"Maze of Millennia Booster Pack" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MZMI-EN000 Junk Warrior Synchro/Effect Monster DARK Warrior 5 2300 1300 Quarter Century Secret Rare Junk Synchron + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
MZMI-EN001 Fighting Flame Swordsman Effect Monster FIRE Warrior 4 1800 1600 Ultra Rare, Collector's Rare If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
MZMI-EN002 Salamandra, the Flying Flame Dragon Effect Monster FIRE Dragon 2 700 1600 Super Rare While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.
MZMI-EN003 Mirage Swordsman Effect Monster FIRE Warrior 8 2800 2000 Rare If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or another card's effect: You can Special Summon 1 Level 7 or lower monster that is "Flame Swordsman" or mentions it, from your Deck or Extra Deck. You can only use each effect of "Mirage Swordsman" once per turn.
MZMI-EN004 Ultimate Flame Swordsman Fusion/Effect Monster FIRE Warrior 8 2800 1600 Super Rare, Collector's Rare "Flame Swordsman" + "Fighting Flame Dragon"
You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.
MZMI-EN005 Fighting Flame Dragon Fusion/Effect Monster FIRE Dragon 5 1700 1600 Rare 1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
MZMI-EN006 Flame Swordsrealm Continuous Spell Super Rare Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.
MZMI-EN007 Salamandra Fusion Equip Spell Rare Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.
MZMI-EN008 Fighting Flame Sword Quick-Play Spell Ultra Rare Activate 1 of these effects:
  • Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".
  • When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
  • When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.
    You can only activate 1 "Fighting Flame Sword" per turn.
  • MZMI-EN009 Salamandra with Chain Normal Trap Rare Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.
    MZMI-EN010 Flame Swordsdance Normal Trap Rare If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.
    MZMI-EN011 Eye of Ullusion Quick-Play Spell Ultra Rare, Collector's Rare If you control an Illusion or Spellcaster monster: Activate 1 of these effects;
  • Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn.
  • During your opponent's turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase.
  • When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.
  • MZMI-EN012 Kaitoptera Effect Monster WIND Dinosaur 4 1400 1000 Super Rare If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.
    MZMI-EN013 Horned Saurus Fusion/Effect Monster DARK Dinosaur 6 2000 1800 Rare "Kaitoptera" + 1 Dinosaur or Dragon monster
    This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.
    MZMI-EN014 Clorless, Chaos King of Dark World Fusion/Effect Monster DARK Fiend 12 ? ? Super Rare "Reign-Beaux, Overlord of Dark World" + 2+ Fiend monsters
    If this card is Fusion Summoned: You can destroy all cards your opponent controls. This card's original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn.
    MZMI-EN015 Arcana Force XV - The Fiend Effect Monster LIGHT Fairy 7 2500 2500 Super Rare You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect.
  • Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.
  • Tails: If an attack is declared involving this card: Destroy all monsters on the field.
  • MZMI-EN016 Bonfire Normal Spell Ultra Rare, Collector's Rare Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
    MZMI-EN017 Combat Wheel Synchro/Effect Monster EARTH Machine 6 2500 1200 Rare 1 Tuner + 1+ non-Tuner monster
    The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Once per turn, during your opponent's Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other monsters you currently control, then place 1 counter on this card, also for the rest of this turn, your opponent's monsters cannot target monsters for attacks, except this one. If this card with a counter is destroyed by battle: Destroy all monsters you control.
    MZMI-EN018 Ashoka Pillar Effect Monster EARTH Rock 3 0 2200 Super Rare If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.
    MZMI-EN019 Cabrera Stone Effect Monster EARTH Rock 1 0 0 Rare If this card is Summoned: You can add 1 "Triangle O" from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Cabrera Stone" once per turn. If this card is destroyed by battle or card effect: Take 1000 damage.
    MZMI-EN020 Triangle O Normal Spell Rare If you control "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone": Destroy all cards on the field, also for the rest of this turn, your opponent takes any effect damage you would have taken instead. You can banish this card from your GY, then target 1 each of "Crystal Skull", "Ashoka Pillar", and "Cabrera Stone" in your GY; shuffle them into the Deck, then draw 3 cards. You can only use 1 "Triangle O" effect per turn, and only once that turn.
    MZMI-EN021 Totem Pole Continuous Trap Rare Your opponent cannot target Rock monsters you control with 0 original ATK, with card effects. Once per battle, when an opponent's monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card. If this card has 3 counters, send it to the GY. If you have 3 or more Rock monsters in your GY with 0 ATK and different names from each other: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.
    MZMI-EN022 Earthbound Release Normal Trap Rare When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
    MZMI-EN023 Number 1: Infection Buzz King Xyz/Effect Monster DARK Fiend 8 3000 2500 Ultra Rare, Collector's Rare 2+ Level 8 monsters
    Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.
    MZMI-EN024 Photon Delta Wing Effect Monster LIGHT Machine 4 1800 900 Ultra Rare, Collector's Rare If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing".
    MZMI-EN025 Armored Xyz Normal Spell Super Rare, Collector's Rare Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects.
  • Change the equipped monster's ATK to this card's ATK.
  • The equipped monster gains this card's Attribute.
  • At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.
  • MZMI-EN026 Ring Announcer Normal Spell Rare (This card is always treated as a "Battlin' Boxing" card.)
    Special Summon 1 "Battlin' Boxer" monster from your hand, then you can destroy Spells/Traps on the field, up to the number of Xyz Monsters you control. You can only activate 1 "Ring Announcer" per turn.
    MZMI-EN027 Earthbound Prisoner Ground Keeper Tuner/Effect Monster DARK Fiend 1 300 300 Rare If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.
    MZMI-EN028 Earthbound Prisoner Stone Sweeper Effect Monster DARK Fiend 5 1600 1600 Super Rare If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.
    MZMI-EN029 Earthbound Prisoner Line Walker Tuner/Effect Monster DARK Fiend 3 800 1100 Rare If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.
    MZMI-EN030 Earthbound Servant Geo Kraken Fusion/Effect Monster DARK Fiend 8 2800 1200 Rare 2 "Earthbound" monsters
    If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn.
    MZMI-EN031 Earthbound Servant Geo Grasha Fusion/Effect Monster DARK Fiend 10 3000 1800 Super Rare, Collector's Rare 1 "Earthbound" Fusion Monster + 1 "Earthbound" Synchro Monster
    Must be Fusion Summoned. At the start of the Damage Step, if this card battles a monster: Change that monster's ATK/DEF to 0. If a monster(s) in your opponent's possession is destroyed by battle or card effect: You can destroy all cards your opponent controls. You can only use this effect of "Earthbound Servant Geo Grasha" once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.
    MZMI-EN032 Earthbound Servent Geo Gremlin Synchro/Effect Monster DARK Fiend 6 2000 1000 Rare 1 DARK Tuner + 1+ non-Tuner monsters
    During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.
  • Destroy that monster.
  • Gain LP equal to that monster's ATK.
    During the Battle Phase (Quick Effect): You can Fusion Summon 1 "Earthbound" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You can only use each effect of "Earthbound Servant Geo Gremlin" once per turn.
  • MZMI-EN033 Earthbound Servant Geo Gryphon Synchro/Effect Monster DARK Fiend 8 2500 1500 Super Rare 1 DARK Tuner + 1+ non-Tuner monsters
    (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.
    MZMI-EN034 Earthbound Prison Field Spell Super Rare When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.
    While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field.
    During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.
    MZMI-EN035 Harmonic Synchro Fusion Normal Spell Ultra Rare, Collector's Rare Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.
  • 1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.
  • 1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.
    You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
  • MZMI-EN036 Phoenix Gearblade Equip Spell Super Rare Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
    MZMI-EN037 Drastic Draw Normal Spell Ultra Rare, Collector's Rare Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.
    MZMI-EN038 Transaction Rollback Normal Trap Ultra Rare, Collector's Rare Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
    MZMI-EN039 Code Hack Continuous Trap Rare Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.
    MZMI-EN040 Chimera the Flying Mythical Beast Fusion/Effect Monster WIND Beast 6 2100 1800 Rare, Collector's Rare Gazelle the King of Mythical Beasts + "Berfomet"
    (This monster is always treated as a "Phantom Beast" monster.) When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts" from your Graveyard.
    MZMI-EN041 Gazelle the King of Mythical Beasts Normal Monster EARTH Beast 4 1500 1200 Rare This monster moves so fast that it looks like an illusion to mortal eyes.
    MZMI-EN042 Berfomet Effect Monster DARK Fiend 5 1400 1800 Rare When this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    MZMI-EN043 Doppelwarrior Effect Monster DARK Warrior 2 800 800 Rare When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
    MZMI-EN044 Jet Synchron Tuner/Effect Monster FIRE Machine 1 500 0 Rare, Collector's Rare If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
    MZMI-EN045 Satellite Synchron Tuner/Effect Monster DARK Machine 2 700 100 Rare If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    MZMI-EN046 De-Synchro Spell Normal Rare Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
    MZMI-EN047 Synchro Chase Spell Continuous Rare Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
    MZMI-EN048 Earthbound Immortal Aslla Piscu Effect Monster DARK Winged Beast 10 2500 2500 Rare There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
    MZMI-EN049 Earthbound Linewalker Effect Monster DARK Fiend 4 1200 1900 Rare Earthbound Immortal" monsters cannot be destroyed by their own effects.
    MZMI-EN050 Earthbound Greater Linewalker Effect Monster DARK Fiend 8 2900 2900 Rare If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
    MZMI-EN051 Hundred-Eyes Dragon Synchro/Effect Monster DARK Dragon 8 3000 2500 Rare 1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
    Once per turn, you can activate this card's effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name, and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.
    MZMI-EN052 Earthbound Geoglyph Spell Field Rare While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
    MZMI-EN053 Full Armored Crystalzero Lancer Xyz/Effect Monster WATER Warrior 6 2200 1600 Rare 3 Level 6 WATER monsters
    You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.
    MZMI-EN054 Full Armored Black Ray Lancer Xyz/Effect Monster WATER Beast-Warrior 4 2100 600 Rare 3 Level 4 WATER monsters
    You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
    MZMI-EN055 Supreme King Gate Zero Pendulum/Effect Monster DARK Fiend 7 0 0 Rare Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

    Pendulum Scale: 0
    Pendulum Effect: If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
    MZMI-EN056 Supreme King Gate Infinity Pendulum/Effect Monster DARK Fiend 7 0 0 Rare Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

    Pendulum Scale: 13
    Pendulum Effect: If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.
    MZMI-EN057 Supreme King Dragon Darkwurm Pendulum/Effect Monster DARK Dragon 4 1800 1200 Rare If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

    Pendulum Scale: 5
    Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
    MZMI-EN058 Supreme King Dragon Odd-Eyes Pendulum/Effect Monster DARK Dragon 8 2500 2000 Rare You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up"Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".

    Pendulum Scale: 4
    Pendulum Effect: You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
    MZMI-EN059 Supreme King Dragon Clear Wing Synchro/Effect Monster DARK Dragon 8 2500 2000 Rare 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
    If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
    MZMI-EN060 Supreme King Dragon Dark Rebellion Xyz/Effect Monster DARK Dragon 4 2500 2000 Rare 2 Level 4 DARK Pendulum Monsters
    Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
    MZMI-EN061 Supreme Rage Trap Normal Rare If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.
    MZMI-EN062 Altergeist Marionetter Effect Monster LIGHT Spellcaster 4 1600 1700 Rare When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
    MZMI-EN063 Altergeist Silquitous Effect Monster WIND Spellcaster 2 800 1500 Rare (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
    MZMI-EN064 Altergeist Meluseek Effect Monster WATER Spellcaster 1 500 300 Rare This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
    MZMI-EN065 Altergeist Multifaker Effect Monster DARK Spellcaster 3 1200 800 Rare, Collector's Rare If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
    MZMI-EN066 Altergeist Hexstia Link/Effect Monster FIRE Spellcaster 1500 LINK-2 Rare 2 "Altergeist" monsters
    Gains ATK equal to the original ATK of all "Altergeist" monsters it points to. When a Spell/Trap Card is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altegeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
    MZMI-EN067 Altergeist Primebanshee Link/Effect Monster DARK Spellcaster 2100 LINK-3 Rare 2+ "Altergeist" monsters
    During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
    MZMI-EN068 Altergeist Protocol Trap Continuous Rare The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
    MZMI-EN069 Ancient Chant Spell Normal Ultra Rare, Collector's Rare Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
    MZMI-EN070 Millennium Revelation Spell Continuous Rare You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
    MZMI-EN071 Sun God Unification Trap Continuous Rare If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.
    MZMI-EN072 Majespecter Raccoon - Bunbuku Pendulum/Effect Monster WIND Spellcaster 3 1200 900 Super Rare, Collector's Rare When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    MZMI-EN073 Majespecter Crow - Yata Pendulum/Effect Monster WIND Spellcaster 4 1000 1500 Rare When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    MZMI-EN074 Majespecter Toad - Ogama Pendulum/Effect Monster WIND Spellcaster 4 1300 500 Rare When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

    Pendulum Scale: 5
    Pendulum Effect:
    MZMI-EN075 Majespecter Cyclone Spell Quick-Play Rare Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it.
    MZMI-EN076 Rescue-ACE Hydrant Effect Monster FIRE Machine 1 0 0 Super Rare While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
    MZMI-EN077 Rescue-ACE Turbulence Effect Monster FIRE Machine 9 3000 3000 Super Rare You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
    MZMI-EN078 RESCUE! Spell Quick-Play Rare (This card is always treated as a "Rescue-ACE" card.)
    Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
    MZMI-EN079 REINFORCE! Trap Normal Rare (This card is always treated as a "Rescue-ACE" card.)
    Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.
    MZMI-EN080 EXTINGUISH! Trap Normal Rare (This card is always treated as a "Rescue-ACE" card.)
    If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
    MZMI-EN081 EMERGENCY! Spell Quick-Play Rare (This card is always treated as a "Rescue-ACE" card.)
    Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
    MZMI-EN082 CONTAIN! Trap Normal Rare (This card is always treated as a "Rescue-ACE" card.)
    If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
    MZMI-EN083 ALERT! Spell Quick-Play Rare (This card is always treated as a "Rescue-ACE" card.)
    Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
    MZMI-EN084 Triple Tactics Thrust Spell Normal Ultra Rare If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
    Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
     This set contains 85 cards.