"Mechanized Madness Structure Deck" Card List and Spoiler

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Card # Card Name Type ATR Sub Type LVL ATK DEF Rarity Card Text Buy It
SR10-EN001 Machina Citadel Effect Monster EARTH Machine 10 3000 2500 Ultra Rare Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
SR10-EN002 Machina Air Raider Effect Monster EARTH Machine 8 1500 2600 Super Rare You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
SR10-EN003 Machina Irradiator Effect Monster EARTH Machine 8 1700 2400 Common You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
SR10-EN004 Machina Fortress Effect Monster EARTH Machine 7 2500 1600 Common You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
SR10-EN005 Machina Gearframe Union Monster EARTH Machine 4 1800 0 Common When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SR10-EN006 Machina Peacekeeper Union Monster EARTH Machine 2 500 400 Common When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SR10-EN007 Machina Force Effect Monster EARTH Machine 10 4600 4100 Common This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
SR10-EN008 Machina Megaform Effect Monster EARTH Machine 8 2600 1500 Common You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
SR10-EN009 Machina Cannon Effect Monster EARTH Machine 8 0 2200 Common Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
SR10-EN010 Machina Soldier Effect Monster EARTH Machine 4 1600 1500 Common When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
SR10-EN011 Machina Sniper Effect Monster EARTH Machine 4 1800 800 Common Machina monsters cannot be attacked, except "Machina Sniper".
SR10-EN012 Machina Defender Flip/Effect Monster EARTH Machine 4 1200 1800 Common FLIP: Add 1 "Commander Covington" from your Deck to your hand.
SR10-EN013 Commander Covington Effect Monster EARTH Machine 4 1000 600 Common You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
SR10-EN014 Jizukiru, the Star Destroying Kaiju Effect Monster LIGHT Machine 10 3300 2600 Common You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards)(Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
SR10-EN015 Snow Plow Hustle Rustle Effect Monster EARTH Machine 10 2500 3000 Common When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.
SR10-EN016 Genex Ally Birdman Tuner Monster DARK Machine 3 1400 400 Common You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
SR10-EN017 Scrap Recycler Effect Monster EARTH Machine 3 900 1200 Common When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
SR10-EN018 Torque Tune Gear Union/Tuner/Effect Monster LIGHT Machine 1 0 0 Common Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
SR10-EN019 Righty Driver Tuner/Effect Monster EARTH Machine 1 100 300 Common For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
SR10-EN020 Lefty Driver Effect Monster EARTH Machine 2 300 100 Common If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
SR10-EN021 Deskbot 001 Tuner/Effect Monster EARTH Machine 1 500 500 Common This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
SR10-EN022 Deskbot 003 Effect Monster EARTH Machine 3 500 500 Common When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
SR10-EN023 Machina Redeployment Spell Normal Super Rare Activate 1 of these effects
  • Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
  • Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
    You can only activate 1 "Machina Redeployment" per turn.
  • SR10-EN024 Machina Defense Perimeter Spell Continuous Common While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
    SR10-EN025 Machina Armored Unit Spell Continuous Common Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck.
    SR10-EN026 Iron Call Spell Normal Common If you control a Machine-Type monster: Target 1 Level 4 or lower Machine-Type monster in your Graveyard; Special Summon that target. Its effects are negated. Destroy it during the End Phase.
    SR10-EN027 Iron Draw Spell Normal Common If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn
    SR10-EN028 Magnet Reverse Spell Quick-Play Common Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it.
    SR10-EN029 Limiter Removal Spell Quick-Play Common Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    SR10-EN030 Ties of the Brethren Spell Normal Common Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
    SR10-EN031 Pot of Avarice Spell Normal Common Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
    SR10-EN032 Cosmic Cyclone Spell Quick-Play Common Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.
    SR10-EN033 Supply Squad Spell Continuous Common Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
    SR10-EN034 Machina Overdrive Trap Normal Common Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
    SR10-EN035 Cyber Summon Blaster Trap Continuous Common Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
    SR10-EN036 Back to the Front Trap Normal Common Target 1 monster in your GY; Special Summon it in Defense Position.
    SR10-EN037 Trap Trick Trap Normal Common Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
    SR10-EN038 Begone, Knave! Trap Continuous Common If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
    SR10-EN039 Solemn Strike Trap Counter Common When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    SR10-EN040 Machina Possesstorage Effect Monster DARK Machine 4 1600 1500 Ultra Rare If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
    SR10-EN041 Unauthorized Reactivation Spell Quick-Play Super Rare Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
     This set contains 41 cards.