"Legendary Modern Decks 2026" Card List and Spoiler

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Set Decks:

Mitsurugi Deck Deck List

Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
L26D-ENM01 Manju of the Ten Thousand Hands Effect Monster LIGHT Fairy 4 1400 1000 Common When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
L26D-ENM02 Ash Blossom & Joyous Spring Tuner/Effect Monster FIRE Zombie 3 0 1800 Common When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • L26D-ENM03 Night Sword Serpent Effect Monster WATER Reptile 4 500 600 Common If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.
    L26D-ENM04 Mitsurugi no Mikoto, Kusanagi Effect Monster DARK Reptile 4 1600 400 Secret Rare If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.
    L26D-ENM05 Mitsurugi no Mikoto, Saji Effect Monster DARK Reptile 4 1000 1700 Common, Secret Rare, Starlight Rare If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.
    L26D-ENM06 Mitsurugi no Mikoto, Aramasa Effect Monster DARK Reptile 4 1200 900 Common, Secret Rare, Starlight Rare If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.
    L26D-ENM07 Mitsurugi no Miko, Wousu Effect Monster DARK Reptile 8 2000 2000 Common You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.
    L26D-ENM08 Ame no Murakumo no Mitsurugi Ritual/Effect Monster DARK Reptile 8 3200 800 Common, Secret Rare, Starlight Rare You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.
    L26D-ENM09 Futsu no Mitama no Mitsurugi Ritual/Effect Monster DARK Reptile 8 2000 3400 Ultra Rare You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.
    L26D-ENM10 Ame no Habakiri no Mitsurugi Ritual/Effect Monster DARK Reptile 8 2400 1800 Ultra Rare You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.
    L26D-ENM11 Pre-Preparation of Rites Spell Normal Common Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
    L26D-ENM12 Pot of Extravagance Spell Normal Common At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
    L26D-ENM13 Forbidden Droplet Spell Quick-Play Common Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
    L26D-ENM14 Mitsurugi Prayers Spell Quick-Play Common, Ultra Rare When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence.
  • Add 1 "Mitsurugi" monster from your Deck to your hand.
  • Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly.
    You can only activate 1 "Mitsurugi Prayers" per turn.
  • L26D-ENM15 Mitsurugi Ritual Spell Ritual Common, Secret Rare, Starlight Rare This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn);
  • Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster.
  • Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.
  • L26D-ENM16 Mitsurugi Mirror Spell Ritual Ultra Rare This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.
    L26D-ENM17 Mitsurugi Magatama Spell Quick-Play Common During the Main Phase: Activate 1 of these effects;
  • Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.
  • Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.
    You can only activate 1 "Mitsurugi Magatama" per turn.
  • L26D-ENM18 Mitsurugi Sacred Boundary Spell Continuous Common Your opponent cannot target "Mitsurugi" Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 "Mitsurugi" cards in your GY, except "Mitsurugi Sacred Boundary"; shuffle them into the Deck, then if your opponent controls a monster, make them Tribute 1 monster they control (their choice). You can only use this effect of "Mitsurugi Sacred Boundary" once per turn.
    L26D-ENM19 Infinite Impermanence Trap Normal Common Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
    L26D-ENM20 Mitsurugi Great Purification Trap Normal Ultra Rare When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.
    L26D-ENM21 Mitsurugi Tempest Trap Normal Ultra Rare If you have a "Mitsurugi" Ritual Spell in your GY: Tribute 3 monsters whose original names are "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", and "Ame no Habakiri no Mitsurugi"; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 "Mitsurugi Tempest" per turn.
    L26D-ENM22 Evilswarm Exciton Knight Xyz/Effect Monster LIGHT Fiend 4 1900 0 Common 2 Level 4 monsters
    Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
    L26D-ENM23 Tornado Dragon Xyz/Effect Monster WIND Wyrm 4 2100 2000 Common 2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
    L26D-ENM24 Number 41: Bagooska the Terribly Tired Tapir Xyz/Effect Monster EARTH Fiend 4 2100 2000 Common 2 Level 4 monsters
    Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
    L26D-ENM25 Number 90: Galaxy-Eyes Photon Lord Xyz/Effect Monster LIGHT Warrior 8 2500 3000 Common 2 Level 8 monsters
    If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
  • When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
  • During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
  • L26D-ENM26 Number 60: Dugares the Timeless Xyz/Effect Monster FIRE Fiend 4 1200 1200 Common 2 Level 4 monsters
    You can detach 2 materials from this card, then activate 1 of the following effects;
  • Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
  • Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
  • Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
    You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
  • L26D-ENM27 Light Dragon @Ignister Xyz/Effect Monster LIGHT Cyberse 4 2300 1500 Common 2 Level 4 monsters
    If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
  • You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
  • When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
  • L26D-ENM28 Super Starslayer TY-PHON - Sky Crisis Xyz/Effect Monster DARK Fiend 12 2900 2900 Common 2 Level 12 monsters
    During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
    L26D-ENM29 I:P Masquerena Link/Effect Monster DARK Cyberse 800 LINK-2 Common 2 non-Link Monsters
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
    L26D-ENM30 Dharc the Dark Charmer, Gloomy Link/Effect Monster DARK Spellcaster 1850 LINK-2 Common 2 monsters, including a Dark monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
    L26D-ENM31 Dyna Mondo Link/Effect Monster EARTH Cyberse 2200 LINK-2 Common 2 monsters, including a Ritual Monster
    If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
    L26D-ENM32 S:P Little Knight Link/Effect Monster DARK Warrior 1600 LINK-2 Common 2 Effect Monsters
    If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Sky Striker Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    L26D-ENS01 Sky Striker Ace - Raye Effect Monster DARK Warrior 4 1500 1500 Common (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
    L26D-ENS02 Nibiru, the Primal Being Effect Monster LIGHT Rock 11 3000 600 Common During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
    L26D-ENS03 Sky Striker Ace - Roze Effect Monster LIGHT Warrior 4 1500 1500 Common If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
    L26D-ENS04 Sky Striker Mecha - Adil Saber Effect Monster WIND Machine 7 1500 1500 Ultra Rare During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Sky Striker" monster on the field; it gains 1500 ATK until the end of this turn. If a monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can target 1 "Sky Striker" Link Monster you control; equip this card to it as an Equip Spell that gives it 1500 ATK. You can only use each effect of "Sky Striker Mecha - Adil Saber" once per turn.
    L26D-ENS05 Raigeki Spell Normal Common Destroy all monsters your opponent controls.
    L26D-ENS06 Harpie's Feather Duster Spell Normal Common Destroy all Spell and Trap Cards your opponent controls.
    L26D-ENS07 Upstart Goblin Spell Normal Common Draw 1 card, then your opponent gains 1000 LP.
    L26D-ENS08 Reinforcement of the Army Spell Normal Common, Secret Rare, Starlight Rare Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    L26D-ENS09 Called by the Grave Spell Quick-Play Common Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    L26D-ENS10 Sky Striker Mobilize - Engage! Spell Normal Common, Secret Rare, Starlight Rare If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
    L26D-ENS11 Sky Striker Maneuver - Afterburners! Spell Normal Common If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
    L26D-ENS12 Sky Striker Maneuver - Jamming Waves! Spell Normal Common If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
    L26D-ENS13 Sky Striker Mecha - Hornet Drones Spell Quick-Play Ultra Rare If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500.
    L26D-ENS14 Sky Striker Mecha - Widow Anchor Spell Quick-Play Common If you control no monsters in your Main Monster Zones: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
    L26D-ENS15 Sky Striker Mecha - Eagle Booster Spell Quick-Play Common If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
    L26D-ENS16 Sky Striker Mecha - Shark Cannon Spell Quick-Play Common If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
    L26D-ENS17 Sky Striker Mecharmory - Hercules Base Spell Equip Common Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
    L26D-ENS18 Sky Striker Mecha Modules - Multirole Spell Continuous Common Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
    L26D-ENS19 Sky Striker Airspace - Area Zero Spell Field Common You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
    L26D-ENS20 Lightning Storm Spell Normal Common If you control no face-up cards: Activate 1 of these effects;
  • Destroy all Attack Position monsters your opponent controls.
  • Destroy all Spell and Traps your opponent controls.
    You can only activate 1 "Lightning Storm" per turn.
  • L26D-ENS21 Triple Tactics Talent Spell Normal Common If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
  • Draw 2 cards.
  • Take control of 1 monster your opponent controls until the End Phase.
  • Look at your opponent's hand, and choose 1 card form it to shuffle into the Deck.
    You can only activate 1 "Triple Tactics Talent" per turn.
  • L26D-ENS22 Sky Striker Mobilize - Linkage! Spell Quick-Play Common, Secret Rare If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
    L26D-ENS23 Triple Tactics Thrust Spell Normal Common If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
    L26D-ENS24 Sky Striker Special Maneuver - Lemnisgate! Spell Quick-Play Common Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.
    L26D-ENS25 Sky Striker Ace - Kagari Link/Effect Monster FIRE Machine 1500 LINK-1 Common 1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    L26D-ENS26 Sky Striker Ace - Shizuku Link/Effect Monster WATER Machine 1500 LINK-1 Common, Secret Rare, Starlight Rare 1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    L26D-ENS27 Sky Striker Ace - Hayate Link/Effect Monster WIND Machine 1500 LINK-1 Common 1 non-WIND "Sky Striker Ace" monster
    You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
    L26D-ENS28 Sky Striker Ace - Kaina Link/Effect Monster EARTH Machine 1500 LINK-1 Common 1 non-EARTH "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
    L26D-ENS29 Sky Striker Ace - Zeke Link/Effect Monster DARK Machine 1500 LINK-2 Common 2 monsters, including a "Sky Striker Ace" monster
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
    L26D-ENS30 Sky Striker Ace - Azalea Link/Effect Monster DARK Machine 1500 LINK-2 Common 2 LIGHT and/or DARK monsters
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field, destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.
    L26D-ENS31 Sky Striker Ace - Camellia Link/Effect Monster DARK Machine 1500 LINK-2 Ultra Rare, Secret Rare, Starlight Rare 2 Effect Monsters
    Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.
    L26D-ENS32 Surgical Striker - S.P.E.C.T.R.A. Link/Effect Monster DARK Machine 3000 LINK-4 Ultra Rare 2+ monsters, including a Link Monster
    (This card is always treated as a "Sky Striker Ace" card.)
    Must first be Link Summoned. Loses 3000 ATK while you have no Spells in your GY. When your opponent activates a card or effect as Chain Link 2 or higher (Quick Effect): You can banish 2 Spells from your hand and/or GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use this effect of "Surgical Striker - S.P.E.C.T.R.A." once per turn.
    L26D-ENS33 Combined Maneuver - Engage Zero! Link/Effect Monster LIGHT Machine 1500 LINK-2 Ultra Rare 2 LIGHT and/or DARK monsters
    (This card is always treated as a "Sky Striker Ace" card.)
    You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.
    L26D-ENS34 Sky Striker Ace = Zero Link/Effect Monster LIGHT Machine 2000 LINK-2 Common 2 "Sky Striker Ace" monsters
    You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.
    L26D-ENS35 Prototype Sky Striker Ace - Amatsu Link/Effect Monster DARK Machine 1500 LINK-1 Ultra Rare 1 "Sky Striker Ace" monster
    You can only Special Summon "Prototype Sky Striker Ace - Amatsu(s)" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.
    L26D-ENS36 Sky Striker Ace Token Token DARK Warrior 0 0 Common This card can be used as a "Sky Striker Ace Token".

    *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

    X-Saber Deck Deck List

    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
    L26D-ENX01 X-Saber Airbellum Tuner Monster EARTH Beast 3 1600 200 Common If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
    L26D-ENX02 X-Saber Palomuro Tuner Monster EARTH Reptile 1 200 300 Common When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.
    L26D-ENX03 X-Saber Pashuul Tuner Monster EARTH Warrior 2 100 0 Common This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
    L26D-ENX04 XX-Saber Faultroll Effect Monster EARTH Warrior 6 2400 1800 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 level 4 or lower "X-Saber" monster from your Graveyard.
    L26D-ENX05 XX-Saber Ragigura Effect Monster EARTH Beast-Warrior 1 200 1000 Common When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
    L26D-ENX06 XX-Saber Fulhelmknight Tuner Monster EARTH Warrior 3 1300 1000 Common Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
    L26D-ENX07 XX-Saber Garsem Effect Monster EARTH Beast 4 1400 400 Common When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
    L26D-ENX08 XX-Saber Emmersblade Effect Monster EARTH Insect 3 1300 800 Common When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
    L26D-ENX09 XX-Saber Boggart Knight Effect Monster EARTH Beast-Warrior 4 1900 1000 Common When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
    L26D-ENX10 XX-Saber Darksoul Effect Monster EARTH Beast 3 100 100 Common During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
    L26D-ENX11 Mulcharmy Purulia Effect Monster WATER Aqua 4 100 600 Common If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
  • Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
  • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
    You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
  • L26D-ENX12 Mulcharmy Fuwalos Effect Monster WIND Winged Beast 4 100 600 Common If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
  • Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
  • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
    You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
  • L26D-ENX13 Mulcharmy Meowls Effect Monster EARTH Beast 4 100 600 Common If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
  • Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card.
  • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
    You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
  • L26D-ENX14 X-Saber Pellina Tuner/Effect Monster EARTH Beast-Warrior 4 1700 300 Common, Ultra Rare If this card is Normal or Special Summoned: You can send it to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Pellina", but destroy them during the End Phase. If this card is sent to the GY as Synchro Material for an "X-Saber" monster: You can apply 1 of these effects.
  • That monster can make a second attack during each Battle Phase.
  • That monster can attack directly.
    You can only use each effect of "X-Saber Pellina" once per turn.
  • L26D-ENX15 X-Saber Bruno Tuner/Effect Monster EARTH Psychic 3 1200 1100 Common, Ultra Rare Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand.
    L26D-ENX16 Emergency Teleport Spell Quick-Play Common Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.
    L26D-ENX17 Saber Slash Spell Normal Common Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
    L26D-ENX18 Fire Formation - Tenki Spell Continuous Common When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    L26D-ENX19 Gottoms' Second Call Spell Normal Common, Ultra Rare If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.
    L26D-ENX20 Called by the Grave Spell Quick-Play Common Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    L26D-ENX21 Triple Tactics Talent Spell Normal Common If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
  • Draw 2 cards.
  • Take control of 1 monster your opponent controls until the End Phase.
  • Look at your opponent's hand, and choose 1 card form it to shuffle into the Deck.
    You can only activate 1 "Triple Tactics Talent" per turn.
  • L26D-ENX22 Pot of Prosperity Spell Normal Common Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
    L26D-ENX23 Small World Spell Normal Common Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
    L26D-ENX24 Triple Tactics Thrust Spell Normal Common If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
    L26D-ENX25 Saber Combination Spell Continuous Ultra Rare While 10 or more "X-Saber" monsters are in your field, GY, and/or banishment, "X-Saber" monsters you control gain ATK equal to their original DEF. You can only use each of the following effects of "Saber Combination" once per turn. If you Special Summon an "X-Saber" monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "X-Saber" monster from your hand or Deck. When an opponent's monster declares an attack: You can Special Summon 1 "X-Saber" monster from your hand.
    L26D-ENX26 Gottoms' Emergency Call Trap Normal Common, Secret Rare Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
    L26D-ENX27 Saber Hole Trap Counter Common Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
    L26D-ENX28 Destructive Daruma Karma Cannon Trap Normal Common Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
    L26D-ENX29 Mist Wurm Synchro/Effect Monster WIND Thunder 9 2500 1500 Common, Secret Rare, Starlight Rare 1 Tuner + 2 or more non-Tuner monsters.
    When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand.
    L26D-ENX30 X-Saber Urbellum Synchro/Effect Monster EARTH Warrior 7 2200 1300 Common 1 Tuner + 1 or more non-Tuner monsters
    When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
    L26D-ENX31 Black Rose Dragon Synchro/Effect Monster FIRE Dragon 7 2400 1800 Common 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
    L26D-ENX32 Naturia Beast Synchro/Effect Monster EARTH Beast 5 2200 1700 Common 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    L26D-ENX33 Naturia Barkion Synchro/Effect Monster EARTH Dragon 6 2500 1800 Common 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
    L26D-ENX34 XX-Saber Gottoms Synchro/Effect Monster EARTH Beast-Warrior 9 3100 2600 Common 1 Tuner + 1+ EARTH monsters
    You can Tribute 1 "X-Saber" monster; discard 1 random card from your opponent's hand.
    L26D-ENX35 XX-Saber Hyunlei Synchro/Effect Monster EARTH Warrior 6 2300 1300 Common, Secret Rare, Starlight Rare 1 Tuner + 1 or more non-Tuner "X-Saber" monsters.
    When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
    L26D-ENX36 Trishula, Dragon of the Ice Barrier Synchro/Effect Monster WATER Dragon 9 2700 2000 Common 1 Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
    L26D-ENX37 X-Saber Souza Synchro/Effect Monster EARTH Warrior 7 2500 1600 Common 1 Tuner + 1 or more non-Tuner "X-Saber" monsters
    During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase.
  • At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
  • This card cannot be destroyed by Trap effects.
  • L26D-ENX38 Cloudcastle Synchro/Effect Monster WIND Machine 9 0 3000 Common 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    L26D-ENX39 Black Rose Moonlight Dragon Synchro/Effect Monster LIGHT Dragon 7 2400 1800 Common 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
    L26D-ENX40 Ravenous Crocodragon Archethys Synchro/Effect Monster WATER Fish 9 1000 1000 Common 1 Tuner + 1+ non-Tuner monsters
    Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
  • If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
  • (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
  • L26D-ENX41 Swordsoul Supreme Sovereign - Chengying Synchro/Effect Monster WATER Wyrm 10 3000 3000 Common 1 Tuner + 1+ non-Tuner monsters
    For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
    L26D-ENX42 Commander Souza, Swordmaster Synchro/Effect Monster EARTH Warrior 10 2500 1600 Ultra Rare, Secret Rare, Starlight Rare 1 Tuner + 1+ EARTH monsters
    (This card is always treated as an "X-Saber" card.)
    Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead.
    L26D-ENX43 X-Saber Gottoms Synchro/Effect Monster EARTH Warrior 7 2600 2100 Ultra Rare, Secret Rare, Starlight Rare 1 Tuner + 1+ EARTH monsters
    If this card is Synchro Summoned: You can add 1 "Saber" or "Gottoms" Spell/Trap from your Deck to your hand. When this card inflicts battle damage to your opponent: You can discard 1 random card from their hand. When your "X-Saber" monster is targeted for an attack while this card is in your GY: You can Special Summon this card, then change the attack target to this card. You can only use each effect of "X-Saber Gottoms" once per turn.

    This set contains 111 cards.

    Release Date: 2026-03-12