"Maximum Gold Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
MAGO-EN001 Blue-Eyes White Dragon Normal Monster LIGHT Dragon 8 3000 2500 Premium Gold Rare This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
MAGO-EN002 Dark Magician Normal Monster DARK Spellcaster 7 2500 2100 Premium Gold Rare The ultimate wizard in terms of attack and defense.
MAGO-EN003 Red-Eyes B. Dragon Normal Monster DARK Dragon 7 2400 2000 Premium Gold Rare A ferocious dragon with a deadly attack.
MAGO-EN004 Elemental HERO Stratos Effect Monster WIND Warrior 4 1800 300 Premium Gold Rare When this card is Normal or Special Summoned: You can activate 1 of these effects;
  • You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
  • Add 1 "HERO" monster from your Deck to your hand.
  • MAGO-EN005 Infernity Mirage Effect Monster DARK Fiend 1 0 0 Premium Gold Rare This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
    MAGO-EN006 Droll & Lock Bird Effect Monster WIND Spellcaster 1 0 0 Premium Gold Rare If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
    MAGO-EN007 Tour Guide From The Underworld Effect Monster DARK Fiend 3 1000 600 Premium Gold Rare When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
    MAGO-EN008 Artifact Lancea Effect Monster LIGHT Fairy 5 1700 2300 Premium Gold Rare You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).
    MAGO-EN009 Ghost Ogre & Snow Rabbit Tuner/Effect Monster LIGHT Psychic 3 0 1800 Premium Gold Rare During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    MAGO-EN010 Ghost Reaper & Winter Cherries Tuner/Effect Monster DARK Zombie 3 0 1800 Premium Gold Rare During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
    MAGO-EN011 Ash Blossom & Joyous Spring Tuner/Effect Monster FIRE Zombie 3 0 1800 Premium Gold Rare During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.
  • Add a card from the Deck to the hand.
  • Special Summon from the Deck.
  • Send a card from the Deck to the Graveyard.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
  • MAGO-EN012 Ghost Belle & Haunted Mansion Tuner/Effect Monster EARTH Zombie 3 0 1800 Premium Gold Rare When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
  • Add a card from the GY to the hand, Deck, and/or Extra Deck.
  • Special Summon a Monster Card(s) from the GY.
  • Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
  • MAGO-EN013 Ghost Sister & Spooky Dogwood Tuner/Effect Monster WATER Zombie 3 0 1800 Premium Gold Rare During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
  • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
  • MAGO-EN014 Kozmo Dark Destroyer Effect Monster DARK Machine 8 3000 1800 Premium Gold Rare If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    MAGO-EN015 Miscellaneousaurus Effect Monster FIRE Dinosaur 4 1800 1000 Premium Gold Rare During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
    MAGO-EN016 Aleister the Invoker Effect Monster DARK Spellcaster 4 1000 1800 Premium Gold Rare During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
    MAGO-EN017 Chaos Dragon Levianeer Effect Monster DARK Dragon 8 3000 0 Premium Gold Rare Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
  • Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
  • Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
  • Both LIGHT and DARK: Destroy up to 2 cards on the field.
    You can only use this effect of "Chaos Dragon Levianeer" once per turn.
  • MAGO-EN018 Fantastical Dragon Phantazmay Effect Monster DARK Dragon 7 2400 1800 Premium Gold Rare If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
    MAGO-EN019 Nibiru, the Primal Being Effect Monster LIGHT Rock 11 3000 600 Premium Gold Rare During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
    MAGO-EN020 Nurse Dragonmaid Effect Monster EARTH Dragon 2 500 1600 Premium Gold Rare If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
    MAGO-EN021 Laundry Dragonmaid Effect Monster WATER Dragon 2 500 1600 Premium Gold Rare If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
    MAGO-EN022 Kitchen Dragonmaid Effect Monster FIRE Dragon 3 500 1700 Premium Gold Rare If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
    MAGO-EN023 Parlor Dragonmaid Effect Monster WIND Dragon 3 500 1700 Premium Gold Rare If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
    MAGO-EN024 Eldlich the Golden Lord Effect Monster LIGHT Zombie 10 2500 2800 Premium Gold Rare You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
    MAGO-EN025 Gaia the Dragon Champion Fusion Monster WIND Dragon 7 2600 2100 Premium Gold Rare "Gaia The Fierce Knight" + "Curse of Dragon"
    MAGO-EN026 Elder Entity N'tss Fusion/Effect Monster LIGHT Fairy 4 2500 1200 Premium Gold Rare 1 Synchro Monster + 1 Xyz Monster
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
    MAGO-EN027 House Dragonmaid Fusion/Effect Monster LIGHT Dragon 9 3000 2000 Premium Gold Rare 1 "Dragonmaid" monster + 1 Dragon monster
    Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
    MAGO-EN028 Herald of the Arc Light Synchro/Effect Monster LIGHT Fairy 4 600 1000 Premium Gold Rare 1 Tuner + 1 or more non-Tuner monsters
    Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
    MAGO-EN029 Stardust Charge Warrior Synchro/Effect Monster WIND Warrior 6 2000 1300 Premium Gold Rare 1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
    MAGO-EN030 Martial Metal Marcher Synchro/Tuner/Effect Monster WIND Machine 3 500 2200 Premium Gold Rare 1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
    MAGO-EN031 Constellar Pleiades Xyz/Effect Monster LIGHT Warrior 5 2500 1500 Premium Gold Rare 2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand.
    MAGO-EN032 Dark Rebellion Xyz Dragon Xyz/Effect Monster DARK Dragon 4 2500 2000 Premium Gold Rare 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
    MAGO-EN033 Cyber Dragon Infinity Xyz/Effect Monster LIGHT Machine 6 2100 1600 Premium Gold Rare 3 Level 6 LIGHT Machine-Type monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    MAGO-EN034 Number S39: Utopia the Lightning Xyz/Effect Monster LIGHT Warrior 5 2500 2000 Premium Gold Rare 3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    MAGO-EN035 Beatrice, Lady of the Eternal Xyz/Effect Monster LIGHT Fairy 6 2500 2800 Premium Gold Rare 2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
    MAGO-EN036 Zoodiac Drident Xyz/Effect Monster EARTH Beast-Warrior 4 ? ? Premium Gold Rare 4 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.
    MAGO-EN037 Zoodiac Chakanine Xyz/Effect Monster EARTH Beast-Warrior 4 ? ? Premium Gold Rare 2 or more Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.
    MAGO-EN038 Sky Striker Ace - Kagari Link/Effect Monster FIRE Machine 1500 LINK-1 Premium Gold Rare 1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    MAGO-EN039 Borrelsword Dragon Link/Effect Monster DARK Dragon 3000 LINK-4 Premium Gold Rare 3+ Effect Monsters
    Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
    MAGO-EN040 The Phantom Knights of Rusty Bardiche Link/Effect Monster DARK Warrior 2100 LINK-3 Premium Gold Rare 2+ DARK monsters
    During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
    MAGO-EN041 Apollousa, Bow of the Goddess Link/Effect Monster WIND Fairy ? LINK-4 Premium Gold Rare 2+ monsters with different names, except Tokens
    You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
    MAGO-EN042 Harpie's Feather Duster Spell Normal Premium Gold Rare Destroy all Spell and Trap Cards your opponent controls.
    MAGO-EN043 Anti-Magic Arrows Spell Quick-Play Premium Gold Rare At the start of the Battle Phase: For the rest of this turn after this card resolves,Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
    MAGO-EN044 Polymerization Spell Normal Premium Gold Rare Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
    MAGO-EN045 Monster Reborn Spell Normal Premium Gold Rare Target 1 monster in either player's Graveyard; Special Summon it.
    MAGO-EN046 Reinforcement of the Army Spell Normal Premium Gold Rare Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
    MAGO-EN047 Super Polymerization Spell Quick-Play Premium Gold Rare Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation.
    MAGO-EN048 Forbidden Chalice Spell Quick-Play Premium Gold Rare Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated .
    MAGO-EN049 Rank-Up-Magic - The Seventh One Spell Normal Premium Gold Rare To activate this card, you must draw it for your normal draw in yourDraw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you canSpecial Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters. Then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply theeffect of "Rank-Up-Magic - The Seventh One" once per Duel.
    MAGO-EN050 Kozmotown Spell Field Premium Gold Rare Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    MAGO-EN051 Solemn Judgment Trap Counter Premium Gold Rare Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
    MAGO-EN052 Infinite Impermanence Trap Normal Premium Gold Rare If you control no cards, you can activate this card from your hand. Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated.
    MAGO-EN053 Foolish Burial Spell Normal Rare Send 1 Monster Card from your Deck to the Graveyard.
    MAGO-EN054 Foolish Burial Goods Spell Normal Rare Send 1 Spell/Trap Card from your Deck to the Graveyard. You can only activate 1 "Foolish Burial Goods" per turn.
    MAGO-EN055 Extra-Foolish Burial Spell Normal Rare Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
    MAGO-EN056 Number 15: Gimmick Puppet Giant Grinder Xyz/Effect Monster DARK Machine 8 1500 2500 Rare 2 Level 8 monsters
    Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
    MAGO-EN057 Number 39: Utopia Beyond Xyz/Effect Monster LIGHT Warrior 6 3000 2500 Rare 2 Level 6 monsters
    If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
    MAGO-EN058 Number 74: Master of Blades Xyz/Effect Monster EARTH Psychic 7 2700 2300 Rare 2 Level 7 monsters
    During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
    MAGO-EN059 Number 87: Queen of the Night Xyz/Effect Monster WATER Plant 8 3200 2800 Rare 3 Level 8 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
  • Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated.
  • Target 1 Plant-Type monster on the field; change that target to face-down Defense Position.
  • Target 1 face-up monster on the field; that target gains 300 ATK.
  • MAGO-EN060 Number 101: Silent Honor ARK Xyz/Effect Monster WATER Aqua 4 2100 1000 Rare 2 Level 4 monsters
    You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
    MAGO-EN061 Number C101: Silent Honor DARK Xyz/Effect Monster WATER Aqua 5 2800 1500 Rare 3 Level 5 monsters
    Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
    MAGO-EN062 Number 107: Galaxy-Eyes Tachyon Dragon Xyz/Effect Monster LIGHT Dragon 8 3000 2500 Rare 2 Level 8 monsters
    Once per Battle Phase, at the start of your Battle Phase: You can detach 1 Xyz Material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK and DEF become their original ATK and DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
    MAGO-EN063 Number C107: Neo Galaxy-Eyes Tachyon Dragon Xyz/Effect Monster LIGHT Dragon 9 4500 3000 Rare 3 Level 9 monsters
    Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect.
  • You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
  • MAGO-EN064 Mecha Phantom Beast Blue Impala Tuner Monster WIND Machine 3 1400 1100 Rare Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
    MAGO-EN065 Mecha Phantom Beast Coltwing Effect Monster WIND Machine 4 1600 1500 Rare When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    MAGO-EN066 Mecha Phantom Beast Jaculuslan Synchro/Effect Monster WIND Machine 9 2700 2000 Rare 1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
    When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
    MAGO-EN067 Mecha Phantom Beast Dracossack Xyz/Effect Monster WIND Machine 7 2600 2200 Rare 2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    MAGO-EN068 Madolche Hootcake Effect Monster EARTH Beast 3 1500 1100 Rare When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    MAGO-EN069 Madolche Chateau Spell Field Rare When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
    MAGO-EN070 Madolche Nights Trap Counter Rare When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
    MAGO-EN071 Brotherhood of the Fire Fist - Buffalo Effect Monster FIRE Beast-Warrior 4 1700 1000 Rare If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
    MAGO-EN072 Brotherhood of the Fire Fist - Coyote Effect Monster FIRE Beast-Warrior 5 2000 500 Rare If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
    MAGO-EN073 Fire Formation - Gyokkou Spell Continuous Rare Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
    MAGO-EN074 Traptrix Myrmeleo Effect Monster EARTH Insect 4 1600 1200 Rare This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    MAGO-EN075 Traptrix Dionaea Effect Monster EARTH Plant 4 1700 1100 Rare This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, butbanish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
    MAGO-EN076 Traptrix Mantis Effect Monster EARTH Insect 4 1500 1300 Rare When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn(Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
    MAGO-EN077 Mistake Trap Continuous Rare Neither player can add cards from their Deck to their hand except by drawing them.
    MAGO-EN078 Tour Bus To Forbidden Realms Flip/Effect Monster DARK Fiend 3 600 1000 Rare FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
    MAGO-EN079 Shared Ride Spell Quick-Play Rare After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
    MAGO-EN080 Mistaken Arrest Spell Quick-Play Rare Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
    MAGO-EN081 Mistaken Accusation Spell Quick-Play Rare If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
    MAGO-EN082 Noble Knight Drystan Effect Monster LIGHT Warrior 4 1800 800 Rare While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
    MAGO-EN083 Noble Knight Brothers Effect Monster LIGHT Warrior 4 1200 2400 Rare This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card.
    MAGO-EN084 Noble Knight Eachtar Effect Monster DARK Warrior 5 1600 2000 Rare You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    MAGO-EN085 Noble Knight Pellinore Effect Monster LIGHT Warrior 4 1900 500 Rare You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
    MAGO-EN086 Noble Knights of the Round Table Spell Field Rare During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control.
  • 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard.
  • 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster.
  • 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand.
  • 12: Draw 1 card.
  • MAGO-EN087 Hidden Temples of Necrovalley Spell Continuous Rare Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
    MAGO-EN088 Necrovalley Throne Spell Normal Rare Activate 1 of these effects.
  • Add 1 "Gravekeeper's" monster from your Deck to your hand.
  • Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster
    You can only activate 1 "Necrovalley Throne" per turn.
  • MAGO-EN089 Imperial Tombs of Necrovalley Trap Counter Rare When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
    MAGO-EN090 Domain of the True Monarchs Spell Field Rare While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
    MAGO-EN091 The First Monarch Trap Continuous Rare Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this cardís Attribute
    MAGO-EN092 The Monarchs Erupt Trap Continuous Rare Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.
    MAGO-EN093 The Prime Monarch Trap Continuous Rare Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summonthis card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
    MAGO-EN094 Synchron Carrier Effect Monster EARTH Machine 2 0 1000 Rare During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
    MAGO-EN095 Starlight Junktion Spell Field Rare You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
    MAGO-EN096 Storming Mirror Force Trap Normal Rare When an opponent's monster declares an attack: Return all face-up Attack Position monsters your opponent controls to the hand.
    MAGO-EN097 Drowning Mirror Force Trap Normal Rare When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
    MAGO-EN098 Speedroid Taketomborg Effect Monster WIND Machine 3 600 1200 Rare If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special SUmmon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" oncer per turn.
    MAGO-EN099 Speedroid Red-Eyed Dice Tuner/Effect Monster WIND Machine 1 100 100 Rare When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eye Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
    MAGO-EN100 Buster Blader, the Destruction Swordmaster Effect Monster EARTH Warrior 7 2600 2300 Rare This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    MAGO-EN101 Buster Blader, the Dragon Destroyer Swordsman Fusion/Effect Monster LIGHT Warrior 8 2800 2500 Rare 1 "Buster Blader" + 1 Dragon-Type Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    MAGO-EN102 Caligo Claw Crow Effect Monster DARK Winged Beast 2 900 600 Rare If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
    MAGO-EN103 Union Hangar Spell Field Rare When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
    MAGO-EN104 Union Scramble Trap Normal Rare Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
    MAGO-EN105 Darklord Morningstar Effect Monster DARK Fairy 11 3000 3000 Rare Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.
    MAGO-EN106 Darklord Ixchel Effect Monster DARK Fairy 10 2500 2900 Rare You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon"Darklord Ixchel(s)" once per turn.
    MAGO-EN107 Darklord Nasten Effect Monster DARK Fairy 7 2600 2600 Rare You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
    MAGO-EN108 Darklord Contact Spell Normal Rare Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn.
    MAGO-EN109 Darklord Rebellion Trap Normal Rare Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
    MAGO-EN110 D.D. Warrior Lady Effect Monster LIGHT Warrior 4 1500 1600 Rare After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    MAGO-EN111 Barrier Statue of the Abyss Effect Monster DARK Fiend 4 1000 1000 Rare No monsters can be Special Summoned, except for DARK monsters.
    MAGO-EN112 Barrier Statue of the Torrent Effect Monster WATER Aqua 4 1000 1000 Rare No monsters can be Special Summoned, except for WATER monsters.
    MAGO-EN113 Barrier Statue of the Inferno Effect Monster FIRE Pyro 4 1000 1000 Rare No monsters can be Special Summoned, except for FIRE monsters.
    MAGO-EN114 Barrier Statue of the Stormwinds Effect Monster WIND Winged Beast 4 1000 1000 Rare No monsters can be Special Summoned, except for WIND monsters.
    MAGO-EN115 Barrier Statue of the Drought Effect Monster EARTH Rock 4 1000 1000 Rare No monsters can be Special Summoned, except for EARTH monsters.
    MAGO-EN116 Barrier Statue of the Heavens Effect Monster LIGHT Fairy 4 1000 1000 Rare No monsters can be Special Summoned, except for LIGHT monsters.
    MAGO-EN117 Scrap Recycler Effect Monster EARTH Machine 3 900 1200 Rare When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
    MAGO-EN118 Grapha, Dragon Lord of Dark World Effect Monster DARK Fiend 8 2700 1800 Rare You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
    MAGO-EN119 Planet Pathfinder Effect Monster EARTH Machine 4 1000 1000 Rare You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
    MAGO-EN120 Coach Soldier Wolfbark Effect Monster FIRE Beast-Warrior 4 1600 1200 Rare You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
    MAGO-EN121 Gogogo Gigas Effect Monster EARTH Rock 4 0 2200 Rare While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.
    MAGO-EN122 Silent Angler Effect Monster WATER Fish 4 800 1400 Rare If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
    MAGO-EN123 Cyber Dragon Core Effect Monster LIGHT Machine 2 400 1500 Rare When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
    MAGO-EN124 Wightprince Effect Monster DARK Zombie 1 0 0 Rare If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in theGraveyard.
    MAGO-EN125 The White Stone of Ancients Tuner/Effect Monster LIGHT Dragon 1 600 500 Rare Once per turn, during the End Phase, if this card is in the Graveyard because it wassent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
    MAGO-EN126 Eater of Millions Effect Monster DARK Fiend 1 ? ? Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
    MAGO-EN127 Flame Bufferlo Effect Monster FIRE Cyberse 3 1400 200 Rare If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.
    MAGO-EN128 Lady Debug Effect Monster LIGHT Cyberse 4 1700 1400 Rare If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
    MAGO-EN129 Condemned Witch Effect Monster DARK Fairy 4 100 2000 Rare When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
    MAGO-EN130 Superdimensional Robot Galaxy Destroyer Xyz/Effect Monster LIGHT Machine 10 5000 2000 Rare 3 Level 10 monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    MAGO-EN131 Gear Gigant X Xyz/Effect Monster EARTH Machine 4 2300 1500 Rare 2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
    MAGO-EN132 Harpie's Pet Phantasmal Dragon Xyz/Effect Monster WIND Dragon 4 2000 2500 Rare 3 Level 4 WIND monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
    MAGO-EN133 Skypalace Gangaridai Xyz/Effect Monster WIND Machine 10 3400 3000 Rare 2 Level 10 monsters
    You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
    MAGO-EN134 Toadally Awesome Xyz/Effect Monster WATER Aqua 2 2200 0 Rare 2 Level 2 Aqua-Type monsters
    Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
    MAGO-EN135 Linkuriboh Link/Effect Monster DARK Cyberse 300 LINK-1 Rare 1 Level 1 monster
    When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
    MAGO-EN136 Transcode Talker Link/Effect Monster EARTH Cyberse 2300 LINK-3 Rare 2+ Effect Monsters
    While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
    MAGO-EN137 Mekk-Knight of the Morning Star Link/Effect Monster LIGHT Machine 2000 LINK-2 Rare 2 monsters, including a "Mekk-Knight" monster
    If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column that it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
    MAGO-EN138 Mind Control Spell Normal Rare Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    MAGO-EN139 Mage Power Spell Equip Rare The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
    MAGO-EN140 Machine Duplication Spell Normal Rare Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck.
    MAGO-EN141 Terraforming Spell Normal Rare Add 1 Field Spell Card from your Deck to your hand.
    MAGO-EN142 Dragon's Mirror Spell Normal Rare Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
    MAGO-EN143 Trade-In Spell Normal Rare Discard 1 Level 8 monster to draw 2 cards.
    MAGO-EN144 Preparation of Rites Spell Normal Rare Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
    MAGO-EN145 Tuning Spell Normal Rare Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
    MAGO-EN146 Temple of the Six Spell Field Rare Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    MAGO-EN147 Night Beam Spell Normal Rare Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    MAGO-EN148 Miracle Contact Spell Normal Rare Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    MAGO-EN149 Fire King Fire Cycle Spell Quick-Play Rare Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy the first target on the field, and if you do, Special Summon the second target. You can only activate 1 "Fire King Fire Cycle" per turn.
    MAGO-EN150 Sacred Sword of Seven Stars Spell Normal Rare Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
    MAGO-EN151 Unexpected Dai Spell Normal Rare If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
    MAGO-EN152 Magical Meltdown Spell Field Rare When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
    MAGO-EN153 Set Rotation Spell Quick-Play Rare Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards.
    MAGO-EN154 Lost World Spell Field Rare All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.
    MAGO-EN155 Hey, Trunade! Spell Normal Rare Return all Set Spells and Traps on the field to the hand.
    MAGO-EN156 Called by the Grave Spell Quick-Play Rare Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    MAGO-EN157 Lair of Darkness Spell Field Rare All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
    MAGO-EN158 Dimensional Prison Trap Normal Rare When an opponent's monster declares an attack: Target that monster; banish that target.
    MAGO-EN159 Tachyon Transmigration Trap Counter Rare If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
    MAGO-EN160 Lose 1 Turn Trap Continuous Rare Activate this card only if you currently control no Special Summoned monsters. During the turn a monster is Special Summoned, negate its effects. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
    MAGO-EN161 Trickstar Reincarnation Trap Normal Rare Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
    MAGO-EN162 There Can Be Only One Trap Continuous Rare Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
    Card # Card Name Type ATR    Sub Type     LVL     ATK     DEF     Rarity Card Text Buy It
       This set contains 162 cards.