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| Card # | Card Name | Type | ATR | Sub Type | LVL | ATK | DEF | Rarity | Card Text | Buy It |
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| MZMU-EN000 | Uria, Lord of Searing Flames | Effect Monster | FIRE | Pyro | 10 | 0 | 0 | Starlight Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. | |
| MZMU-EN001 | Pumpking the King of Grave Ghosts | Effect Monster | DARK | Zombie | 6 | 1950 | 2600 | Secret Rare, Collector's Rare | You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn. | |
| MZMU-EN002 | Army of the Haunted | Effect Monster | DARK | Zombie | 6 | 2400 | 0 | Super Rare | If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn. | |
| MZMU-EN003 | Stare of the Snake Hair | Effect Monster | DARK | Zombie | 6 | 1500 | 1200 | Ultra Rare | You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn. | |
| MZMU-EN004 | Great Mammoth of the Netherworld | Effect Monster | DARK | Zombie | 6 | 2200 | 1800 | Rare | If this card is Special Summoned and you control "Call of the Haunted" or a Zombie monster, except "Great Mammoth of the Netherworld": You can target 1 card on the field; destroy it. You can only use this effect of "Great Mammoth of the Netherworld" once per turn. A Zombie Xyz Monster that has this card as material gains this effect. |
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| MZMU-EN005 | Pumpking the Great Ghost King | Xyz/Effect Monster | DARK | Zombie | 6 | 2400 | 2600 | Ultra Rare, Collector's Rare | 2 Level 6 Zombie monsters While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand. |
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| MZMU-EN006 | The Undying Legion | Xyz/Effect Monster | DARK | Zombie | 7 | 2700 | 0 | Ultra Rare, Collector's Rare | 2 Level 7 monsters Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn. |
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| MZMU-EN007 | Call of the Forgotten | Spell | Field | Ultra Rare | When this card is activated: You can Set up to 3 "Call of the Haunted" from your Deck and/or GY, and if you do, until the end of your opponent's turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate "Call of the Haunted": You can target 1 monster your opponent controls; send it to the GY. You can only activate 1 "Call of the Forgotten" per turn. | |||||
| MZMU-EN008 | Ectoplasmic Fortification | Spell | Normal | Secret Rare, Collector's Rare | Activate 1 of these effects; You can only activate 1 "Ectoplasmic Fortification" per turn. |
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| MZMU-EN009 | Vortex of Time | Spell | Quick-Play | Super Rare | When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect. You can only activate 1 "Vortex of Time" per turn. |
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| MZMU-EN010 | Deadly Zombie Breath | Trap | Normal | Super Rare | If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn. | |||||
| MZMU-EN011 | Dark Magician of Destruction | Fusion/Effect Monster | DARK | Spellcaster | 8 | 2800 | 2600 | Secret Rare, Collector's Rare | "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. |
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| MZMU-EN012 | Timaeus the United Magical Dragon | Fusion/Effect Monster | LIGHT | Dragon | 10 | 2800 | 1800 | Ultra Rare, Collector's Rare | "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. |
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| MZMU-EN013 | The Gaze of Timaeus | Spell | Quick-Play | Secret Rare, Collector's Rare | Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn. | |||||
| MZMU-EN014 | Masked HERO Dusk Crow | Effect Monster | DARK | Warrior | 4 | 1200 | 1000 | Super Rare | If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn. | |
| MZMU-EN015 | Masked HERO Furnace | Effect Monster | FIRE | Warrior | 7 | 2200 | 1000 | Super Rare | You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn. | |
| MZMU-EN016 | Masked HERO Atomic | Fusion/Effect Monster | FIRE | Warrior | 8 | 2600 | 2000 | Super Rare | Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it. | |
| MZMU-EN017 | Sanaki the Mikanko Devotee | Effect Monster | EARTH | Illusion | 3 | 0 | 0 | Ultra Rare | You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn. | |
| MZMU-EN018 | Uzuhime the Manifested Mikanko | Xyz/Effect Monster | LIGHT | Fairy | 3 | 0 | 0 | Ultra Rare | 2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row. |
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| MZMU-EN019 | Mikanko Shinbu - Noble Twins | Spell | Normal | Secret Rare, Collector's Rare | Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn. | |||||
| MZMU-EN020 | Maiden in Love | Effect Monster | LIGHT | Spellcaster | 2 | 400 | 300 | Super Rare, Collector's Rare | Monsters your opponent controls that can attack must attack this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can activate 1 of these effects; |
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| MZMU-EN021 | Eucalyptus Mole | Effect Monster | EARTH | Plant | 3 | 300 | 1300 | Rare | If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then if this card is in Attack Position, change it to Defense Position. If this card is destroyed: You can Special Summon 1 "Koala" monster or 1 "Tree Otter" from your Deck, and if you do, apply this effect until the end of the next turn. You can only use each effect of "Eucalyptus Mole" once per turn. |
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| MZMU-EN022 | Matador Archfiend | Ritual/Effect Monster | DARK | Warrior | 6 | 0 | 0 | Super Rare | You can Ritual Summon this card with "Ritual of the Matador". If this card is Ritual Summoned: You can add 2 "Archfiend" cards from your Deck to your hand, except "Matador Archfiend", also this card cannot attack for the rest of this turn. You can only use this effect of "Matador Archfiend" once per turn. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent. | |
| MZMU-EN023 | Illusion Gate | Spell | Normal | Secret Rare, Collector's Rare | Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel. | |||||
| MZMU-EN024 | Ritual of the Matador | Spell | Ritual | Rare | This card can be used to Ritual Summon "Matador Archfiend". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual "Archfiend" monster from your hand. You can only use this effect of "Ritual of the Matador" once per turn. | |||||
| MZMU-EN025 | Prima Light | Spell | Quick-Play | Rare | Activate 1 of these effects; During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn. |
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| MZMU-EN026 | Chaos Distill | Spell | Continuous | Super Rare | While this card is face-up on the field, any card sent to your GY is banished instead. You can activate 1 of these effects; You can only use this effect of "Chaos Distill" once per turn. |
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| MZMU-EN027 | Hero's Rule 1: Five Freedoms | Trap | Normal | Rare | Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn. | |||||
| MZMU-EN028 | Soul Union | Trap | Normal | Rare | Target 1 face-up monster on the field and 1 "Elemental HERO" monster in your GY; that target on the field gains ATK equal to the other target's ATK (until the end of this turn), then if you have an "Elemental HERO" Normal Monster in your field or GY (except during the Damage Step), you can Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing its materials from your GY. You can only activate 1 "Soul Union" per turn. | |||||
| MZMU-EN029 | Elemental HERO Thunder Giant - Voltic Thunder | Fusion/Effect Monster | LIGHT | Warrior | 6 | 2400 | 1500 | Super Rare, Collector's Rare | 2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn. |
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| MZMU-EN030 | Drill Armed Dragon | Effect Monster | WIND | Dragon | 3 | 1100 | 400 | Rare | You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn. | |
| MZMU-EN031 | Light Water Dragon | Effect Monster | WATER | Dragon | 4 | 1400 | 1300 | Rare | (This card is always treated as "Water Dragon".) You can banish this card you control; Special Summon 3 Level 5 or lower Dinosaur monsters (WATER or WIND) from your Deck in Defense Position (but their effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur or Sea Serpent monsters. You can only use this effect of "Light Water Dragon" once per turn. |
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| MZMU-EN032 | Chronicle Sorceress | Effect Monster | DARK | Spellcaster | 4 | 1250 | 1250 | Super Rare, Collector's Rare | You can activate 1 of these effects based on the Attributes in your GY; You can only use this effect of "Chronicle Sorceress" once per turn. |
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| MZMU-EN033 | Heart of Gaia | Effect Monster | EARTH | Warrior | 6 | 2300 | 2100 | Super Rare | (This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn. |
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| MZMU-EN034 | Veiss Shark | Effect Monster | WATER | Fish | 4 | 1800 | 1100 | Super Rare | If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish "Shark" monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters. You can only use this effect of "Veiss Shark" once per turn. A "Shark Drake" Xyz Monster that has this card as material gains this effect. |
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| MZMU-EN035 | Festiballoon | Effect Monster | LIGHT | Illusion | 8 | 0 | 0 | Rare | If this card battles a monster, neither can be destroyed by that battle. Each time a monster declares an attack, this card gains 1000 ATK. During your Main Phase: You can make this card lose exactly 5000 ATK, and if you do, destroy all other cards on the field. You can only use this effect of "Festiballoon" once per turn. | |
| MZMU-EN036 | Sloppy Stasher Squirrel | Effect Monster | EARTH | Beast | 1 | 200 | 100 | Rare | During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Sloppy Stasher Squirrel" once per turn. | |
| MZMU-EN037 | Bazoo the Soul-Devourer | Xyz/Effect Monster | EARTH | Beast | 4 | 2500 | 900 | Rare | 3 Level 4 monsters Any Xyz Material detached from a monster is banished instead of going to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target 3 cards in the GY(s); attach them to this card. |
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| MZMU-EN038 | Shateki | Spell | Continuous | Rare | You can discard 1 card, then target 1 monster your opponent controls with a Level; roll a six-sided die and apply this effect based on the result. |
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| MZMU-EN039 | Baneshade | Trap | Normal | Rare | Target 1 face-up card your opponent controls; apply this effect based on the number of cards in their GY with that face-up card's name. |
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| MZMU-EN040 | Stinger the Electric Expeller | Tuner/Normal Monster | WIND | Psychic | 3 | 800 | 1000 | Rare | Through brave struggles, Stinger and the Dune Defenders have repelled all approaching external threats. His sword should only be used for the defense of its people. | |
| MZMU-EN041 | Gallugallud the Endless Enigma | Pendulum/Normal Mosnter | FIRE | Fiend | 6 | 2000 | 2000 | Rare | This sinister spirit of wavering flames can transform into any being. As it shifts from bird to human, and human to bird, it has forgotten its true self. Pendulum Scale: 9 Pendulum Effect: |
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| MZMU-EN042 | Soulicer Crystal | Effect Monster | LIGHT | Aqua | 6 | 300 | 1900 | Rare | Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls at least 2 more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects. | |
| MZMU-EN043 | Dragonic Warrior | Effect Monster | FIRE | Dragon | 4 | 1500 | 1000 | Rare | You can discard 1 card; Special Summon 1 Level 4 or lower Dragon monster from your hand or Deck, except "Dragonic Warrior", but negate its effects. You can only use this effect of "Dragonic Warrior" once per turn. | |
| MZMU-EN044 | Nurikabe | Effect Monster | EARTH | Zombie | 4 | 900 | 2000 | Rare | If this card is in your GY, except the turn it was sent there: You can pay 1000 LP, then target 1 other Zombie monster in your GY; Special Summon both it and this card, but their effects are negated, also banish them when they leave the field. You can only use this effect of "Nurikabe" once per turn. | |
| MZMU-EN045 | Burgundy the Magic Elf | Effect Monster | DARK | Spellcaster | 4 | 1600 | 1400 | Rare | If a card(s) is discarded from your opponent's hand by card effect (except during the Damage Step): You can inflict 400 damage to your opponent for each card discarded. When this card is destroyed by battle and sent to the GY: You can discard 1 random card from your opponent's hand. You can only use each effect of "Burgundy the Magic Elf" once per turn. | |
| MZMU-EN046 | Einroid | Effect Monster | EARTH | Machine | 1 | 200 | 1800 | Rare | If this card is destroyed by battle or card effect: You can send 2 Level 4 or lower Machine monsters from your Deck to the GY. You can only use this effect of "Einroid" once per turn. | |
| MZMU-EN047 | Junk Mail | Tuner/Effect Monster | EARTH | Warrior | 1 | 400 | 100 | Rare | A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn. | |
| MZMU-EN048 | Infernity Queen | Effect Monster | DARK | Fiend | 3 | 300 | 900 | Rare | If you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn. You can only use this effect of "Infernity Queen" once per turn. | |
| MZMU-EN049 | Starship Adjust Plane | Effect Monster | WIND | Machine | 3 | 500 | 1100 | Rare | You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined Levels of those 2 monsters until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine Xyz Monsters. You can only use this effect of "Starship Adjust Plane" once per turn. | |
| MZMU-EN050 | Darkuriboh | Effect Monster | DARK | Fiend | 1 | 300 | 200 | Super Rare, Collector's Rare | When a Fiend monster(s) and/or Fusion Monster(s) you control are targeted for an attack, or a card or effect is activated that targets them (Quick Effect): You can discard this card, then target 1 of those monsters; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated in the Monster Zone cannot be negated. If this card is sent from the hand to the GY by card effect: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Darkuriboh" once per turn. | |
| MZMU-EN051 | Arequus the Shining Mars Saint | Effect Monster | LIGHT | Pyro | 5 | 2000 | 1800 | Super Rare | If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it. | |
| MZMU-EN052 | Dogmatika Lawbringer | Effect Monster | LIGHT | Spellcaster | 8 | 2000 | 2000 | Ultra Rare | If a monster Special Summoned from the Extra Deck is on the field and this card is in your hand: You can Special Summon this card. If this card is Special Summoned from the hand: You can have each player send 1 monster from their Extra Deck to the GY. If this card is sent to the GY: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Lawbringer"; add it to your hand. You can only use each effect of "Dogmatika Lawbringer" once per turn. | |
| MZMU-EN053 | Treasure Panther | Flip/Effect Monster | EARTH | Beast | 1 | 100 | 100 | Super Rare | FLIP: You can send 1 Normal Monster from your Deck to the GY. If a face-down Defense Position monster is on the field and this card is in your hand: You can Special Summon this card. You can target up to 3 face-down Defense Position monsters on the field; change them to Attack Position, then if you changed 3 monsters to Attack Position by this effect, inflict 900 damage to your opponent. You can only use each effect of "Treasure Panther" once per turn. |
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| MZMU-EN054 | Magnet Warrior Omega Plus | Effect Monster | EARTH | Rock | 4 | 800 | 1900 | Super Rare | If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn. | |
| MZMU-EN055 | Overload Future Fusion | Spell | Continuous | Super Rare, Collector's Rare | You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn); |
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| MZMU-EN056 | Sandwich Day | Spell | Normal | Super Rare | If you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribute. You can only activate 1 "Sandwich Day" per turn. |
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| MZMU-EN057 | Dark Magic Talisman | Trap | Normal | Rare | You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions "Dark Magician": Negate that effect, and if you do, for the rest of this turn, negate the activated effects of monsters with that same original name. If you Special Summon "Dark Magician" while this card is in your GY (except during the Damage Step): You can pay 2500 LP; Set this card. | |||||
| MZMU-EN058 | Gaia the Fierce Knight | Normal Monster | EARTH | Warrior | 7 | 2300 | 2100 | Secret Rare | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
| MZMU-EN059 | Elemental HERO Sparkman | Normal Monster | LIGHT | Warrior | 4 | 1600 | 1400 | Secret Rare | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
| MZMU-EN060 | Time Wizard | Effect Monster | LIGHT | Spellcaster | 2 | 500 | 400 | Secret Rare | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
| MZMU-EN061 | Pumpking the King of Ghosts | Effect Monster | DARK | Zombie | 6 | 1800 | 2000 | Secret Rare | If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | |
| MZMU-EN062 | Des Koala | Flip/Effect Monster | DARK | Beast | 3 | 1100 | 1800 | Secret Rare | FLIP: Inflict 400 damage to your opponent for each card in their hand. | |
| MZMU-EN063 | Armed Dragon LV3 | Effect Monster | WIND | Dragon | 3 | 1200 | 900 | Secret Rare | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | |
| MZMU-EN064 | Winged Kuriboh | Effect Monster | LIGHT | Fairy | 1 | 300 | 200 | Secret Rare | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |
| MZMU-EN065 | Armed Dragon LV10 | Effect Monster | WIND | Dragon | 10 | 3000 | 2000 | Secret Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls. | |
| MZMU-EN066 | Archfiend Heiress | Effect Monster | DARK | Fiend | 3 | 1000 | 0 | Secret Rare | If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn. | |
| MZMU-EN067 | Number 32: Shark Drake | Xyz/Effect Monster | WATER | Sea Serpent | 4 | 2800 | 2100 | Secret Rare | 3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase. |
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| MZMU-EN068 | Dark Magical Circle | Spell | Continuous | Ultra Rare | When this card is activated: Look at the top 3 cards of your Deck, then you can reveal1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls;banish it. You can only use each effect of "Dark Magical Circle" once per turn. | |||||
| MZMU-EN069 | Secrets of Dark Magic | Spell | Quick-Play | Ultra Rare | Activate 1 of the following effects. |
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| MZMU-EN070 | Masked HERO Dark Law | Fusion/Effect Monster | DARK | Warrior | 6 | 2400 | 1800 | Ultra Rare | Must be Special Summoned with "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. | |
| MZMU-EN071 | Mask Change | Spell | Quick-Play | Ultra Rare | Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field. | |||||
| MZMU-EN072 | Hu-Li the Jewel Mikanko | Effect Monster | WIND | Psychic | 3 | 0 | 0 | Ultra Rare | If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn. | |
| MZMU-EN073 | Ohime the Manifested Mikanko | Ritual/Effect Monster | LIGHT | Fairy | 6 | 0 | 0 | Ultra Rare | You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field. | |
| MZMU-EN074 | Uria, Lord of Searing Flames | Effect Monster | FIRE | Pyro | 10 | 0 | 0 | Rare | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. | |
| MZMU-EN075 | Il Blud | Gemini Monster | DARK | Zombie | 6 | 2100 | 800 | Rare | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. |
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| MZMU-EN076 | Darklord Ukoback | Effect Monster | DARK | Fairy | 3 | 700 | 1000 | Super Rare | If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn. | |
| MZMU-EN077 | Red Lotus King, Flame Crime | Effect Monster | FIRE | Fiend | 3 | 1700 | 300 | Ultra Rare | During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn. | |
| MZMU-EN078 | Flying "C" | Effect Monster | EARTH | Insect | 3 | 700 | 700 | Rare | When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon. | |
| MZMU-EN079 | Santa Claws | Effect Monster | LIGHT | Fiend | 6 | 1200 | 2500 | Rare | You can Special Summon this card (from your hand) to your opponent's side of the field inDefense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card. | |
| MZMU-EN080 | Alpha The Electromagnet Warrior | Effect Monster | EARTH | Rock | 3 | 1700 | 1100 | Rare | If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
| MZMU-EN081 | Beta The Electromagnet Warrior | Effect Monster | EARTH | Rock | 3 | 1500 | 1500 | Rare | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
| MZMU-EN082 | Gamma The Electromagnet Warrior | Effect Monster | EARTH | Rock | 3 | 800 | 2000 | Rare | If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |
| MZMU-EN083 | Darklord Morningstar | Effect Monster | DARK | Fairy | 11 | 3000 | 3000 | Rare | Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect. | |
| MZMU-EN084 | Darklord Amdusc | Effect Monster | DARK | Fairy | 6 | 1800 | 2800 | Rare | You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. | |
| MZMU-EN085 | Delta The Magnet Warrior | Effect Monster | EARTH | Rock | 4 | 1600 | 1400 | Rare | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | |
| MZMU-EN086 | Vampire Scarlet Scourge | Effect Monster | DARK | Zombie | 6 | 2200 | 2200 | Rare | If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
| MZMU-EN087 | Beat, Bladesman Fur Hire | Effect Monster | EARTH | Warrior | 3 | 1200 | 500 | Rare | During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | |
| MZMU-EN088 | Necroworld Banshee | Effect Monster | DARK | Zombie | 4 | 1800 | 200 | Rare | "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn. | |
| MZMU-EN089 | Gnomaterial | Effect Monster | EARTH | Fairy | 1 | 0 | 1000 | Rare | If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn. | |
| MZMU-EN090 | Absorouter Dragon | Effect Monster | DARK | Dragon | 7 | 1200 | 2800 | Rare | If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn. | |
| MZMU-EN091 | Adamancipator Seeker | Tuner/Effect Monster | EARTH | Rock | 2 | 1200 | 1000 | Rare | If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn. | |
| MZMU-EN092 | Adamancipator Researcher | Tuner/Effect Monster | EARTH | Rock | 2 | 100 | 2100 | Rare | If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn. | |
| MZMU-EN093 | Adamancipator Analyzer | Tuner/Effect Monster | EARTH | Rock | 4 | 1500 | 700 | Rare | If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn. | |
| MZMU-EN094 | Zoroa, the Magistus of Flame | Tuner/Effect Monster | FIRE | Spellcaster | 4 | 1500 | 1500 | Rare | You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn. | |
| MZMU-EN095 | DoSolfachord Cutia | Pendulum/Effect Monster | EARTH | Fairy | 1 | 100 | 400 | Rare | While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn. Pendulum Scale: 8 Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. |
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| MZMU-EN096 | SolSolfachord Gracia | Pendulum/Effect Monster | WATER | Fairy | 5 | 2100 | 1400 | Rare | While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn. Pendulum Scale: 4 Pendulum Effect: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
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| MZMU-EN097 | Changshi the Spiridao | Effect Monster | DARK | Zombie | 6 | 2000 | 0 | Rare | During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn. | |
| MZMU-EN098 | Rescue-ACE Impulse | Effect Monster | FIRE | Warrior | 3 | 1500 | 1500 | Rare | During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn. | |
| MZMU-EN099 | Borreload Furious Dragon | Fusion/Effect Monster | DARK | Dragon | 8 | 3000 | 2500 | Rare | 2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn. |
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| MZMU-EN100 | The First Darklord | Fusion/Effect Monster | DARK | Fairy | 12 | 4000 | 4000 | Rare | 3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. |
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| MZMU-EN101 | Albion the Sanctifire Dragon | Fusion/Effect Monster | LIGHT | Dragon | 8 | 3000 | 2500 | Ultra Rare | "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card. |
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| MZMU-EN102 | Pilgrim Reaper | Xyz/Effect Monster | DARK | Zombie | 6 | ? | ? | Rare | 2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn. |
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| MZMU-EN103 | Dhampir Vampire Sheridan | Xyz/Effect Monster | DARK | Zombie | 6 | 2600 | 1000 | Rare | 2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. |
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| MZMU-EN104 | Mereologic Aggregator | Xyz/Effect Monster | DARK | Cyberse | 9 | 2600 | 3000 | Rare | 2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn. |
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| MZMU-EN105 | Wollow, Founder of the Drudge Dragons | Xyz/Effect Monster | DARK | Zombie | 6 | 2400 | 1300 | Rare | 2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn. |
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| MZMU-EN106 | Vampire Sucker | Link/Effect Monster | DARK | Zombie | 1600 | LINK-2 | Rare | 2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. |
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| MZMU-EN107 | Condemned Darklord | Link/Effect Monster | DARK | Fairy | 1600 | LINK-2 | Super Rare | 2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field. |
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| MZMU-EN108 | Quadborrel Dragon | Link/Effect Monster | DARK | Dragon | 1000 | LINK-2 | Rare | 2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn. |
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| MZMU-EN109 | Zombie World | Spell | Field | Rare | All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters. | |||||
| MZMU-EN110 | Magic Planter | Spell | Normal | Rare | Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards. | |||||
| MZMU-EN111 | Magnetic Field | Spell | Field | Rare | If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | |||||
| MZMU-EN112 | Banishment of the Darklords | Spell | Normal | Rare | Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. | |||||
| MZMU-EN113 | Darklord Contact | Spell | Normal | Rare | Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn. | |||||
| MZMU-EN114 | B.E.F. Zelos | Spell | Field | Rare | When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. | |||||
| MZMU-EN115 | Mayhem Fur Hire | Spell | Quick-Play | Rare | Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. | |||||
| MZMU-EN116 | Lightning Storm | Spell | Normal | Rare | If you control no face-up cards: Activate 1 of these effects; You can only activate 1 "Lightning Storm" per turn. |
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| MZMU-EN117 | Ultimate Slayer | Spell | Normal | Rare | Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck. | |||||
| MZMU-EN118 | Call of the Haunted | Trap | Continuous | Rare, Collector's Rare | Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||
| MZMU-EN119 | Torrential Tribute | Trap | Normal | Rare | When a monster(s) is Summoned: Destroy all monsters on the field. | |||||
| MZMU-EN120 | Imperial Custom | Trap | Continuous | Rare | Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom." | |||||
| MZMU-EN121 | Solemn Scolding | Trap | Counter | Ultra Rare | If this is the only Set card in your Spell & Trap Zone, when a monsterwould be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. | |||||
| MZMU-EN122 | Magnet Conversion | Trap | Normal | Rare | Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. | |||||
| MZMU-EN123 | Darklord Rebellion | Trap | Normal | Rare | Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn. | |||||
| MZMU-EN124 | Darklord Enchantment | Trap | Normal | Rare | Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | |||||
| MZMU-EN125 | Dominus Purge | Trap | Normal | Ultra Rare | If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn. | |||||
| MZMU-EN126 | Dominus Impulse | Trap | Normal | Ultra Rare | If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn. |
This set contains 127 cards.
Release Date: 2026-02-20