"Machine Re-volt Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
SD10-EN001 Ancient Gear Gadjiltron Dragon Effect Monster EARTH Machine 8 3000 2000 Ultra Rare If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing
  • Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
  • Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
  • SD10-EN002 Ancient Gear Gadjiltron Chimera Effect Monster EARTH Machine 6 2300 1300 Common If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
  • Green Gadget: This card gains 300 ATK.
  • Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.
  • Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
  • SD10-EN003 Ancient Gear Engineer Effect Monster EARTH Machine 5 1500 1500 Common Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
    SD10-EN004 Boot-Up Soldier - Dread Dynamo Effect Monster EARTH Machine 4 0 2000 Common Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field.
    SD10-EN005 Mechanicalchaser Normal Monster DARK Machine 4 1850 800 Common A hunter that relentlessly pursues its target by order of the Machine King.
    SD10-EN006 Green Gadget Effect Monster EARTH Machine 4 1400 600 Common When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    SD10-EN007 Red Gadget Effect Monster EARTH Machine 4 1300 1500 Common When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    SD10-EN008 Yellow Gadget Effect Monster EARTH Machine 4 1200 1200 Common When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    SD10-EN009 Cannon Soldier Effect Monster DARK Machine 4 1400 1300 Common You can Tribute 1 monster to inflict 500 damage to your opponent.
    SD10-EN010 Gear Golem the Moving Fortress Effect Monster EARTH Machine 4 800 2200 Common Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
    SD10-EN011 Heavy Mech Support Platform Union Monster DARK Machine 3 500 500 Common Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
    SD10-EN012 Ancient Gear Golem Effect Monster EARTH Machine 8 3000 3000 Common Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    SD10-EN013 Ancient Gear Beast Effect Monster EARTH Machine 6 2000 2000 Common This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SD10-EN014 Ancient Gear Soldier Effect Monster EARTH Machine 4 1300 1300 Common If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
    SD10-EN015 Ancient Gear Effect Monster EARTH Machine 2 100 800 Common While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
    SD10-EN016 Ancient Gear Cannon Effect Monster EARTH Machine 2 500 500 Common You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
    SD10-EN017 Ancient Gear Workshop Spell Normal Common Return 1 "Ancient Gear" monster from your Graveyard to your hand.
    SD10-EN018 Ancient Gear Tank Spell Equip Common Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
    SD10-EN019 Ancient Gear Explosive Spell Normal Common Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
    SD10-EN020 Ancient Gear Fist Spell Equip Common Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
    SD10-EN021 Ancient Gear Factory Spell Normal Common Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn.
    SD10-EN022 Ancient Gear Drill Spell Normal Common Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.
    SD10-EN023 Ancient Gear Castle Spell Continuous Common Face-up "Ancient Gear" monsters gain 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
    SD10-EN024 Mystical Space Typhoon Spell Quick-Play Common Target 1 Spell/Trap Card on the field; destroy that target.
    SD10-EN025 Limiter Removal Spell Quick-Play Common Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
    SD10-EN026 Heavy Storm Spell Normal Common Destroy all Spell and Trap Cards on the field.
    SD10-EN027 Enemy Controller Spell Quick-Play Common Active 1 of these effects.
  • Target 1 face-up monster your opponent controls; change that target's battle position.
  • Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
  • SD10-EN028 Weapon Change Spell Continuous Common Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
    SD10-EN029 Machine Duplication Spell Normal Common Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck.
    SD10-EN030 Pot of Avarice Spell Normal Common Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
    SD10-EN031 Stronghold the Moving Fortress Trap Continuous Common Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000.
    SD10-EN032 Ultimate Offering Trap Continuous Common You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
    SD10-EN033 Sakuretsu Armor Trap Normal Common Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
    SD10-EN034 Micro Ray Trap Normal Common The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    SD10-EN035 Rare Metalmorph Trap Continuous Common Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
    SD10-EN036 Covering Fire Trap Normal Common If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
    SD10-EN037 Roll Out! Trap Normal Common Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 37 cards.