"Maze of Muertos" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
MZMU-EN000 Uria, Lord of Searing Flames Effect Monster FIRE Pyro 10 0 0 Starlight Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
MZMU-EN001 Pumpking the King of Grave Ghosts Effect Monster DARK Zombie 6 1950 2600 Secret Rare, Collector's Rare You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.
MZMU-EN002 Army of the Haunted Effect Monster DARK Zombie 6 2400 0 Super Rare If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn.
MZMU-EN003 Stare of the Snake Hair Effect Monster DARK Zombie 6 1500 1200 Ultra Rare You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.
MZMU-EN004 Great Mammoth of the Netherworld Effect Monster DARK Zombie 6 2200 1800 Rare If this card is Special Summoned and you control "Call of the Haunted" or a Zombie monster, except "Great Mammoth of the Netherworld": You can target 1 card on the field; destroy it. You can only use this effect of "Great Mammoth of the Netherworld" once per turn. A Zombie Xyz Monster that has this card as material gains this effect.
  • Gains 1000 ATK
  • MZMU-EN005 Pumpking the Great Ghost King Xyz/Effect Monster DARK Zombie 6 2400 2600 Ultra Rare, Collector's Rare 2 Level 6 Zombie monsters
    While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.
    MZMU-EN006 The Undying Legion Xyz/Effect Monster DARK Zombie 7 2700 0 Ultra Rare, Collector's Rare 2 Level 7 monsters
    Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.
    MZMU-EN007 Call of the Forgotten Spell Field Ultra Rare When this card is activated: You can Set up to 3 "Call of the Haunted" from your Deck and/or GY, and if you do, until the end of your opponent's turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate "Call of the Haunted": You can target 1 monster your opponent controls; send it to the GY. You can only activate 1 "Call of the Forgotten" per turn.
    MZMU-EN008 Ectoplasmic Fortification Spell Normal Secret Rare, Collector's Rare Activate 1 of these effects;
  • If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand.
  • Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control.
    You can only activate 1 "Ectoplasmic Fortification" per turn.
  • MZMU-EN009 Vortex of Time Spell Quick-Play Super Rare When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.
  • Heads: "Your opponent must banish 1 monster they control".
  • Tails: "You must banish all monsters you control".
    You can only activate 1 "Vortex of Time" per turn.
  • MZMU-EN010 Deadly Zombie Breath Trap Normal Super Rare If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn.
    MZMU-EN011 Dark Magician of Destruction Fusion/Effect Monster DARK Spellcaster 8 2800 2600 Secret Rare, Collector's Rare "Dark Magician" + 1 LIGHT or DARK monster
    Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.
    MZMU-EN012 Timaeus the United Magical Dragon Fusion/Effect Monster LIGHT Dragon 10 2800 1800 Ultra Rare, Collector's Rare "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster
    After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
    MZMU-EN013 The Gaze of Timaeus Spell Quick-Play Secret Rare, Collector's Rare Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.
    MZMU-EN014 Masked HERO Dusk Crow Effect Monster DARK Warrior 4 1200 1000 Super Rare If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.
    MZMU-EN015 Masked HERO Furnace Effect Monster FIRE Warrior 7 2200 1000 Super Rare You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.
    MZMU-EN016 Masked HERO Atomic Fusion/Effect Monster FIRE Warrior 8 2600 2000 Super Rare Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.
    MZMU-EN017 Sanaki the Mikanko Devotee Effect Monster EARTH Illusion 3 0 0 Ultra Rare You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.
    MZMU-EN018 Uzuhime the Manifested Mikanko Xyz/Effect Monster LIGHT Fairy 3 0 0 Ultra Rare 2 Level 3 "Mikanko" monsters
    If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.
    MZMU-EN019 Mikanko Shinbu - Noble Twins Spell Normal Secret Rare, Collector's Rare Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.
    MZMU-EN020 Maiden in Love Effect Monster LIGHT Spellcaster 2 400 300 Super Rare, Collector's Rare Monsters your opponent controls that can attack must attack this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can activate 1 of these effects;
  • Place 1 Maiden Counter on 1 face-up monster your opponent controls.
  • Take control of 1 monster your opponent controls with a Maiden Counter.
  • MZMU-EN021 Eucalyptus Mole Effect Monster EARTH Plant 3 300 1300 Rare If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then if this card is in Attack Position, change it to Defense Position. If this card is destroyed: You can Special Summon 1 "Koala" monster or 1 "Tree Otter" from your Deck, and if you do, apply this effect until the end of the next turn.
  • Non-Effect Beast monsters you control gain ATK equal to their original DEF.
    You can only use each effect of "Eucalyptus Mole" once per turn.
  • MZMU-EN022 Matador Archfiend Ritual/Effect Monster DARK Warrior 6 0 0 Super Rare You can Ritual Summon this card with "Ritual of the Matador". If this card is Ritual Summoned: You can add 2 "Archfiend" cards from your Deck to your hand, except "Matador Archfiend", also this card cannot attack for the rest of this turn. You can only use this effect of "Matador Archfiend" once per turn. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.
    MZMU-EN023 Illusion Gate Spell Normal Secret Rare, Collector's Rare Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.
    MZMU-EN024 Ritual of the Matador Spell Ritual Rare This card can be used to Ritual Summon "Matador Archfiend". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual "Archfiend" monster from your hand. You can only use this effect of "Ritual of the Matador" once per turn.
    MZMU-EN025 Prima Light Spell Quick-Play Rare Activate 1 of these effects;
  • Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
  • During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
    During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.
  • MZMU-EN026 Chaos Distill Spell Continuous Super Rare While this card is face-up on the field, any card sent to your GY is banished instead. You can activate 1 of these effects;
  • Add 1 "Macro Cosmos", or 1 card that mentions it, from your Deck to your hand, except "Chaos Distill".
  • If "Macro Cosmos" is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.
    You can only use this effect of "Chaos Distill" once per turn.
  • MZMU-EN027 Hero's Rule 1: Five Freedoms Trap Normal Rare Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.
    MZMU-EN028 Soul Union Trap Normal Rare Target 1 face-up monster on the field and 1 "Elemental HERO" monster in your GY; that target on the field gains ATK equal to the other target's ATK (until the end of this turn), then if you have an "Elemental HERO" Normal Monster in your field or GY (except during the Damage Step), you can Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing its materials from your GY. You can only activate 1 "Soul Union" per turn.
    MZMU-EN029 Elemental HERO Thunder Giant - Voltic Thunder Fusion/Effect Monster LIGHT Warrior 6 2400 1500 Super Rare, Collector's Rare 2 "Elemental HERO" monsters with different Attributes
    Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.
    MZMU-EN030 Drill Armed Dragon Effect Monster WIND Dragon 3 1100 400 Rare You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn.
    MZMU-EN031 Light Water Dragon Effect Monster WATER Dragon 4 1400 1300 Rare (This card is always treated as "Water Dragon".)
    You can banish this card you control; Special Summon 3 Level 5 or lower Dinosaur monsters (WATER or WIND) from your Deck in Defense Position (but their effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur or Sea Serpent monsters. You can only use this effect of "Light Water Dragon" once per turn.
    MZMU-EN032 Chronicle Sorceress Effect Monster DARK Spellcaster 4 1250 1250 Super Rare, Collector's Rare You can activate 1 of these effects based on the Attributes in your GY;
  • LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
  • DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
    You can only use this effect of "Chronicle Sorceress" once per turn.
  • MZMU-EN033 Heart of Gaia Effect Monster EARTH Warrior 6 2300 2100 Super Rare (This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.)
    If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.
    MZMU-EN034 Veiss Shark Effect Monster WATER Fish 4 1800 1100 Super Rare If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish "Shark" monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters. You can only use this effect of "Veiss Shark" once per turn. A "Shark Drake" Xyz Monster that has this card as material gains this effect.
  • Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.
  • MZMU-EN035 Festiballoon Effect Monster LIGHT Illusion 8 0 0 Rare If this card battles a monster, neither can be destroyed by that battle. Each time a monster declares an attack, this card gains 1000 ATK. During your Main Phase: You can make this card lose exactly 5000 ATK, and if you do, destroy all other cards on the field. You can only use this effect of "Festiballoon" once per turn.
    MZMU-EN036 Sloppy Stasher Squirrel Effect Monster EARTH Beast 1 200 100 Rare During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Sloppy Stasher Squirrel" once per turn.
    MZMU-EN037 Bazoo the Soul-Devourer Xyz/Effect Monster EARTH Beast 4 2500 900 Rare 3 Level 4 monsters
    Any Xyz Material detached from a monster is banished instead of going to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target 3 cards in the GY(s); attach them to this card.
    MZMU-EN038 Shateki Spell Continuous Rare You can discard 1 card, then target 1 monster your opponent controls with a Level; roll a six-sided die and apply this effect based on the result.
  • Higher than its Level: Destroy that monster, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the effect of "Shateki" for the rest of this turn.
  • Equal to or lower than its Level: Reduce that monster's Level by 1 (even if this card leaves the field).
  • MZMU-EN039 Baneshade Trap Normal Rare Target 1 face-up card your opponent controls; apply this effect based on the number of cards in their GY with that face-up card's name.
  • 1: Destroy it.
  • 2: Banish it.
  • 3+: Banish it, also all cards with that name from your opponent's field and GY (face-down).
  • MZMU-EN040 Stinger the Electric Expeller Tuner/Normal Monster WIND Psychic 3 800 1000 Rare Through brave struggles, Stinger and the Dune Defenders have repelled all approaching external threats. His sword should only be used for the defense of its people.
    MZMU-EN041 Gallugallud the Endless Enigma Pendulum/Normal Mosnter FIRE Fiend 6 2000 2000 Rare This sinister spirit of wavering flames can transform into any being. As it shifts from bird to human, and human to bird, it has forgotten its true self.

    Pendulum Scale: 9
    Pendulum Effect:
    MZMU-EN042 Soulicer Crystal Effect Monster LIGHT Aqua 6 300 1900 Rare Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls at least 2 more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.
    MZMU-EN043 Dragonic Warrior Effect Monster FIRE Dragon 4 1500 1000 Rare You can discard 1 card; Special Summon 1 Level 4 or lower Dragon monster from your hand or Deck, except "Dragonic Warrior", but negate its effects. You can only use this effect of "Dragonic Warrior" once per turn.
    MZMU-EN044 Nurikabe Effect Monster EARTH Zombie 4 900 2000 Rare If this card is in your GY, except the turn it was sent there: You can pay 1000 LP, then target 1 other Zombie monster in your GY; Special Summon both it and this card, but their effects are negated, also banish them when they leave the field. You can only use this effect of "Nurikabe" once per turn.
    MZMU-EN045 Burgundy the Magic Elf Effect Monster DARK Spellcaster 4 1600 1400 Rare If a card(s) is discarded from your opponent's hand by card effect (except during the Damage Step): You can inflict 400 damage to your opponent for each card discarded. When this card is destroyed by battle and sent to the GY: You can discard 1 random card from your opponent's hand. You can only use each effect of "Burgundy the Magic Elf" once per turn.
    MZMU-EN046 Einroid Effect Monster EARTH Machine 1 200 1800 Rare If this card is destroyed by battle or card effect: You can send 2 Level 4 or lower Machine monsters from your Deck to the GY. You can only use this effect of "Einroid" once per turn.
    MZMU-EN047 Junk Mail Tuner/Effect Monster EARTH Warrior 1 400 100 Rare A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
    MZMU-EN048 Infernity Queen Effect Monster DARK Fiend 3 300 900 Rare If you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn. You can only use this effect of "Infernity Queen" once per turn.
    MZMU-EN049 Starship Adjust Plane Effect Monster WIND Machine 3 500 1100 Rare You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined Levels of those 2 monsters until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine Xyz Monsters. You can only use this effect of "Starship Adjust Plane" once per turn.
    MZMU-EN050 Darkuriboh Effect Monster DARK Fiend 1 300 200 Super Rare, Collector's Rare When a Fiend monster(s) and/or Fusion Monster(s) you control are targeted for an attack, or a card or effect is activated that targets them (Quick Effect): You can discard this card, then target 1 of those monsters; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated in the Monster Zone cannot be negated. If this card is sent from the hand to the GY by card effect: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Darkuriboh" once per turn.
    MZMU-EN051 Arequus the Shining Mars Saint Effect Monster LIGHT Pyro 5 2000 1800 Super Rare If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it.
    MZMU-EN052 Dogmatika Lawbringer Effect Monster LIGHT Spellcaster 8 2000 2000 Ultra Rare If a monster Special Summoned from the Extra Deck is on the field and this card is in your hand: You can Special Summon this card. If this card is Special Summoned from the hand: You can have each player send 1 monster from their Extra Deck to the GY. If this card is sent to the GY: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Lawbringer"; add it to your hand. You can only use each effect of "Dogmatika Lawbringer" once per turn.
    MZMU-EN053 Treasure Panther Flip/Effect Monster EARTH Beast 1 100 100 Super Rare FLIP: You can send 1 Normal Monster from your Deck to the GY.
    If a face-down Defense Position monster is on the field and this card is in your hand: You can Special Summon this card. You can target up to 3 face-down Defense Position monsters on the field; change them to Attack Position, then if you changed 3 monsters to Attack Position by this effect, inflict 900 damage to your opponent. You can only use each effect of "Treasure Panther" once per turn.
    MZMU-EN054 Magnet Warrior Omega Plus Effect Monster EARTH Rock 4 800 1900 Super Rare If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.
    MZMU-EN055 Overload Future Fusion Spell Continuous Super Rare, Collector's Rare You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn);
  • Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect.
  • Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.
  • MZMU-EN056 Sandwich Day Spell Normal Super Rare If you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribute.
  • An Attribute not in your GY: Draw 1 card.
  • An Attribute in your GY: Discard 1 card.
    You can only activate 1 "Sandwich Day" per turn.
  • MZMU-EN057 Dark Magic Talisman Trap Normal Rare You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions "Dark Magician": Negate that effect, and if you do, for the rest of this turn, negate the activated effects of monsters with that same original name. If you Special Summon "Dark Magician" while this card is in your GY (except during the Damage Step): You can pay 2500 LP; Set this card.
    MZMU-EN058 Gaia the Fierce Knight Normal Monster EARTH Warrior 7 2300 2100 Secret Rare A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    MZMU-EN059 Elemental HERO Sparkman Normal Monster LIGHT Warrior 4 1600 1400 Secret Rare An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    MZMU-EN060 Time Wizard Effect Monster LIGHT Spellcaster 2 500 400 Secret Rare Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
    MZMU-EN061 Pumpking the King of Ghosts Effect Monster DARK Zombie 6 1800 2000 Secret Rare If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
    MZMU-EN062 Des Koala Flip/Effect Monster DARK Beast 3 1100 1800 Secret Rare FLIP: Inflict 400 damage to your opponent for each card in their hand.
    MZMU-EN063 Armed Dragon LV3 Effect Monster WIND Dragon 3 1200 900 Secret Rare During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    MZMU-EN064 Winged Kuriboh Effect Monster LIGHT Fairy 1 300 200 Secret Rare If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    MZMU-EN065 Armed Dragon LV10 Effect Monster WIND Dragon 10 3000 2000 Secret Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
    MZMU-EN066 Archfiend Heiress Effect Monster DARK Fiend 3 1000 0 Secret Rare If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    MZMU-EN067 Number 32: Shark Drake Xyz/Effect Monster WATER Sea Serpent 4 2800 2100 Secret Rare 3 Level 4 monsters
    Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase.
    MZMU-EN068 Dark Magical Circle Spell Continuous Ultra Rare When this card is activated: Look at the top 3 cards of your Deck, then you can reveal1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls;banish it. You can only use each effect of "Dark Magical Circle" once per turn.
    MZMU-EN069 Secrets of Dark Magic Spell Quick-Play Ultra Rare Activate 1 of the following effects.
  • Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
  • Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster
  • MZMU-EN070 Masked HERO Dark Law Fusion/Effect Monster DARK Warrior 6 2400 1800 Ultra Rare Must be Special Summoned with "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
    MZMU-EN071 Mask Change Spell Quick-Play Ultra Rare Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.
    MZMU-EN072 Hu-Li the Jewel Mikanko Effect Monster WIND Psychic 3 0 0 Ultra Rare If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
    MZMU-EN073 Ohime the Manifested Mikanko Ritual/Effect Monster LIGHT Fairy 6 0 0 Ultra Rare You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
    MZMU-EN074 Uria, Lord of Searing Flames Effect Monster FIRE Pyro 10 0 0 Rare Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
    MZMU-EN075 Il Blud Gemini Monster DARK Zombie 6 2100 800 Rare This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  • Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
  • MZMU-EN076 Darklord Ukoback Effect Monster DARK Fairy 3 700 1000 Super Rare If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.
    MZMU-EN077 Red Lotus King, Flame Crime Effect Monster FIRE Fiend 3 1700 300 Ultra Rare During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.
    MZMU-EN078 Flying "C" Effect Monster EARTH Insect 3 700 700 Rare When your opponent Normal or Special Summons a monster(s) except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
    MZMU-EN079 Santa Claws Effect Monster LIGHT Fiend 6 1200 2500 Rare You can Special Summon this card (from your hand) to your opponent's side of the field inDefense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
    MZMU-EN080 Alpha The Electromagnet Warrior Effect Monster EARTH Rock 3 1700 1100 Rare If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    MZMU-EN081 Beta The Electromagnet Warrior Effect Monster EARTH Rock 3 1500 1500 Rare If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    MZMU-EN082 Gamma The Electromagnet Warrior Effect Monster EARTH Rock 3 800 2000 Rare If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
    MZMU-EN083 Darklord Morningstar Effect Monster DARK Fairy 11 3000 3000 Rare Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.
    MZMU-EN084 Darklord Amdusc Effect Monster DARK Fairy 6 1800 2800 Rare You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.
    MZMU-EN085 Delta The Magnet Warrior Effect Monster EARTH Rock 4 1600 1400 Rare If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
    MZMU-EN086 Vampire Scarlet Scourge Effect Monster DARK Zombie 6 2200 2200 Rare If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
    MZMU-EN087 Beat, Bladesman Fur Hire Effect Monster EARTH Warrior 3 1200 500 Rare During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
    MZMU-EN088 Necroworld Banshee Effect Monster DARK Zombie 4 1800 200 Rare "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
    MZMU-EN089 Gnomaterial Effect Monster EARTH Fairy 1 0 1000 Rare If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
    MZMU-EN090 Absorouter Dragon Effect Monster DARK Dragon 7 1200 2800 Rare If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
    MZMU-EN091 Adamancipator Seeker Tuner/Effect Monster EARTH Rock 2 1200 1000 Rare If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
    MZMU-EN092 Adamancipator Researcher Tuner/Effect Monster EARTH Rock 2 100 2100 Rare If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
    MZMU-EN093 Adamancipator Analyzer Tuner/Effect Monster EARTH Rock 4 1500 700 Rare If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
    MZMU-EN094 Zoroa, the Magistus of Flame Tuner/Effect Monster FIRE Spellcaster 4 1500 1500 Rare You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.
    MZMU-EN095 DoSolfachord Cutia Pendulum/Effect Monster EARTH Fairy 1 100 400 Rare While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.

    Pendulum Scale: 8
    Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    MZMU-EN096 SolSolfachord Gracia Pendulum/Effect Monster WATER Fairy 5 2100 1400 Rare While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.

    Pendulum Scale: 4
    Pendulum Effect: Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
    MZMU-EN097 Changshi the Spiridao Effect Monster DARK Zombie 6 2000 0 Rare During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
    MZMU-EN098 Rescue-ACE Impulse Effect Monster FIRE Warrior 3 1500 1500 Rare During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
    MZMU-EN099 Borreload Furious Dragon Fusion/Effect Monster DARK Dragon 8 3000 2500 Rare 2 DARK Dragon monsters
    (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.
    MZMU-EN100 The First Darklord Fusion/Effect Monster DARK Fairy 12 4000 4000 Rare 3 DARK Fairy monsters
    Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.
  • If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.
  • During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
  • MZMU-EN101 Albion the Sanctifire Dragon Fusion/Effect Monster LIGHT Dragon 8 3000 2500 Ultra Rare "Fallen of Albaz" + 1 LIGHT Spellcaster monster
    Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.
    MZMU-EN102 Pilgrim Reaper Xyz/Effect Monster DARK Zombie 6 ? ? Rare 2 Level 6 monsters
    This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
    MZMU-EN103 Dhampir Vampire Sheridan Xyz/Effect Monster DARK Zombie 6 2600 1000 Rare 2+ Level 6 monsters
    If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
    MZMU-EN104 Mereologic Aggregator Xyz/Effect Monster DARK Cyberse 9 2600 3000 Rare 2+ Level 9 monsters
    If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.
    MZMU-EN105 Wollow, Founder of the Drudge Dragons Xyz/Effect Monster DARK Zombie 6 2400 1300 Rare 2+ Level 6 monsters
    Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect;
  • 1: Return it to the Deck.
  • 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field.
    You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.
  • MZMU-EN106 Vampire Sucker Link/Effect Monster DARK Zombie 1600 LINK-2 Rare 2 Zombie monsters
    If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
  • You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
  • If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
  • MZMU-EN107 Condemned Darklord Link/Effect Monster DARK Fairy 1600 LINK-2 Super Rare 2 Fairy monsters
    You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
    MZMU-EN108 Quadborrel Dragon Link/Effect Monster DARK Dragon 1000 LINK-2 Rare 2 Dragon monsters, including a "Rokket" monster
    You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
    MZMU-EN109 Zombie World Spell Field Rare All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
    MZMU-EN110 Magic Planter Spell Normal Rare Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
    MZMU-EN111 Magnetic Field Spell Field Rare If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
    MZMU-EN112 Banishment of the Darklords Spell Normal Rare Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.
    MZMU-EN113 Darklord Contact Spell Normal Rare Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn.
    MZMU-EN114 B.E.F. Zelos Spell Field Rare When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.
    MZMU-EN115 Mayhem Fur Hire Spell Quick-Play Rare Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
    MZMU-EN116 Lightning Storm Spell Normal Rare If you control no face-up cards: Activate 1 of these effects;
  • Destroy all Attack Position monsters your opponent controls.
  • Destroy all Spell and Traps your opponent controls.
    You can only activate 1 "Lightning Storm" per turn.
  • MZMU-EN117 Ultimate Slayer Spell Normal Rare Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
    MZMU-EN118 Call of the Haunted Trap Continuous Rare, Collector's Rare Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    MZMU-EN119 Torrential Tribute Trap Normal Rare When a monster(s) is Summoned: Destroy all monsters on the field.
    MZMU-EN120 Imperial Custom Trap Continuous Rare Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial Custom."
    MZMU-EN121 Solemn Scolding Trap Counter Ultra Rare If this is the only Set card in your Spell & Trap Zone, when a monsterwould be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
    MZMU-EN122 Magnet Conversion Trap Normal Rare Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
    MZMU-EN123 Darklord Rebellion Trap Normal Rare Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
    MZMU-EN124 Darklord Enchantment Trap Normal Rare Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.
    MZMU-EN125 Dominus Purge Trap Normal Ultra Rare If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.
    MZMU-EN126 Dominus Impulse Trap Normal Ultra Rare If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

    This set contains 127 cards.

    Release Date: 2026-02-20