"Magician's Force" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
MFC-000 Dark Magician Girl Effect Monster DARK Spellcaster 6 2000 1700 Secret Rare This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.
MFC-001 People Running About Normal Monster FIRE Pyro 2 600 600 Common Although they always suffer in silence, they swear an oath to inevitably revolt.
MFC-002 Oppressed People Normal Monster WATER Aqua 1 400 2000 Common They are oppressed, but believe they will have their freedom someday.
MFC-003 United Resistance Normal Monster WIND Thunder 3 1000 400 Common The people that gather to swear to fight their oppressors. A revolution is coming.
MFC-004 X-Head Cannon Normal Monster LIGHT Machine 4 1800 1500 Super Rare A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
MFC-005 Y-Dragon Head Union Monster LIGHT Machine 4 1500 1600 Super Rare Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
MFC-006 Z-Metal Tank Union Monster LIGHT Machine 4 1500 1300 Super Rare Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
MFC-007 Dark Blade Normal Monster DARK Warrior 4 1800 1500 Rare They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
MFC-008 Pitch-Dark Dragon Union Monster DARK Dragon 3 900 600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
MFC-009 Kiryu Union Monster DARK Dragon 3 2000 1500 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
MFC-010 Decayed Commander Effect Monster EARTH Zombie 4 1000 1500 Common When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
MFC-011 Zombie Tiger Union Monster EARTH Zombie 3 1400 1600 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
MFC-012 Giant Orc Effect Monster DARK Fiend 4 2200 0 Common If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
MFC-013 Second Goblin Union Monster DARK Fiend 1 100 100 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
MFC-014 Vampire Orchis Effect Monster EARTH Plant 4 1700 1000 Common When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
MFC-015 Des Dendle Union Monster EARTH Plant 4 300 2000 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
MFC-016 Burning Beast Union Monster FIRE Pyro 4 1500 1000 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
MFC-017 Freezing Beast Union Monster WATER Aqua 4 1500 1000 Common Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
MFC-018 Union Rider Effect Monster WIND Machine 2 1000 1000 Common You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
MFC-019 D.D. Crazy Beast Effect Monster EARTH Beast 3 1400 1400 Rare A monster that this card destroys as a result of battle is removed from play.
MFC-020 Spell Canceller Effect Monster WIND Machine 5 1800 1600 Ultra Rare As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
MFC-021 Neko Mane King Effect Monster EARTH Beast 1 0 0 Common During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
MFC-022 Helping Robo For Combat Effect Monster LIGHT Machine 4 1600 0 Rare When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
MFC-023 Dimension Jar Flip/Effect Monster DARK Machine 2 200 200 Common FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
MFC-024 Great Phantom Thief Effect Monster EARTH Spellcaster 3 1000 1000 Rare Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
MFC-025 Roulette Barrel Effect Monster LIGHT Machine 4 1000 2000 Common Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
MFC-026 Paladin of White Dragon Ritual/Effect Monster LIGHT Dragon 4 1900 1200 Ultra Rare This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
MFC-027 White Dragon Ritual Spell Ritual Common This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
MFC-028 Frontline Base Spell Continuous Common Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
MFC-029 Demotion Spell Equip Common Downgrade the monster equipped with this card by 2 Levels.
MFC-030 Combination Attack Spell Quick-Play Rare During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
MFC-031 Kaiser Colosseum Spell Continuous Common If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
MFC-032 Autonomous Action Unit Spell Equip Common Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
MFC-033 Poison of the Old Man Spell Quick-Play Common Activate 1 of these effects:
  • Gain 1200 Life Points.
  • Inflict 800 damage to your opponent.
  • MFC-034 Ante Spell Normal Rare Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
    MFC-035 Dark Core Spell Normal Rare Discard 1 card. Remove from play 1 face-up monster.
    MFC-036 Raregold Armor Spell Equip Common As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
    MFC-037 Metalsilver Armor Spell Equip Common As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
    MFC-038 Kishido Spirit Spell Continuous Common Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
    MFC-039 Tribute Doll Spell Normal Rare Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
    MFC-040 Wave-Motion Cannon Spell Continuous Common During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    MFC-041 Huge Revolution Trap Normal Common This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field."
    MFC-042 Thunder of Ruler Trap Normal Common During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
    MFC-043 Spell Shield Type-8 Trap Counter Super Rare Select and activate 1 of these effects:
  • Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
  • Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
  • MFC-044 Meteorain Trap Normal Common During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
    MFC-045 Pineapple Blast Trap Normal Common You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
    MFC-046 Secret Barrel Trap Normal Common Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
    MFC-047 Physical Double Trap Normal Common During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
    MFC-048 Rivalry of Warlords Trap Continuous Common Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
    MFC-049 Formation Union Trap Normal Common Select and activate 1 of the following effects:
  • Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
  • Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
  • MFC-050 Adhesion Trap Hole Trap Normal Common When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
    MFC-051 XY-Dragon Cannon Fusion/Effect Monster LIGHT Machine 6 2200 1900 Ultra Rare X-Head Cannon + "Y-Dragon Head"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
    MFC-052 XYZ-Dragon Cannon Fusion/Effect Monster LIGHT Machine 8 2800 2600 Ultra Rare X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
    This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
    MFC-053 XZ-Tank Cannon Fusion/Effect Monster LIGHT Machine 6 2400 2100 Super Rare X-Head Cannon + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
    MFC-054 YZ-Tank Dragon Fusion/Effect Monster LIGHT Machine 6 2100 2200 Super Rare Y-Dragon Head + "Z-Metal Tank"
    This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
    MFC-055 Great Angus Normal Monster FIRE Beast 4 1800 600 Common A very violent beast, it is always berserk. People say that they have never seen it silent.
    MFC-056 Aitsu Normal Monster FIRE Fairy 5 100 100 Common He seems to be very unreliable, but he might have incredible potential.
    MFC-057 Sonic Duck Normal Monster WIND Winged Beast 3 1700 700 Common A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    MFC-058 Luster Dragon Normal Monster WIND Dragon 4 1900 1600 Ultra Rare A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    MFC-059 Amazoness Paladin Effect Monster EARTH Warrior 4 1700 300 Common This card gains 100 ATK for each "Amazoness" monster you control.
    MFC-060 Amazoness Fighter Effect Monster EARTH Warrior 4 1500 1300 Common You take no battle damage from attacks involving this card.
    MFC-061 Amazoness Swords Woman Effect Monster EARTH Warrior 4 1500 1600 Ultra Rare Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
    MFC-062 Amazoness Blowpiper Effect Monster EARTH Warrior 3 800 1500 Common Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
    MFC-063 Amazoness Tiger Effect Monster EARTH Beast 4 1100 1500 Rare You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
    MFC-064 Skilled White Magician Effect Monster LIGHT Spellcaster 4 1700 1900 Super Rare Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    MFC-065 Skilled Dark Magician Effect Monster DARK Spellcaster 4 1900 1700 Super Rare Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
    MFC-066 Apprentice Magician Effect Monster DARK Spellcaster 2 400 800 Rare When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
    MFC-067 Old Vindictive Magician Flip/Effect Monster DARK Spellcaster 2 450 600 Common FLIP: Target 1 monster your opponent controls; destroy that target.
    MFC-068 Chaos Command Magician Effect Monster LIGHT Spellcaster 6 2400 1900 Ultra Rare Negate the effect of a Monster Card that targets this 1 card.
    MFC-069 Magical Marionette Effect Monster DARK Spellcaster 5 2000 1000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
    MFC-070 Pixie Knight Effect Monster LIGHT Spellcaster 2 1300 200 Common When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
    MFC-071 Breaker the Magical Warrior Effect Monster DARK Spellcaster 4 1600 1000 Ultra Rare When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
    MFC-072 Magical Plant Mandragola Flip/Effect Monster DARK Spellcaster 2 500 200 Common FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    MFC-073 Magical Scientist Effect Monster DARK Spellcaster 1 300 300 Common Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
    MFC-074 Royal Magical Library Effect Monster LIGHT Spellcaster 4 0 2000 Common Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
    MFC-075 Armor Exe Effect Monster LIGHT Rock 4 2400 1400 Rare This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
    MFC-076 Tribe-Infecting Virus Effect Monster WATER Aqua 4 1600 1000 Super Rare Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
    MFC-077 Des Koala Flip/Effect Monster DARK Beast 3 1100 1800 Rare FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
    MFC-078 Dark Scorpion - Cliff the Trap Remover Effect Monster DARK Warrior 3 1200 1000 Common When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 Spell/Trap Card on the field; destroy that target.
  • Send the top 2 cards of their Deck to the Graveyard.
  • MFC-079 Magical Merchant Flip/Effect Monster LIGHT Insect 1 200 700 Common FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
    MFC-080 Koitsu Union Monster WATER Fairy 10 200 100 Common Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
    MFC-081 Cat's Ear Tribe Effect Monster EARTH Beast-Warrior 1 200 100 Rare The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
    MFC-082 Ultimate Obedient Fiend Effect Monster FIRE Fiend 10 3500 3000 Common This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
    MFC-083 Dark Cat with White Tail Flip/Effect Monster EARTH Beast 2 800 500 Common FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
    MFC-084 Amazoness Spellcaster Spell Normal Common Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
    MFC-085 Continuous Destruction Punch Spell Continuous Rare If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
    MFC-086 Big Bang Shot Spell Equip Rare The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
    MFC-087 Gather Your Mind Spell Normal Common Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn."
    MFC-088 Mass Driver Spell Continuous Common Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
    MFC-089 Senri Eye Spell Continuous Common Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
    MFC-090 Emblem of Dragon Destroyer Spell Normal Common Add 1 Buster Blader" from your Deck or your Graveyard to your hand."
    MFC-091 Jar Robber Spell Quick-Play Common You can only activate this card when Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck."
    MFC-092 My Body as a Shield Spell Quick-Play Common Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
    MFC-093 Spellbook Organization (A.K.A. Pigeonholding Books of Spell) Spell Quick-Play Common Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
    MFC-094 Mega Ton Magical Cannon Spell Normal Rare Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
    MFC-095 Pitch-Black Power Stone Trap Continuous Common After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
    MFC-096 Amazoness Archers Trap Normal Super Rare Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
    MFC-097 Dramatic Rescue Trap Normal Rare You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
    MFC-098 Exhausting Spell Trap Normal Common Remove all Spell Counters on both sides of the field.
    MFC-099 Hidden Spellbook (F.K.A. Hidden Book of Spell) Trap Normal Common During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
    MFC-100 Miracle Restoring Trap Normal Common Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
    MFC-101 Remove Brainwashing Trap Continuous Common As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
    MFC-102 Disarmament Trap Normal Common Destroy all Equip Cards on the field.
    MFC-103 Anti-Spell Trap Counter Common Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
    MFC-104 The Spell Absorbing Life Trap Normal Common Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
    MFC-105 Dark Paladin Fusion/Effect Monster DARK Spellcaster 8 2900 2400 Ultra Rare "Dark Magician" + "Buster Blader"
    This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
    MFC-106 Double Spell Spell Normal Ultra Rare Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
    MFC-107 Diffusion Wave-Motion Spell Normal Secret Rare Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 108 cards.