 200 | 1200 | Common | If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |
LEHD-ENC03 | The Phantom Knights of Ragged Gloves | Effect Monster | DARK | Warrior | 3 | 1000 | 500 | Common | A DARK Xyz Monster that was summoned using this card on the field as an Xyz Material gains this effect. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. |
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LEHD-ENC04 | The Phantom Knights of Cloven Helm | Effect Monster | DARK | Warrior | 4 | 1500 | 500 | Common | If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. | |
LEHD-ENC05 | The Phantom Knights of Fragile Armor | Effect Monster | DARK | Warrior | 4 | 1000 | 2000 | Common | If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | |
LEHD-ENC06 | Armageddon Knight | Effect Monster | DARK | Warrior | 4 | 1400 | 1200 | Common | When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. | |
LEHD-ENC07 | Blue Mountain Butterspy | Effect Monster | DARK | Warrior | 4 | 0 | 1700 | Common | Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
LEHD-ENC08 | Rescue Ferret | Effect Monster | EARTH | Beast | 4 | 300 | 100 | Common | You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. | |
LEHD-ENC09 | Junk Forward | Effect Monster | EARTH | Warrior | 3 | 900 | 1500 | Common | If you control no monsters, you can Special Summon this card (from your hand). | |
LEHD-ENC10 | Kagemucha Knight | Effect Monster | DARK | Warrior | 3 | 0 | 0 | Common | When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | |
LEHD-ENC11 | Cockadoodledoo | Tuner Monster | WIND | Winged Beast | 5 | 1600 | 2000 | Common | If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. | |
LEHD-ENC12 | Effect Veiler | Tuner Monster | LIGHT | Spellcaster | 1 | 0 | 0 | Common | During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase. | |
LEHD-ENC13 | The Phantom Knights' Rank-Up-Magic Launch | Spell | Quick-Play | Common | During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material. | |||||
LEHD-ENC14 | Phantom Knights' Spear | Spell | Continuous | Common | Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead. | |||||
LEHD-ENC15 | Dark Hole | Spell | Normal | Common | Destroy all monsters on the field. | |||||
LEHD-ENC16 | Monster Reborn | Spell | Normal | Common | Target 1 monster in either player's Graveyard; Special Summon it. | |||||
LEHD-ENC17 | Foolish Burial | Spell | Normal | Common | Send 1 monster from your Deck to the GY. | |||||
LEHD-ENC18 | Reinforcement of the Army | Spell | Normal | Common | Add 1 Level 4 or lower Warrior monster from your Deck to your hand. | |||||
LEHD-ENC19 | Dark Eruption | Spell | Normal | Common | Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand. | |||||
LEHD-ENC20 | Twin Twisters | Spell | Quick-Play | Ultra Rare | Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. | |||||
LEHD-ENC21 | Phantom Knights' Fog Blade | Trap | Continuous | Common | Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | |||||
LEHD-ENC22 | Phantom Knights' Sword | Trap | Continuous | Common | Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | |||||
LEHD-ENC23 | Phantom Knights' Wing | Trap | Normal | Common | Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | |||||
LEHD-ENC24 | The Phantom Knights of Shadow Veil | Trap | Normal | Common | Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as aNormal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field. | |||||
LEHD-ENC25 | The Phantom Knights of Shade Brigandine | Trap | Normal | Common | Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. | |||||
LEHD-ENC26 | The Phantom Knights of Dark Gauntlets | Trap | Normal | Common | Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard. | |||||
LEHD-ENC27 | The Phantom Knights of Tomb Shield | Trap | Normal | Common | Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls;negate its effects until the end of this turn. | |||||
LEHD-ENC28 | The Phantom Knights of Lost Vambrace | Trap | Normal | Common | Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.) | |||||
LEHD-ENC29 | The Phantom Knights of Wrong Magnetring | Trap | Normal | Common | When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.) |
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LEHD-ENC30 | The Phantom Knights of Mist Claws | Trap | Normal | Ultra Rare | Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon it, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | |||||
LEHD-ENC31 | The Phantom Knights of Break Sword | Xyz/Effect Monster | DARK | Warrior | 3 | 2000 | 1000 | Ultra Rare | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
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LEHD-ENC32 | The Phantom Knights of Cursed Javelin | Xyz/Effect Monster | DARK | Warrior | 2 | 1600 | 0 | Common | 2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
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LEHD-ENC33 | Dark Rebellion Xyz Dragon | Xyz/Effect Monster | DARK | Dragon | 4 | 2500 | 2000 | Common | 2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
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LEHD-ENC34 | Dark Requiem Xyz Dragon | Xyz/Effect Monster | DARK | Dragon | 5 | 3000 | 2500 | Common | 3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects. |
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LEHD-ENC35 | Evilswarm Nightmare | Xyz/Effect Monster | DARK | Fiend | 4 | 950 | 1950 | Common | 2 Level 4 DARK monsters When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position. |
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LEHD-ENC36 | Evilswarm Thanatos | Xyz/Effect Monster | DARK | Fiend | 4 | 2350 | 1350 | Common | 2 Level 4 DARK monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn. |
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LEHD-ENC37 | Number 86: Heroic Champion - Rhongomyniad | Xyz/Effect Monster | DARK | Warrior | 4 | 1500 | 1500 | Ultra Rare | 2 or more (max 5) Level 4 Warrior-Type monsters During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. |
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LEHD-ENC38 | Leviair the Sea Dragon | Xyz/Effect Monster | WIND | Aqua | 3 | 1800 | 1600 | Common | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field. |
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LEHD-ENC39 | Dante, Traveler of the Burning Abyss | Xyz/Effect Monster | LIGHT | Warrior | 3 | 1000 | 2500 | Common | 2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand. |
This set contains 40 cards.
Release Date: 2018-10-13